Elite Dangerous: Difference between revisions
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[[File:Elite Dangerous | [[File:Elite-Dangerous-Vertical-Poster-by-atackart.png|right|250px|thumb|Poster for ''Elite Dangerous'']] | ||
Three seasons of post-launch content updates were released for ''Elite Dangerous'': ''[[Elite Dangerous: Horizons|ED: Horizons]]'' (expansion), ''[[Elite Dangerous: Beyond|ED: Beyond]]'' (season of updates), and ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' (expansion). Since 27 October 2020, all ''Horizons'' and ''Beyond'' content is included for free with ''Elite Dangerous''. | '''''Elite Dangerous''''' (aka ED or Elite IV) is the definitive massively multiplayer space epic.<ref>[https://www.elitedangerous.com/ Elite Dangerous official website - June 2024]</ref> It features a 1:1 scale simulation of the [[Galaxy|Milky Way galaxy]] with dozens of customizable [[ships]], [[On Foot]] gameplay, [[Planetary Landing|planetary landing]], free-form [[System Colonisation|system colonisation]] and influence the overarching narrative via [[powerplay]] and [[Community Goals|community goals]]. It is the fourth installment in the legendary [[Elite series|''Elite'' series]]; the longest running space simulation series in history.<ref>[https://twitter.com/gwr/status/611537566299463681?lang=en Twitter: Guinness World Records, 18 Jun 2015]</ref> It was developed and published by [[Frontier Developments]] with [[David Braben]] as the director. The Windows PC version launched on 16 December 2014. The [[Kickstarter]] campaign covered only a small slice of the development budget which grew a lot.<ref>[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ PC Gamer: Elite: Dangerous creator says crowdfunding covered less than one-quarter of its total cost]</ref> The Mac version was released on 12 May 2015,<ref name=":53">[https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/ Ars Technica: ''Elite: Dangerous'' now available for Macs, both direct and on Steam]</ref> but Mac OS support was dropped on 11 December 2018 due to technical barriers.<ref>[https://forums.frontier.co.uk/threads/important-mac-announcement.424243/ Frontier Forums: Important Mac announcement]</ref> The Xbox One version launched on 6 October 2015,<ref name=":63">[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ GameSpot: Elite: Dangerous Xbox One Release Date Revealed]</ref> followed by the PlayStation 4 version on 27 June 2017.<ref name=":73">[https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/ PlayStation.Blog: Elite: Dangerous Touches Down on PS4 June 27]</ref> Development for old-gen consoles ended on 10 March 2022.<ref name=":1" /> | ||
Three seasons of post-launch content updates were released for ''Elite Dangerous'': ''[[Elite Dangerous: Horizons|ED: Horizons]]'' (expansion), ''[[Elite Dangerous: Beyond|ED: Beyond]]'' (season of updates), and ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' (expansion). Since 27 October 2020, all ''Horizons'' and ''Beyond'' content is included for free with ''Elite Dangerous''.<ref name=":6">https://www.pcgamer.com/elite-dangerous-horizons-is-now-free-if-you-own-the-base-game/ Elite Dangerous: Horizons is now free if you own the base game - PC Gamer - 27 October 2020</ref> | |||
==Features== | ==Features== | ||
[[File:Elite-Dangerous- | [[File:Elite-Dangerous-Official-Key-Art.png|250px|thumb|Elite Dangerous official key art]] | ||
''Elite Dangerous'' builds upon the legacy and foundations of the classic [[Elite series|''Elite'' games]] while expanding it to a modern context with brand new and innovative features. | |||
''Elite Dangerous'' is the first game in [[Elite series|the series]] to feature online multiplayer, a 1:1 scale simulation of the [[Galaxy|Milky Way]], first-person [[On Foot]] gameplay, players can shape the [[galaxy]] on a massive scale with [[System Colonisation|space colonisation]] of billions of [[Star system|star systems]], and player actions via [[Powerplay]] and [[Community Goals|community goals]] affect the overarching story of the persistent universe, while also having a solo mode for single-player. | |||
The vast galaxy is based on real-life scientific principles, recent scientific data and theories. It has a groundbreaking galaxy based on hard science with star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way and it's accurate enough to plot the night sky.<ref name=":83">[https://www.youtube.com/watch?v=rOYhoFYIWmw YouTube: My other car's a Cobra MKIII - Nordic Game 2014]</ref> It's also one of the first major space sim titles to offer virtual reality support with an exceptionally immersive experience in an all-encompassing universe. | |||
*The vast 1:1 scale [[Galaxy Map|Milky Way]] is based on real scientific principles, recent scientific data and theories. It is created using a mix of procedural generation and artist direction. There are around 400 billion star systems. More information in [[Elite Dangerous#Realistic Astrophysics and Scale|Realistic Astrophysics and Scale]]. | *The vast 1:1 scale [[Galaxy Map|Milky Way]] is based on real scientific principles, recent scientific data and theories. It is created using a mix of procedural generation and artist direction. There are around 400 billion star systems. More information in [[Elite Dangerous#Realistic Astrophysics and Scale|Realistic Astrophysics and Scale]]. | ||
*An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way. | *An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way. | ||
*[https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[careers]]. | *[https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[careers]]. | ||
* There are no classes or skill levels, strength is decided by ship equipment and player skill. | * There are no classes or skill levels, strength is decided by ship equipment and player skill. | ||
*More than | *More than 45 flyable and customizable [[ships]]. 2 [[Capital Ship|capital ships]] are available for [[credits]]. | ||
*Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons. | *Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons. | ||
*[[Flight Model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances. Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics) | *[[Flight Model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances. Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics) | ||
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*Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). | *Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). | ||
* The [[Background Simulation]] is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation. | * The [[Background Simulation]] is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation. | ||
*Player actions can change the shared, overarching narrative and history of humankind. Such as battle [[pirate]]s, advance a [[:Category:Factions|faction]]'s influence via [[Powerplay]] or participate in [[Community Goals|community goals]] to leave a mark in the galaxy. The shared narrative is influenced by the players who can change the course of events in a [[star system]], the [[Core Systems]] and [[galactic regions]]. | *Player actions can change the shared, overarching narrative and history of humankind. Such as battle [[pirate]]s, advance a [[:Category:Factions|faction]]'s influence via [[Powerplay]] or participate in [[Community Goals|community goals]] to leave a mark in the galaxy. The shared narrative is influenced by the players who can change the course of events in a [[star system]], the [[Core Systems]] and [[galactic regions]]. | ||
*[[Planetary Landing]] on planets without atmospheres. | |||
*[[Atmospheric Landing]] on planets with [[Atmosphere|tenuous atmospheres]] was added with the [[Elite Dangerous: Odyssey|Odyssey]] expansion. | |||
*First person [[On Foot]] gameplay was added with the Odyssey expansion. | |||
*[[System Colonisation]] was added in 2025 and requires the Odyssey expansion. | |||
== Game modes== | == Game modes== | ||
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Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. The server transparently creates free roaming sessions (instances) when meeting other players and NPCs within those locations in the galaxy based on a perception bubble around the player, that is defined by your scanner/visual range. Those instances are '''not''' a fixed location in space as in other MMOs, but they dynamically move around. The effects of those instances are stored on the central galaxy server and shared by everybody. There can be many sessions within a [[star system]] and those sessions can dynamically move around. The sessions are typically spread out much further due to the size of the galaxy. | Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. The server transparently creates free roaming sessions (instances) when meeting other players and NPCs within those locations in the galaxy based on a perception bubble around the player, that is defined by your scanner/visual range. Those instances are '''not''' a fixed location in space as in other MMOs, but they dynamically move around. The effects of those instances are stored on the central galaxy server and shared by everybody. There can be many sessions within a [[star system]] and those sessions can dynamically move around. The sessions are typically spread out much further due to the size of the galaxy. | ||
People can play with up to four players in a [[Teams|Team]] or join another ship via [[Multicrew]]. This uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time to develop a complex, custom built system for instancing and matching players. It | People can play with up to four players in a [[Teams|Team]] or join another ship via [[Multicrew]]. This uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time to develop a complex, custom built system for instancing and matching players. It is way more complicated than a central server.<ref name=":93">[https://archive.li/r1cmc#selection-900.0-900.3 Rolling Stone: 'Elite' Creator on Sci-Fi, Politics and His Studio's Next Big Thing], through archive.today</ref> The networking system has gradually improved since the pre-launch beta phase. | ||
