Added Melee Damage: Difference between revisions
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m Updated modification costs after update - 7th of Aug 24 |
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== Modification Effects == | == Modification Effects == | ||
Added Melee Damage increases melee attack damage by 150%. This makes melee damage do approximately 15 damage per hit, generally capable of killing shieldless enemies in 2 hits. | |||
This can be an effective way of killing shieldless and unaware targets without consuming power, but is generally ineffective against shielded targets. | |||
== Modification Cost == | == Modification Cost == | ||
* | *5x [[Epinephrine]] | ||
* | *8x [[Micro Thrusters]] | ||
* | *5x [[Combat Training Material]] | ||
* | *5x [[Combatant Performance]] | ||
{{EngineerGearNavbox}} | {{EngineerGearNavbox}} | ||
Latest revision as of 20:04, 7 August 2024
Template:Quote Added Melee Damage is an Engineering modification that can be applied to Suits.
Availability
This modification can be applied by the following Engineers:
Modification Effects
Added Melee Damage increases melee attack damage by 150%. This makes melee damage do approximately 15 damage per hit, generally capable of killing shieldless enemies in 2 hits.
This can be an effective way of killing shieldless and unaware targets without consuming power, but is generally ineffective against shielded targets.
Modification Cost
zh:Added Melee Damage ru:Модификации/Дополнительный урон в ближнем бою