Pirate: Difference between revisions

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| suggestedupgrades = [[Hatch Breaker Drone]]; [[Manifest Scanner]]; [[Frame Shift Drive Interdictor|FSD Interdictor]]; [[Cargo Rack]]s; [[Collector Drone]]; [[Frame Shift Wake Scanner]]
| suggestedupgrades = [[Hatch Breaker Drone]]; [[Manifest Scanner]]; [[Frame Shift Drive Interdictor|FSD Interdictor]]; [[Cargo Rack]]s; [[Collector Drone]]; [[Frame Shift Wake Scanner]]
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'''Piracy''' is a [[career]] that involves [[Crime & Punishment|stealing]] [[Commodities]] from other [[ships]] and then [[Trader|selling]] the goods for profit. When stolen Commodities need to be sold on the [[Black Market]], piracy also overlaps with [[Smuggler|smuggling]]. Conventional pirates leverage their superior firepower into quick and easy financial rewards by intimidating traders and [[miner]]s, who acquire their cargo at their own expense and often forego weapons and defences for the sake of cargo space or mining tools, into giving up a portion or all of their cargo in exchange for being allowed to leave the scene intact. However, many pirates also [[Combat|destroy]] their victims while robbing them, either in self-defence or out of malice, which draws the attention of local security forces and [[bounty hunter]]s. A pirate can be considered successful when they make more credits than they expend on maintaining and upgrading their ship.
'''Piracy''' is a [[career]] that is centered around [[Crime & Punishment|plundering]] [[goods]] and [[commodities]] from other [[ships]] and then [[Trader|selling]] them for profit. The stolen commodities can be sold on a [[Black Market]] which overlaps with [[Smuggler|smuggling]]. Pirates leverage their superior firepower into quick financial rewards by intimidating [[Trader|traders]] and [[miner]]s to acquire their cargo in exchange for allowing them to leave alive. Traders and miners often forego weapons and defences for the sake of cargo space or mining tools. However, many pirates also [[Combat|destroy]] their victims while robbing them, either in self-defence or out of malice. This draws the attention of [[System Authority Vessel|local security forces]] and [[bounty hunter]]s. A pirate is successful when they make more [[credits]] than they spend on maintaining and upgrading their ship. Pirates also go [[On Foot|on foot]] to loot valuable [[goods]] and [[assets]] at [[Settlement|settlements]]. Pirates are criminals so they make excursions to lawful [[Star system|systems]] while living in anarchy systems. Pirates earn [[combat]] ranks by attacking and destroying other ships.
 
You can fire [[Limpet Controller/Hatch Breaker|hatch-breaker limpets]] at un-shielded targets. These will open the [[Cargo Hatch|cargo hatch]] to extract [[Cargo Canister|cargo canisters]]. Alternatively, once the shields are off a pirate can manually shoot the cargo hatch to damage it and get the cargo. This method requires more skill.


