Bounty Hunter: Difference between revisions
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| reward = High | | reward = High | ||
| timeinvestment = Small | | timeinvestment = Small | ||
| suggestedships = [[Asp Explorer]]; [[Cobra]]; [[Fer-de-Lance]]; [[Federal Assault Ship]]; [[Mamba]]; [[Python]]; [[Viper]]; [[Vulture]] | | suggestedships = [[Asp Explorer]]; [[Cobra]]; [[Federal Corvette]]; [[Imperial Cutter]]; [[Fer-de-Lance]]; [[Federal Assault Ship]]; [[Mamba]]; [[Python]]; [[Python Mk II]]; [[Viper]]; [[Vulture]] | ||
| suggestedupgrades = [[Kill Warrant Scanner]]; [[Frame Shift Wake Scanner]] | | suggestedupgrades = [[Kill Warrant Scanner]]; [[Frame Shift Wake Scanner]] | ||
}} | }} | ||
'''Bounty Hunting''' is a [[combat]]-related [[ | '''Bounty Hunting''' is a [[combat]]-related [[Careers|career]] that involves destroying criminal [[ships]] and [[Pirate|pirates]], because they are [[Bounty|wanted]] in a jurisdiction. Bounty hunters can earn [[credits]] by redeeming [[Bounty Voucher]]s. They also earn experience for the combat [[Ranks|rank]], and increase their [[reputation]] with a [[:Category:Factions|minor faction]] that issued the bounty. | ||
== Overview == | == Overview == | ||
Throughout the galaxy players may encounter NPC ships (AI controlled) and lawbreaking real players (pilots). Once scanned, a player can see whether a [[pilot]] has a current [[Bounty Hunter|bounty]] issued against them. As a [[bounty hunter]] you can destroy them in combat to receive a [[Bounty Voucher|bounty voucher]]. You will receive a reward by redeeming the voucher at a [[starport]] that is controlled by the [[Factions|faction]] that issued the bounty. | |||
== Scanning == | |||
A basic scan using a ship's [[Sensors]] can determine if the selected target is "Clean" or if there is a [[Bounty|warrant]] for their destruction. Bounties outside of the current jurisdiction are not shown by the ship scanner so it is highly recommended that bounty hunters equip a [[Kill Warrant Scanner]] to scan for those extra bounties (bind it to a fire group, aim at the target and "shoot" until the scan is finished) as this can significantly increase payouts. It is also recommended to have a [[Frame Shift Wake Scanner]] equipped to scan any [[Frame Shift Drive Wake|High Energy Wakes]] in case the target jumps away, though pursuing runners is only worthwhile if their bounty is exceptionally high. | A basic scan using a ship's [[Sensors]] can determine if the selected target is "Clean" or if there is a [[Bounty|warrant]] for their destruction. Bounties outside of the current jurisdiction are not shown by the ship scanner so it is highly recommended that bounty hunters equip a [[Kill Warrant Scanner]] to scan for those extra bounties (bind it to a fire group, aim at the target and "shoot" until the scan is finished) as this can significantly increase payouts. It is also recommended to have a [[Frame Shift Wake Scanner]] equipped to scan any [[Frame Shift Drive Wake|High Energy Wakes]] in case the target jumps away, though pursuing runners is only worthwhile if their bounty is exceptionally high. | ||
== Locations == | |||
Many criminals seek refuge in systems with an anarchy status. Anarchy systems are ruled by a faction that doesn't enforce the rule of law. However, players are able to scan other ships in these systems with a [[Kill Warrant Scanner|kill warrant scanner]] in order to see if they are wanted in any other systems. Upon destroying a wanted ship the player can travel to the system the bounty was issued and claim it. | |||
Bounty hunters will often loiter outside [[station]]s in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at [[Resource Extraction Site]]s or [[Nav Beacon]]s since many wanted ships will appear at both locations. Most NPC ships will pass through the Nav Beacons making them excellent areas for both NPC and player bounty hunters. The Resource Extraction Sites can be mixed in their populations. Isolated clusters of asteroids rarely contain any activity at all whereas the planetary rings of busy planets are rife with [[Pirate|pirates]] looking to prey on miners. This makes planetary rings advisable for any prospective bounty hunters. | |||
== Friendly fire == | |||
A major problem for bounty hunters is accidentally shooting the regional security services. Stray [[Multi-cannon]] shots, turreted weapons, and occasional AI stupidity tend to be the causes of this problem. There is some leeway before the security services will set a bounty or even attack, but caution should still be exercised in the event that the security ships are badly damaged. In the event that a bounty is incurred, the player will need to go to a station or system where their bounty does not apply and use an [[Interstellar Factor]] contact to pay it off, provided their [[notoriety]] is zero. | A major problem for bounty hunters is accidentally shooting the regional security services. Stray [[Multi-cannon]] shots, turreted weapons, and occasional AI stupidity tend to be the causes of this problem. There is some leeway before the security services will set a bounty or even attack, but caution should still be exercised in the event that the security ships are badly damaged. In the event that a bounty is incurred, the player will need to go to a station or system where their bounty does not apply and use an [[Interstellar Factor]] contact to pay it off, provided their [[notoriety]] is zero. | ||
== Claim a bounty == | |||
To claim a bounty a player only needs to find a target with an active bounty on them and destroy their ship. Getting the final "kill" shot is not required to claim the bounty if the following conditions are met: | To claim a bounty a player only needs to find a target with an active bounty on them and destroy their ship. Getting the final "kill" shot is not required to claim the bounty if the following conditions are met: | ||
# No other players who are not part of the player's [[ | # No other players who are not part of the player's [[Teams|Team]] attack and hit the ship since the player's last successful hit on the target. NPC attacks do not count as kill credit to a player is prioritized over an NPC. | ||
# The player's last successful hit on the target was within a short time frame before the killing blow, usually within the last 15-30 seconds or so. | # The player's last successful hit on the target was within a short time frame before the killing blow, usually within the last 15-30 seconds or so. Teammates getting the killing blow will still award the player a Bounty Voucher if the player's last hit on the target was within a decent time frame. | ||
==Bounty Vouchers== | ==Bounty Vouchers== | ||
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== Videos == | == Videos == | ||
<gallery hideaddbutton="true"> | <gallery hideaddbutton="true"> | ||
File: | File:Bounty Hunting Beginner Guide - Elite Dangerous | ||
File:Elite Dangerous | File:INTERSTELLAR BOUNTY HUNTERS - Elite Dangerous Immersive Space Combat | ||
File:Elite_Dangerous_-_Crime_and_Punishment | File:Elite_Dangerous_-_Crime_and_Punishment | ||
File:Python mk2 - Bounty Hunting -4K VR- | |||
File:Elite Dangerous Odyssey - Raider Bounty hunting - gameplay example | |||
File:Sidewinder Bounty Hunter - No Engineering - Gameplay - Elite Dangerous | |||
</gallery> | </gallery> | ||
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== References == | == References == | ||
<references /> | <references /> | ||
{{CareerNavbox}} | |||
[[ru:Охота за головами]] | [[ru:Охота за головами]] | ||
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[[Category:Commerce]] | [[Category:Commerce]] | ||
[[Category:Careers]] | [[Category:Careers]] | ||
[[Category:Crime]] | |||