Module Malfunction: Difference between revisions
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'''Module Malfunction''' is a mechanism | '''Module Malfunction''' is a mechanism of all [[Ships|ship]] modules. It causes dangerous situations in combat and exploration. | ||
== Overview == | |||
If one or more modules malfunction, it will either limit the functionality of those modules, or they will behave in an faulty manner. For example when a [[Power Plant|power plant]] malfunctions its output is halved, while a [[hardpoint]] may fire by itself. The [[Pulse Disruptor]] and the [[Scramble Spectrum]] cause targets to quickly malfunction. Other weapons need some ''effort'' to cause a module malfunction. Malfunctions may occur when a module is damaged yet still operational. A module at 0% health is inoperable until it's repaired. | |||
== | ==Causes== | ||
These are the causes of a module malfunction: | |||
#Weapon fires - While a weapon is firing it will malfunction. | |||
#[[Thargoid Titan|Titan]]'s pulse - The Thargoid Titan in [[Thargoid Maelstrom|Maelstrom]]s can emit a pulse similar to a Thargoid shutdown field. They can cause a ship's modules to malfunction, restart the [[Frame Shift Drive|FSD]], caustic damage etc. When this happens, an orange triangle icon appears in the [[HUD]]. This is preventable with a [[Thargoid Pulse Neutraliser]]. | |||
#Gravitational - Performing a drop at a [[Stars|neutron star]] or a white dwarf can cause modules to overload and lead to catastrophic malfunctions. It's difficult to escape a neutron star due its gravitational force. The [[heat]] level of charging a FSD can slowly cook a ship and the [[pilot]]. | |||
==Risks== | |||
Each module a different risk: | |||
# | #[[Thrusters|Thruster]] - Randomly moves the ship without control | ||
#[[ | #[[Power Plant]] - Output is reduced in half. Modules will be offline due to insufficient power and cannot deploy [[Hardpoint|hardpoints]]. The [[Module priority control|module pirority control]] feature can keep some modules online even if the output power exceeds 50%. | ||
# | #[[FSD]] - the FSD is temporarily disrupted and unable to charge. It can cause an emergency drop in [[Supercruise]]. The "Frame Shift Online" message appears when the FSD malfunction expires. | ||
#[[Shutdown Field Neutraliser]], [[Electronic Countermeasure]], [[Chaff]] - Temporarily misfires the Neutraliser and reduces the launch range. | |||
#[[Power Distributor]] - Temporarily scrambles the distributor and randomly changes pips every second. | |||
#[[Weapons]] - Randomly fires weapons without a pilot's control. | |||
#[[Cargo Scoop]] - Jettisons cargo or uncontrollably opens and closes. | |||
== | ==Indications== | ||
If a module malfunctions, the [[HUD]] will display a warning in the center of the [[Ship Canopy|canopy]]. This will thereafter be listed in notifications. If a Titan's pulse or a [[Scramble Spectrum]] / [[Pulse Disruptor]] hits the ship, it will show an orange triangle. | |||
==Trivia== | |||
*Collisions cannot disable modules, because the modules are located inside the ship's hull. | |||
*NPC ships don't seems to be affected by module malfunctions. | |||
== | ==Gallery== | ||
<gallery> | |||
</gallery> | |||
== | == References == | ||
<references /> | |||
[[ru:Сбой модуля]] | |||
[[Category:Guides]] | [[Category:Guides]] | ||