== Piracy ==
== Piracy ==
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=== Tips ===
=== Tips ===
* Piracy in Anarchy systems solves the problem of 1) Getting a bounty for destruction, and 2) Heavy fines if stolen goods are scanned in cargo holds.
* Piracy in Anarchy systems solves the problem of 1) Getting a bounty for destruction, and 2) Heavy fines if stolen goods are scanned in cargo holds.
* Only visit high, medium, low security systems for piracy excursions, then return to Anarchy to offload goods.
* Only visit high, medium, low security [[Star system|systems]] for piracy excursions, then return to Anarchy to offload goods.
* You can be the scourge of multiple systems and just change ship and go back to trading when you get bored. This makes piracy viable as a career.
* You can be the scourge of multiple systems and just change ship and go back to trading when you get bored. This makes piracy viable as a career.
* Most pirates play other careers as well. They just look for the opportunity of additional income and excitement.<ref>[https://forums.frontier.co.uk/threads/why-anyone-want-to-be-a-pirate-in-elite-universe.456085/ Frontier Forums: Why anyone want to be a pirate in Elite universe?]</ref>
* Most pirates play other careers as well. They just look for the opportunity of additional income and excitement.<ref>[https://forums.frontier.co.uk/threads/why-anyone-want-to-be-a-pirate-in-elite-universe.456085/ Frontier Forums: Why anyone want to be a pirate in Elite universe?]</ref>
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* Make good use of the downtime between their demands and opening fire to lineup towards a system to escape to if need be, especially if mass locked. You can also try to get your ship positioned away from their firing line so they take longer before getting any damage done.
* Make good use of the downtime between their demands and opening fire to lineup towards a system to escape to if need be, especially if mass locked. You can also try to get your ship positioned away from their firing line so they take longer before getting any damage done.
* Non-assassin pirates will despawn once you jump systems, use this to clear particularly problematic ones.
* Non-assassin pirates will despawn once you jump systems, use this to clear particularly problematic ones.
* Beware that all pirates scale to your combat rank ''not'' your trader rank; higher ranks will inadvertently make trading much harder.
* Beware that all pirates scale to your [[combat]] rank ''not'' your trader rank; higher ranks will inadvertently make trading much harder.
* Pirates will also scale to your ship; sacrificing cargo by flying a strong combat ship is ill-advised for this reason. Making use of [[engineers]] and powerful equipment on a normally weak trader ship will be far more effective for defence.
* Pirates will also scale to your ship; sacrificing cargo by flying a strong combat ship is ill-advised for this reason. Making use of [[engineers]] and powerful equipment on a normally weak trader ship will be far more effective for defence.
* Pirates will always follow you to anywhere you leave supercruise, even highly secure areas like stations. You can use this to get them into areas with plenty of security around like Nav Beacons or mining sites.
* Pirates will always follow you to anywhere you leave supercruise, even highly secure areas like stations. You can use this to get them into areas with plenty of security around like Nav Beacons or mining sites.
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* Manifest Scanner (optional, effective only to monitor how many LTDs left in the target's hold, otherwise replace with a Shield Booster)
* Manifest Scanner (optional, effective only to monitor how many LTDs left in the target's hold, otherwise replace with a Shield Booster)


==Looting Settlements==
==Looting settlements==
Pirates who [[On Foot|disembark]] from their ships can also loot [[Settlement]]s. The [[Maverick Suit]] is ideal for this task as its [[Arc Cutter]] can be used to cut open metal panels and maglocks to access [[Goods]] and [[Components]].
Pirates who [[On Foot|disembark]] from their ships can loot [[Settlement]]s. The [[Maverick Suit]] is ideal for this task as its [[Arc Cutter]] can be used to cut open metal panels and maglocks to access [[Goods]] and [[Assets]].


Settlement looting can be done stealthily to avoid alerting any guards and other personnel, but in order to thoroughly scour a Settlement for all of its valuables, it is best to eliminate all security. First, take out any [[Skimmers]], restore power to the Settlement if it is inactive, and deactivate all security systems and defence turrets via the Command Centre controls. Next, neutralise any guards or criminal scavengers in the Settlement. At this point, pirates can search the entire Settlement for valuable items at their leisure. It is suggested to park an [[SRV]] nearby to store collected items, since a suit's backpack has limited space and will not be able to hold all of a Settlement's items.
Settlement looting can be done stealthily to avoid alerting any guards and other personnel, but in order to thoroughly scour a Settlement for all of its valuables, it is best to eliminate all security. First, take out any [[Skimmers]], restore power to the Settlement if it is inactive, and deactivate all security systems and defence turrets via the Command Centre controls. Next, neutralise any guards or criminal scavengers in the Settlement. At this point, pirates can search the entire Settlement for valuable items at their leisure. It is suggested to park an [[SRV]] nearby to store collected items, since a suit's backpack has limited space and will not be able to hold all of a Settlement's items.
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</gallery>
</gallery>