===Massively Multiplayer=== | ===Massively Multiplayer=== | ||
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File:The Biggest In Game War No One Understands | File:The Biggest In Game War No One Understands | ||
File:Elite Dangerous- Python MK2 Mass Fly-in | File:Elite Dangerous- Python MK2 Mass Fly-in | ||
File:Elite Dangerous - Starburn (cinematic) | |||
File:SPECIAL Elite Dangerous- Corsair Mass Meet Up | |||
</gallery> | </gallery> | ||
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[https://www.youtube.com/watch?v=a12IYynvXlY COPDMCRULEZ - 3 Jun 2017]</ref> On 3 December 2023, for AXIN's 5th Birthday, over 350 CDMRs of the [[Anti-Xeno Initiative]] got together.<ref name=":0">[https://www.youtube.com/watch?v=GK9eoD1hVHY Largest instance ever in Elite:Dangerous? - 3 Dec 2023 - CMDR Mechan - YouTube]</ref> There were 150 players in a single instance.<ref name=":0" /> | [https://www.youtube.com/watch?v=a12IYynvXlY COPDMCRULEZ - 3 Jun 2017]</ref> On 3 December 2023, for AXIN's 5th Birthday, over 350 CDMRs of the [[Anti-Xeno Initiative]] got together.<ref name=":0">[https://www.youtube.com/watch?v=GK9eoD1hVHY Largest instance ever in Elite:Dangerous? - 3 Dec 2023 - CMDR Mechan - YouTube]</ref> There were 150 players in a single instance.<ref name=":0" /> | ||
==Evolving | ==Evolving universe== | ||
[[File:Aulin | [[File:Aulin Enterprise Orbis Station.png|thumb|250px|Aulin Enterprise Orbis Station]] | ||
Elite Dangerous has a vast 1:1 scale simulation of the [[galaxy|Milky Way]] which evolves in real-time. The galaxy is based on real scientific principles, scientific data and theories. | |||
As players explore, different factions will spread to further star systems, colonize planets and build space [[Station|stations]]. Players can participate in this process by completing missions for a particular [[Minor Factions|minor faction]] to increase their [[influence]] in a particular system. This can eventually lead to wars. Players can continue to help their chosen faction by participating in them. In addition to war, players can also influence minor factions in star systems in other ways such as by causing an economic boom. | As players explore, different factions will spread to further star systems, colonize planets and build space [[Station|stations]]. Players can participate in this process by completing missions for a particular [[Minor Factions|minor faction]] to increase their [[influence]] in a particular system. This can eventually lead to wars. Players can continue to help their chosen faction by participating in them. In addition to war, players can also influence minor factions in star systems in other ways such as by causing an economic boom. | ||
Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. Important local and galactic events are reported via newsfeeds by [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events. | Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. [[Powerplay]] is a major component of the ''ED'' narrative. It serves as a player-driven, interactive, and persistent political layer that runs alongside other narratives such as described in [[GalNet|GalNet News]]. | ||
All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. Important local and galactic events are reported via newsfeeds by [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events. | |||
New [[Station|stations]] are slowly built in real time. These events create opportunities for players to do [[Community Goals]]. The resources and workers required for building must be transported to the location. It becomes a prime target for piracy and increases the demand for bounty hunting. Additionally, the alien [[Thargoids]] have returned and secrets of the ancient [[Guardians]] are being discovered. | New [[Station|stations]] are slowly built in real time. These events create opportunities for players to do [[Community Goals]]. The resources and workers required for building must be transported to the location. It becomes a prime target for piracy and increases the demand for bounty hunting. Additionally, the alien [[Thargoids]] have returned and secrets of the ancient [[Guardians]] are being discovered. | ||
==Careers== | ==Careers== | ||
{{main|Careers}} | {{main|Careers}} | ||
In the tradition of the original [[Elite]] from 1984 and open-world games; there's no linear story. You can be a rich trader, a veteran bounty hunter, a feared pirate, a lonely miner, a notorious smuggler, all of them or something else entirely, based on your own actions.[[File:Type 9 mining.jpg|thumb|250px|Type-9 mining]]Among the trillions of people in the [[galaxy]] - you start off as an insignificant new member of the [[Pilots Federation]]. You receive an indefinitely loaned and insured [[Sidewinder | In the tradition of the original [[Elite]] from 1984 and open-world games; there's no linear story. You can be a rich trader, a veteran bounty hunter, a feared pirate, a lonely miner, a notorious smuggler, all of them or something else entirely, based on your own actions.[[File:Type 9 mining.jpg|thumb|250px|Type-9 mining]]Among the trillions of people in the [[galaxy]] - you start off as an insignificant new member of the [[Pilots Federation]]. You receive an indefinitely loaned and insured [[Sidewinder]] and a small sum of [[credits]] from a secret benefactor. You've got a [[Ships|ship]] and some spare [[credits]] to get started. One day, you might gain fame, wealth or glory. Unlike RPGs, players in Elite Dangerous do not choose their role by customizing the stats and skills of their character. Instead, the player is free to pursue any career akin to real-life. The [[careers]] can be categorized as combat, covert, exploration, mining, trading, transportation and utility. Blaze your trail to fame and fortune with the main careers: [[combat]], [[trader]], [[explorer]], [[CQC Championship|CQC]], [[mercenary]] and [[exobiologist]]. Minor careers also contribute to the [[Ranks|rank]] progression like [[miner]], [[Bounty Hunter|bounty hunter]], [[smuggler]], [[courier]], [[assassin]], [[Xeno Hunter|xeno hunter]], and [[pirate]]. Hybrid careers are possible through emergent gameplay. For example bounty hunting while trading in a multipurpose ship, or take long-range trade missions and explore uncharted systems along the way. [[System Colonisation|System colonisation]] lets you develop unpopulated [[Star system|star systems]]. There is a gigantic sandbox where you can leave your mark on the galaxy.<ref>[https://www.elitedangerous.com/ Elite Dangerous - website description] - 2026</ref>[[File:Anemones-planetary-ring.png|thumb|250px|Anemones and a planetary ring]]The player can customize his or her character's physical characteristics with [[Holo-Me]]. It allows deep character customization which can be done at any time. For example, players can change their [[Remlok Suit]], head, facial features, gender and other cosmetics. The fully functional [[Camera suite|Camera Suite]] enables third-person views, sophisticated screenshots, machinima and control a ship or [[Vehicles|vehicle]] in third person. | ||
Hundreds of ships can be owned by a player and customised for certain careers. Unused ships are stored in [[shipyard]] [[Hangar|hangars]]. They can be retrieved by returning to a [[station]] or [[settlement]] at any time. Ships can also be delivered to a station near your location if it has a shipyard. | Hundreds of [[ships]] can be owned by a player and customised for certain careers. Unused ships are stored in [[shipyard]] [[Hangar|hangars]]. They can be retrieved by returning to a [[station]] or [[settlement]] at any time. Ships can also be delivered to a station near your location if it has a shipyard. | ||
==Codex== | ==Codex== | ||
[[File:Elite-Dangerous-Codex-Commander-Stats.png|thumb|250px|Commander stats in the Codex]]The [[Codex]] shows your findings and progress in the [[galaxy]]. It has personal stats, session logs, discoveries in both a collaborative and individual way. It also provides encyclopedia-style information about [[lore]] topics, the latest news via [[GalNet]] and exploration data pertaining player-made discoveries of [[species]] and [[Points of Interest]] in the [[Galactic regions|Galactic Regions]]. | [[File:Elite-Dangerous-Codex-Commander-Stats.png|thumb|250px|Commander stats in the Codex]]The [[Codex]] shows your findings and progress in the [[galaxy]]. It has personal stats, session logs, discoveries in both a collaborative and individual way. It also provides encyclopedia-style information about [[lore]] topics, the latest news via [[GalNet]] and exploration data pertaining player-made discoveries of [[species]] and [[Points of Interest]] in the [[Galactic regions|Galactic Regions]]. | ||
==Space | ==Space travel == | ||
[[File:Anaconda-Hyperspace-Jump.png|thumb|250px|Anaconda hyperspace jump]]The [[Elite series|Classic Elite]] games obeyed the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players couldn't travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature (perceived time dilation by slowing the pilot's bodily functions) as a realism/gameplay trade-off. | [[File:Anaconda-Hyperspace-Jump.png|thumb|250px|Anaconda hyperspace jump]]The [[Elite series|Classic Elite]] games obeyed the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players couldn't travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature (perceived time dilation by slowing the pilot's bodily functions) as a realism/gameplay trade-off. | ||
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==Galactic and personal== | ==Galactic and personal== | ||
[[File:Horizons | [[File:Cobra Mk IV Landing Horizons.jpg|thumb|250px|Cobra Mk IV Planetary landing]]Since ED launched on 16 December 2014, the player was limited to experience the galaxy from a ship's cockpit or an [[Vehicles|SRV]] seat. However, [[Horizons|ED: Horizons]] update 2.0 added [[Planetary Landings|Planetary Landing]] on 15 December 2015. This made realistic, full-sized, airless [[planets]] and [[moons]] accessible. | ||
