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| suggestedupgrades = [[Mining Laser]]; [[Refinery]]; [[Cargo Rack]]s; [[Limpet Controller/Collector|Collector Limpets]]; [[Limpet Controller/Prospector|Prospector Limpets]]; [[Abrasion Blaster]]; [[Pulse Wave Analyser]]; [[Seismic Charge Launcher]]; [[Sub-surface Displacement Missile]]
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'''Miners''' extract [[:Category:Metal commodities|metals]], [[:Category:Mineral commodities|minerals]], and other resources from [[asteroids]] and sell them for profit. Mining involves traveling to
Some miners prefer small, nimble ships for mining, as they are better at maneuvering around asteroids, in tight asteroid belts and rings at higher velocities. However others prefer larger ships such as the [[Python]], [[Imperial Clipper]], [[Federal Corvette]], [[Imperial Cutter]] and the [[Anaconda]], which are not as maneuverable, but can equip all the beneficial [[Limpet Controller]]s and carry a large number of limpets for their use, while still having room for cargo and shields, increasing efficiency. Additionally, the larger ships are better at defending themselves from [[pirate]]s while mining, though such threats can generally be avoided in the uncharted systems beyond human habitation centers.
==Ships==
An ideal mining ship requires at least one Class 2 hardpoint to fit larger mining tools for more efficient or profitable mining, and enough optional internal slots to hold a Refinery, a Collector Limpet Controller, a Prospector Limpet Controller, a Detailed Surface Scanner, and at least one Cargo Rack. Mobility is also an important factor, due to needing to find more specific asteroids, and aiming certain mining tools. At least 4 hardpoints, with one medium, are required to hold one of every mining tool. A
* A great choice for new miners is the [[Cobra MkIII]], due to the size of its cargo hold, internal compartments, and its maneuverability. It can also fit the Class 2 mining tools.
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* The [[Keelback]] can equip multiple lasers and has a half-decent capacity, and can use a fighter hanger for self-defense. It also has the required 4 hardpoints for every mining tool.
* The [[Asp Explorer]] is an excellent stepping stone between the small and medium ship sizes, and is a capable and highly profitable deep core mining ship.
* The [[Krait MkII]]
* The [[Python]] is
* The [[Type-9 Heavy]] was formerly one the best ships in the
* The [[Type-10 Defender]] is also a viable ship, though it lacks maneuverability. It makes for a good Painite laser miner, as it has a large Power Distributor and a huge complement of hardpoints.
* The [[Anaconda]], [[Imperial Cutter]], and [[Federal Corvette]] all work perfectly. The Corvette in particular has both good mobility and high cargo capacity.
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* [[Collector Drone|Collector Limpet]]
** Automated collection massively improves profit per hour by collecting fragments automatically.
** Limpets have a set lifetime and will automatically collect items with no user input required.
** Limpets need to be individually purchased at munition store (in the advanced maintenance tab) for 101 credit each limpet and will occupy your cargo rack (1T for each limpet).
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* [[Detailed Surface Scanner]]
** Aside from mapping the surfaces of planets, the Detailed Surface Scanner can also be used to identify mineral hotspots within planetary rings. Commanders can fire probes into the rings, which will then clearly display the areas worth investigating on your screen.<ref name=":0">[https://forums.frontier.co.uk/
* [[Pulse Wave Analyser]]
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* [[Abrasion Blaster]]
** A new hardpoint module with which Commanders can shoot at
* [[Sub-surface Displacement Missile]]
** This new [[hardpoint]] [[module]] is used for harvesting
** Class 1 of this tool has extremely limited ammo, and it is recommended to use a Class 2 version if possible.
** Requires a fair amount of accuracy, so should be mounted on the most central placed hardpoint, if possible.
* [[Seismic Charge Launcher]]
** Certain asteroids, as identified by the
** The cockpit interface will give you an idea of how much destructive power the charges will hold, and Commanders will have to be careful to not go too far above or below that threshold, at the risk of losing valuable materials.<ref name=":0" />
** A countdown for all the charges will display on screen, so Commanders are limited on the amount of time they have to set up the perfect controlled explosion.<ref name=":0" />
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This information can be found in the system map by targeting either the belt cluster or planet of interest. Planetary rings are labeled from inner to outer with descending letters starting from A.
