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#REDIRECT [[Powerplay#Powerplay 2]]
{{Ambox|type=Documentation of unreleased future feature|info=This page is documenting features still being developed by Frontier. Some of the information here may be out of date, incomplete, or inaccurate.}}

==Overview==
[[File:Powerplay 2.0 group photo.png]]<!-- Consider revising to be a broad overview of each power, inclusive of their benefits. -->

==Getting Started==

===Merits===
[[File:Sample PowerPlay 2.0 weekly missions.png|thumb|An example of a Power's weekly missions. At the time of this article's writing, all the weekly assignment missions appear to be the same from power to power.]]
Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks once they complete an initial 5 missions for their power, with each rank granting the CMDR a combination of new/incrementally enhanced [[PowerPlay 2.0 Guide#Universal Benefits|bonuses]] {{Cite}}. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits<ref name=":0" /><ref name=":1">Brother Sabathius' stream on 10/17/2024: https://www.twitch.tv/videos/2278289176?t=01h58m23s</ref>. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.{{Cite}}.

=== Rank progression ===
[[File:Sample Power Ranks-1.png|thumb|An example of a power's ranks, taken from Nakato Kaine's ranks.]]
All powers have the same rank progression requirements:<ref name=":2" />

* Rank 1: 0 merits, completion of the five initial weekly missions
* Rank 2: 2,000 merits.
* Rank 3: 5,000 merits.
* Rank 4: 9,000 merits.
* Rank 5: 15,000 merits.
* Rank 6+: +8,000 merits (ex: Rank 10 would require 55,000 merits).
* Rank 10: 55,000 merits.
* Rank 20: 135,000 merits.
* Rank 30: 215,000 merits.
* Rank 40: 295,000 merits.
* Rank 50: 375,000 merits.
* Rank 60: 455,000 merits.
* Rank 70: 535,000 merits.
* Rank 80: 615,000 merits.
* Rank 90: 695,000 merits.
* Rank 100: 775,000 merits.
* Rank 100+: +8,000 merits.

== Power Benefits==

=== General Rank Unlock Progressions ===
All powers unlock modules and power-specific rewards at the same ranks, with all other ranks rewarding CMDRs with either a mini-care package or a full care package. It is not yet known what these "care packages" consist of.{{Cite}} Below is a list detailing when things are unlocked<ref name=":2">Information provided by CMDR NI6H7OWL and others in the Imperial PowerPlay community. Primary source is from CMDR Ghost Giraffe's stream: https://www.youtube.com/watch?v=TUqOrjROdGI</ref>:
* Rank 1 – Power decal.
* Rank 2 – -20% Reduction in rebuy when killed in your power's territory.
* Rank 5 – Power-specific Reward.
* Rank 8 – -40% Reduction in rebuy when killed in your power's territory.
* Rank 11 – -33% Rebuy if destroyed by another power ship when killed by an opposing power.
* Rank 14 – Power-specific Reward.
* Rank 17 – -60% Reduction in rebuy when killed in your power's territory.
* Rank 22 – Power-specific Reward.
* Rank 24 – Power-specific Reward.
* Rank 27 – -80% Reduction in rebuy when killed in your power's territory.
* Rank 29 – -66% Rebuy if destroyed by another power ship when killed by an opposing power.
* Rank 32 – Power-specific Reward.
* Rank 34 – 1st Power Module.
* Rank 36 – -100% Reduction in rebuy when killed in your power's territory.
* Rank 39 – Power Module.
* Rank 42 – Power-specific Reward.
* Rank 44 – Power Module.
* Rank 48 – Power-specific Reward.
* Rank 50 – Power Module.
* Rank 52 – Power-specific Reward.
* Rank 55 – Power-specific Reward.
* Rank 57 – Power Module.
* Rank 60 – -100% Rebuy if destroyed by another power ship when killed by an opposing power.
* Rank 63 – Power Module.
* Rank 67 – Power-specific Reward.
* Rank 70 – Power Module.
* Rank 73 – Power-specific Reward.
* Rank 76 – Power Module.
* Rank 78 – Power-specific Reward.
* Rank 83 – Power Module.
* Rank 86 – Power-specific Reward.
* Rank 88 – Power Module.
* Rank 91 – Power Module.
* Rank 94 – Power-specific Reward.
* Rank 97 – Power Module.
* Rank 100 – Power-specific Reward.
* Rank 100+ Care package.

