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[[File:MissileRack_Ingame.png|thumb|300px|Missile rack]]
[[File:MissileRack_Ingame.png|thumb|300px|Missile Rack (Class 1)]]
{{quote|Missile battery capable of launching dumbfire missiles.|In-Game Description}}
The '''Missile Rack''' is a weapon [[module]] that launches dumbfire, explosive-tipped missiles. When triggered, it fires out an unguided missile that will travel in a straight line in the direction of the HUD crosshairs and remain on that path until it strikes an object, or is itself shot down by weapons fire or a [[Point Defence Turret]]. Dumbfire missiles travel faster and inflict more damage than [[Seeker Missile Rack|seeker missiles]], and are most effective against the unshielded hulls of ships, but their lack of guidance makes them more challenging to use against smaller vessels.


{{quote|Missile battery capable of launching [...] missiles.|In-Game Description}}
Compared to most other ship-based weaponry, dumbfire missiles are also useful against ground targets in [[On Foot]] activities due to their high firepower, large area of effect, and relative ease of use. [[Guardian Sentinel]]s in particular are quite vulnerable due to their lack of shielding.
 
The Missile Rack is currently the only way to launch missiles.
 
Like all other weapons missiles must be assigned to a fire group in order to shoot. There are two types of missiles: dumbfire and seeker. Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair. Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to follow (and blow up) their target. No only do seeker missiles do slightly less damage, they also require several seconds for a lock to be established on the target before they can be fired.
 
An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky. The [[Point Defence Turret]] and [[Electronic Countermeasure]] utility modules counter seeker missiles by shooting them down or causing them to lose lock. Point Defence can still shoot down incoming dumbfire missiles, but ECM has no effect.
 
As of patch 1.6 or 2.1 for Horizons owners, explosive damage against shields was significantly buffed, making missiles significantly more useful despite their limited ammunition. Certain [http://elite-dangerous.wikia.com/wiki/Engineer's_weapon_special_effects special effects] like overload munitions increased its damage against shields even further. As of 3.2 Beyond Chapter 3 however, shields have a base 50% explosive damage resistance, meaning unmodified missiles do much less damage when striking shielded targets.
 
The main strength of missiles is against un-shielded hull. The armour piercing value of missiles is decent, while hull has a large base -40% penalty to explosion damage resistance, significantly increasing the damage a missile can do against it. Reactive armour [[Bulkheads]] and the the [[Blast Resistant Armour]] modification greatly increase explosive damage resistance, while the [[Heavy Duty Armour]] modification gives a minor increase.
 
The class of the rack increases the maximum number of missiles that can be stored in the weapon, but has no effect on any of the attributes of a single missile.  
 
==Munitions==
[[File:Elite-Medium-Missiles.jpg|thumb|200px|Medium caliber missiles]]
 
Spent ammunition must be replenished once used. Any station that is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Missiles cost 500 CR per unit. In this case one missile is one unit. It will cost 12,000 CR to reload all 24 rounds in an empty missile rack. Seeker Missile Racks can only contain 12 Missiles total (6 in launcher, 6 reserve). They cost the exact same amount to reload (12,000 CR)