Locations of planets with pristine metallic rings can be found
==Guide to Mining==
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# Selling
It is important to note that the first four processes can overlap during a mining session, and must be carefully managed in order to maximize efficiency and profit.
=== Probing ===
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=== Seismic Charges ===
[[File:Python-Mining-Asteroid-Explosion.png|thumb|250px|Python mining asteroid explosion]]
Currently there's one type of [[Asteroids|asteroid]] with a distinct shape and size that can be detonated. It's a medium sized rock, roundish "teardrop" in shape -or a pointy edge on one side and a fat bottom on the other. With the [[Pulse Wave Analyser]] it should always show a bright, brilliant yellow glow even as you approach it.
===Fragmenting===
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===Collecting===
[[File:Asp-Explorer-Asteroid-minerals-limpet-collect.png|thumb|250px|Asp collects asteroid minerals]]
Collecting fragments can be done with a cargo scoop or a collector limpet drone.
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[[File:Diamondback-Mining.png|thumb|250px|Diamondback mining]]
Once a fragment enters your cargo hold, it will be deposited in the [[refinery]]. It can be accessed on the right panel under cargo tab, then
Items that appear in the depositing bin will automatically "stack" into the refinery bins below if a refinery bin that already contains that mineral exists. It will also drop into empty bins automatically. If no bin is available, you will have to vent your refinery (see next paragraph). This will happen until the bin reaches 100% at which point it will be emptied, the leftover mineral will remain in the depositing bin, and 1 ton of cargo (one unit of whatever mineral you have collected) appears in your cargo hold. Once your cargo hold is full, you can return to a station and sell your goods.
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Accepting Mining contracts at the Mission Board yields much more money for the mined commodities.
Keep in mind that carrying valuable resources around attracts pirates and other players may also try to rob you. With mining lasers attached you will be less effective at defending yourself so don't lug rare metals around too long.
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== Resource Availability and Values ==
=== Commodities ===
This is a
Note that this table is updated infrequently, and it is strongly recommended to check third-party tools such as [https://eddb.io/commodity eddb.io] or [https://inara.cz/galaxy-commodities/ inara.cz] for the latest prices.
{| class="sortable article-table"
|-
!'''Minerals'''
!'''Galactic Average Price (CR/
!'''Available in Ring Type'''
!'''Extraction Method'''
|-
|[[Void Opals]]
|
|Icy
|Core
|-
|[[Low Temperature Diamonds]]
|106,353
|Icy
|Core, Laser
|-
|[[Alexandrite]]
|
|Metal Rich, Icy, Rocky
|Core
|-
|[[Grandidierite]]
|
|Metal Rich, Icy
|Core
|-
|[[Musgravite]]
|
|Rocky
|Core
|-
|[[Monazite]]
|
|Metal Rich, Rocky
|Core
|-
|[[Serendibite]]
|
|Metal Rich, Rocky
|Core
|-
|[[Rhodplumsite]]
|
|Metal Rich
|Core
|-
|[[Benitoite]]
|
|Metal Rich, Rocky
|Core
|-
|[[Painite]]
|
|Metallic, Metal Rich
|Core, Laser (metallic rings only)
|-
|[[Bromellite]]
|30,424
|Icy
|Core, Laser
|-
|[[Lithium Hydroxide]]
|5,
|Icy
|Laser
|-
|[[Bertrandite]]
|
|Metallic, Metal Rich
|Laser
|-
