Irregular Markers: Difference between revisions

 
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=== Odyssey variant ===
=== Odyssey variant ===
[[File:Irregular_marker-Odyssey-location_screenshot.jpg|thumb|300px|Odyssey variant general layout]]
[[File:Irregular_marker-Odyssey-location_screenshot.jpg|thumb|300px|One of Odyssey variant layouts]]
* Shows with [Threat] info, with threat level number
* Shows with [Threat] info, with threat level number
* It is ment for [[Elite Dangerous: Odyssey|Odyssey]] [[On Foot|on-foot]] activity
* It is ment for [[Elite Dangerous: Odyssey|Odyssey]] [[On Foot|on-foot]] activity
* Second update to Odyssey severely limited spontaneous generation of this variant. They were reported by many players to be almost impossible to find now, outside of a mission target.
* Second update to Odyssey severely limited spontaneous generation of this variant. They were reported by many players to be almost impossible to find now, outside of being created by a mission as target location.
It is a cluster of large, locked cargo crates guarded by four criminals. After killing the criminals, a ship will arrive and drop off another four criminals. The two largest crates can be opened with [[E-Breach]]es or by using the [[Arc Cutter]] to cut open access panels and the [[Energylink]] to overload the door controls. Both crates contain three containers of illegal [[Goods]] such as [[Push]] and [[Hush]], and occasionally some [[Medkit]]s. There is also a [[Suit Recharge Socket]] nearby.
It is a cluster of large, locked cargo crates guarded by four criminals. After killing the criminals, a ship will arrive and drop off another four criminals. The two largest crates can be opened with [[E-Breach]]es or by using the [[Arc Cutter]] to cut open access panels and the [[Energylink]] to overload the door controls. Both crates contain three containers of illegal [[Goods]] such as [[Push]] and [[Hush]], and occasionally some [[Medkit]]s. There is also a [[Suit Recharge Socket]] nearby.