==Specifications==
==Specifications==
Missile speed is 750 m/s for dumbfire missiles, and 625 m/s for seeker missiles.
{| class="article-table" border="1" style="text-align: center;"
{| class="article-table" border="1" style="text-align: center;"
! Class
! Class
! Rating
! Rating
! Mass<br />(T)
! Mass (t)
! Integrity
! Integrity
! Power<br />Draw
! Power Draw
! Weapon<br />Mode
! Weapon Mode
! Damage<br />Type
! Damage Type
! Damage
! Damage
! Armour<br />Piercing
! Armour Piercing
! ROF
! ROF
! DPS
! DPS
! Thermal<br />Load
! Thermal Load
! Ammo<br />Clip Size
! Missile Speed (m/s)
! Ammo<br />Maximum
! Ammo Clip Size
! Missile<br />Type
! Ammo Maximum
! Value<br />(CR)
! Value (CR)
|-
| 1 || B || 2.00 || 40|| 0.400 || Fixed || Explosive || 50|| 60|| 0.5 /s || 25|| 3.6|| 8 || 16 || Dumbfire || 32,175
|-
| 1 || B || 2.00 || 40|| 0.600 || Fixed || Explosive || 40 || 60|| 0.3 /s || 13.3 || 3.6|| 6 || 12 || Seeker || 72,600
|-
|-
| 2 || B || 4.00 || 51|| 1.200 || Fixed || Explosive || 50|| 60|| 0.5 /s || 25|| 3.6|| 12 || 24 || Dumbfire || 240,400
| 1 || B || 2.00 || 40|| 0.400 || Fixed || Explosive || 50|| 60|| 0.5 /s || 25 || 3.6 || 750 || 8 || 16 || 32,175
|-
|-
| 2 || B || 4.00 || 51|| 1.200 || Fixed || Explosive || 40 || 60|| 0.3 /s || 13.3 || 3.6|| 6 || 18 || Seeker || 512,400
| 2 || B || 4.00 || 51|| 1.200 || Fixed || Explosive || 50|| 60|| 0.5 /s || 25 || 3.6 || 750 || 12 || 48 || 240,400
|-
|-
| 3 || A|| 8.00|| 64|| 1.620|| Fixed || Explosive || 50|| 60|| 0.5 /s || 25 || 3.6 || 12 || 96 || Dumbfire ||919,350
| 3 || A || 8.00 || 64 || 1.620 || Fixed || Explosive || 50 || 60 || 0.5 /s || 25 || 3.6 || 750 || 12 || 96 || 919,350
|-
| 3 ||  A||  8.00||  64||  1.620|| Fixed || Explosive ||  40||  60||  0.3 /s || 13.3 || 3.6 || 6 || 36 || Seeker ||1,323,927
|}
|}


== Engineers ==
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
This weapon can be modified by [[Engineers]] to enhance its abilities.


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* [[Sturdy Weapon|Sturdy]]
* [[Sturdy Weapon|Sturdy]]


=== Possible Experimental Effects ===
=== Experimental Effects ===
Modifying this module can sometimes result in any one of the following special effects also being applied:
The following [[Experimental Effect]]s can be applied to this module:
* [[Drag Munitions]]
* [[Emissive Munitions]]
* [[Emissive Munitions]]
* [[Flow Control]]
* [[FSD Interrupt]]
* [[FSD Interrupt]]
* [[Multi-Servos]]
* [[Overload Munitions]]
* [[Overload Munitions]]
* [[Oversized]]
* [[Penetrator Munitions]]
* [[Penetrator Munitions]]
* [[Stripped Down]]
* [[Thermal Cascade]]
* [[Thermal Cascade]]


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! System
! System
! Station
! Station
!Weapon Mode
!Value
|-
|-
|2
|All
|B
|All
|LHS 3447
|Shinrarta Dezhra
|Larson Orbital
|Jameson Memorial
|Fixed
|512,400
|-
|-
|2
|All
|B
|All
|LHS 3447
|Brestla
|Larson Orbital
|i Sola Prospect
|Fixed
|240,400
|-
|-
|1
|All
|B
|All
|LHS 3447
|Groombridge 34
|Larson Orbital
|Jones Estate
|Fixed
|72,600
|-
|-
|1
|All
|B
|All
|LHS 3447
|Ross 695
|Larson Orbital
|Bresnik Orbital
|Fixed
|32,175
|-
|-
| 1 || B || Witchhaul ||
|All
Hornby Terminal
|All
|Fixed
|Avalon
|
|Noctilux
|-
|-
| 1 || B || Altair || Solo Orbiter
|All
|Fixed
|All
|
|LHS 2637
|Perez Ring
|}
 
== Notes ==
 
* The 1B and 2B racks are fully obsolete as they are identical to their [[Advanced Missile Rack|Advanced]] counterparts in every way except for the latter's higher max ammo count and optional AX capability.
 
== Pre-Engineered Missile Racks ==
Various [[Community Goals]] offered pre-engineered missile racks as a reward.
 