|[[Methanol Monohydrate Crystals]]
|2,
|Icy
|Laser
|-
|[[Indite]]
|
|Metallic, Metal Rich, Rocky
|Laser
|-
|[[Gallite]]
|
|Metallic, Metal Rich, Rocky
|Laser
|-
|[[Coltan]]
|
|Metal Rich, Rocky
|Laser
|-
|[[Uraninite]]
|2,957
|Metal Rich, Rocky
|Laser
|-
|[[Methane Clathrate]]
|1,650
|Icy
|Laser
|-
|[[Lepidolite]]
|
|Metal Rich, Rocky
|Laser
|-
|[[Rutile]]
|2,083
|Rocky
|Laser
|-
|[[Bauxite]]
|1,140
|Rocky
|Laser
|}
{| class="sortable article-table"
!'''Metals'''
!'''Galactic Average Price (CR/
!'''Available in Ring Type'''
!'''Extraction Method'''
|-
|[[Platinum]]
|
|Metallic
|Core, Laser
|-
|[[Palladium]]
|
|Metallic
|Laser
|-
|[[Thorium]]
|11,
|Metallic
|Laser
|-
|[[Gold]]
|
|Metallic, Metal Rich
|Laser
|-
|[[Osmium]]
|
|Metallic, Metal Rich
|Laser
|-
|[[Praseodymium]]
|8,
|Metallic, Metal Rich
|Laser
|-
|[[Samarium]]
|
|Metallic, Metal Rich
|Laser
|-
|[[Silver]]
|
|Metallic, Metal Rich
|Laser
|-
|[[Cobalt]]
|3,762
|Rocky
|Laser
|}
{| class="sortable article-table"
!'''Chemicals'''
!'''Galactic Average Price (CR/
!'''Available in Ring Type'''
!'''Extraction Method'''
|-
|[[Tritium]]
|36,825
|Icy
|Laser
|-
|[[Hydrogen Peroxide]]
|3,160
|Icy
|Laser
|-
|[[Liquid Oxygen]]
|1,474
|Icy
|Laser
|-
|[[Water]]
|
|Icy
|Laser
|}
===
{| class="article-table"
|+Raw Materials
|-
|'''
|'''
|'''Grade 3'''
|'''Grade 4'''
|-
|[[Carbon]]
|[[Vanadium]]
|[[Niobium]]
|[[Yttrium]]
|-
|[[Phosphorus]]
|[[Chromium]]
|[[
|[[Technetium]]
|-
|[[Sulphur]]
|[[Manganese]]
|[[Cadmium]]
|[[Ruthenium]]
|-
|[[Iron]]
|[[
|[[
|[[Selenium]]
|-
|[[Nickel]]
|[[
|[[Tungsten]]
|[[
|-
|[[
|[[
|[[Mercury]]
|[[Polonium]]
|-
|[[Lead]]
|[[Zirconium]]
|[[Boron]]
|[[Antimony]]
|}
==
Miners are a popular target for piracy, and pirates can often be found lurking around planetary rings in inhabited systems, where they will attempt to scan any ship that arrives in their vicinity. If a scanned ship is carrying anything other than limpets, they will attack and try to seize its cargo. The danger posed by pirates can be prepared for in the following ways:
*Miners can, if their ship has the capacity, bring along weapons and simply destroy the attackers, earning a bounty voucher in the process. Obviously, this reduces a ship's cargo space and therefore the time it can devote to a single mining session before it must leave and sell its cargo.
*Jumping to supercruise or hyperspace can escape pirates if they cannot be defeated or eluded, but this means losing time to spend on mining. Also note that planetary rings exert mass lock, preventing jumps until a ship has cleared them. Asteroid belt clusters are smaller and do not exert mass lock, but are far less lucrative to mine.
*Resource Extraction Sites in inhabited systems controlled by non-anarchy minor factions will usually be patrolled by security forces that will help defend miners and engage any wanted ships they detect. Ensure "Report crimes committed against me" in the right HUD panel is toggled on to enable a swift security response.
*While any location in a planetary ring can be mined, there is 25-100% bonus, depending on threat level, in the amount of material that can be mined from an asteroid within a 20km radius of a RES site. Pilots can enter a RES site then fly out to its edge, where no other ships will be active, to safely mine and enjoy the bonus.
*Any ship with a speed of over 450m/s will outrun all pirates except those with engineered ships, such as pirates encountered in Wing missions.
