Missile Rack: Difference between revisions

Undo revision 54092 by 75.130.23.188 (talk) chaff would blur radar but not heat sensors so the previous version was more correct. btw flares affect heat
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[[File:MissileRack_Ingame.png|300px|thumb]]
[[File:MissileRack_Ingame.png|thumb|300px|Missile Rack (Class 1)]]
{{quote|Missile battery capable of launching dumbfire missiles.|In-Game Description}}
The '''Missile Rack''' is a weapon [[module]] that launches dumbfire, explosive-tipped missiles. When triggered, it fires out an unguided missile that will travel in a straight line in the direction of the HUD crosshairs and remain on that path until it strikes an object, or is itself shot down by weapons fire or a [[Point Defence Turret]]. Dumbfire missiles travel faster and inflict more damage than [[Seeker Missile Rack|seeker missiles]], and are most effective against the unshielded hulls of ships, but their lack of guidance makes them more challenging to use against smaller vessels.


{{quote|Missile battery capable of launching [...] missiles.|In-Game Description}}
Compared to most other ship-based weaponry, dumbfire missiles are also useful against ground targets in [[On Foot]] activities due to their high firepower, large area of effect, and relative ease of use. [[Guardian Sentinel]]s in particular are quite vulnerable due to their lack of shielding.
 
The Missile Rack is currently the only way to launch missiles.
 
Like all other weapons missiles must be assigned to a fire group in order to shoot. There are two types of missiles: dumbfire and seeker. Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair. Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to follow (and blow up) their target.
 
An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky and boosting will not outrun a seeker missile. Currently the only hard counter to missiles is a [[Point Defence Turret]] which will shoot down incoming missiles.
 
==Munitions==
Spent ammunition must be replenished once used. Any station that is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
<!-- Tested C1 Seeker Missiles on Jan 6, 2015-->
Missiles cost 500 CR per unit. In this case one missile is one unit. It will cost 12,000 CR to reload all 24 rounds in an empty missile rack. Seeker Missile Racks can only contain 18 Missiles total (6 in launcher, 12 reserve). They cost the exact same amount to reload (12,000 CR)


==Specifications==
==Specifications==
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! Class
! Class
! Rating
! Rating
! Mass<br />(T)
! Mass (t)
! Integrity
! Integrity
! Power<br />Draw
! Power Draw
! Weapon<br />Mode
! Weapon Mode
! Damage<br />Type
! Damage Type
! Damage
! Damage
! Armor<br />Pen
! Armour Piercing
! ROF
! ROF
! DPS
! DPS
! Thermal<br />Load
! Thermal Load
! Ammo<br />Clip Size
! Missile Speed (m/s)
! Ammo<br />Maximum
! Ammo Clip Size
! Missile<br />Type
! Ammo Maximum
! Value<br />(CR)
! Value (CR)
|-
|-
| 1 || B || 2.00 || A || 0.400 || Fixed || Explosive || 7 || F || 2.5 /s || 8 || 3 || 8 || 16 || Dumbfire || 32,175
| 1 || B || 2.00 || 40|| 0.400 || Fixed || Explosive || 50|| 60|| 0.5 /s || 25 || 3.6 || 750 || 8 || 16 || 32,175
|-
|-
| 1 || B || 2.00 || A || 0.600 || Fixed || Explosive || 6 || F || 0.3 /s || 3 || 3 || 6 || 12 || Seeker || 72,600
| 2 || B || 4.00 || 51|| 1.200 || Fixed || Explosive || 50|| 60|| 0.5 /s || 25 || 3.6 || 750 || 12 || 48 || 240,400
|-
|-
| 2 || B || 4.00 || A || 1.200 || Fixed || Explosive || 7 || F || 2.5 /s || 8 || 3 || 12 || 24 || Dumbfire || 240,400
| 3 || A || 8.00 || 64 || 1.620 || Fixed || Explosive || 50 || 60 || 0.5 /s || 25 || 3.6 || 750 || 12 || 96 || 919,350
|-
| 2 || B || 4.00 || A || 1.200 || Fixed || Explosive || 6 || F || 0.3 /s || 3 || 3 || 6 || 18 || Seeker || 512,400
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
 
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
 
=== Modifications ===
The following modifications can be applied to this module:
* [[High Capacity Weapon|High Capacity]]
* [[Lightweight Weapon|Lightweight]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Sturdy Weapon|Sturdy]]
 
=== Experimental Effects ===
The following [[Experimental Effect]]s can be applied to this module:
* [[Emissive Munitions]]
* [[Flow Control]]
* [[FSD Interrupt]]
* [[Multi-Servos]]
* [[Overload Munitions]]
* [[Oversized]]
* [[Penetrator Munitions]]
* [[Stripped Down]]
* [[Thermal Cascade]]


==Purchase Locations==
==Purchase Locations==
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! System
! System
! Station
! Station
!Weapon Mode
!Value
|-
|-
|2
|All
|B
|All
|LHS 3447
|Shinrarta Dezhra
|Larson Orbital
|Jameson Memorial
|Fixed
|-
|512,400
|All
|All
|Brestla
|i Sola Prospect
|-
|All
|All
|Groombridge 34
|Jones Estate
|-
|All
|All
|Ross 695
|Bresnik Orbital
|-
|All
|All
|Avalon
|Noctilux
|-
|All
|All
|LHS 2637
|Perez Ring
|}
 
== Notes ==
 
* The 1B and 2B racks are fully obsolete as they are identical to their [[Advanced Missile Rack|Advanced]] counterparts in every way except for the latter's higher max ammo count and optional AX capability.
 
