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[[File:CommoditiesMarketinChango.jpg|thumb|300px|Commodities Market in Chango Dock]]
[[File:Commodities Market.jpg|thumb|300px|Commodities Market]]
{{Confuse|Goods}}


The world of [[Elite Dangerous]] is partly one of inter-global commerce. Many stations have or need certain '''Commodities''', and have fluctuating buy and sell rates which allow commanders to make money on the market. These items are divided into commodity types.
The [[human]] populated [[Star system|systems]] bustle with interstellar [[:Category:Commerce|commerce]]. Many [[station]]s, [[Settlement|settlements]] and [[Surface Port|Surface Ports]] require '''Commodities'''. They have fluctuating buy and sell rates which allow [[Commander|commanders]] to make [[Credits|money]] on the [[Market Economy|market]]. Most commodities are transported in [[Cargo Canister]]s which require [[Cargo Rack]]s that are installed in [[ships]].


Commodities can be bought and sold at any [[Station]]s that has a "Commodities Market" - accessible through the Starport Services menu. To buy and sell [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] commodities the player must find a station that has a [[Black Market]]. The availability of certain commodities can vary greatly from station to station. Generally stations will produce and consume certain commodities based upon their economy type. Prices of commodities are dynamic and will fluctuate based on a variety of factors, including as a direct result of player interaction. Trade routes and strategies can change on a day to day basis - especially in areas with a high amount of player activity.
Commodities can be bought and sold at any [[Station]] with a ''Commodities Market'' which is accessible via the ''Starport Services'' menu. To buy and sell [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] commodities, the commander must find a station with a [[Black Market]]. The availability of certain commodities can vary greatly per station. Generally, stations produce and consume commodities based on their [[Market Economy]] type. Commodity prices are dynamic and fluctuate based on various factors including player interaction. Trade routes and strategies can change on a daily basis, especially in areas with a high amount of player activity. The [[Background Simulation]] is directly impacted by trading.


Ambitious [[trader]]s can make large amounts of [[credits]] by transporting commodities which they've bought at a low price and selling at a higher price. There are many [[Third Party Tools]] that can aid in finding trade routes throughout populated space.
Ambitious [[trader]]s can make large amounts of [[credits]] by transporting commodities which they bought at a low price and sold at a higher price. [[Third Party Tools]] are useful to find trade routes throughout populated space.


Various lists of Commodities:
==Lists==
* [[/Supply and Demand/|Supply and Demand]] table of which station economies buy and sell which commodities.
[[File:Commodities_Market_Guide.png|thumb|250px|Commodities Market Guide]]
* An automatically populating list of commodities documented on this wiki can be found on the [[:Category:Commodities]] page.
*'''[[Commodities/Supply and Demand|Supply and Demand]]''' - Table of which station economies buy and sell which Commodities.
* [[List of Rare Commodities]] - There are various unique rare commodities from various star systems, which increase in value the further you travel from the system of origin. (Automatically populating list: [[:Category:Rare Commodities]])
*'''[[:Category:Commodities]]''' - An automatically populating list of documented Commodities.
*'''[[List of Rare Commodities]]''' - There are various unique Rare Commodities that can only be purchased from specific stations. Rare Commodities increase in value the further away they are transported from the system of origin (up to 200 ly, after which the value ceases rising). See also: [[:Category:Rare Commodities]].


__TOC__
==Commodities by type==
{{clr}}
===Chemicals===
Chemicals are a class of natural and synthetic compounds that have a variety of industrial, agricultural, and scientific applications.