* Ships equipped with a [[Fighter Hangar]] can use [[Ship-Launched Fighters]] for protection if their hardpoints are occupied by mining tools. Simply deploy a fighter upon arrival and use it or order a crewmember to defend yourself. This could make the [[Keelback]] a decent early option for an armed miner, but its low cargo space with a fighter bay may prove an issue.
==Cooperative mining==
Multiple ships or a [[Wing]] can cooperate to mine more efficiently by specializing each ship's loadout. For example, one pilot can fly a speedy, low-mass ship such as the [[Asp Scout]] equipped only with [[Seismic Charge Launcher]], [[Abrasion Blaster]]s, and [[Limpet Controller/Prospector|prospector limpets]] while the second pilot can fly a larger ship such as the [[Anaconda]] with ample cargo space, [[Limpet Controller/Collector|collector limpets]], and a [[Refinery]].<ref name=":1">[https://www.reddit.com/r/EliteDangerous/comments/a9pgdo/thanks_frontier_for_actually_making_coop_mining_a/ reddit: Thanks Frontier for actually making coop mining a thing now]</ref>
The miner ship should crack a suitable deep core asteroid, then use the Abrasion Blaster on any surface deposits. While the refinery ship collects and refines the ore, the miner ship can move on and locate another deep core asteroid with its prospector limpets. This process can be repeated until a ship runs out of cargo space, limpets, or ammunition. Cooperating pilots can then return to a station to split the cargo; take care to avoid jettisoning cargo for this purpose within a station's jurisdiction to avoid penalties for littering.<ref name=":1" />
== SRV mining ==
[[File:ED SRV Scarab Commander Metallic Meteorite.png|thumb|Metallic Meteorite and commander with SRV]]
By using the [[Wave Scanner]] you can locate materials. The turret can blow it into chunks which are collectable by driving over it with the SRV's cargo scoop.
==Notes==
*Mining features were first added in the Beta 3 Update for ''[[Elite Dangerous]]'', which was released on October 28, 2014.
*Mining was greatly expanded with new features and modules by ''[[Elite Dangerous: Beyond]]'' Chapter Four (3.3), which was released on December 11, 2018.
*Mining in [[Planetary Ring Systems]] is always more efficient than mining Asteroid Belt clusters because rings contain vastly more asteroids. Use the System Map to identify rings with "Pristine Reserves", which guarantee more plentiful results.
*The material content (Low, Medium, High) does not affect the amount of metals, minerals or chemicals that the asteroid contains. Instead, focus on the concentration of a substance within the asteroid's fragments. If the fragments have a low concentration, near or below 15%, move on to another asteroid. Using Prospector Limpets can double the yield of asteroid fragments.
*Even if cargo capacity is full, the Refinery can still be filled to 100% per slot. Upon selling a haul at a station, the full Refinery slots will complete processing and add additional units to the cargo hold, allowing the Refinery to be used as an overflow cargo space to a limited extent.
* Asteroid fragments may drift and clip into other asteroids or chunks from a detonated asteroid, but Collector Limpets will still attempt to collect those fragments and will end up destroying themselves. If a player notices they are losing Collector Limpets with unusual frequency, this may be the cause, and the problematic fragment should be added to the exclusion list.
* Activating [[Night Vision]] can be useful even when mining in bright areas. Night Vision allows asteroids and asteroid chunks to be seen through debris clouds caused by core mining and certain sections of rings.
==
<gallery>
File:New Mining Overview Elite Beyond 3.3
File:UPDATED MINING TUTORIAL AND LOADOUT ELITE DANGEROUS CHAPTER 4 3.3 UPDATE
File:Elite Dangerous - How to Mine Void Opals for ~100 Million Credits per Hour
File:Advanced miners guide How to locate Mother lodes Elite Dangerous.
File:Elite Dangerous 3.3 Beta 2 Mining - Boom!
File:Elite Dangerous - Another way to look at it
File:Elite Dangerous Deep core mining in an Anaconda
</gallery>
==Gallery ==
<gallery>
File:Image_Weapon_Mining-Laser.jpg|A Mining Laser
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</gallery>
==
<references />
[[ru:Разработка астероидов]]
[[Category:Commerce]]
[[Category:
[[Category:Careers]]
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