Up until early 2021, the player was essentially the vessel: a [[Ships|ship]] or [[Vehicles|vehicle]]. Walking in person was a long awaited feature which the community dubbed "Space legs". In 2021, [[Elite Dangerous: Odyssey|ED: Odyssey]] added [[On Foot]] features which extended the level of detail to a first person scale. The player could finally walk around as an individual person rather than a vessel. Ships became extensions of the player. [[Atmospheric Landing|Atmospheric landing]] on planets with tenuous [[Atmosphere|atmospheres]] became possible. Players can set foot on unexplored [[planets]] and receive an accolade that recognizes their [[First Footfall]].<ref>[https://customersupport.frontier.co.uk/hc/en-us/articles/4405415875218-What-is-the-First-Footfall-system-in-the-Odyssey-expansion What is the First Footfall system in the Odyssey expansion? - 20 August 2021 - Frontier Developments]</ref> Visit [[Settlement|settlements]], [[outpost]]s, [[starport]]s etc. Drive around with [[vehicles]] or walk on-foot to explore the surface for [[materials]], alien [[species]] etc. | |||
<gallery hideaddbutton="true"> | |||
File:Beauty of Elite Dangerous -part VI- | |||
File:Elite Dangerous- Odyssey - Exploration Montage - Episode 16 | |||
File:ELITE DANGEROUS in 2026- Is it Worth Playing | |||
File:I played the most OVERWHELMING space game ever made - Elite Dangerous | |||
</gallery> | |||
==Customization== | ==Customization== | ||
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==Vehicles== | ==Vehicles== | ||
[[File:SRV-Scarab-Driving-Planet.png|thumb|250px|SRV Scarab drives on a planet]]The first available [[Vehicles|vehicle]] is the [[SRV]] [[Scarab]]. It's primarily designed for [[Explorer|exploration]] to allow pilots to drive and jump across planetary surfaces. It's also useful for [[Miner|mining]] [[materials]]. The [[Planetary Vehicle Hangar]] module provides a hangar space on-board a ship to carry and repair an SRV. It's equipped with a [[Wave Scanner]] which is an unidirectional long-range forward facing scanner that detects a variety of vehicles and points of interest. | [[File:SRV-Scarab-Driving-Planet.png|thumb|250px|SRV Scarab drives on a planet]]The first available [[Vehicles|vehicle]] is the small [[SRV]] [[Scarab]]. It's primarily designed for [[Explorer|exploration]] to allow pilots to drive and jump across planetary surfaces. It's also useful for [[Miner|mining]] [[materials]]. The [[Planetary Vehicle Hangar]] module provides a hangar space on-board a ship to carry and repair an SRV. It's equipped with a [[Wave Scanner]] which is an unidirectional long-range forward facing scanner that detects a variety of vehicles and points of interest. The [[Scorpion]] is a 2 seater combat SRV that was added with [[Elite Dangerous: Odyssey|ED: Odyssey]] in 2021. The large [[Rhino]] is designed for surface mining with a [[Mining Rig|mining rig]]. | ||
== | == Astrophysics and scale== | ||
[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|250px|Milky Way in Elite Dangerous]]Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and recent galactic charts. New features will be added iteratively over time. [[David Braben]] confirmed the inclusion of new encounters with e.g. comets, black holes and quasars. | [[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|250px|Milky Way in Elite Dangerous]]Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and recent galactic charts. New features will be added iteratively over time. [[David Braben]] confirmed the inclusion of new encounters with e.g. comets, black holes and quasars. | ||
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*57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]]. | *57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]]. | ||
*[[Constellation]]s can be seen from [[Sol]]. | *[[Constellation]]s can be seen from [[Sol]]. | ||
<gallery hideaddbutton="true"> | <gallery hideaddbutton="true"> | ||
File: | File:What NASA & Elite Dangerous Have In Common | ||
File: | File:Elite Dangerous Horizons - Galaxy In Motion | ||
File: | File:How BIG is Elite Dangerous? (Galaxy map size) | ||
File:Elite- Dangerous - Eternal | |||
File:Elite Dangerous - Distant World Legacy Tour | |||
</gallery> | </gallery> | ||
== Aliens== | == Aliens== | ||
[[File:Thargoid-Scouts-and-Interceptors.png|thumb|250px|Thargoid Scouts and Interceptors]][[File:Thargoid-Surface-Site.png|thumb|250px|Thargoid Surface Site]]There are several sapient [[species]] in the Milky Way. The most notable are [[Human]], [[Thargoid]] and [[Guardian]]. | [[File:Thargoid-Scouts-and-Interceptors.png|thumb|250px|Thargoid Scouts and Interceptors]][[File:Thargoid-Surface-Site.png|thumb|250px|Thargoid Surface Site]]There are several sapient [[species]] in the Milky Way. The most notable are [[Human]], [[Thargoid]] and [[Guardian]]. Additional species are yet to be discovered. | ||
The [[Thargoids]] are an intelligent, highly advanced insectoid species that have existed for millions of years. They are highly territorial and seemingly rebuff all diplomatic overtures with unmitigated hostility, but are also known to be extremely slow to adapt. | The [[Thargoids]] are an intelligent, highly advanced insectoid species that have existed for millions of years. They are highly territorial and seemingly rebuff all diplomatic overtures with unmitigated hostility, but are also known to be extremely slow to adapt. Their culture, society and origin remains a mystery. | ||
Interaction lead to the [[First Thargoid War]] (3125-3151). This concluded with the withdrawal of Thargoids from human territory, but also critically weakened the interstellar superpower [[Galactic Cooperative]]. The [[Second Thargoid War]] (3303-3310) was lead by the xenological research organization [[Aegis]] and militia of [[Pilot|pilots]]. This ended with the destruction of the [[Thargoid Titan|Titan]] capital ships and the Thargoid fleets retreated. | |||
The [[Guardians]] were an alien humanoid species which became extinct 1 to 2 million years ago.<ref>[https://www.youtube.com/watch?v=XTtiGxJIFyM YouTube: PAX East 2017 - Interview with David Braben]</ref> Their [[Ancient Ruins]] were first discovered in the Synuefe XR-H D11-102 system on October 27, 3302.<ref>[https://www.reddit.com/r/EliteDangerous/comments/59l4hk/cmdr_xdeath_found_the_monolith/ reddit: Cmdr xdeath found the monolith!]</ref> The decrypted data from the ruins, as well as from [[Structures]] discovered the following year, provided significant insights into the history and culture of the Guardians. | The [[Guardians]] were an alien humanoid species which became extinct 1 to 2 million years ago.<ref>[https://www.youtube.com/watch?v=XTtiGxJIFyM YouTube: PAX East 2017 - Interview with David Braben]</ref> Their [[Ancient Ruins]] were first discovered in the Synuefe XR-H D11-102 system on October 27, 3302.<ref>[https://www.reddit.com/r/EliteDangerous/comments/59l4hk/cmdr_xdeath_found_the_monolith/ reddit: Cmdr xdeath found the monolith!]</ref> The decrypted data from the ruins, as well as from [[Structures]] discovered the following year, provided significant insights into the history and culture of the Guardians. | ||
<gallery hideaddbutton="true"> | |||
THE THARGOID - Hivemind | |||
Elite Dangerous Lore, The Guardians | |||
</gallery> | |||
==Story== | ==Story== | ||
[[File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork|thumb|250px]]''Elite Dangerous'' is set in the 34th century, 50 years after the events of ''[[Frontier: First Encounters]]'', starting in the year 3300 (which equals 2014). The alien [[Thargoid|Thargoids]], introduced in ''[[Elite]] (1984),'' have returned. This caused the [[First Thargoid War|First]] and [[Second Thargoid War]]. ED and the classic ''Elite'' games have a shared fictional [[Elite Universe|''Elite'' ''universe'']]. | |||
Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], community goals and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars.<ref>[https://www.polygon.com/2014/12/16/7402069/elite-dangerous-launch-campaign-single-player-story Polygon: Elite: Dangerous actually has a story, here's how to find it]</ref> The latest news on in-game events and remarkable stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events. | |||
[[Galnet|GalNet]] is the official source with galactic news. [[Tourist Beacon]]s and [[Listening Post]]s have official lore about a wide range of topics. | [[Galnet|GalNet]] is the official source with galactic news. [[Tourist Beacon]]s and [[Listening Post]]s have official lore about a wide range of topics. | ||
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[[Elite Dangerous Role Playing Game|EDPRG]] has an official description of life in ED: cheap and faster than light travel has enabled humanity to expand across the stars. This led to the rise of the [[Federation]], [[Empire]] and [[Alliance]]. These major [[factions]] attract [[Power|powerful people]] who scheme to gain more power.<ref name=":23">[https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game Kickstarter: Elite Dangerous Role Playing Game]</ref> | [[Elite Dangerous Role Playing Game|EDPRG]] has an official description of life in ED: cheap and faster than light travel has enabled humanity to expand across the stars. This led to the rise of the [[Federation]], [[Empire]] and [[Alliance]]. These major [[factions]] attract [[Power|powerful people]] who scheme to gain more power.<ref name=":23">[https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game Kickstarter: Elite Dangerous Role Playing Game]</ref> | ||