==Chemicals==
;[[Agronomic Treatment]]
Chemicals are the various components created for various uses in stations and planets.
;[[Explosives]]
;[[Helium]]
;[[Helium-3]]
;[[Hydrogen Fuel]]
;[[Hydrogen Peroxide]]
; [[Liquid Oxygen]]
;[[Mineral Oil]]
;[[Nerve Agents]]
;[[Pesticides]]
;[[Rockforth Fertiliser]]
;[[Surface Stabilisers]]
;[[Synthetic Reagents]]
;[[Tritium]]
;[[Water]]


; [[Chemical Drugs]]
===Consumer Items===
; [[Explosives]]
Consumer Items are those materials and items specifically created for human comfort and basic survival.
; [[Hydrogen Fuel]]
; [[Mineral Oil]]
; [[Pesticides]]


==Consumer Items==
;[[Clothing]]
Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.
;[[Consumer Technology]]
;[[Domestic Appliances]]
;[[Evacuation Shelter]]
;[[Survival Equipment]]


; [[Clothing]]
===Foods===
; [[Consumer Technology]]
Foods are organic products harvested from flora and fauna for human consumption.
; [[Domestic Appliances]]
 
==Foods==
Foods are items grown or farmed for consumption.


; [[Algae]]
; [[Algae]]
; [[Animal Meat]]
;[[Animal Meat]]
; [[Coffee]]
;[[Coffee]]
; [[Fish]]
;[[Fish]]
; [[Food Cartridges]]
; [[Food Cartridges]]
; [[Fruit and Vegetables]]
;[[Fruit and Vegetables]]
; [[Grain]]
;[[Grain]]
; [[Synthetic Meat]]
;[[Synthetic Meat]]
; [[Tea]]
;[[Tea]]


==Industrial Materials==
===Industrial Materials===
Industrial Materials are those materials created for industrial production, and typically support ship construction.
Industrial Materials are refined products used in the manufacture of machinery, ships, and structures.


; [[Polymers]]
;[[Ceramic Composites]]
; [[Semiconductors]]
;[[CMM Composite]]
;[[Insulating Membrane]]
;[[Meta-Alloys]]
;[[Micro-Weave Cooling Hoses]]
;[[Neofabric Insulation]]
;[[Polymers]]
;[[Semiconductors]]
; [[Superconductors]]
; [[Superconductors]]


==Legal Drugs==
=== Legal Drugs===
Drugs traded on the marketplace are legal chemicals which alter the mind and body.
Legal Drugs are substances that alter the mind and body, and can be legally traded at most markets.


; [[Beer]]
;[[Beer]]
; [[Liquor]]
;[[Bootleg Liquor]]
; [[Narcotics]]
;[[Liquor]]
; [[Tobacco]]
;[[Narcotics]]
; [[Wine]]
;[[Onionhead Gamma Strain]]
;[[Tobacco]]
;[[Wine]]


==Machinery==
===Machinery ===
Machinery support the industrial systems of the various stations and planets.
Machinery supports a wide variety of important functions, from producing clean water to providing power to regulating heat output.


; [[Atmospheric Processors]]
;[[Articulation Motors]]
; [[Crop Harvesters]]
;[[Atmospheric Processors]]
; [[Marine Equipment]]
;[[Building Fabricators]]
; [[Microbial Furnaces]]
;[[Crop Harvesters]]
; [[Mineral Extractors]]
;[[Emergency Power Cells]]
; [[Power Generators]]
;[[Energy Grid Assembly]]
; [[Water Purifiers]]
;[[Exhaust Manifold]]
;[[Geological Equipment]]
; [[Heatsink Interlink]]
;[[HN Shock Mount]]
;[[Ion Distributor]]
;[[Magnetic Emitter Coil]]
;[[Marine Equipment]]
;[[Microbial Furnaces]]
;[[Mineral Extractors]]
;[[Modular Terminals]]
; [[Power Converter]]
;[[Power Generators]]
;[[Power Transfer Bus]]
;[[Radiation Baffle]]
;[[Reinforced Mounting Plate]]
;[[Skimmer Components]]
;[[Thermal Cooling Units]]
;[[Water Purifiers]]


==Medicines==
===Medicines===
Medicines promote the well-being of the populace and increase general performance.
Medicines are substances and compounds used to treat illnesses in humans and enhance overall health.