== Trivia ==
== Powerplay ==
* As of Update 1.5, Piracy in Elite was overhauled and the definition of "piracy" broadened. Previously, the term "pirate" was normally reserved only for players who would actively seek out and prey on other CMDRs hauling valuable cargo, as well as the generic term for any ''Wanted'' NPCs that interdict players and that populate [[Nav Beacon|Nav Beacons]], [[Resource Extraction Site|RES]], [[Unidentified Signal Source|USS]] sites, and other locations. After the changes implemented in update 1.5, NPC ships entering and leaving Stations now carry cargo more reflective of each Station's economy and its respective Imports and Exports. These NPC ships may also carry an array of expensive rare commodities.<ref name=":0">http://imgur.com/zZOHoOp</ref> This means that players can now choose to pirate the shipping lanes between wealthy Starports and Outposts that import or export expensive goods - sometimes even laying in wait just beyond No Fire Zones of Stations or following the wakes of trade ships. New and updated piracy missions were also added to the [[Bulletin Board]]. These changes provided a more open-ended path with more choices for players choosing piracy. Players can now engage in a form of piracy that is reliable, lucrative, and well-paying without having to rely on only attacking other players directly; this also had a secondary effect of lessening the social stigma and impact of the term "pirate." Since it is possible to carry out the activities of a pirate without having to attack other players many are more likely openly admit to pirating, leading to open discussion about the profession between players and helping to further piracy as a career. Piracy has become a more lucrative career choice with the potential for a much larger income less reliant on PvP than it had been previously.<ref>[https://forums.frontier.co.uk/threads/ships-1-5-beta-update-patch-notes.199470/ Frontier Forums: Ships 1.5 beta update - Patch notes]</ref><ref>[https://forums.frontier.co.uk/threads/ships-beta-1-5-3-incoming.201170/ Frontier Forums: Ships beta 1.5.3 incoming]</ref>
Pirates who participate in [[Powerplay]] are recommended to pledge to [[Archon Delaine]] due to the following perks:
 
# -100% reduced rebuy when killed by a ship pledged to another Power in the territory that your power does not control.<ref>[https://www.youtube.com/watch?v=HfcuFlCoi_0 Will YOU get RICH with Archon Delaine in Elite Dangerous Powerplay?] - Ricardos Gaming - YouTube - 20 Nov 2024</ref>
# -100% reduce rebuy when killed in your Power's territory.
# -100% reduced value on bounties placed on you in your Power's territory.
# +30% increase in [[Black Market|black market]] profits in your Power's territory.
# Access to rank decal
# Access to all Powerplay weapon modules. Rank 34: is the [[Cytoscrambler|Cytoscrambler Burst Laser]]. Rank 39: [[Pacifier Frag-Cannon]]. Rank 50: [[Enforcer Cannon]].
 
== Development ==
 
=== Update 1.5 ===
In 2015, Update 1.5 overhauled Piracy in ED and the definition of "piracy" broadened. Previously, the term "pirate" was normally reserved only for players who would actively seek out and prey on other CMDRs hauling valuable cargo, as well as the generic term for any ''Wanted'' NPCs that interdict players and that populate [[Nav Beacon|Nav Beacons]], [[Resource Extraction Site|RES]], [[Unidentified Signal Source|USS]] sites, and other locations.  
 
The cargo of ships at stations was changed to be more reflective of each station's economy and its respective imports and exports. These NPC ships may also carry an array of expensive rare commodities.<ref name=":0">http://imgur.com/zZOHoOp</ref> This means that players can now choose to pirate the shipping lanes between wealthy Starports and Outposts that import or export expensive goods - sometimes even laying in wait just beyond No Fire Zones of stations or following the wakes of trade ships.  
 
New and updated piracy missions were also added to the [[Bulletin Board]]. These changes provided a more open-ended path with more choices for players choosing piracy. Players can now engage in a form of piracy that is reliable, lucrative, and well-paying without having to rely on only attacking other players directly; this also had a secondary effect of lessening the social stigma and impact of the term "pirate." Since it is possible to carry out the activities of a pirate without having to attack other players many are more likely openly admit to pirating, leading to open discussion about the profession between players and helping to further piracy as a career. Piracy has become a more lucrative career choice with the potential for a much larger income less reliant on PvP than it had been previously.<ref>[https://forums.frontier.co.uk/threads/ships-1-5-beta-update-patch-notes.199470/ Frontier Forums: Ships 1.5 beta update - Patch notes]</ref><ref>[https://forums.frontier.co.uk/threads/ships-beta-1-5-3-incoming.201170/ Frontier Forums: Ships beta 1.5.3 incoming]</ref>
 
=== Law & Disorder ===
 
This an upcoming rework that's due in December 2026.
 
<gallery>
New Crime System- "Law & Disorder" (Elite Dangerous)
</gallery>
 
== See also ==
 
* [[Bounty Hunter]]
* [[Crime & Punishment]]


== Guides ==
== Guides ==
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<gallery>
<gallery>
File:Deep Space Piracy
File:Deep Space Piracy
File:Elite Dangerous - Flying The Black Flag
File:A Pirates Life Aint Easy
File:A Pirates Life Aint Easy
File:Elite Dangerous - Pirata
File:Elite Dangerous - Pirata
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[[Category:Careers]]
[[Category:Careers]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Crime]]