In October 3306 [[Liz Ryder]] offered medium size [[Lightweight Weapon|lightweight]], [[High Capacity Weapon|high capacity]] [[Seeker Missile Rack|seeker racks]] with the [[Thermal Cascade|thermal cascade]] [[Experimental Effect|experimental effect]] to users supporting Liz Ryder during the Community Goal<ref>https://community.elitedangerous.com/galnet/01-OCT-3306</ref>. These seeker racks were later made available for purchase at [[Technology Broker|technology brokers]] during another community goal in Febuary 3307<ref>https://www.elitedangerous.com/news/galnet/enhanced-missile-rack-initiative-concludes</ref>.
 
In October 3307 [[Yuri Grom]] offered medium sized high capacity, [[Rapid Fire Weapon|increased fire rate]] with the [[Drag Munitions|drag munitions]] experimental effect for the top 75% tier of the community goal<ref>https://community.elitedangerous.com/galnet/30-SEP-3307</ref><ref>https://community.elitedangerous.com/galnet/07-OCT-3307</ref>.
 
In June 3311 [[Archon Delaine]] and [[Arissa Lavigny-Duval]] both offered medium and large sized high capacity, [[Sturdy Weapon|sturdy]] seeker racks with the [[FSD Interrupt]] experimental effect<ref>https://community.elitedangerous.com/galnet/12-JUN-3311</ref><ref>https://community.elitedangerous.com/galnet/26-JUN-3311</ref>.
{| class="fandom-table"
|+Statistics of the Pre-Engineered Missile Racks Offered during Various Community Goals (CG)
!Introduction
!Liz Ryder CG
!Yuri Grom CG
!Delaine/Duval CG
!Delaine/Duval CG
|-
|-
|1
|Module Size/Type
|B
|Medium Seeker
|Finteno
|Medium Seeker
|Kolmogorov
|Medium Seeker
|Fixed
|Large Seeker
|
|-
|-
|2
|Mass
|B
|0.4 t
|Finteno
|10 t
|Kolmogorov
|8.8 t
|Fixed
|17.6 t
|
|-
|-
|1
|Integrity
|B
|20
|Parens
|51
|Thompson Orbital
|102
|Fixed
|128
|
|-
|-
|1
|Damage
|B
|40
|Kuk
|40
|Perga City
|37.8
|Fixed
|37.8
|32,180
|-
|-
|2
|Power Draw
|B
|0.96 MW
|Kuk
|1.50 MW
|Perga City
|1.56 MW
|Fixed
|2.11 MW
|512,400
|-
|-
|1
|Armor Piercing
|B
|60
|Kuk
|60
|Perga City
|84
|Fixed
|84
|72,600
|-
|-
|3
|Shot Speed
|A
|625 m/s
|G 141-21
|625 m/s
|Scithers Hub
|625 m/s
|Fixed
|625 m/s
|919,350
|-
|-
|3
|Damage per Second
|A
|14.8 /s
|G 141-21
|16.7 /s
|Scithers Hub
|9.3 /s
|Fixed
|9.3 /s
|1,323,927
|-
|Distributor Draw
|0.14 MW
|0.34 MW
|0.24 MW
|0.24 MW
|-
|Rate of Fire
|0.4 /s
|0.4 /s
|0.2 /s
|0.2 /s
|-
|Ammo Clip Size
|12
|18
|12
|12
|-
|Ammo Maximum
|36
|54
|36
|72
|-
|Reload Time
|12 s
|12 s
|12 s
|12 s
|-
|Damage Type
|Explosive
|Explosive
|Explosive
|Explosive
|-
|Experimental Effect
|[[Thermal Cascade]]
|[[Drag Munitions]]
|[[FSD Interrupt]]
|[[FSD Interrupt]]
|}
|}
* This list requires expansion
==Notes==
* Keep in mind that Missiles do explosive damage and as such anything in the explosion area (including your own ship) will take damage.
* Seeker missiles are not affected by chaff, as they lock onto the heat signature of your target. Instead, they are countered by [[Electronic Countermeasure]]s or [[Point Defence Turret]]s.