; [[Agri-Medicines]]
;[[Advanced Medicines]]
; [[Basic Medicines]]
;[[Agri-Medicines]]
; [[Combat Stabilisers]]
;[[Basic Medicines]]
; [[Performance Enhancers]]
;[[Combat Stabilisers]]
; [[Progenitor Cells]]
;[[Performance Enhancers]]
;[[Progenitor Cells]]


==Metals==
=== Metals===
Metals are of prime importance in space travel and combat.
Metals are malleable and ductile substances that are vitally important to the manufacture of everything from electronics to ship hulls.


; [[Aluminium]]
; [[Aluminium]]
; [[Beryllium]]
; [[Bismuth]]
; [[Bismuth]]
; [[Cobalt]]
; [[Cobalt]]
Line 89: Line 128:
; [[Gallium]]
; [[Gallium]]
; [[Gold]]
; [[Gold]]
; [[Hafnium 178]]
; [[Indium]]
; [[Indium]]
; [[Hafnium 178]]
; [[Iridium]]
; [[Lanthanum]]
; [[Lanthanum]]
; [[Lithium]]
; [[Lithium]]
Line 96: Line 136:
; [[Palladium]]
; [[Palladium]]
; [[Platinum]]
; [[Platinum]]
; [[Platinum Alloy]]
; [[Praseodymium]]
; [[Samarium]]
; [[Silver]]
; [[Silver]]
; [[Steel]]
; [[Tantalum]]
; [[Tantalum]]
; [[Thallium]]
; [[Thallium]]
Line 103: Line 147:
; [[Uranium]]
; [[Uranium]]


==Minerals==
===Minerals===
Minerals are found naturally and can be refined to create metal that is used throughout the world of Elite: Dangerous.
Minerals are chemical compounds that are mined from naturally-occurring deposits and can be refined into other substances. Some minerals are prized as precious gemstones and can fetch a high price at most markets.


; [[Bauxite]]
;[[Alexandrite]]
; [[Bertrandite]]
;[[Bastnasite]]
; [[Beryllium]]
;[[Bauxite]]
; [[Coltan]]
;[[Benitoite]]
; [[Gallite]]
;[[Bertrandite]]
; [[Indite]]
;[[Bromellite]]
; [[Lepidolite]]
;[[Coltan]]
; [[Painite]]
;[[Cryolite]]
; [[Rutile]]
;[[Deuterium]]
; [[Uraninite]]
;[[Diamond]]
;[[Gallite]]
;[[Goslarite]]
;[[Grandidierite]]
;[[Haematite]]
;[[Indite]]
;[[Jadeite]]
;[[Lepidolite]]
;[[Lithium Hydroxide]]
;[[Low Temperature Diamonds]]
;[[Magnesite]]
;[[Methane Clathrate]]
;[[Methanol Monohydrate Crystals]]
;[[Moissanite]]
;[[Monazite]]
;[[Musgravite]]
;[[Olivine]]
;[[Painite]]
;[[Periclase Dunite]]
;[[Pyrophyllite]]
;[[Quartz Pyroxenite]]
;[[Rhodplumsite]]
;[[Ruby]]
;[[Rutile]]
;[[Sapphire]]
;[[Serendibite]]
;[[Taaffeite]]
;[[Thortveitite]]
;[[Uraninite]]
;[[Void Opals]]


==Salvage==
===Salvage===
Salvage generally comes from (the destruction or pirating of) other ships and thus is often times marked [[Stolen Goods|stolen]] and [[Illegal Goods|illegal]] in most systems.
Salvage items are generally obtained by a [[salvager]] or [[pirate]] from sites containing preexisting wreckage, abandoned structures, or alien structures. Salvage is usually marked [[Stolen Goods|stolen]] or [[Illegal Goods|illegal]] in most systems. Certain Salvage items, such as Escape Pods and Black Boxes, can be given to the Search & Rescue Contact available at most Stations.


