Xeno Hunter: Difference between revisions
added video = Anaconda Guide vs Thargoids -2024- |
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'''Xeno | '''Xeno Hunter''' is a [[combat]]-related [[:Category:Careers|career]] that involves destroying [[Thargoid]] ships and surface craft. The [[Pilots Federation]] awards [[Combat Bond Voucher|Combat Bond Vouchers]] to any pilot who destroys Thargoids. | ||
The conclusion of the [[Second Thargoid War]] in 3310 resulted in a peaceful period. However, skirmishes between Humans and Thargoids remain common in border areas. [[System Colonisation|Colonization]] near Thargoid occupied space increases the prospect of conflicts. Commanders should arm themselves with special weapons and tactics needed to defeat this implacable foe, and prepare for conflicts. | |||
'''Note:''' this article contains a concise overview of Xeno Combat. Check [[Thargoid Combat]] for a step-by-step guide. | |||
==Thargoid Variants== | ==Thargoid Variants== | ||
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*[[Alliance Chieftain]] | *[[Alliance Chieftain]] | ||
**Classic AX Meta with good armour, cargo space, agility and firepower. | |||
** | |||
**The Chieftain is able to cold orbitting around Thargoid Interceptors while firing weapons toward Interceptors | **The Chieftain is able to cold orbitting around Thargoid Interceptors while firing weapons toward Interceptors | ||
**Its ample hardpoints allow for four Gauss Cannon in addition to a flak launcher and thermal vent beam laser. Its sister ship, the Alliance Challenger, provides more damage and hull at the cost of speed. | **Its ample hardpoints allow for four Gauss Cannon in addition to a flak launcher and thermal vent beam laser. Its sister ship, the Alliance Challenger, provides more damage and hull at the cost of speed. | ||
**However, it can feel 'jittery' and over-responsive, especially for newer players. | |||
*[[Krait Mk II]] | |||
** Favorite ship of maelstrom divers, and the AXI meta for AX Conflict Zones. | |||
**Offers substantial firepower and optional internals, while still maintaining good maneuverability. | |||
* [[Alliance Challenger]] | * [[Alliance Challenger]] | ||
**Sister ship of the Chieftain. | **Sister ship of the Chieftain. | ||
**Slower alternative with higher damage output against an interceptor’s shields. | **Slower alternative with higher damage output against an interceptor’s shields. | ||
**Depending on preference, it have more raw hull than a standard Chieftain build. | **Depending on preference, it have more raw hull than a standard Chieftain build. | ||
**Its three medium hardpoints with good convergence make it a better platform for running modified Shard Cannons or Plasma Chargers | **Its three medium hardpoints with good convergence make it a better platform for running modified Shard Cannons or Plasma Chargers. | ||
*[[Python Mk II]] | *[[Python Mk II]] | ||
** Have two variants as of [[Pre-built Ship]]. | ** Have two variants as of [[Pre-built Ship]]. | ||
**The Stellar variant offer four [[Multi-cannon]]s and two [[Pulse Laser]]s while the Standard variant only offer two Pulse Lasers. | **The Stellar variant offer four [[Multi-cannon]]s and two [[Pulse Laser]]s while the Standard variant only offer two Pulse Lasers. | ||
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**A little AX modification make the Python Mk II effective against Thargoids. | **A little AX modification make the Python Mk II effective against Thargoids. | ||
*[[Search and Rescue]] Support ships | |||
*Support ships | |||
**If you're in a [[Teams|team]], you can support other [[Commander]]s in your team and other Commanders can support you. | **If you're in a [[Teams|team]], you can support other [[Commander]]s in your team and other Commanders can support you. | ||
**Launch [[Repair Limpet Controller|repair limpet]] to regenerate a ship's hull. | **Launch [[Repair Limpet Controller|repair limpet]] to regenerate a ship's hull. | ||
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**Fire [[Beam Laser]] with [[Regeneration Sequence]] towards a fighting Commanders to regenerate their shield. | **Fire [[Beam Laser]] with [[Regeneration Sequence]] towards a fighting Commanders to regenerate their shield. | ||
**Launch [[Decontamination Limpet Controller|decontamination limpet]] to remove caustic chemicals from a Commander. | **Launch [[Decontamination Limpet Controller|decontamination limpet]] to remove caustic chemicals from a Commander. | ||
==Common Mistakes== | |||
== | |||
Without a solid understanding of AX Mechanics it is very easy to make simple mistake when putting together an AX Ship. Here are some common mistakes people have made in the past… so you don’t have to! | Without a solid understanding of AX Mechanics it is very easy to make simple mistake when putting together an AX Ship. Here are some common mistakes people have made in the past… so you don’t have to! | ||
===Point-Defence Turret=== | ===Point-Defence Turret=== | ||
Although it may seem like a good idea at first, point defence is | Although it may seem like a good idea at first, point defence is ineffective in Thargoid combat. [[Point Defence Turret|Point Defence]] will fire upon both caustic and Thargon missiles, but it is incapable of actually damaging them. On top of this, they also have a habit of shooting down friendly [[Remote Release Flak Launcher|Flak Launcher]] projectiles. | ||
===Ship-Launched Fighter=== | ===Ship-Launched Fighter=== | ||
