Missile Rack: Difference between revisions

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[[File:MissileRack_Ingame.png|thumb|300px|Missile Rack (Class 1)]]
[[File:MissileRack_Ingame.png|thumb|300px|Missile Rack (Class 1)]]
{{quote|Missile battery capable of launching dumbfire missiles.|In-Game Description}}
{{quote|Missile battery capable of launching dumbfire missiles.|In-Game Description}}
The '''Missile Rack''' is a weapon [[module]] that launches dumbfire, explosive-tipped missiles. When launched, dumbfire missiles will travel in a straight line in the direction of the HUD crosshairs and remain on that path until they detonate or are destroyed by a collision, weapon fire, or a [[Point Defence Turret]]. Dumbfire missiles travel faster and inflict more damage than [[Seeker Missile Rack|seeker missiles]], and are most effective against the unshielded hulls of ships.
The '''Missile Rack''' is a weapon [[module]] that launches dumbfire, explosive-tipped missiles. When triggered, it fires out an unguided missile that will travel in a straight line in the direction of the HUD crosshairs and remain on that path until it strikes an object, or is itself shot down by weapons fire or a [[Point Defence Turret]]. Dumbfire missiles travel faster and inflict more damage than [[Seeker Missile Rack|seeker missiles]], and are most effective against the unshielded hulls of ships, but their lack of guidance makes them more challenging to use against smaller vessels.


Dumbfire missiles are also useful against ground targets due to their high firepower, large area of effect, and relative ease of use. [[Guardian Sentinel]]s in particular are quite vulnerable due to their lack of shielding.
Compared to most other ship-based weaponry, dumbfire missiles are also useful against ground targets in [[On Foot]] activities due to their high firepower, large area of effect, and relative ease of use. [[Guardian Sentinel]]s in particular are quite vulnerable due to their lack of shielding.


==Specifications==
==Specifications==
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! Class
! Class
! Rating
! Rating
! Mass (T)
! Mass (t)
! Integrity
! Integrity
! Power Draw
! Power Draw
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* The 1B and 2B racks are fully obsolete as they are identical to their [[Advanced Missile Rack|Advanced]] counterparts in every way except for the latter's higher max ammo count and optional AX capability.  
* The 1B and 2B racks are fully obsolete as they are identical to their [[Advanced Missile Rack|Advanced]] counterparts in every way except for the latter's higher max ammo count and optional AX capability.  
== Pre-Engineered Missile Racks ==
Various [[Community Goals]] offered pre-engineered missile racks as a reward.
In October 3306 [[Liz Ryder]] offered medium size [[Lightweight Weapon|lightweight]], [[High Capacity Weapon|high capacity]] [[Seeker Missile Rack|seeker racks]] with the [[Thermal Cascade|thermal cascade]] [[Experimental Effect|experimental effect]] to users supporting Liz Ryder during the Community Goal<ref>https://community.elitedangerous.com/galnet/01-OCT-3306</ref>. These seeker racks were later made available for purchase at [[Technology Broker|technology brokers]] during another community goal in Febuary 3307<ref>https://www.elitedangerous.com/news/galnet/enhanced-missile-rack-initiative-concludes</ref>.
In October 3307 [[Yuri Grom]] offered medium sized high capacity, [[Rapid Fire Weapon|increased fire rate]] with the [[Drag Munitions|drag munitions]] experimental effect for the top 75% tier of the community goal<ref>https://community.elitedangerous.com/galnet/30-SEP-3307</ref><ref>https://community.elitedangerous.com/galnet/07-OCT-3307</ref>.
In June 3311 [[Archon Delaine]] and [[Arissa Lavigny-Duval]] both offered medium and large sized high capacity, [[Sturdy Weapon|sturdy]] seeker racks with the [[FSD Interrupt]] experimental effect<ref>https://community.elitedangerous.com/galnet/12-JUN-3311</ref><ref>https://community.elitedangerous.com/galnet/26-JUN-3311</ref>.
{| class="fandom-table"
|+Statistics of the Pre-Engineered Missile Racks Offered during Various Community Goals (CG)
!Introduction
!Liz Ryder CG
!Yuri Grom CG
!Delaine/Duval CG
!Delaine/Duval CG
|-
|Module Size/Type
|Medium Seeker
|Medium Seeker
|Medium Seeker
|Large Seeker
|-
|Mass
|0.4 t
|10 t
|8.8 t
|17.6 t
|-
|Integrity
|20
|51
|102
|128
|-
|Damage
|40
|40
|37.8
|37.8
|-
|Power Draw
|0.96 MW
|1.50 MW
|1.56 MW
|2.11 MW
|-
|Armor Piercing
|60
|60
|84
|84
|-
|Shot Speed
|625 m/s
|625 m/s
|625 m/s
|625 m/s
|-
|Damage per Second
|14.8 /s
|16.7 /s
|9.3 /s
|9.3 /s
|-
|Distributor Draw
|0.14 MW
|0.34 MW
|0.24 MW
|0.24 MW
|-
|Rate of Fire
|0.4 /s
|0.4 /s
|0.2 /s
|0.2 /s
|-
|Ammo Clip Size
|12
|18
|12
|12
|-
|Ammo Maximum
|36
|54
|36
|72
|-
|Reload Time
|12 s
|12 s
|12 s
|12 s
|-
|Damage Type
|Explosive
|Explosive
|Explosive
|Explosive
|-
|Experimental Effect
|[[Thermal Cascade]]
|[[Drag Munitions]]
|[[FSD Interrupt]]
|[[FSD Interrupt]]
|}


== Videos ==
== Videos ==
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[[ru:Блок ракет]]
[[ru:Блок ракет]]
[[zh:Missile Rack]]
[[Category:Weapons]]
[[Category:Weapons]]