; [[Ancient Artefacts]]
;[[AI Relics]]
; [[Black Box]]
;[[Ancient Artefact]]
; [[Experimental Chemicals]]
;[[Ancient Key]]
; [[Military Plans]]
;[[Anomaly Particles]]
; [[Hatch Breaker Drone]]
;[[Antimatter Containment Unit]]
; [[Prototype Tech]]
;[[Antique Jewellery]]
; [[Rare Artwork]]
;[[Antiquities]]
; [[Rebel Transmissions]]
;[[Assault Plans]]
; [[Sap 8 Core Container]]
;[[Black Box]]
; [[Technical Blueprints]]
;[[Commercial Samples]]
; [[Trade Data]]
;[[Damaged Escape Pod]]
;[[Data Core]]
;[[Diplomatic Bag]]
;[[Earth Relics]]
;[[Encrypted Correspondence]]
;[[Encrypted Data Storage]]
;[[Experimental Chemicals]]
;[[Fossil Remnants]]
;[[Gene Bank]]
;[[Geological Samples]]
;[[Guardian Casket]]
; [[Guardian Orb]]
;[[Guardian Relic]]
;[[Guardian Tablet]]
;[[Guardian Totem]]
;[[Guardian Urn]]
;[[Hostage]]
; [[Large Survey Data Cache]]
;[[Military Intelligence]]
;[[Military Plans]]
;[[Mollusc Brain Tissue]]
; [[Mollusc Fluid]]
;[[Mollusc Membrane]]
;[[Mollusc Mycelium]]
;[[Mollusc Soft Tissue]]
;[[Mollusc Spores]]
;[[Mysterious Idol]]
;[[Occupied Escape Pod]]
;[[Personal Effects]]
;[[Pod Core Tissue]]
;[[Pod Dead Tissue]]
;[[Pod Mesoglea]]
;[[Pod Outer Tissue]]
;[[Pod Shell Tissue]]
;[[Pod Surface Tissue]]
;[[Pod Tissue]]
;[[Political Prisoner]]
;[[Precious Gems]]
;[[Prohibited Research Materials]]
;[[Prototype Tech]]
;[[Rare Artwork]]
;[[Rebel Transmissions]]
;[[SAP 8 Core Container]]
;[[Scientific Research]]
;[[Scientific Samples]]
; [[Small Survey Data Cache]]
;[[Space Pioneer Relics]]
;[[Tactical Data]]
;[[Technical Blueprints]]
;[[Thargoid Basilisk Tissue Sample]]
;[[Thargoid Biological Matter]]
;[[Thargoid Bio-Storage Capsule]]
;[[Thargoid Cyclops Tissue Sample]]
;[[Thargoid Glaive Tissue Sample]]
;[[Thargoid Heart]]
;[[Thargoid Hydra Tissue Sample]]
;[[Thargoid Link]]
;[[Thargoid Orthrus Tissue Sample]]
;[[Thargoid Probe]]
;[[Thargoid Resin]]
;[[Thargoid Sensor]]
;[[Thargoid Medusa Tissue Sample]]
;[[Thargoid Scout Tissue Sample]]
;[[Thargoid Technology Samples]]
;[[Time Capsule]]
;[[Titan Deep Tissue Sample]]
;[[Titan Maw Deep Tissue Sample]]
;[[Titan Maw Partial Tissue Sample]]
; [[Titan Maw Tissue Sample]]
;[[Titan Partial Tissue Sample]]
;[[Titan Tissue Sample]]
;[[Trade Data]]
;[[Trinkets of Hidden Fortune]]
;[[Unclassified Relic]]
;[[Unoccupied Escape Pod]]
;[[Unstable Data Core]]
;[[Wreckage Components]]


==Slavery==
===Slavery===
Slaves are beings forced into labor and servitude, usually against their will and with no compensation or legal protections. Conventional slavery is illegal in most systems other than Anarchies, but [[Imperial Slavery]], a regulated form of indentured servitude, is legal in the [[Empire]] and heavily integrated into its culture.


; [[Imperial Slaves]]
;[[Imperial Slaves]]
; [[Slaves]]
;[[Slaves]]


==Technology==
===Technology===
Technology drives the settling of new worlds and the habitation of old systems.
Technology Commodities are tools, mechanisms, and materials with significant complexity and highly-specialised applications. They drive the colonisation of new systems, the enrichment of existing habitation centres, and the advancement of science.