== Videos ==
== Videos ==
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{{WeaponNavbox}}
{{WeaponNavbox}}
[[ru:Блок ракет]]
[[zh:Missile Rack]]
[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 17:20, 20 January 2026

File:MissileRack Ingame.png
Missile Rack (Class 1)

Template:Quote The Missile Rack is a weapon module that launches dumbfire, explosive-tipped missiles. When triggered, it fires out an unguided missile that will travel in a straight line in the direction of the HUD crosshairs and remain on that path until it strikes an object, or is itself shot down by weapons fire or a Point Defence Turret. Dumbfire missiles travel faster and inflict more damage than seeker missiles, and are most effective against the unshielded hulls of ships, but their lack of guidance makes them more challenging to use against smaller vessels.

Compared to most other ship-based weaponry, dumbfire missiles are also useful against ground targets in On Foot activities due to their high firepower, large area of effect, and relative ease of use. Guardian Sentinels in particular are quite vulnerable due to their lack of shielding.

Specifications

Class Rating Mass (t) Integrity Power Draw Weapon Mode Damage Type Damage Armour Piercing ROF DPS Thermal Load Missile Speed (m/s) Ammo Clip Size Ammo Maximum Value (CR)
1 B 2.00 40 0.400 Fixed Explosive 50 60 0.5 /s 25 3.6 750 8 16 32,175
2 B 4.00 51 1.200 Fixed Explosive 50 60 0.5 /s 25 3.6 750 12 48 240,400
3 A 8.00 64 1.620 Fixed Explosive 50 60 0.5 /s 25 3.6 750 12 96 919,350

Engineering

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

The following Experimental Effects can be applied to this module:

Purchase Locations

Class Rating System Station
All All Shinrarta Dezhra Jameson Memorial
All All Brestla i Sola Prospect
All All Groombridge 34 Jones Estate
All All Ross 695 Bresnik Orbital
All All Avalon Noctilux
All All LHS 2637 Perez Ring

Notes

  • The 1B and 2B racks are fully obsolete as they are identical to their Advanced counterparts in every way except for the latter's higher max ammo count and optional AX capability.

Pre-Engineered Missile Racks

Various Community Goals offered pre-engineered missile racks as a reward.

In October 3306 Liz Ryder offered medium size lightweight, high capacity seeker racks with the thermal cascade experimental effect to users supporting Liz Ryder during the Community Goal[1]. These seeker racks were later made available for purchase at technology brokers during another community goal in Febuary 3307[2].

In October 3307 Yuri Grom offered medium sized high capacity, increased fire rate with the drag munitions experimental effect for the top 75% tier of the community goal[3][4].

In June 3311 Archon Delaine and Arissa Lavigny-Duval both offered medium and large sized high capacity, sturdy seeker racks with the FSD Interrupt experimental effect[5][6].

Statistics of the Pre-Engineered Missile Racks Offered during Various Community Goals (CG)
Introduction Liz Ryder CG Yuri Grom CG Delaine/Duval CG Delaine/Duval CG
Module Size/Type Medium Seeker Medium Seeker Medium Seeker Large Seeker
Mass 0.4 t 10 t 8.8 t 17.6 t
Integrity 20 51 102 128
Damage 40 40 37.8 37.8
Power Draw 0.96 MW 1.50 MW 1.56 MW 2.11 MW
Armor Piercing 60 60 84 84
Shot Speed 625 m/s 625 m/s 625 m/s 625 m/s
Damage per Second 14.8 /s 16.7 /s 9.3 /s 9.3 /s
Distributor Draw 0.14 MW 0.34 MW 0.24 MW 0.24 MW
Rate of Fire 0.4 /s 0.4 /s 0.2 /s 0.2 /s
Ammo Clip Size 12 18 12 12
Ammo Maximum 36 54 36 72
Reload Time 12 s 12 s 12 s 12 s
Damage Type Explosive Explosive Explosive Explosive
Experimental Effect Thermal Cascade Drag Munitions FSD Interrupt FSD Interrupt

Videos

Template:WeaponNavbox

ru:Блок ракет zh:Missile Rack