A somewhat controversial topic as there are still some particular uses for these | A somewhat controversial topic, as there are still some particular uses for these. To many pilots, [[Ship-Launched Fighters|Ship Launched Fighters]] (or SLFs) are more of a bother than they are a benefit. Especially due to their extremely lackluster durability, they require a fair amount of skill and experience to get any value from them, and are typically seen as 'niche', and something that is more often fiddled with by experienced players looking for new and entertaining gameplay. | ||
===Resistance=== | ===Resistance=== | ||
Thargoid weapons deal | Thargoid weapons deal primarily caustic damage, mixed with small amounts of Thermal damage. Any explosive or kinetic resistance is therefore useless. | ||
== Defeating a Thargoid== | == Defeating a Thargoid== | ||
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===Lightning Attack=== | ===Lightning Attack=== | ||
After the destruction of the first heart, Interceptors will begin to use their lightning when approaching within 800 m which will heavily damage your shields, render you immobile, and knock out your systems. Although your engines may still somewhat function, for a small period of time after the attack, you will struggle to build up speed as your ship will be under a braking effect, FA-OFF does not cancel out this effect. Glaives also possesses a lightning attack, which will recharge Glaive's shield when connect to a ship. | After the destruction of the first heart, Interceptors will begin to use their lightning when approaching within 800 m which will heavily damage your shields(~'''50x''' more to shields than hulls), render you immobile, and knock out your systems. Although your engines may still somewhat function, for a small period of time after the attack, you will struggle to build up speed as your ship will be under a braking effect, FA-OFF does not cancel out this effect. Glaives also possesses a lightning attack, which will recharge Glaive's shield when connect to a ship. | ||
=== EMP Wave=== | === EMP Wave=== | ||
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===Thargon Swarm=== | ===Thargon Swarm=== | ||
A Thargoid Interceptor will deploy Thargon drones, the amount of drone is depending on the variant of the Thargon sender. Thargoid will only deploy them once you have attracted them, which will open fire after then. Thargon drones are not passive, they will attack who attracted Thargoids. They can penetrate a ship's shield when hit, dealing direct hull damage. [[Point Defence Turret]] will fire upon these drones, but with zero damage. Only the [[Remote Release Flak Launcher|Flak Launcher]] can destroy these drones. Once a Thargoid's heart is destroyed, Thargoid takes time to commence an "enraged" status, which Hydra take a longest time. Thargoid in "enraged" status will replace a destroyed drone, which every drone destroyed will be replaced. Thargons will also activate a sucidal bombing run. If a secondary heart is destroyed while in enraged status, Thargon will return to normal status and the timer will be reset. If a secondary heart is destroyed while not in enraged status, the timer will reset. | A Thargoid Interceptor will deploy Thargon drones, the amount of drone is depending on the variant of the Thargon sender. Thargoid will only deploy them once you have attracted them, which will open fire after then. Thargon drones are not passive, they will attack who attracted Thargoids. They can penetrate a ship's shield when hit, dealing direct hull damage. [[Point Defence Turret]] will fire upon these drones, but with zero damage. Only the [[Remote Release Flak Launcher|Flak Launcher]] can destroy these drones. Once a Thargoid's heart is destroyed, Thargoid takes time to commence an "enraged" status, which Hydra take a longest time. Thargoid in "enraged" status will replace a destroyed drone, which every drone destroyed will be replaced. Thargons will also activate a sucidal bombing run. If a secondary heart is destroyed while in enraged status, Thargon will return to normal status and the timer will be reset. If a secondary heart is destroyed while not in enraged status, the timer will reset. | ||
===Secondary Weapons=== | ===Secondary Weapons=== | ||
Thargoids have different variants. Therefore, different weapons. These are: | Thargoids have different variants. Therefore, different weapons. These are: | ||
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*[[AX Multi-cannon]] | *[[AX Multi-cannon]] | ||
**Rapidly fires small calibre ammunition that is designed to damage Thargoid ships. | **Rapidly fires small calibre ammunition that is designed to damage Thargoid ships. | ||
**Ineffective aganist human ships. | **Ineffective aganist human ships. | ||
**The [[Enhanced AX Multi-cannon|enhanced variant]] of this weapon deals more damage, and the [[Azimuth Biotech|Azimuth]] variant of the enhanced one is armed with an [[Auto Loader]], which auto reload, deals more damage at the cost of higher power draw and thermal load. | **The [[Enhanced AX Multi-cannon|enhanced variant]] of this weapon deals more damage, and the [[Azimuth Biotech|Azimuth]] variant of the enhanced one is armed with an [[Auto Loader]], which auto reload, deals more damage at the cost of higher power draw and thermal load. | ||
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==Videos== | ==Videos== | ||
<gallery> | <gallery> | ||
File:Anti-Xeno Academy- Learn how to fight Thargoids | |||
File:CMDR Mechan's Boost Orbiting Tutorial | File:CMDR Mechan's Boost Orbiting Tutorial | ||
File:Thargoid invasion of Shinrarta Dezhra - Jameson Memorial - Short Film - Montage - Elite Dangerous | File:Thargoid invasion of Shinrarta Dezhra - Jameson Memorial - Short Film - Montage - Elite Dangerous | ||
File:Anaconda Guide vs Thargoids -2024- | File:Anaconda Guide vs Thargoids -2024- | ||
File:Titan Bomber Training For the Battle of Sol | |||
File:Elite Dangerous - The Heart Within (machinima) | |||
</gallery> | </gallery> | ||