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'''Non-Player Characters''' (also simply known as '''NPCs''') are characters that are controlled by artificial intelligence. They are usually found around inhabited systems. NPCs can be found in the [[Anarchy]] system as well, but they are less frequent than in the inhabited systems. Most NPCs are neutral and will attack those who trigger them (by attacking them or performing several activities), while fewer NPCs will not respond to attacks.  
A '''NPC''' ('''N'''on-'''P'''layer '''C'''haracter) is any character that is generated by the [[Background Simulation]] and controlled by artificial intelligence (AI). These can be encountered and interacted with in-game. NPCs are either [[independent]] or affiliated with a particular [[:Category:Factions|faction]] and [[:Category:Power|power]].


NPCs will spawn around several signal sources or randomly somewhere in normal space.  
== Locations ==
They are usually found in inhabited systems. NPCs may also be in [[Anarchy]] systems less frequently. Most NPCs are neutral and will attack when triggered. Fewer NPCs do not respond to attacks. NPCs can spawn around various signal sources or randomly in normal space.  


==Types of NPCs==
[[Elite Dangerous: Odyssey|Odyssey]] added [[On Foot|on-foot]] human NPCs. They are mainly at ground [[Settlement|Settlements]], planetary [[Unidentified Signal Source#USS types|Unidentified Signal Sources]], [[Concourse]] and [[Station|Stations]]. Interactions with them are limited.
There are much types of NPCs in the game. These includes:
 
==NPC types==
[[File:Security Guard with TK Aphelion.jpg|thumb|250px|Independent security guard with a TK Aphelion]]
A list of NPC  types:
 
=== Civilian ===
These are most commonly pilots, workers and other non-combat focused personnel. They always carry a pistol and if they spot you trespassing or doing something [[Crime & Punishment|illegal]] they will engage you in combat.
 
=== Combatants ===
This is the broadest category, which includes all combat focused personnel. These will carry combat kits depending on their class. These are the sub-types:
 
==== Minor Faction ====
 
* They belong to a faction and are present on that faction's locations, killing them will lower your [[Reputation#Local, Minor Factions and Reputation|Reputation with their minor faction]] and will give you a small bounty (unless the faction has an anarchy government.)
 
==== Powerplay Power ====
 
* They belong to a certain [[:Category:Power|Power]] and are always present in a system with at least the [[Powerplay#System States|exploited state]], in any faction's settlement. Killing them will get you a small amount of [[Merits]].
 
=== Contacts ===
These are NPCs which are the vendors on stations or other [[:Category:Services and Contacts|Contacts]].
 
===Advanced Tactical Response===
{{Main|Advanced Tactical Response}}
ATR only spawn if they detect a high-[[notoriety]] pilot. If detected, they will drop in and deploy the [[Stonewall Jammer]] to prevent SAV from intercepting them and the [[Reverberating Cascade]] to immediately damage the offender's shield. Destroying an ATR requires arduous effort. They communicate with audible voices. 
 
=== Crew ===
{{Main|Crew}}
 
You can hire NPC [[crew]] to pilot your [[Ship-Launched Fighters|ship-launched fighters]].


===Criminal===
===Criminal===
These types of NPCs always incur bounties and can be detected using basic ship scans. An NPC that incurs bounties in the anarchy system will not be recognized by the ship scans and require a [[Kill Warrant Scanner|Kill-Warrant Scanner]]. A criminal NPC can have 100 thousand credits for a minimum and 600–700 thousand credits for a maximum. A kill-warrant scanner can increase a criminal's bounty by about 200 thousand credits.
These NPC types always incur bounties and can be detected with basic ship scans. NPCs that incur bounties in an anarchy system are not recognized by ship scans and require a [[Kill Warrant Scanner|Kill-Warrant Scanner]]. A criminal NPC can have a minimum of 100,000 [[credits]] and 600–700 thousand credits maximum. A kill-warrant scanner can increase a criminal's bounty by circa 200,000 credits.


===Pirate===
===Pirate===
{{Main|Pirate}}  
{{Main|Pirate}}  


Advanced version of criminal. These NPCs spawn naturally around [[Hotspot]], [[Distress Call]], etc. for a reason: to seek valuable cargo. Pirates usually attack people who do have valuable cargo (but do not surrender) and deploy a [[Hatch Breaker Limpet Controller|Hatch Breaker limpet]] to hack the [[Cargo Hatch]] and force it to jettison cargo.  
These criminal NPCs spawn around [[Hotspot]], [[Distress Call]] etc. to seek valuable cargo. If you have cargo and don't surrender you will be attacked. They deploy a [[Hatch Breaker Limpet Controller|Hatch Breaker limpet]] to hack the [[Cargo Hatch]] and jettison the cargo.  


Pirates will [[Interdiction|interdict]] pilots when they approach them, and when interdicted, they will:
Pirates will [[Interdiction|interdict]] pilots when they approach them. While interdicted they will:


*Threaten that pilot by broadcasting a threatening message to make them jettison cargo. They will attack that pilot when he does not jettison cargo.
#Threaten the pilot by broadcasting a threatening message to make them jettison cargo.
 
#Attack the pilot if he does not jettison cargo.
*Scan the pilot's cargo, and if carrying valuable cargo, they will repeat how they behave in 1.
#Scan the pilot's ship to see if there is valuable cargo.
 
#If no cargo is detected in the hold or just limpets then they will leave peacefully.
*If they detect no cargo in the hold or are carrying just limpets, they will leave that pilot peacefully.
#In an [[Mission Board|Assassination]] mission, they will attack a pilot without hesitation.
 
*In an [[Mission Board|Assassination]] mission, they will attack that pilot without thinking.


===System Authority Vessel===
===System Authority Vessel===
{{Main|System Authority Vessel}}  
{{Main|System Authority Vessel}}  
These NPCs spawn around [[Station]], [[Drake-Class Carrier|fleet carrier]], [[Nav Beacon]], etc.  These NPCs will scan ships for bounties and will attack those who have bounties as part of a patrol mission. System Authority Vessels have different names in systems with different alliances and the same name of type in independent systems.  
These NPCs spawn around a [[Station]], [[Drake-Class Carrier|fleet carrier]], [[Nav Beacon]], etc.  These authority vessels patrol a star system, scan ships and attack if you have a [[bounty]]. System Authority Vessels have different names depending on the star system's allegiance.


===Advanced Tactical Response===
== NPC Ranks ==
{{Main|Advanced Tactical Response}}
[[File:On-Foot_NPC_Nameplate.png|alt=Nameplate of an On-Foot NPC|thumb|269x269px|Nameplate of an On-Foot NPC.]]
Only spawn when detect a high-[[notoriety]] pilot. If detected, they will drop in, and they will deploy [[Stonewall Jammer]] to prevent SAV from intercepting them and [[Reverberating Cascade]] to immediately damage the offender's shield. Destroying an ATR requires an arduous effort. They can communicate with hearable voices.
The combatants have combat ranks which improve their shields, armor and weapons. You can find out the rank of an NPC, by pointing your mouse on it and looking either at the amount of their shield sections, or the rank icon to the left of their nameplate.
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[[Category:Characters]]