Pirate: Difference between revisions
paragraph spacing |
Adding categories |
||
| (8 intermediate revisions by the same user not shown) | |||
| Line 7: | Line 7: | ||
| suggestedupgrades = [[Hatch Breaker Drone]]; [[Manifest Scanner]]; [[Frame Shift Drive Interdictor|FSD Interdictor]]; [[Cargo Rack]]s; [[Collector Drone]]; [[Frame Shift Wake Scanner]] | | suggestedupgrades = [[Hatch Breaker Drone]]; [[Manifest Scanner]]; [[Frame Shift Drive Interdictor|FSD Interdictor]]; [[Cargo Rack]]s; [[Collector Drone]]; [[Frame Shift Wake Scanner]] | ||
}} | }} | ||
'''Piracy''' is a [[career]] that | '''Piracy''' is a [[career]] that is centered around [[Crime & Punishment|plundering]] [[goods]] and [[commodities]] from other [[ships]] and then [[Trader|selling]] them for profit. The stolen commodities can be sold on a [[Black Market]] which overlaps with [[Smuggler|smuggling]]. Pirates leverage their superior firepower into quick financial rewards by intimidating [[Trader|traders]] and [[miner]]s to acquire their cargo in exchange for allowing them to leave alive. Traders and miners often forego weapons and defences for the sake of cargo space or mining tools. However, many pirates also [[Combat|destroy]] their victims while robbing them, either in self-defence or out of malice. This draws the attention of [[System Authority Vessel|local security forces]] and [[bounty hunter]]s. A pirate is successful when they make more [[credits]] than they spend on maintaining and upgrading their ship. Pirates also go [[On Foot|on foot]] to loot valuable [[goods]] and [[assets]] at [[Settlement|settlements]]. Pirates are criminals so they make excursions to lawful [[Star system|systems]] while living in anarchy systems. Pirates earn [[combat]] ranks by attacking and destroying other ships. | ||
You can fire [[Limpet Controller/Hatch Breaker|hatch-breaker limpets]] at un-shielded targets. These will open the [[Cargo Hatch|cargo hatch]] to extract [[Cargo Canister|cargo canisters]]. Alternatively, once the shields are off a pirate can manually shoot the cargo hatch to damage it and get the cargo. This method requires more skill. | |||
== Piracy == | == Piracy == | ||
| Line 56: | Line 58: | ||
=== Tips === | === Tips === | ||
* Piracy in Anarchy systems solves the problem of 1) Getting a bounty for destruction, and 2) Heavy fines if stolen goods are scanned in cargo holds. | * Piracy in Anarchy systems solves the problem of 1) Getting a bounty for destruction, and 2) Heavy fines if stolen goods are scanned in cargo holds. | ||
* Only visit high, medium, low security systems for piracy excursions, then return to Anarchy to offload goods. | * Only visit high, medium, low security [[Star system|systems]] for piracy excursions, then return to Anarchy to offload goods. | ||
* You can be the scourge of multiple systems and just change ship and go back to trading when you get bored. This makes piracy viable as a career. | * You can be the scourge of multiple systems and just change ship and go back to trading when you get bored. This makes piracy viable as a career. | ||
* Most pirates play other careers as well. They just look for the opportunity of additional income and excitement.<ref>[https://forums.frontier.co.uk/threads/why-anyone-want-to-be-a-pirate-in-elite-universe.456085/ Frontier Forums: Why anyone want to be a pirate in Elite universe?]</ref> | * Most pirates play other careers as well. They just look for the opportunity of additional income and excitement.<ref>[https://forums.frontier.co.uk/threads/why-anyone-want-to-be-a-pirate-in-elite-universe.456085/ Frontier Forums: Why anyone want to be a pirate in Elite universe?]</ref> | ||
| Line 87: | Line 89: | ||
* Make good use of the downtime between their demands and opening fire to lineup towards a system to escape to if need be, especially if mass locked. You can also try to get your ship positioned away from their firing line so they take longer before getting any damage done. | * Make good use of the downtime between their demands and opening fire to lineup towards a system to escape to if need be, especially if mass locked. You can also try to get your ship positioned away from their firing line so they take longer before getting any damage done. | ||
* Non-assassin pirates will despawn once you jump systems, use this to clear particularly problematic ones. | * Non-assassin pirates will despawn once you jump systems, use this to clear particularly problematic ones. | ||
* Beware that all pirates scale to your combat rank ''not'' your trader rank; higher ranks will inadvertently make trading much harder. | * Beware that all pirates scale to your [[combat]] rank ''not'' your trader rank; higher ranks will inadvertently make trading much harder. | ||
* Pirates will also scale to your ship; sacrificing cargo by flying a strong combat ship is ill-advised for this reason. Making use of [[engineers]] and powerful equipment on a normally weak trader ship will be far more effective for defence. | * Pirates will also scale to your ship; sacrificing cargo by flying a strong combat ship is ill-advised for this reason. Making use of [[engineers]] and powerful equipment on a normally weak trader ship will be far more effective for defence. | ||