; [[Advanced Catalysers]]
;[[Advanced Catalysers]]
; [[Animal Monitors]]
;[[Animal Monitors]]
; [[Aquaponic Systems]]
;[[Aquaponic Systems]]
; [[Auto Fabricators]]
;[[Auto Fabricators]]
; [[Bioreducing Lichen]]
;[[Bioreducing Lichen]]
; [[Computer Components]]
;[[Computer Components]]
; [[H.E. Suits]]
;[[H.E. Suits]]
;[[Hardware Diagnostic Sensor]]
; [[Land Enrichment Systems]]
; [[Land Enrichment Systems]]
; [[Resonating Separators]]
;[[Medical Diagnostic Equipment]]
; [[Robotics]]
;[[Micro Controllers]]
;[[Muon Imager]]
;[[Nanobreakers]]
;[[Resonating Separators]]
;[[Robotics]]
;[[Structural Regulators]]
;[[Telemetry Suite]]
 
===Textiles===
Textiles are materials made of interlacing fibres. They are primarily used in the manufacture of clothing and furnishings.
 
;[[Conductive Fabrics]]
;[[Leather]]
;[[Military Grade Fabrics]]
;[[Natural Fabrics]]
;[[Synthetic Fabrics]]
 
===Waste===
Waste is material generated through the consumption of other materials. While some Waste Commodities can be re-used in other applications, others are too volatile and hazardous and require proper disposal.


==Textiles==
;[[Biowaste]]
Textiles allow people to not be naked.
;[[Chemical Waste]]
;[[Scrap]]
;[[Toxic Waste]]


; [[Leather]]
===Weapons===
; [[Natural Fabrics]]
Weapons are tools designed and utilised for combat and defensive purposes. Their trade is strictly regulated in most systems.
; [[Synthetic Fabrics]]


==Waste==
;[[Battle Weapons]]
Waste is the material generated through the consumption of materials.
;[[Landmines]]
;[[Non Lethal Weapons]]
;[[Personal Weapons]]
;[[Reactive Armour]]


; [[Biowaste]]
==Videos==
; [[Chemical Waste]]
<gallery>
; [[Scrap]]
File:Elite_Dangerous_-_Understanding_the_Commodities_market
</gallery>


==Weapons==
==External links==
Weapons are utilized in various and varied types of ways.
*[https://www.edsm.net/en/faq/commodities EDSM.net: Commodities List]
*[https://inara.cz/elite/commodities-list/ INARA.cz - Commodities List]
[[ru:Товар]]
[[zh:{{PAGENAME}}]]
[[uk: Товари]]


; [[Battle Weapons]]
; [[Non Lethal Weapons]]
; [[Personal Weapons]]
; [[Reactive Armour]]
[[Category:Commodities]]
[[Category:Commodities]]
[[Category:Guides]]
[[Category:Commerce]]

Latest revision as of 02:25, 26 October 2026

Commodities Market
Not to be confused with Goods.

The human populated systems bustle with interstellar commerce. Many stations, settlements and Surface Ports require Commodities. They have fluctuating buy and sell rates which allow commanders to make money on the market. Most commodities are transported in Cargo Canisters which require Cargo Racks that are installed in ships.

Commodities can be bought and sold at any Station with a Commodities Market which is accessible via the Starport Services menu. To buy and sell illegal or stolen commodities, the commander must find a station with a Black Market. The availability of certain commodities can vary greatly per station. Generally, stations produce and consume commodities based on their Market Economy type. Commodity prices are dynamic and fluctuate based on various factors including player interaction. Trade routes and strategies can change on a daily basis, especially in areas with a high amount of player activity. The Background Simulation is directly impacted by trading.

Ambitious traders can make large amounts of credits by transporting commodities which they bought at a low price and sold at a higher price. Third Party Tools are useful to find trade routes throughout populated space.

