Thargoid Combat: Difference between revisions

learn the details of Thargoid combat (this is an in-depth article)
No edit summary
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:Golden Elite logo cropped.png|250px|right|link=Pilots Federation]]
[[File:Cobra Mk III vs Thargoid Interceptor 3310.png|250px|thumb|Cobra Mk III vs Thargoid Interceptor 3310]]


'''Thargoid Combat''' is the most difficult content available in ''[[Elite Dangerous]]''. It requires a combination of advanced ships, specialized modules, and high-skilled piloting to be successful, but in return it is one of the most lucrative activities in the game, and was central focus of the Second Thargoid War before its conclusion in 3310.
'''Thargoid Combat''' is the most difficult content available in ''[[Elite Dangerous]]''. It requires a combination of advanced ships, specialized modules, and high-skilled piloting to be successful, but in return it is one of the most lucrative activities in the game, and was central focus of the [[Second Thargoid War]] before its conclusion in 3310.


This guide is designed to help players learn the details of Thargoid combat. The related career is [[Xeno Hunter]].  
'''Note''': this guide is designed to help players learn how to handle [[Thargoid]] combat step-by-step. The related career is [[Xeno Hunter]].  


== Thargoids ==  
== Thargoids ==  
{{Main|Thargoids}}
{{Main|Thargoids}}
'''Thargoids''' are an ancient race of ammonia-based aliens, who spend most of their time in [[Witchspace]]. They enter the Milky Way to seed systems with their [[Thargoid Barnacle|Barnacles]], and periodically return to tend them for unknown reasons. These barnacles create [[Meta-Alloys]], a substance with incredible durability and material properties. Humanity's harvesting of these alloys has led to conflict between the two races, and as a result the Pilots Federation has placed hefty bounties on any confirmed kill.
'''Thargoids''' are an ancient race of ammonia-based insectoid aliens, who spend most of their time in [[Witchspace]]. They enter the Milky Way to seed systems with their [[Thargoid Barnacle|Barnacles]], and periodically return to tend them for unknown reasons. These barnacles create [[Meta-Alloys]], a substance with incredible durability and material properties. Humanity's harvesting of these alloys has led to conflict between the two races, and as a result the Pilots Federation has placed hefty bounties on any confirmed kill.


== Thargoid types ==
== Thargoid types ==


Thargoid ships come in several varieties, each more durable and deadly than the last.
Thargoid ships are biomechanical creatures. There are 4 types: [[Scout]], [[Thargoid Hunter|Hunter]], [[Thargoid Interceptor|Interceptor]] and [[Thargoid Titan|Titan]]. They come in several varieties, each more durable and deadly than the last.


=== Scouts ===
=== Scout ===
{{Main|Thargoid Scout}}The smallest and weakest Thargoid ship is the '''[[Scout]]'''. Scouts are small, agile, and always aggressive. Scouts come in four subtypes; Marauders (the most common type, with a caustic main gun and the ability to fire small, fast caustic missiles), Regenerators (capable of healing nearby Thargoids), Enciters (capable increasing the speed and agility of nearby Thargoids), and Berserkers (capable of increasing the damage of nearby Thargoids and prompting them to launch additional missiles). All scouts have significant damage resistance to human weapons, but still take approximately 33% damage from all human weaponry. This makes them the easiest to defeat out of all Thargoid vessels, and combating them can be done with traditional PvE ship builds.
{{Main|Thargoid Scout}}
 
The smallest and weakest Thargoid ship is the '''[[Scout]]'''. Scouts are small, agile, and always aggressive. Scouts come in four subtypes; Marauders (the most common type, with a caustic main gun and the ability to fire small, fast caustic missiles), Regenerators (capable of healing nearby Thargoids), Enciters (capable increasing the speed and agility of nearby Thargoids), and Berserkers (capable of increasing the damage of nearby Thargoids and prompting them to launch additional missiles). All scouts have significant damage resistance to human weapons, but still take approximately 33% damage from all human weaponry. This makes them the easiest to defeat out of all Thargoid vessels, and combating them can be done with traditional PvE ship builds.


<gallery>
<gallery>
Line 23: Line 25:
</gallery>
</gallery>


=== Hunters ===
=== Hunter ===
{{Main|Thargoid Hunter}}[[Thargoid Hunter|'''Hunter''']]-class vessels are a middle ground between Scouts and Interceptors. While they lack the powerful defensive capabilities of Interceptors, they have far more firepower and durability than Scouts, and are particularly effective at taking down medium-class vessels.   
{{Main|Thargoid Hunter}}
 
[[Thargoid Hunter|'''Hunter''']]-class vessels are a middle ground between Scouts and Interceptors. While they lack the powerful defensive capabilities of Interceptors, they have far more firepower and durability than Scouts, and are particularly effective at taking down medium-class vessels.   


There are two varieties of Hunters: Scythes are weaker and slower and completely ignore most targets unless they are carrying Escape Pods, which they will attempt to steal for unknown purposes. The second type is the far more dangerous Glaive, which can move at up to 750m/s, can steal shields to replenish its own, fire missiles that cause FSD reboots, and have an anti-Guardian field, rapidly damaging Guardian modules and weaponry on nearby ships (this requires the [[Anti-Guardian Zone Resistance]] engineering to nullify). While dangerous, these vessels can be taken down effectively via gimbaled Enhanced AX Multicannons.
There are two varieties of Hunters: Scythes are weaker and slower and completely ignore most targets unless they are carrying Escape Pods, which they will attempt to steal for unknown purposes. The second type is the far more dangerous Glaive, which can move at up to 750m/s, can steal shields to replenish its own, fire missiles that cause FSD reboots, and have an anti-Guardian field, rapidly damaging Guardian modules and weaponry on nearby ships (this requires the [[Anti-Guardian Zone Resistance]] engineering to nullify). While dangerous, these vessels can be taken down effectively via gimbaled Enhanced AX Multicannons.
Line 33: Line 37:
</gallery>
</gallery>


=== Interceptors ===
=== Interceptor ===
{{Main|Thargoid Interceptor}}The [[Thargoid Interceptor|'''Interceptor''']] has four varieties. Interceptors are much more durable than scouts, taking 1% damage from standard human damage types, requiring the use of specialized 'anti-xeno' weapons. They are also not always aggressive; often they can be encountered simply minding their business, largely ignoring nearby ships and players. However, if they scan a player carrying Guardian or Thargoid materials (which aren't immediately dropped after scanning), are attacked, or rammed, they will immediately begin glowing red and engage the target. Fighting them is far more complex than fighting human vessels. Before destroying them, players must first destroy their '''[[Thargoid Heart|hearts]]'''.
{{Main|Thargoid Interceptor}}
 
The [[Thargoid Interceptor|'''Interceptor''']] has four varieties. Interceptors are much more durable than scouts, taking 1% damage from standard human damage types, requiring the use of specialized 'anti-xeno' weapons. They are also not always aggressive; often they can be encountered simply minding their business, largely ignoring nearby ships and players. However, if they scan a player carrying Guardian or Thargoid materials (which aren't immediately dropped after scanning), are attacked, or rammed, they will immediately begin glowing red and engage the target. Fighting them is far more complex than fighting human vessels. Before destroying them, players must first destroy their '''[[Thargoid Heart|hearts]]'''.


<gallery>
<gallery>