== Pre-Engineered Missile Racks ==
Various [[Community Goals]] offered pre-engineered missile racks as a reward.
 
In October 3306 [[Liz Ryder]] offered medium size [[Lightweight Weapon|lightweight]], [[High Capacity Weapon|high capacity]] [[Seeker Missile Rack|seeker racks]] with the [[Thermal Cascade|thermal cascade]] [[Experimental Effect|experimental effect]] to users supporting Liz Ryder during the Community Goal<ref>https://community.elitedangerous.com/galnet/01-OCT-3306</ref>. These seeker racks were later made available for purchase at [[Technology Broker|technology brokers]] during another community goal in Febuary 3307<ref>https://www.elitedangerous.com/news/galnet/enhanced-missile-rack-initiative-concludes</ref>.
 
In October 3307 [[Yuri Grom]] offered medium sized high capacity, [[Rapid Fire Weapon|increased fire rate]] with the [[Drag Munitions|drag munitions]] experimental effect for the top 75% tier of the community goal<ref>https://community.elitedangerous.com/galnet/30-SEP-3307</ref><ref>https://community.elitedangerous.com/galnet/07-OCT-3307</ref>.
 
In June 3311 [[Archon Delaine]] and [[Arissa Lavigny-Duval]] both offered medium and large sized high capacity, [[Sturdy Weapon|sturdy]] seeker racks with the [[FSD Interrupt]] experimental effect<ref>https://community.elitedangerous.com/galnet/12-JUN-3311</ref><ref>https://community.elitedangerous.com/galnet/26-JUN-3311</ref>.
{| class="fandom-table"
|+Statistics of the Pre-Engineered Missile Racks Offered during Various Community Goals (CG)
!Introduction
!Liz Ryder CG
!Yuri Grom CG
!Delaine/Duval CG
!Delaine/Duval CG
|-
|-
|2
|Module Size/Type
|B
|Medium Seeker
|LHS 3447
|Medium Seeker
|Larson Orbital
|Medium Seeker
|Fixed
|Large Seeker
|240,400
|-
|-
|1
|Mass
|B
|0.4 t
|LHS 3447
|10 t
|Larson Orbital
|8.8 t
|Fixed
|17.6 t
|72,600
|-
|-
|1
|Integrity
|B
|20
|LHS 3447
|51
|Larson Orbital
|102
|Fixed
|128
|32,175
|-
|-
| 1 || B || Witchhaul ||
|Damage
Hornby Terminal
|40
|Fixed
|40
|
|37.8
|37.8
|-
|-
| 1 || B || Altair || Solo Orbiter
|Power Draw
|Fixed
|0.96 MW
|
|1.50 MW
|1.56 MW
|2.11 MW
|-
|-
|1
|Armor Piercing
|B
|60
|Finteno
|60
|Kolmogorov
|84
|Fixed
|84
|
|-
|-
|2
|Shot Speed
|B
|625 m/s
|Finteno
|625 m/s
|Kolmogorov
|625 m/s
|Fixed
|625 m/s
|
|-
|-
|1
|Damage per Second
|B
|14.8 /s
|Parens
|16.7 /s
|Thompson Orbital
|9.3 /s
|Fixed
|9.3 /s
|
|-
|-
|1
|Distributor Draw
|B
|0.14 MW
|Kuk
|0.34 MW
|Perga City
|0.24 MW
|Fixed
|0.24 MW
|32,180
|-
|-
|2
|Rate of Fire
|B
|0.4 /s
|Kuk
|0.4 /s
|Perga City
|0.2 /s
|Fixed
|0.2 /s
|512,400
|-
|-
|1
|Ammo Clip Size
|B
|12
|Kuk
|18
|Perga City
|12
|Fixed
|12
|72,600
|-
|Ammo Maximum
|36
|54
|36
|72
|-
|Reload Time
|12 s
|12 s
|12 s
|12 s
|-
|Damage Type
|Explosive
|Explosive
|Explosive
|Explosive
|-
|Experimental Effect
|[[Thermal Cascade]]
|[[Drag Munitions]]
|[[FSD Interrupt]]
|[[FSD Interrupt]]
|}
|}
* This list requires expansion


==Notes==
== Videos ==
* Keep in mind that Missiles do explosive damage and as such anything in the explosion area (including your own ship) will take damage.
<gallery>
* Seeker missiles are not affected by chaff, as they lock onto the heat signature of your target.
File:Torpedo_Boat_Anaconda
</gallery>


==Gallery==
==Gallery==
<gallery hideaddbutton="true">
<gallery hideaddbutton="true">
File:Torpedo_MissileEvolution.jpg
File:Torpedo_MissileEvolution.jpg
wpn_c1_missile.png|Class 1 Missile Rack
wpn_c2_missile.png|Class 2 Missile Rack
Wpn_c3_missile.png|Class 3 Missile Rack
Elite-Small-Missiles.jpg|Small caliber missiles art by Xavier Henry
Elite-Medium-Missiles.jpg|Medium caliber missiles art by Xavier Henry
Pack-Hound-Missile.png|Pack-hound missile
HE-Dumbfire-Missile.png|HE Dumbfire missile
</gallery>
</gallery>


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{{WeaponNavbox}}
[[ru:Блок ракет]]
[[zh:Missile Rack]]
[[Category:Weapons]]
[[Category:Weapons]]