The middle-classes of the galaxy can afford spaceships like cars in the 20th century. People who own spaceships gain tremendous freedom. They're encouraged to do all kinds of jobs such as delivering goods and supplies to [[Station|stations]]. For people in the bottom of society, little has changed. Space trade is seldom hampered by politics. The planet-spanning [[ | The middle-classes of the galaxy can afford spaceships like cars in the 20th century. People who own spaceships gain tremendous freedom. They're encouraged to do all kinds of jobs such as delivering goods and supplies to [[Station|stations]]. For people in the bottom of society, little has changed. Space trade is seldom hampered by politics. The planet-spanning [[Megacorporation|megacorporations]] employ entire nations and rule unchecked over vast sections of the [[galaxy]]. There's a laissez faire attitude towards weapon ownership and people are inclined to shoot first. The general lawlessness of space, navigational hazards and fierce creatures on [[planets]] make it a dangerous place.<ref name=":23" /> | ||
<gallery hideaddbutton="true"> | |||
File:Fiction Diary -3 | |||
File:Elite Dangerous Lore Introduction, a primer for all CMDRs. | |||
File:Elite Dangerous Lore, The Timeline Part 1 | |||
File:Elite Dangerous Lore, The Timeline Part 2 | |||
</gallery> | |||
== Procedural | == Procedural content== | ||
[[File:Elite Dangerous - procedural generation|right|250px]]''Elite Dangerous'' uses procedural generation. It is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way. | [[File:Elite Dangerous - procedural generation|right|250px]]''Elite Dangerous'' uses procedural generation. It is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way. | ||
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests etc. can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. [[Frontier: Elite II]] used this tech for star systems and planets. [[Frontier Developments]] goes much further with this technique in Elite Dangerous. | Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests etc. can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. [[Frontier: Elite II]] used this tech for star systems and planets. [[Frontier Developments]] goes much further with this technique in Elite Dangerous. | ||
==Flight | ==Flight model== | ||
The [[Flight Model|flight model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than [[Frontier: Elite II|Frontier]]'s jousting at huge distances.<ref name=":03">[https://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next PCGamesN: Elite: Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what's next]</ref> | The [[Flight Model|flight model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than [[Frontier: Elite II|Frontier]]'s jousting at huge distances.<ref name=":03">[https://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next PCGamesN: Elite: Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what's next]</ref> | ||
The fly-by-wire system of [[Flight Assist]] is a ship computer which keeps the ship within flight parameters, constrains the angular and linear velocity and makes it easier to pilot. It can be turned off so you have to manually adjust the thruster forcers, but Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits overlayed on a Newtonian mechanics model. | The fly-by-wire system of [[Flight Assist]] is a ship computer which keeps the ship within flight parameters, constrains the angular and linear velocity and makes it easier to pilot. It can be turned off so you have to manually adjust the thruster forcers, but Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits overlayed on a Newtonian mechanics model. | ||
==Virtual | ==Virtual reality== | ||
Elite Dangerous is a groundbreaking title for [[Virtual Reality|virtual reality]] gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit. Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.<ref>[https://web.archive.org/web/20180324213554/https://www.elitedangerous.com/en/made-for-vr/ Elite Dangerous: Made for VR], through archive.org</ref> | Elite Dangerous is a groundbreaking title for [[Virtual Reality|virtual reality]] gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit. Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.<ref>[https://web.archive.org/web/20180324213554/https://www.elitedangerous.com/en/made-for-vr/ Elite Dangerous: Made for VR], through archive.org</ref> | ||
In March 2015, [[David Braben]] said supporting the Oculus Rift right from the start was possible, because Elite Dangerous is self-published by [[Frontier Developments]] rather than a publisher. With a publisher they'd have to make a business case for it and it would end up being pushed out into the future.<ref>[https://www.youtube.com/watch?v=JLpX1G5I5tQ YouTube: Elite: Dangerous - David Braben Interview]</ref> | In March 2015, [[David Braben]] said supporting the Oculus Rift right from the start was possible, because Elite Dangerous is self-published by [[Frontier Developments]] rather than a publisher. With a publisher they'd have to make a business case for it and it would end up being pushed out into the future.<ref>[https://www.youtube.com/watch?v=JLpX1G5I5tQ YouTube: Elite: Dangerous - David Braben Interview]</ref> | ||
The [[Elite Dangerous: Odyssey|ED: Odyssey]] expansion added [[On Foot|on foot]] first person gameplay in 2021. However, this currently does not support virtual reality. | The [[Elite Dangerous: Odyssey|ED: Odyssey]] expansion added [[On Foot|on foot]] first person gameplay in 2021. However, this currently does not support virtual reality. The user interface requires significant changes for VR. However, the fan-made mod [[Virtual Reality#EDVR|EDVR]] fixes many issues. | ||
<gallery hideaddbutton="true"> | <gallery hideaddbutton="true"> | ||
About Elite- Dangerous. Episode 2. Cobra Game Engine | File:About Elite- Dangerous. Episode 2. Cobra Game Engine | ||
File:Elite Dangerous Odyssey VR - 4090 Max Graphics Gameplay (With Voice Commands)-2 | |||
File:Explore - Mine - repeat! Regarding silent things... slowly... | |||
</gallery> | </gallery> | ||
==Sound and | ==Sound and music== | ||
[[File:Elite_Dangerous_OST_Cover.jpg|thumb|250px|Elite Dangerous OST, released on April | [[File:Elite_Dangerous_OST_Cover.jpg|thumb|250px|Elite Dangerous OST, released on 1 April 2015]]The [[Elite Dangerous Music]] was made by composer [[Erasmus Talbot]] and Frontier Head of Audio, [[Jim Croft]]. The Elite Dangerous Original Soundtrack has over 2 hours of music content to immerse yourself in the Elite Dangerous universe. | ||
Erasmus Talbot and Jim Croft developed the dynamic music system that allows the score to ‘breathe’ and reflect gameplay. Croft managed a team of talented individuals who also worked on audio such as ship engine sound and the ship's voice. Croft said it's been an absolute honor and privilege to be involved with Elite Dangerous.<ref name=":123">[https://forums.frontier.co.uk/threads/meet-the-team-12-jim-croft-head-of-audio.11961/ Frontier Forums: Meet the Team #12- Jim Croft (Head of Audio)]</ref> | Erasmus Talbot and Jim Croft developed the dynamic music system that allows the score to ‘breathe’ and reflect gameplay. Croft managed a team of talented individuals who also worked on audio such as ship engine sound and the ship's voice. Croft said it's been an absolute honor and privilege to be involved with Elite Dangerous.<ref name=":123">[https://forums.frontier.co.uk/threads/meet-the-team-12-jim-croft-head-of-audio.11961/ Frontier Forums: Meet the Team #12- Jim Croft (Head of Audio)]</ref> | ||
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Regarding the backer response to the audio, [[Jim Croft]] said, ''"The response to Alpha 1.0 has been overwhelmingly positive. We were really glad to hear that people were in general enjoying our approach, particularly with respect to ship engines. One of our biggest challenges is in attempting to make space flight feel enjoyable, dynamic and non-fatiguing, while adhering to a plausible physical flight model as much as we can. It’s very tough to keep all parties happy; some like a light touch or no sound at all, whereas others want the full ‘Hollywood’ treatment. We want to give players what they want. Our aim is making as much of the audio in the game as customisable as possible in the audio options. So players can pick and choose the elements they prefer to hear and which elements they do not."''<ref name=":123" /> | Regarding the backer response to the audio, [[Jim Croft]] said, ''"The response to Alpha 1.0 has been overwhelmingly positive. We were really glad to hear that people were in general enjoying our approach, particularly with respect to ship engines. One of our biggest challenges is in attempting to make space flight feel enjoyable, dynamic and non-fatiguing, while adhering to a plausible physical flight model as much as we can. It’s very tough to keep all parties happy; some like a light touch or no sound at all, whereas others want the full ‘Hollywood’ treatment. We want to give players what they want. Our aim is making as much of the audio in the game as customisable as possible in the audio options. So players can pick and choose the elements they prefer to hear and which elements they do not."''<ref name=":123" /> | ||
Senior Audio Designer [[Matthew Florianz]] held a presentation giving an in-depth look into the making of the audio for Elite Dangerous with in-game examples. Pertaining the science approach to the way Frontier creates the universe, a question they often get is, ''"Why didn't you go for no sound in space? The game has sound."'' Jim Croft answered that question: ''"In the vast and often empty blackness of space, audio fulfills the crucial role of communicating a compelling sense of speed, acceleration and mass to the player."<ref>[https://www.youtube.com/watch?v=GiAcsrmyePs YouTube: Elite: Dangerous - Sound In Space - Control Conference 2015 (5:06)]</ref>''<gallery hideaddbutton="true"> | Senior Audio Designer [[Matthew Florianz]] held a presentation giving an in-depth look into the making of the audio for Elite Dangerous with in-game examples. Pertaining the science approach to the way Frontier creates the universe, a question they often get is, ''"Why didn't you go for no sound in space? The game has sound."'' Jim Croft answered that question: ''"In the vast and often empty blackness of space, audio fulfills the crucial role of communicating a compelling sense of speed, acceleration and mass to the player."<ref>[https://www.youtube.com/watch?v=GiAcsrmyePs YouTube: Elite: Dangerous - Sound In Space - Control Conference 2015 (5:06)]</ref>'' | ||