===Universal Benefits===

* Up to a 100% reduction in rebuy costs when killed by an opposing power.
* Up o a 100% reduction in rebuy when killed in your power's territory.
* Rank decals.<ref name=":1" />

===Federation===

====Felicia Winters====

*+60% Increase on food and medicine profits in your Power's Territory.
*+100% Increase in minor faction reputation gain in your Power's Territory.
*+100% Increase salvage profits in your Power's Territory.
====Jerome Archer====

*+100% Increase in bounty payouts in your Power's Territory.
*-30% Reduced Weapon Module cost in your Power's Territory.
**It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
===Imperial===

====Arissa-Lavigny Duval====

*+100% Increase in bounty payouts in your Power's Territory.
*-30% Reduced Weapon Module cost in your Power's Territory.
**It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
====Aisling Duval====

*+100% Increase in minor faction reputation gain in your Power's Territory.
*+200% Increased [[Search and Rescue]] Payout in your Power's Territory.
====Denton Patreus====

*+80% Increase in bounty payouts in your Power's Territory.
*-90% Reduced Rearm Prices in your Power's Territory.
*-40% Reduced Weapon Module cost in your Power's Territory.
**It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
====Zemina Torval====

*+45% Increase in mining commodity payouts in your Power's Territory.
**It is not clear at this time whether this applies to "mining commodities you mined" or if it applies to "mining commodities mined or purchased".
*+50% Increase in Imperial Slaves commodity payouts in your Power's Territory.
*+20% Awarded Trade Bond on sales in your Power's Territory.
===Alliance===

====Edmund Mahon====

*+100% Increase in minor faction reputation gain in your Power's Territory.
*+50% Awarded Trade Bond for Rare Goods sales in your Power's Territory.
*+25% Awarded Trade Bond on sales in your Power's Territory.

====Nakato Kaine====

*+50% Increase in mining commodity profits in your Power's Territory.
**It is not clear at this time whether this applies to "mining commodities you mined" or if it applies to "mining commodities mined or purchased".
*+150% Increase in minor faction reputation gain in your Power's Territory.
*+120% Increased [[Search and Rescue]] Payout in your Power's Territory.

===Independent===

====Pranav Antal====

*+150% Increase in minor faction reputation gain in your Power's Territory.
*+50% Increased Organics Data Sales in your Power's Territory.
*+50% Increase in technology commodity profits in your Power's Territory.
====Archon Delaine====

*+30% Increase in black market Profits in your Power's Territory.
*-100% Reduced value on Bounties placed on you in your Power's Territory.
====Yuri Grom====

*+60% Increase in bounty payouts in your Power's Territory.
*+15% Increased Exploration Data Sales in your Power's Territory.
*+15% Awarded Trade Bond on sales in your Power's Territory.
*-30% Reduced Weapon Module cost in your Power's Territory.
**It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
====Li Yong-Rui====