Lists

Commodities Market Guide
  • Supply and Demand - Table of which station economies buy and sell which Commodities.
  • Category:Commodities - An automatically populating list of documented Commodities.
  • List of Rare Commodities - There are various unique Rare Commodities that can only be purchased from specific stations. Rare Commodities increase in value the further away they are transported from the system of origin (up to 200 ly, after which the value ceases rising). See also: Category:Rare Commodities.

Commodities by type

Chemicals

Chemicals are a class of natural and synthetic compounds that have a variety of industrial, agricultural, and scientific applications.

Agronomic Treatment
Explosives
Helium
Helium-3
Hydrogen Fuel
Hydrogen Peroxide
Liquid Oxygen
Mineral Oil
Nerve Agents
Pesticides
Rockforth Fertiliser
Surface Stabilisers
Synthetic Reagents
Tritium
Water

Consumer Items

Consumer Items are those materials and items specifically created for human comfort and basic survival.

Clothing
Consumer Technology
Domestic Appliances
Evacuation Shelter
Survival Equipment

Foods

Foods are organic products harvested from flora and fauna for human consumption.

Algae
Animal Meat
Coffee
Fish
Food Cartridges
Fruit and Vegetables
Grain
Synthetic Meat
Tea

Industrial Materials

Industrial Materials are refined products used in the manufacture of machinery, ships, and structures.

Ceramic Composites
CMM Composite
Insulating Membrane
Meta-Alloys
Micro-Weave Cooling Hoses
Neofabric Insulation
Polymers
Semiconductors
Superconductors

Legal Drugs are substances that alter the mind and body, and can be legally traded at most markets.

Beer
Bootleg Liquor
Liquor
Narcotics
Onionhead Gamma Strain
Tobacco
Wine

Machinery

Machinery supports a wide variety of important functions, from producing clean water to providing power to regulating heat output.

Articulation Motors
Atmospheric Processors
Building Fabricators
Crop Harvesters
Emergency Power Cells
Energy Grid Assembly
Exhaust Manifold
Geological Equipment
Heatsink Interlink
HN Shock Mount
Ion Distributor
Magnetic Emitter Coil
Marine Equipment
Microbial Furnaces
Mineral Extractors
Modular Terminals
Power Converter
Power Generators
Power Transfer Bus
Radiation Baffle
Reinforced Mounting Plate
Skimmer Components
Thermal Cooling Units
Water Purifiers

Medicines

Medicines are substances and compounds used to treat illnesses in humans and enhance overall health.

Advanced Medicines
Agri-Medicines
Basic Medicines
Combat Stabilisers
Performance Enhancers
Progenitor Cells

Metals

Metals are malleable and ductile substances that are vitally important to the manufacture of everything from electronics to ship hulls.

Aluminium
Beryllium
Bismuth
Cobalt
Copper
Gallium
Gold
Hafnium 178
Indium
Iridium
Lanthanum
Lithium
Osmium
Palladium
Platinum
Platinum Alloy
Praseodymium
Samarium
Silver
Steel
Tantalum
Thallium
Thorium
Titanium
Uranium

Minerals

Minerals are chemical compounds that are mined from naturally-occurring deposits and can be refined into other substances. Some minerals are prized as precious gemstones and can fetch a high price at most markets.

Alexandrite
Bastnasite
Bauxite
Benitoite
Bertrandite
Bromellite
Coltan
Cryolite
Deuterium
Diamond
Gallite
Goslarite
Grandidierite
Haematite
Indite
Jadeite
Lepidolite
Lithium Hydroxide
Low Temperature Diamonds
Magnesite
Methane Clathrate
Methanol Monohydrate Crystals
Moissanite
Monazite
Musgravite
Olivine
Painite
Periclase Dunite
Pyrophyllite
Quartz Pyroxenite
Rhodplumsite
Ruby
Rutile
Sapphire
Serendibite
Taaffeite
Thortveitite
Uraninite
Void Opals

Salvage

Salvage items are generally obtained by a salvager or pirate from sites containing preexisting wreckage, abandoned structures, or alien structures. Salvage is usually marked stolen or illegal in most systems. Certain Salvage items, such as Escape Pods and Black Boxes, can be given to the Search & Rescue Contact available at most Stations.