File: | <gallery hideaddbutton="true"> | ||
File:Elite Dangerous Menu + main theme | |||
File:Elite Dangerous OST (Disc 1 - Exploration) | |||
File:Elite Dangerous OST (Disc 2 - Frameshift & Starports) | |||
File:Elite Dangerous OST (Disc 3 - Combat & Extras) | |||
File:Elite Dangerous - Behind the Music | |||
File:Elite Dangerous - Sound In Space - Control Conference 2015 | |||
</gallery> | </gallery> | ||
== Elite Dangerous | == Elite Dangerous packaging== | ||
[[File:Elite-Dangerous-Limited-Edition-Box-Set.png|thumb|Elite Dangerous Limited Edition Box Set|250px]]Elite Dangerous was delivered to most people digitally. There was a special boxed edition and a Limited Edition Box Set for certain Kickstarter backers and the [https://www.frontierstore.net/ Frontier Store]. Some backers received an official star map poster. | [[File:Elite-Dangerous-Limited-Edition-Box-Set.png|thumb|Elite Dangerous Limited Edition Box Set|250px]]Elite Dangerous was delivered to most people digitally. There was a special boxed edition and a Limited Edition Box Set for certain Kickstarter backers and the [https://www.frontierstore.net/ Frontier Store]. Some backers received an official star map poster. | ||
The Elite Dangerous Limited Edition Box Set was part of certain Kickstarter rewards which backers received. The Limited Edition Box Set contained an Elite branded polo shirt with the correct shirt size, a limited edition game pack (copy of the game), a paperback novel of [[Elite: Legacy]], the original soundtrack, an Elite pin badge which worked as a fastener and a personalized letter written by [[David Braben]] [https://en.wikipedia.org/wiki/Order_of_the_British_Empire OBE] for each of the 7,000 recipients. It all fit into a bespoke shipping carton and was distributed to 7,000 individuals worldwide. It was designed so that owners felt like they received something special. This boxed set was nominated and ‘Highly Commended’ in the 2015 British Luxury Packaging Design Awards.<ref>[http://www.bridgemediagroup.com/Blog/files/tag-elite-dangerous.html Bridge Media Group: Elite Dangerous], through archive.org</ref> | The Elite Dangerous Limited Edition Box Set was part of certain Kickstarter rewards which backers received. The Limited Edition Box Set contained an Elite branded polo shirt with the correct shirt size, a limited edition game pack (copy of the game), a paperback novel of [[Elite: Legacy]], the original soundtrack, an Elite pin badge which worked as a fastener and a personalized letter written by [[David Braben]] [https://en.wikipedia.org/wiki/Order_of_the_British_Empire OBE] for each of the 7,000 recipients. It all fit into a bespoke shipping carton and was distributed to 7,000 individuals worldwide. It was designed so that owners felt like they received something special. This boxed set was nominated and ‘Highly Commended’ in the 2015 British Luxury Packaging Design Awards.<ref>[http://www.bridgemediagroup.com/Blog/files/tag-elite-dangerous.html Bridge Media Group: Elite Dangerous], through archive.org</ref> | ||
==Behind the | <gallery> | ||
[[File:Elite | File:Elite Dangerous Premium Backers Edition Box Set Unboxing | ||
File:Universal Cartographics Poster Elite Dangerous.jpg|Universal Cartographics Poster Elite Dangerous | |||
</gallery> | |||
==Behind the name== | |||
[[File:Elite Dangerous Key Art 2020 Wide.jpg|right|250px|ED Key Art 2020]] | |||
[[David Braben]] explained the story behind the name: ''"This is Elite 4, but I wanted something that was a fresh start. We looked at the story behind the other names. So Frontier is because the key thing with Frontier versus Elite is the action takes place on the periphery, on the frontier. Because logically from a story perspective if you imagine sort of cowboy semi lawless worlds they will tend to be on the frontier of human space. The core systems will be a lot more secure. You wouldn't get unruly systems so close."''<ref name=":83" /> | |||
''"Elite: Dangerous is where you are part of the [[Pilots Federation|Federation of Pilots]] and you're offered to be admitted to it and you'll be able to do this within the game, but you're still at a lesser rank so it's a bit like the British Navy for example where you had the concept of a defaced ensign. Those who may not know British military ships can fly a different flag and people can also fly that privately, but it's defaced to say that this isn't the full military ship. So it's the same sort of principle as that. Anyway that is why this is the title of the game, because it's so key to all the way the multiplayer plugs together."''<ref name=":83" /> | ''"Elite: Dangerous is where you are part of the [[Pilots Federation|Federation of Pilots]] and you're offered to be admitted to it and you'll be able to do this within the game, but you're still at a lesser rank so it's a bit like the British Navy for example where you had the concept of a defaced ensign. Those who may not know British military ships can fly a different flag and people can also fly that privately, but it's defaced to say that this isn't the full military ship. So it's the same sort of principle as that. Anyway that is why this is the title of the game, because it's so key to all the way the multiplayer plugs together."''<ref name=":83" /> | ||
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Dangerous is the third best rank for members of the [[Pilots Federation]] and the galaxy is dangerous. Here's related lore: ''"Relentless, increasingly well organized piracy and the need to maintain their reputation and influence as the best of the best caused the Elite Pilots Federation to start opening its membership to candidates from the Deadly rank who were able to pass a rigorous test and then, as demand continued to soar, to those from the Dangerous rank."''<ref>[https://web.archive.org/web/20200517111759/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Elite Dangerous Newsletter #22]</ref><ref>Elite Dangerous - Digital Art Book</ref> | Dangerous is the third best rank for members of the [[Pilots Federation]] and the galaxy is dangerous. Here's related lore: ''"Relentless, increasingly well organized piracy and the need to maintain their reputation and influence as the best of the best caused the Elite Pilots Federation to start opening its membership to candidates from the Deadly rank who were able to pass a rigorous test and then, as demand continued to soar, to those from the Dangerous rank."''<ref>[https://web.archive.org/web/20200517111759/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Elite Dangerous Newsletter #22]</ref><ref>Elite Dangerous - Digital Art Book</ref> | ||
==Buy to | ==Buy to play== | ||
''Elite Dangerous'' has a fixed, one-time purchase price, and no subscription fees or free-to-play fees. After purchasing the game, it can be played at any time provided that the owner has an adequate internet connection and the servers are online. Only one player profile is permitted per account, however, and players who wish to have multiple profiles must purchase multiple accounts. | ''Elite Dangerous'' has a fixed, one-time purchase price, and no subscription fees or free-to-play fees. After purchasing the game, it can be played at any time provided that the owner has an adequate internet connection and the servers are online. Only one player profile is permitted per account, however, and players who wish to have multiple profiles must purchase multiple accounts. | ||
Expansions such as | Expansions such as ''[[Elite Dangerous: Odyssey]]'' must be purchased separately in order to access their features, and also have fixed, one-time purchase prices. Some expansions may include multiple content seasons like [[Elite Dangerous: Beyond|''ED: Beyond'']] at no additional cost. ''[[Elite Dangerous: Horizons|ED: Horizons]]'' was originally a separate expansion, but was added to the base game for free on 27 October 2020.<ref name=":6" /> | ||
All microtransactions are [[Livery|cosmetic]] except [[Ships|Pre-Built Ships]] which give newbies a jump-start in a [[:Category:Careers|career]]. In order to purchase cosmetics, players must first purchase a denomination of the microtransaction currency [[ARX]]; players can also earn up to 400 ARX per week through normal gameplay. | All microtransactions are [[Livery|cosmetic]] except [[Ships|Pre-Built Ships]] which give newbies a jump-start in a [[:Category:Careers|career]]. In order to purchase cosmetics, players must first purchase a denomination of the microtransaction currency [[ARX]]; players can also earn up to 400 ARX per week through normal gameplay. | ||
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=== Kickstarter=== | === Kickstarter=== | ||
Elite Dangerous was first announced to the public on November | Elite Dangerous was first announced to the public on 5 November 2012.<ref>[https://www.facebook.com/EliteDangerousOfficial/posts/10152235720990564?__tn__=C-R Facebook: Elite Dangerous, 5 Nov 2012]</ref> Over a quarter of a century after the original, David Braben of [[Frontier Developments]] launched a successful [[Elite Dangerous Kickstarter|Kickstarter campaign]] in November 2012. The Kickstarter goal was £1,250,000, it started on 5 November 2012 and lasted 60 days till the deadline of 5 January 2013.<ref name=":2">[https://www.bbc.com/news/technology-20897768 Elite video game reboot hits funding target] - 3 January 2013 - BBC</ref> The Kickstarter reached its goal 48 hours before the deadline and exceeded it with 25,681 backers who pledged £1,578,316.<ref>[https://www.kickstarter.com/projects/1461411552/elite-dangerous Elite Dangerous on Kickstarter] - 9 October 2024</ref><ref name=":2" /> The purpose was to test-market the concept, verify whether there's broader interest in a fourth game (Elite IV) and to raise funds to help make the game. | ||