* Pirates will always follow you to anywhere you leave supercruise, even highly secure areas like stations. You can use this to get them into areas with plenty of security around like Nav Beacons or mining sites. | * Pirates will always follow you to anywhere you leave supercruise, even highly secure areas like stations. You can use this to get them into areas with plenty of security around like Nav Beacons or mining sites. | ||
| Line 124: | Line 126: | ||
* Manifest Scanner (optional, effective only to monitor how many LTDs left in the target's hold, otherwise replace with a Shield Booster) | * Manifest Scanner (optional, effective only to monitor how many LTDs left in the target's hold, otherwise replace with a Shield Booster) | ||
==Looting | ==Looting settlements== | ||
Pirates who [[On Foot|disembark]] from their ships can loot [[Settlement]]s. The [[Maverick Suit]] is ideal for this task as its [[Arc Cutter]] can be used to cut open metal panels and maglocks to access [[Goods]] and [[Assets]]. | Pirates who [[On Foot|disembark]] from their ships can loot [[Settlement]]s. The [[Maverick Suit]] is ideal for this task as its [[Arc Cutter]] can be used to cut open metal panels and maglocks to access [[Goods]] and [[Assets]]. | ||
| Line 148: | Line 150: | ||
In 2015, Update 1.5 overhauled Piracy in ED and the definition of "piracy" broadened. Previously, the term "pirate" was normally reserved only for players who would actively seek out and prey on other CMDRs hauling valuable cargo, as well as the generic term for any ''Wanted'' NPCs that interdict players and that populate [[Nav Beacon|Nav Beacons]], [[Resource Extraction Site|RES]], [[Unidentified Signal Source|USS]] sites, and other locations. | In 2015, Update 1.5 overhauled Piracy in ED and the definition of "piracy" broadened. Previously, the term "pirate" was normally reserved only for players who would actively seek out and prey on other CMDRs hauling valuable cargo, as well as the generic term for any ''Wanted'' NPCs that interdict players and that populate [[Nav Beacon|Nav Beacons]], [[Resource Extraction Site|RES]], [[Unidentified Signal Source|USS]] sites, and other locations. | ||
The cargo of ships at stations was changed to be more reflective of each station's economy and its respective imports and exports. These NPC ships may also carry an array of expensive rare commodities.<ref name=":0">http://imgur.com/zZOHoOp</ref> This means that players can now choose to pirate the shipping lanes between wealthy Starports and Outposts that import or export expensive goods - sometimes even laying in wait just beyond No Fire Zones of stations or following the wakes of trade ships. | |||
New and updated piracy missions were also added to the [[Bulletin Board]]. These changes provided a more open-ended path with more choices for players choosing piracy. Players can now engage in a form of piracy that is reliable, lucrative, and well-paying without having to rely on only attacking other players directly; this also had a secondary effect of lessening the social stigma and impact of the term "pirate." Since it is possible to carry out the activities of a pirate without having to attack other players many are more likely openly admit to pirating, leading to open discussion about the profession between players and helping to further piracy as a career. Piracy has become a more lucrative career choice with the potential for a much larger income less reliant on PvP than it had been previously.<ref>[https://forums.frontier.co.uk/threads/ships-1-5-beta-update-patch-notes.199470/ Frontier Forums: Ships 1.5 beta update - Patch notes]</ref><ref>[https://forums.frontier.co.uk/threads/ships-beta-1-5-3-incoming.201170/ Frontier Forums: Ships beta 1.5.3 incoming]</ref> | New and updated piracy missions were also added to the [[Bulletin Board]]. These changes provided a more open-ended path with more choices for players choosing piracy. Players can now engage in a form of piracy that is reliable, lucrative, and well-paying without having to rely on only attacking other players directly; this also had a secondary effect of lessening the social stigma and impact of the term "pirate." Since it is possible to carry out the activities of a pirate without having to attack other players many are more likely openly admit to pirating, leading to open discussion about the profession between players and helping to further piracy as a career. Piracy has become a more lucrative career choice with the potential for a much larger income less reliant on PvP than it had been previously.<ref>[https://forums.frontier.co.uk/threads/ships-1-5-beta-update-patch-notes.199470/ Frontier Forums: Ships 1.5 beta update - Patch notes]</ref><ref>[https://forums.frontier.co.uk/threads/ships-beta-1-5-3-incoming.201170/ Frontier Forums: Ships beta 1.5.3 incoming]</ref> | ||
=== Law & Disorder === | |||
This an upcoming rework that's due in December 2026. | |||
<gallery> | |||
New Crime System- "Law & Disorder" (Elite Dangerous) | |||
</gallery> | |||
== See also == | |||
* [[Bounty Hunter]] | |||
* [[Crime & Punishment]] | |||
== Guides == | == Guides == | ||
| Line 162: | Line 177: | ||
<gallery> | <gallery> | ||
File:Deep Space Piracy | File:Deep Space Piracy | ||
File:A Pirates Life Aint Easy | File:A Pirates Life Aint Easy | ||
File:Elite Dangerous - Pirata | File:Elite Dangerous - Pirata | ||
| Line 177: | Line 191: | ||
[[Category:Careers]] | [[Category:Careers]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Crime]] | |||