Headshot Damage: Difference between revisions
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{{Quote|Increases damage inflicted by headshots.|In-Game Description}} | {{Quote|Increases damage inflicted by headshots.|In-Game Description}} | ||
''' | '''Headshot Damage''' is an [[Engineers|Engineering]] modification that can be applied to [[Handheld Weapon]]s. | ||
== Availability == | == Availability == | ||
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== Modification Effects == | == Modification Effects == | ||
The Headshot Damage modification increases the headshot damage multiplier of the weapon it is applied to by 50%. This effect is multiplicative; laser weapons are improved from 100% to 150%, while kinetic weapons are improved from 200% to 300%. | |||
== Modification Cost == | == Modification Cost == | ||
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*5x [[Medical Records]] | *5x [[Medical Records]] | ||
*10x [[Chemical Catalyst]] | *10x [[Chemical Catalyst]] | ||
*15x [[RDX]] | *15x [[Greater Range|RDX]] | ||
*5x [[Weapon Component]] | *5x [[Weapon Component]] | ||
*500,000 CR | *500,000 CR | ||
Latest revision as of 20:31, 11 July 2026
Increases damage inflicted by headshots.
— In-Game Description
Headshot Damage is an Engineering modification that can be applied to Handheld Weapons.
Availability
This modification can be applied by the following Engineers:
Modification Effects
The Headshot Damage modification increases the headshot damage multiplier of the weapon it is applied to by 50%. This effect is multiplicative; laser weapons are improved from 100% to 150%, while kinetic weapons are improved from 200% to 300%.
Modification Cost
Kinematic Armaments weapons
- 10x Weapon Test Data
- 5x Medical Records
- 10x Chemical Catalyst
- 15x RDX
- 5x Weapon Component
- 500,000 CR
Takada weapons
- 10x Spectral Analysis Data
- 5x Biometric Data
- 10x Ion Battery
- 5x Optical Lens
- 10x Scrambler
- 750,000 CR
Manticore weapons
- 10x Chemical Experiment Data
- 5x Blood Test Results
- 10x Ion Battery
- 10x Electromagnet
- 15x Micro Supercapacitor
- 500,000 CR