Braben wrote, ''"We’re using Kickstarter both as a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so. There is also the fact that as long as we hit the threshold, it commits us to making the game."''<ref name=":103" /> By April 2014, £1.7m had been raised.<ref>[http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html The Sentinel: David Elks: Gaming industry is worth the investment], through archive.today</ref> This was a fraction of the total budget for developing the base-game, Elite Dangerous (1.0). At Gamescom 2014, Braben said, ''"The original budget, because we put a lot of our money towards it, was £8m, it's grown by quite a lot."''<ref name=":113">[http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m Eurogamer: Elite: Dangerous' original budget was £8m]</ref> | Braben wrote, ''"We’re using Kickstarter both as a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so. There is also the fact that as long as we hit the threshold, it commits us to making the game."''<ref name=":103" /> By April 2014, £1.7m had been raised.<ref>[http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html The Sentinel: David Elks: Gaming industry is worth the investment], through archive.today</ref> This was a fraction of the total budget for developing the base-game, Elite Dangerous (1.0). At Gamescom 2014, Braben said, ''"The original budget, because we put a lot of our money towards it, was £8m, it's grown by quite a lot."''<ref name=":113">[http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m Eurogamer: Elite: Dangerous' original budget was £8m]</ref> | ||
<gallery hideaddbutton="true"> | |||
File:Flashback- The Elite Dangerous Kickstarter 2012 to 2014 Release | |||
File:Elite- Dangerous on Kickstarter | |||
File:Elite- Dangerous Teaser | |||
File:Elite Dangerous Cobra Teaser-0|Anaconda interior - old teaser | |||
</gallery> | |||
===Design Decision Forum=== | ===Design Decision Forum=== | ||
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===Pre-release builds=== | ===Pre-release builds=== | ||
[[File:Elite | [[File:Elite Dangerous Premium Beta 2014.jpg|thumb|250px|ED Premium Beta 2014]]Those who pledged big during the Kickstarter got beta-access. People also bought beta access at £50 a pop. This included the full game. In mid-August 2014, more than 75,000 people were playing the Elite: Dangerous beta, providing ''"more and more money that moves ever closer to the game breaking even in a really good way."''<ref name=":113" /> | ||
Frontier had also reacquired the rights to the Elite franchise. Frontier purchased the software and IT consultancy company Professional Practice Automation in a £5.09m deal on Tuesday April | Frontier had also reacquired the rights to the Elite franchise. Frontier purchased the software and IT consultancy company Professional Practice Automation in a £5.09m deal on Tuesday 15 April 2014. This included the royalty rights to the Elite video game franchise which was held by PPA.<ref>[http://www.mcvuk.com/news/read/frontier-acquires-elite-rights-as-braben-readies-share-sale/0131299 MCV/DEVELOP: Frontier acquires Elite rights as Braben readies share sale]</ref> | ||
In December 2013, a playable alpha version of the game was released to Kickstarter backers who pledged pledged £200.<ref>[http://www.eurogamer.net/articles/2013-12-12-elite-dangerous-now-playable-if-youre-a-200-alpha-backer Eurogamer: Elite: Dangerous combat now playable if you're a £200 alpha backer]</ref> In May 2014, the game entered the first phase of beta testing. The focus was primarily on testing the systems and servers with a greater number of players. A pre-release "gamma" build was released to backers three weeks before launch to give them a head start. | In December 2013, a playable alpha version of the game was released to Kickstarter backers who pledged pledged £200.<ref>[http://www.eurogamer.net/articles/2013-12-12-elite-dangerous-now-playable-if-youre-a-200-alpha-backer Eurogamer: Elite: Dangerous combat now playable if you're a £200 alpha backer]</ref> In May 2014, the game entered the first phase of beta testing. The focus was primarily on testing the systems and servers with a greater number of players. A pre-release "gamma" build was released to backers three weeks before launch to give them a head start. | ||
Iconic features of the classic ''[[Elite]]'' games were updated for ''ED'' such as the [[Coriolis]] station and the [[Cobra Mk III]]. The Coriolis was the first updated station for ED's modern visual character. Many [[ships]] are based on the classic, polygonal shapes of ''Elite (1984)''. Thus ED continues the rich heritage of the ''Elite'' series.<ref>Official The Art of Elite Dangerous art book, August 17 2016</ref> | Iconic features of the classic ''[[Elite]]'' games were updated for ''ED'' such as the [[Coriolis]] station and the [[Cobra Mk III]]. The Coriolis was the first updated station for ED's modern visual character. Many [[ships]] are based on the classic, polygonal shapes of ''Elite (1984)''. Thus ED continues the rich heritage of the ''Elite'' series.<ref>Official The Art of Elite Dangerous art book, August 17 2016</ref> | ||
<gallery hideaddbutton="true"> | |||
File:Elite Dangerous- Alpha 4 Gameplay | |||
File:Elite- Dangerous - Multiplayer Alpha | |||
File:Elite- Dangerous - Alpha 4 - Trading, Pirates, Supercruise & A Whole Galaxy | |||
File:Elite Dangerous - End of an Alpha | |||
File:Elite- Dangerous - Beta 2 Gameplay | |||
File:Elite Dangerous Beta 3 Trailer HD | |||
File:Elite Dangerous - Flying The Black Flag | |||
</gallery> | |||
===Release === | ===Release === | ||
Elite Dangerous (1.0) was developed and published by Frontier Developments and the Windows PC version launched on December | Elite Dangerous (1.0) was developed and published by Frontier Developments and the Windows PC version launched on 16 December 2014. Since then it has had many updates and launched on multiple platforms. | ||
The [https://www.youtube.com/watch?v=0GxJbOMaXa0 Elite Dangerous Premiere] was held in November 2014. There were interviews, videos, speeches, reveals, prize giveaways and a detailed [https://www.youtube.com/watch?v=fQXgcV3JMrY 1:10 scale model] of the Cobra | The [https://www.youtube.com/watch?v=0GxJbOMaXa0 Elite Dangerous Premiere] was held in the Imperial War Museum, Duxford, Cambridgeshire, United Kingdom on 22 November 2014.<ref>[https://www.youtube.com/watch?v=0GxJbOMaXa0 Elite: Dangerous Premiere] - YouTube - Nov 24, 2014</ref> There were interviews, videos, speeches, reveals, prize giveaways and a detailed [https://www.youtube.com/watch?v=fQXgcV3JMrY 1:10 scale model] of the [[Cobra Mk III]].<ref>[http://daftworks.co.uk/eliterpg/index.php/Elite_Dangerous_Launch_Event Daftworks: Elite Dangerous Launch Event], through archive.org</ref><ref>[https://forums.frontier.co.uk/threads/10-years-ago-today.630618/ 10 years ago today...] - Frontier Forums - 22 Nov 2024</ref> | ||
<gallery hideaddbutton="true"> | |||
File:Elite- Dangerous Premiere | |||
File:Building a Cobra MKIII | |||
File:Elite- Dangerous Premiere - Fan Interviews | |||
File:The Making of Elite Dangerous | |||
</gallery> | |||
===Consoles and Mac=== | ===Consoles and Mac=== | ||
[[File:Elite-Dangerous-Premiere-Cobra-Model.jpg|thumb|250px|Elite Dangerous Premiere Cobra Model]]The Xbox One version launched on October | [[File:Elite-Dangerous-Premiere-Cobra-Model.jpg|thumb|250px|Elite Dangerous Premiere Cobra Model]]The Xbox One version launched on 6 October 2015.<ref name=":63" /> The PlayStation 4 version launched on 27 June 2017.<ref name=":73" /> The Xbox One and PlayStation 4 versions can be played on the Xbox Series X and PlayStation 5 via backwards compatibility,<ref>[https://www.reddit.com/r/EliteDangerous/comments/ids3nk/ps5_and_xbox_x_support_from_day1_according_to/ reddit: PS5 and Xbox X support from Day1 according to Interview with Joss Herraez]</ref><ref>[https://www.reddit.com/r/EliteDangerous/comments/johmtc/elitedangerous_we_can_confirm_that_elite/ reddit: @EliteDangerous: "We can confirm that Elite Dangerous is backwards compatible with Xbox Series X and PlayStation 5."]</ref> However, game ports optimized specifically for next-generation consoles are not currently planned.<ref>[https://twinfinite.net/2020/08/elite-dangerous-odyssey-interview/ Twinfinite: Elite Dangerous Interview: Devs Detail Upcoming Odyssey Expansion]</ref> | ||
The Apple Mac version was released on May | The Apple Mac version was released on 12 May 2015.<ref name=":53" /> It doesn't have [[Elite Dangerous: Horizons]] due to the lack of high-performance Compute Shaders in the graphics API's supported by OS X.<ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-15-10-15.191898/ Frontier Forums: Answer from the Devs 15/10/15]</ref> Since 11 December 2018 and the Q4 update of [[Elite Dangerous: Beyond|ED: Beyond]], the Mac OS version was no longer playable due to technical barriers.<ref>[https://forums.frontier.co.uk/threads/important-mac-announcement.424243/ Frontier Forums: Important Mac announcement]</ref> | ||
===Post-launch === | ===Post-launch === | ||
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Since 27 October 2020, all the content of the ''[[Elite Dangerous: Horizons|Horizons]] expansion'' and the ''[[Elite Dangerous: Beyond|Beyond]]'' season of updates is included for free with the base game of ''Elite Dangerous''. | Since 27 October 2020, all the content of the ''[[Elite Dangerous: Horizons|Horizons]] expansion'' and the ''[[Elite Dangerous: Beyond|Beyond]]'' season of updates is included for free with the base game of ''Elite Dangerous''. | ||