AI Relics
Ancient Artefact
Ancient Key
Anomaly Particles
Antimatter Containment Unit
Antique Jewellery
Antiquities
Assault Plans
Black Box
Commercial Samples
Damaged Escape Pod
Data Core
Diplomatic Bag
Earth Relics
Encrypted Correspondence
Encrypted Data Storage
Experimental Chemicals
Fossil Remnants
Gene Bank
Geological Samples
Guardian Casket
Guardian Orb
Guardian Relic
Guardian Tablet
Guardian Totem
Guardian Urn
Hostage
Large Survey Data Cache
Military Intelligence
Military Plans
Mollusc Brain Tissue
Mollusc Fluid
Mollusc Membrane
Mollusc Mycelium
Mollusc Soft Tissue
Mollusc Spores
Mysterious Idol
Occupied Escape Pod
Personal Effects
Pod Core Tissue
Pod Dead Tissue
Pod Mesoglea
Pod Outer Tissue
Pod Shell Tissue
Pod Surface Tissue
Pod Tissue
Political Prisoner
Precious Gems
Prohibited Research Materials
Prototype Tech
Rare Artwork
Rebel Transmissions
SAP 8 Core Container
Scientific Research
Scientific Samples
Small Survey Data Cache
Space Pioneer Relics
Tactical Data
Technical Blueprints
Thargoid Basilisk Tissue Sample
Thargoid Biological Matter
Thargoid Bio-Storage Capsule
Thargoid Cyclops Tissue Sample
Thargoid Glaive Tissue Sample
Thargoid Heart
Thargoid Hydra Tissue Sample
Thargoid Link
Thargoid Orthrus Tissue Sample
Thargoid Probe
Thargoid Resin
Thargoid Sensor
Thargoid Medusa Tissue Sample
Thargoid Scout Tissue Sample
Thargoid Technology Samples
Time Capsule
Titan Deep Tissue Sample
Titan Maw Deep Tissue Sample
Titan Maw Partial Tissue Sample
Titan Maw Tissue Sample
Titan Partial Tissue Sample
Titan Tissue Sample
Trade Data
Trinkets of Hidden Fortune
Unclassified Relic
Unoccupied Escape Pod
Unstable Data Core
Wreckage Components

Slavery

Slaves are beings forced into labor and servitude, usually against their will and with no compensation or legal protections. Conventional slavery is illegal in most systems other than Anarchies, but Imperial Slavery, a regulated form of indentured servitude, is legal in the Empire and heavily integrated into its culture.

Imperial Slaves
Slaves

Technology

Technology Commodities are tools, mechanisms, and materials with significant complexity and highly-specialised applications. They drive the colonisation of new systems, the enrichment of existing habitation centres, and the advancement of science.

Advanced Catalysers
Animal Monitors
Aquaponic Systems
Auto Fabricators
Bioreducing Lichen
Computer Components
H.E. Suits
Hardware Diagnostic Sensor
Land Enrichment Systems
Medical Diagnostic Equipment
Micro Controllers
Muon Imager
Nanobreakers
Resonating Separators
Robotics
Structural Regulators
Telemetry Suite

Textiles

Textiles are materials made of interlacing fibres. They are primarily used in the manufacture of clothing and furnishings.

Conductive Fabrics
Leather
Military Grade Fabrics
Natural Fabrics
Synthetic Fabrics

Waste

Waste is material generated through the consumption of other materials. While some Waste Commodities can be re-used in other applications, others are too volatile and hazardous and require proper disposal.

Biowaste
Chemical Waste
Scrap
Toxic Waste

Weapons

Weapons are tools designed and utilised for combat and defensive purposes. Their trade is strictly regulated in most systems.

Battle Weapons
Landmines
Non Lethal Weapons
Personal Weapons
Reactive Armour

Videos