Hull Integrity: Difference between revisions

Added Hull Reinforcement Package use and brief types of damage.
 
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[[File:Hull Integrity Critical.jpg|thumb|200px|The ship status icon shows that hull integrity is 11% with an intact shield. ]]
[[File:Hull Integrity Critical.jpg|thumb|200px|The ship status icon shows that hull integrity is 11% with an intact shield. ]]


'''Hull Integrity''' is a feature of every ship and [[SRV]]. All ships have a hull percentage. The hull bar is located between the speedometer and [[Power Distributor]] pip in the [[HUD]]. Every ship is equipped with a [[Shield Generator]] which protects the vessel from physical damage. If the shield is down, the hull will be vulnerable to any external damage. The ship gets destroyed if the hull reaches 0%. You can rebuy a replacement of the ship for [[credits]] at a [[station]].  
'''Hull Integrity''' is a feature of every [[Ships|ship]] and [[SRV]]. All ships have a hull percentage. The hull bar is located between the speedometer and [[Power Distributor]] pip in the [[HUD]]. Every ship is equipped with a [[Shield Generator]] which protects the vessel from physical damage. If the shield is down, the hull will be vulnerable to any external damage. The ship gets destroyed if the hull reaches 0%. You can rebuy a replacement of the ship for [[credits]] at a [[station]].  


To repair hull integrity, you can use credits to pay for repairs while [[Docking|docked]] at any location offering repair facilities. Ships equipped with a [[Repair Limpet Controller]] can use limpets to repair ships, including themselves.  
== Hull damage ==
There are 4 hull damage types: 
 
# Thermal: causes high shield damage, but low hull damage.
# Kinetic: is the opposite of thermal with high hull damage, but low shield damage.
# Explosive: deals high hull and external module damage.
# Absolute: ignores resistances. The damage can be reduced by using [[Bulkheads]].
 
Ships in [[Supercruise]] cannot be damaged by collisions or weapons fire, but they can still suffer damage from overheating, caustic damage, or from an [[Supercruise#Emergency Drop|emergency drop]] out of supercruise. [[Heat]] accumulates near a star, and by using [[Frame Shift Drive (SCO)]]. Caustic damage is almost entirely caused by hazards of [[Thargoid]] origin.


Ships in [[Supercruise]] cannot be damaged by collisions or weapons fire, but they can still suffer damage from overheating, caustic damage, or from an [[Supercruise#Emergency Drop|emergency drop]] out of supercruise. [[Heat]] accumulates near a star, and by using [[Frame Shift Drive (SCO)]]. Caustic damage is almost entirely caused by hazards of [[Thargoid]] origin.  
[[Passenger Carrier|Passenger Carriers]] must have 100% hull integrity to take on passenger contracts. If a ship suffers hull damage while passengers are aboard, the passengers will be frightened, reducing their satisfaction level.  


A [[Hull Reinforcement Package]] can be installed in the [[Internal Compartment]] to reduces incoming hull damage. There are four types of damage. Thermal have large shield famage, but low hull damage. Kinetic are opposite to thermal, have large hull damage, but low shield damage. Explosive deal large hull and external modules damage. Absolute ignore resistances. These damage can be abridged by using [[Bulkheads]], but not Absolute.  
== Repair ==
To repair hull integrity, you can use credits to pay for repairs while [[Docking|docked]] at any location offering repair facilities. Ships equipped with a [[Repair Limpet Controller]] can use limpets to repair ships, including themselves.  


Pilots in the role of [[Passenger Carrier|Passenger Carriers]] must have 100% hull integrity to take on passenger contracts. If a ship suffers hull damage while passengers are aboard, the passengers will be frightened, reducing their satisfaction level.  
A [[Hull Reinforcement Package]] can be installed in the [[Internal Compartment]] to reduce incoming hull damage.


==Gallery==  
==Gallery==  


[[Category:Guides]]
[[Category:Guides]]