Development of the console versions of [[Elite Dangerous: Odyssey|ED: Odyssey]] was officially cancelled on 10 March 2022.<ref name=":1">[https://forums.frontier.co.uk/threads/console-update.600233/ Frontier Forums: Console Update]</ref> This is partially due to the limited technical capabilities of old-gen consoles which | Development of the console versions of [[Elite Dangerous: Odyssey|ED: Odyssey]] was officially cancelled on 10 March 2022.<ref name=":1">[https://forums.frontier.co.uk/threads/console-update.600233/ Frontier Forums: Console Update]</ref> This is partially due to the limited technical capabilities of old-gen consoles which struggle to run the higher graphical fidelity and system requirements of Odyssey. For example the PlayStation 4 only has 8 GB GDDR5 while the Xbox One has 8 GB DDR3 RAM. Secondly, ending old-gen console support streamlines development by focusing on a unified v4.0+ live version for PC. The Legacy version (v3.8 Game Client) is playable on old-gen consoles, but it does not receive updates nor new content. Frontier offers a free [https://user.frontierstore.net/user/legacy-transfer/login Elite Commander Legacy Migration] service to copy console player profiles to PC.<ref>[https://forums.frontier.co.uk/threads/console-profile-transfers-and-2022-updates.603032/ Frontier Forums: Console Profile Transfers and 2022 Updates]</ref><ref>[https://user.frontierstore.net/user/legacy-transfer/login Elite Commander Legacy Migration] - Frontier Store - 23 September 2026</ref> | ||
< | |||
</ | |||
==ED anniversary== | ==ED anniversary== | ||
====5th anniversary==== | ====5th anniversary==== | ||
[[File:Elite Dangerous 5th Anniversary infographic.png|thumb|250px]]To celebrate the 5th Anniversary of ''Elite Dangerous ''since it launched on 16 December 2014, [[Frontier Developments]] compiled an infographic illustrating various player milestones and accomplishments.<ref name="5th3">[https://forums.frontier.co.uk/threads/celebrating-5-years-of-elite-dangerous.533151/ Frontier Forums: Celebrating 5 years of Elite Dangerous!]</ref> | [[File:Elite Dangerous 5th Anniversary infographic.png|thumb|250px|Infographic]] | ||
To celebrate the 5th Anniversary of ''Elite Dangerous ''since it launched on 16 December 2014, [[Frontier Developments]] compiled an infographic illustrating various player milestones and accomplishments.<ref name="5th3">[https://forums.frontier.co.uk/threads/celebrating-5-years-of-elite-dangerous.533151/ Frontier Forums: Celebrating 5 years of Elite Dangerous!]</ref> | |||
*The 3 most popular ships are the [[Cobra MkIII|Cobra MKIII]], [[Asp Explorer]] and [[Python]]. | *The 3 most popular ships are the [[Cobra MkIII|Cobra MKIII]], [[Asp Explorer]] and [[Python]]. | ||
*4,788,600 [[Thargoids]] eliminated for the safety of the galaxy | *4,788,600 [[Thargoids]] eliminated for the safety of the galaxy | ||
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*6.6 trillion total galaxy population. | *6.6 trillion total galaxy population. | ||
*Total rebuy cost for commanders: 6,979,089,133,261 credits | *Total rebuy cost for commanders: 6,979,089,133,261 credits | ||
<gallery> | |||
<gallery hideaddbutton="true"> | |||
File:THIS_IS_ELITE_DANGEROUS_2.0_-_HAPPY_5TH_BIRTHDAY | File:THIS_IS_ELITE_DANGEROUS_2.0_-_HAPPY_5TH_BIRTHDAY | ||
</gallery> | </gallery> | ||
==Development | === 10th anniversary === | ||
On May | [[File:Elite Dangerous 10 Years Artwork.jpg|thumb|250px|Elite Dangerous 10 Years Artwork]] | ||
ED became 10 years old on 16 December 2024.<ref name=":4">[https://www.elitedangerous.com/news/celebrating-10-years-elite-dangerous Celebrating 10 Years of Elite Dangerous] - 16 Dec 2024 - Elite Dangerous website</ref> The [[Cobra Mk V]] released simultaneously in early access. The Gold Wireframe Paint Job for the [[Anaconda]] was available for free at the Gamestore until 3 PM UTC Friday 20 December 2024.<ref name=":4" /> Development is ongoing with [[System Colonisation]] and more coming in 2025. On 13 Nov 2024, [[David Braben]] said on X: ''"The team are working hard to support and improve the game, and have had some great results, with much more to come."''<ref>Much more to come - David Braben - X - 13 Nov 2024 -https://x.com/DavidBraben/status/1856647062445576569 , archive-url: https://archive.vn/lWSHy </ref> | |||
David Braben said in an interview with Daily Star on 16 Dec 2024: ''“We have an epic player-led story reflecting the worst and the best of humanity, and there are more surprises and interesting player decisions to come. I love the player creations like The Fuel Rats, The Distant Worlds expeditions, and look forward to seeing what players will do with System Colonisation, which is coming soon."''<ref name=":5">[https://www.dailystar.co.uk/tech/gaming/elite-dangerous-no-mans-sky-34323051 A decade of Elite Dangerous – rejection, rival comparisons and 'shocking' developments] - Daily Star - 16 Dec 2024</ref> ''“There are the exciting new ships of course, but there is also the epic Thargoid story, a continuation from the three previous Elite games across five decades which is unfolding in the Sol system.”''<ref name=":5" /> | |||
<gallery hideaddbutton="true"> | |||
File:A Salute to 10 Years of Elite Dangerous | |||
File:Elite Dangerous - Celebrating 10 Years | |||
File:Anaconda Gold Wireframe Paint Job Elite.jpg|Anaconda Gold Wireframe Paint Job | |||
</gallery> | |||
==Development team== | |||
On 26 May 2017, the producer for the Elite Dangerous PS4 version Lloyd Morgan-Moore said, ''“The Elite Dangerous team is over a hundred people strong, and while we have a dedicated PS4 team to handle things like PSN infrastructure, everyone is working on content which will appear simultaneously on all platforms. We don’t regard platforms separately when it comes to content."''<ref>[http://www.redbull.com/en/games/stories/1331858657533/elite-dangerous-ps4-interview Red Bull: The tech behind Elite Dangerous’s PS4 debut]</ref> The team size was confirmed by a few people who visited the Frontier offices during the week of 9 June 2017.<ref>[https://forums.frontier.co.uk/threads/my-visit-to-frontier-developments-and-the-future-of-the-game.356790/ Frontier Forums: My visit to Frontier Developments and the Future of the Game]</ref> | |||
==Development | ==Development plans== | ||
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Development Plans|various new features]] to Elite Dangerous. Some of these were available in classic Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018. | {{main|Development Plans}}[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Development Plans|various new features]] to Elite Dangerous. Some of these were available in classic Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018. | ||
Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans. On 1 March 2018, [[Frontier Developments|Frontier]] stated they have continued an unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.<ref>[https://forums.frontier.co.uk/threads/important-community-update-01-03.479122/ Frontier Forums: Important Community Update (01/03)]</ref> | Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans. On 1 March 2018, [[Frontier Developments|Frontier]] stated they have continued an unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.<ref>[https://forums.frontier.co.uk/threads/important-community-update-01-03.479122/ Frontier Forums: Important Community Update (01/03)]</ref> | ||
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During an interview at [[Lavecon]] 2015, Frontier stated to have a clear intention of a 10 year development plan.<ref>[https://forums.frontier.co.uk/threads/lavecon-news.165775/ Frontier Forums: Lavecon News?]</ref> It's confirmed by [[David Braben]] during a charity livestream in December 2016.<ref>[https://www.youtube.com/watch?v=KS33cyq6Z_A&t=21m00s YouTube: 24 Hour Charity Livestream! Part 1! 2016]</ref> In an interview with the Rolling Stone, Braben said, ''"It's down to fans engaging with it, to be honest. But I would very much like to see it still going in 10-plus years. We might change things but, we'd like to keep the same basic idea."''<ref name=":93" /> | During an interview at [[Lavecon]] 2015, Frontier stated to have a clear intention of a 10 year development plan.<ref>[https://forums.frontier.co.uk/threads/lavecon-news.165775/ Frontier Forums: Lavecon News?]</ref> It's confirmed by [[David Braben]] during a charity livestream in December 2016.<ref>[https://www.youtube.com/watch?v=KS33cyq6Z_A&t=21m00s YouTube: 24 Hour Charity Livestream! Part 1! 2016]</ref> In an interview with the Rolling Stone, Braben said, ''"It's down to fans engaging with it, to be honest. But I would very much like to see it still going in 10-plus years. We might change things but, we'd like to keep the same basic idea."''<ref name=":93" /> | ||
This includes small free updates and paid major updates. Check the [[Development Plans]] | This includes small free updates and paid major updates. Check the [[Development Plans]] for an overview of planned updates and expansions. | ||
For example | For example these features could be added with major updates (in no particular order): <ref>[https://web.archive.org/web/20201221021448/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a Elite Dangerous Newsletter #29]</ref> <ref>[https://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack PCGamesN: Elite: Dangerous standard beta begins next week; last chance to grab lifetime expansion pack]</ref> | ||
*[https://www.elitedangerous.com/en/horizons Landing / driving / prospecting on airless rocky planets, moons & asteroids - Elite Dangerous: Horizons] - see [[Planetary | *[https://www.elitedangerous.com/en/horizons Landing / driving / prospecting on airless rocky planets, moons & asteroids - Elite Dangerous: Horizons] - see [[Planetary Landing]]. | ||
*[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Walking around interiors and combative boarding of other ships]]. - see [[ | *[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Walking around interiors and combative boarding of other ships]]. - see [[On Foot]]. | ||
*[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Combat and other interactions with other players and AIs in the internal areas of star ports]] | *[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Combat and other interactions with other players and AIs in the internal areas of star ports]]. | ||