*+210% Increased Exploration Data Sales in your Power's Territory.
*-100% Reduced Rearm Prices in your Power's Territory.
*-100% Reduced Refuel Prices in your Power's Territory.
*-100% Reduced Repair Prices in your Power's Territory.
*+25% Awarded Trade Bond on sales in your Power's Territory.
*-30% Reduced Weapon Module cost in your Power's Territory.
=== Power Module Unlock Matrix ===
{{Ambox|type=Missing information|info=All entries in the below table with{{cite}} are guesses and need to be replaced with their actual values}}
Each power unlocks all power modules eventually, but in different orders. Every power unlocks their unique module first at rank 34. Which power module unlocks next varies from there. Below is a table showing at what rank each power's module becomes available to a CMDR:
{| class="sortable mw-collapsible fandom-table"
|+
!Module
![[File:Felicia_Winters_vector.svg|frameless|64x64px]]Felicia Winters
![[File:Zachary_Hudson_vector.svg|frameless|64x64px]]Jerome Archer
![[File:A Lavigny Duval vector.svg|frameless|64x64px]]Arissa-Lavigny Duval
![[File:Aisling Duval vector.svg|frameless|64x64px]]Aisling Duval
![[File:Denton Patreus vector.svg|frameless|64x64px]]Denton Patreus
![[File:Zemina Torval vector.svg|frameless|64x64px]]Zemina Torval
![[File:Edmund Mahon vector.svg|frameless|64x64px]]Edmund Mahon
![[File:Nakato Kaine Power Icon.png|frameless|64x64px]]Nakato Kaine
![[File:Pranav Antal vector.svg|frameless|64x64px]]Pranav Antal
![[File:Archon Delaine vector.svg|frameless|64x64px]]Archon Delaine
![[File:GromLogo.png|frameless|64x64px]]Yuri Grom
![[File:Li Yong Rui vector.svg|frameless|64x64px]]Li Yong-Rui
|-
|[[Advanced Plasma Accelerator]]
|76{{Cite}}
|70
|39
|44
|34
|39
|76
|76{{Cite}}
|63{{Cite}}
|57
|44
|57{{Cite}}
|-
|[[Concord cannon]]
|57
|63
|76{{Cite}}
|63
|83{{Cite}}
|83{{Cite}}
|39
|34
|88{{Cite}}
|83{{Cite}}
|83{{Cite}}
|83{{Cite}}
|-
|[[Containment Missile]]
|44
|44
|83{{Cite}}
|83
|63
|63{{Cite}}
|63
|70{{Cite}}
|44
|39
|34
|50{{Cite}}
|-
|[[Cytoscrambler]]
|97{{Cite}}
|97{{Cite}}
|97{{Cite}}
|97{{Cite}}
|97{{Cite}}
|97{{Cite}}
|97
|97{{Cite}}
|97{{Cite}}
|34
|98{{Cite}}
|97{{Cite}}
|-
|[[Enforcer Cannon]]
|63{{Cite}}
|50
|57
|76
|76{{Cite}}
|76{{Cite}}
|50
|57
|34
|76{{Cite}}
|50
|39
|-
|[[Imperial Hammer]]
|83{{Cite}}
|76{{Cite}}
|34
|39
|44
|44
|88
|88{{Cite}}
|70{{Cite}}
|88{{Cite}}
|57{{Cite}}
|63{{Cite}}
|-
|[[Mining Lance]]
|88{{Cite}}
|83{{Cite}}
|44
|50
|39
|34
|83
|83{{Cite}}
|57
|70
|63{{Cite}}
|70{{Cite}}
|-
|[[Pacifier Frag-Cannon]]
|39
|34
|91{{Cite}}
|91{{Cite}}
|91{{Cite}}
|91{{Cite}}
|91
|91{{Cite}}
|91{{Cite}}
|44
|91{{Cite}}
|91{{Cite}}
|-
|[[Pack-Hound Missile Rack]]
|70{{Cite}}
|57
|63
|70
|57
|57{{Cite}}
|44
|44
|39
|63
|39
|34
|-
|[[Prismatic Shield Generator]]
|91{{Cite}}
|88{{Cite}}
|50
|34
|50
|50
|57
|63{{Cite}}
|76{{Cite}}
|91{{Cite}}
|70{{Cite}}
|76{{Cite}}
|-
|[[Pulse Disruptor]]
|34
|39
|88{{Cite}}
|88{{Cite}}
|88{{Cite}}
|88{{Cite}}
|70
|50
|50
|50
|88{{Cite}}
|88{{Cite}}
|-
|[[Retributor]]
|50
|91{{Cite}}
|70
|57
|70{{Cite}}
|70{{Cite}}
|34
|39
|83{{Cite}}
|97{{Cite}}
|76{{Cite}}
|44
|}

==Power's Influence on BGS==
It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.<ref name=":0">PowerPlay 2.0 Q&A: https://www.elitedangerous.com/news/powerplay-20-qa</ref>


==Earning Merits by Ethos==

===Combat===

*

===Covert===

*

===Finance===

*Hauling power-specific "forts"{{Cite}}

===Social===

*Hauling power-specific "preps" (ex. Corruption reports, Propaganda Campaigns, etc.)

== How To==

===Acquire new systems===

===Reinforce existing systems ===

===Undermine other powers' systems===

==Supporting Media==
<gallery hideaddbutton="true">
File:Elite Dangerous - Frontier Unlocked March - Powerplay 2.0
File:Elite Dangerous - Frontier Unlocked April - Powerplay 2.0
File:Elite Dangerous - Powerplay 2.0 Questions & Answers
</gallery>
[[Category:Powerplay]]
[[Category:Careers]]
[[Category:Elite Dangerous]]
[[Category:Guides]]

<references />

Latest revision as of 03:59, 27 October 2024