*[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Accessing richly detailed planetary surfaces]] - see [[Atmospheric | *[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Accessing richly detailed planetary surfaces]] - see [[Atmospheric Landing]] and [[Procedural Cities]]. | ||
*[[Elite: Dangerous FAQ#Can I own and control capital ships.3F|Availability of giant ‘executive control’ ships to players]]. - see [[Capital Ships]]. | *[[Elite: Dangerous FAQ#Can I own and control capital ships.3F|Availability of giant ‘executive control’ ships to players]]. - see [[Capital Ships]]. | ||
<gallery hideaddbutton="true"> | <gallery hideaddbutton="true"> | ||
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''Elite Dangerous'' sold around 1.7 million franchise units by the end of May 2016. The term "franchise units" combined all sales of the ''Elite Dangerous'' base game and the ''Elite Dangerous: Horizons'' expansion.<ref>[https://web.archive.org/web/20161016145046/http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html London Stock Exchange: Frontier Developments plc Full year trading update], through archive.org</ref> | ''Elite Dangerous'' sold around 1.7 million franchise units by the end of May 2016. The term "franchise units" combined all sales of the ''Elite Dangerous'' base game and the ''Elite Dangerous: Horizons'' expansion.<ref>[https://web.archive.org/web/20161016145046/http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html London Stock Exchange: Frontier Developments plc Full year trading update], through archive.org</ref> | ||
*By the end of December 2016, this rose to over 2.1 million franchise units.<ref>[http://uk.advfn.com/stock-market/london/frontier-dev-FDEV/share-news/Frontier-Developments-PLC-Trading-Update/73616476 ADVFN: Frontier Developments PLC Trading Update]</ref> | *By the end of December 2016, this rose to over 2.1 million franchise units.<ref>[http://uk.advfn.com/stock-market/london/frontier-dev-FDEV/share-news/Frontier-Developments-PLC-Trading-Update/73616476 ADVFN: Frontier Developments PLC Trading Update]</ref> | ||
*By December | *By 31 December 2017, cumulative sales of the game had exceeded 3.25 million franchise units.<ref>[https://www.investegate.co.uk/announcement/rns/frontier-developments--fdev/interim-results/5264665 Investegate: Frontier Developments plc Interim Results]</ref> | ||
*By January | *By 15 January 2019, cumulative sales of the game exceeded 4.3 million franchise units. Of these, the base game alone accounted for 3 million units.<ref>[https://web.archive.org/web/20201107232847/https://www.londonstockexchange.com/news-article/FDEV/notice-of-results-and-trading-update/13934373 London Stock Exchange: Frontier Developments plc Notice of Results and Trading update], through archive.org</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-has-sold-3m-copies-horizons-1-3m-43-of-basegame-owners.472384/ Elite Dangerous has sold 3m copies, Horizons 1.3m (43% of basegame owners)] - Jan 15, 2019</ref> | ||
*By May | *By 31 May 2020, the ''Elite Dangerous'' base game had sold over 3.5 million units.<ref name=":33">[https://web.archive.org/web/20201021012017/https://www.londonstockexchange.com/news-article/FDEV/annual-results/14679378 London Stock Exchange: Frontier Developments plc FY20 Financial Results], through archive.org</ref> | ||
*By January | *By 13 January 2021, the ''Elite Dangerous'' base game had sold over 4 million units.<ref name=":133">[https://web.archive.org/web/20211209035954/https://www.londonstockexchange.com/news-article/FDEV/trading-statement/14824350 London Stock Exchange: Frontier Developments plc Trading statement], through archive.org</ref> A further 8 million base game units were claimed for free on the Epic Games Store during a giveaway week in November 2020.<ref name=":133" /> | ||
*By September 2022, over 4.8 million base game units were sold.<ref>[https://web.archive.org/web/20230911120811/https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf "Annual Reports and Accounts 2022"] (PDF). Frontier Developments. 14 October 2022. Archived from [https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf the original] (PDF) on 11 September 2023.</ref> | *By September 2022, over 4.8 million base game units were sold.<ref>[https://web.archive.org/web/20230911120811/https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf "Annual Reports and Accounts 2022"] (PDF). Frontier Developments. 14 October 2022. Archived from [https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf the original] (PDF) on 11 September 2023.</ref> | ||
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===Steam concurrent players=== | ===Steam concurrent players=== | ||
The | The highest number of concurrent players was: during early access launch in December 2013, the full release in December 2014, the release of the [[Fleet Carriers Update]] on 14 June 2020, the reveal of ''[[Elite Dangerous: Odyssey]] i''n 2021,<ref name=":33" /> when ED was for free during its launch week on the Epic Games Store, the ''Odyssey'' alpha, and the launch of ''Odyssey'' on PC. | ||
The table below lists the 10 highest records for concurrent ''ED'' players on Steam according to Steam Database.<ref name=":3">[https://forums.frontier.co.uk/threads/selite-dangerous-steam-just-set-a-new-4-year-record-for-concurrent-cmdrs-the-highest-since-nov-2015s-ath.541687/ Frontier Forums: Elite Dangerous (Steam) just set a new All Time record for concurrent CMDRs, beating previous highest in Nov 2015]</ref> It excludes players who use the ED launcher and other platforms. | |||
{| class="article-table" | {| class="article-table" | ||
!Rank | !Rank | ||
| Line 342: | Line 429: | ||
|- | |- | ||
|#1 | |#1 | ||
|May | |20 May 2021 | ||
|28,923 | |28,923 | ||
|- | |- | ||
|#2 | |#2 | ||
|May | |22 May 2021 | ||
| 26,875 | | 26,875 | ||
|- | |- | ||
| #3 | | #3 | ||
|May | |21 May 2021 | ||
|25,828 | |25,828 | ||
|- | |- | ||
|#4 | |#4 | ||
|May | |23 May 2021 | ||
|25,726 | |25,726 | ||
|- | |- | ||
|#5 | |#5 | ||
|May | |19 May 2021 | ||
|25,557 | |25,557 | ||
|- | |- | ||
|#6 | |#6 | ||
|May | |24 May 2021 | ||
|23,672 | |23,672 | ||
|- | |- | ||
|#7 | |#7 | ||
|May | |25 May 2021 | ||
|22,244 | |22,244 | ||
|- | |- | ||
|#8 | |#8 | ||
|June | |14 June 2020 | ||
|21,734 | |21,734<ref name=":3" /> | ||
|- | |- | ||
|#9 | |#9 | ||
|May | |26 May 2021 | ||
|20,742 | |20,742 | ||
|- | |- | ||
|#10 | |#10 | ||
|March | |29 March 2021 | ||
|20,186 | |20,186 | ||
|} | |} | ||
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<gallery hideaddbutton="true"> | <gallery hideaddbutton="true"> | ||
File:Elite-Dangerous-Vertical-Poster-by-atackart.png|Elite Dangerous official vertical poster by Josh Atack | File:Elite-Dangerous-Vertical-Poster-by-atackart.png|Elite Dangerous official vertical poster by Josh Atack | ||
File: | File:Elite Dangerous Logo Big.png|Elite Dangerous logo big | ||
File:Golden-Elite-Dangerous-Logo.png|Golden Elite Dangerous Logo | File:Golden-Elite-Dangerous-Logo.png|Golden Elite Dangerous Logo | ||
File:Golden-Elite-Logo.png|Golden Elite Logo | File:Golden-Elite-Logo.png|Golden Elite Logo | ||
| Line 422: | Line 509: | ||
File:Elite Dangerous Physical Gamepack Art.jpg|Elite Dangerous Physical Gamepack official art | File:Elite Dangerous Physical Gamepack Art.jpg|Elite Dangerous Physical Gamepack official art | ||
File:Elite-Dangerous-Banner-Official-Art.png|Elite Dangerous official banner art | File:Elite-Dangerous-Banner-Official-Art.png|Elite Dangerous official banner art | ||
File:Elite | File:Elite Dangerous Alpha Wallpaper 2013.jpg|lite Dangerous Alpha Wallpaper 2013 | ||
Elite Dangerous Logo Text.png|Elite Dangerous Logo Text | File:Elite Dangerous Splash Screen 2017.png|Elite Dangerous Splash Screen | ||
File:Elite Dangerous Logo Text.png|Elite Dangerous Logo Text | |||
File:Elite Dangerous Splash Screen.png|Elite Dangerous Splash Screen 2 | File:Elite Dangerous Splash Screen.png|Elite Dangerous Splash Screen 2 | ||
File:Elite-Dangerous-Premiere-Cobra-Model.jpg|Elite Dangerous Premiere Cobra Model | File:Elite-Dangerous-Premiere-Cobra-Model.jpg|Elite Dangerous Premiere Cobra Model | ||
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File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork | File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork | ||
File:Elite-Logo-Silver.png|Elite silver logo | File:Elite-Logo-Silver.png|Elite silver logo | ||
File:Elite | File:Universal Cartographics Poster Elite Dangerous.jpg|Universal Cartographics Poster | ||
File:Elite-Dangerous-Official-Key-Art.png|Elite Dangerous official key art | File:Elite-Dangerous-Official-Key-Art.png|Elite Dangerous official key art | ||
File:Elite-Dangerous-Limited-Edition-Box-Set.png|Elite Dangerous Limited Edition Box Set | File:Elite-Dangerous-Limited-Edition-Box-Set.png|Elite Dangerous Limited Edition Box Set | ||
File:Elite-Dangerous-OST-Sound-And-Essence-Art.png|Elite Dangerous OST Sound and Essence Art | File:Elite-Dangerous-OST-Sound-And-Essence-Art.png|Elite Dangerous OST Sound and Essence Art | ||
File:Edge-Magazine-Elite-Dangerous-Rebirth-of-a-Legend.png|Edge magazine, Elite Dangerous - The Rebirth of a Legend | File:Edge-Magazine-Elite-Dangerous-Rebirth-of-a-Legend.png|Edge magazine, Elite Dangerous - The Rebirth of a Legend | ||
Elite-Dangerous-Box-Art.png|Elite Dangerous box art | File:Elite-Dangerous-Box-Art.png|Elite Dangerous box art | ||
File:Elite Dangerous Logo Clean Vector Big.png|Elite Dangerous Logo Clean Vector Big | File:Elite Dangerous Logo Clean Vector Big.png|Elite Dangerous Logo Clean Vector Big | ||
File:Elite | File:Elite Dangerous Logo 2024.png|ED logo 2024 | ||
File:Elite Dangerous Silver Logo Splash Screen.png|Elite Dangerous Silver Logo Splash Screen | |||
File:Elite-Dangerous-Trivia.png | File:Elite-Dangerous-Trivia.png | ||
File:Elite | File:Elite Dangerous Premium Beta 2014.jpg|Elite Dangerous Premium Beta 2014 | ||
</gallery> | </gallery> | ||
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[[Category:Elite Dangerous]] | [[Category:Elite Dangerous]] | ||
[[Category:Elite series]] | [[Category:Elite series]] | ||
[[Category:Development]] | |||