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[[File:Interdiction_at_LHS_417_0223.jpg|thumb|400px]][[File:InterdictMsgAlert.jpg|thumb|300px|Interdiction ALERT!|right]]
[[File:Interdiction_at_LHS_417_0223.jpg|thumb|300px|An interdicted ship on the verge of escaping]]
'''Interdiction''' is the process of using a [[Frame Shift Drive Interdictor]] to intercept another [[Ships|ship]] during [[supercruise]] travel. Interdictions can be caused by System Authority Vessels, [[Bounty Hunter]]s, [[Pirate]]s, and other players. An interdiction instigated by a [[Thargoid]] vessel while in [[hyperspace]] is known as a [[hyperdiction]].


[[File:InterdictMsg.jpg|thumb|300px|Security forces scanning for illicit cargo|right]]
== Overview ==
When an interdiction occurs, the interdictor and their victim engage in a brief tug-of-war: the interdictor must follow the victim and maintain the connection until the interdiction process completes, while the victim must either try to escape by closely following the designated escape vector to break the connection or submit to the interdiction by throttling down. The progress of the interdiction is indicated on both ships' [[HUD]]s by two parallel, synchronized meters. The blue meter will fill as a ship aligns with its target or the escape vector, while the red meter will fill as a ship fails to keep up with its target or escape vector.


[[File:CrimeScanMsg.jpg|thumb|300px|Security forces scanning for criminal status|right]]
Upon successfully interdicting, the victim of the interdiction drops out of supercruise mode into normal flight mode with a small amount of [[heat]] damage and their FSD locked into a lengthy cooldown; the interdictor will also suffer heat damage. If the victim submits to the interdiction at any time during the process by throttling down to zero, they and the interdictor will avoid the heat damage and experience a much shorter FSD cooldown. Players that struggle with escaping interdictions may find it easier to submit, and then immediately target another star system and attempt to jump when the shorter cooldown finishes to elude their pursuer; jumping to another system is recommended over returning to supercruiser as the interdicting ship's [[Mass Lock|Mass Lock Factor]] may interfere with FSD supercruise charging.


[[File:PirateScanMsg.jpg|thumb|300px|A pirate scanning for cargo in LHS 3262|right]]
If an interdicting ship is successfully evaded by its intended victim, it will forcibly drop from supercruise and have to endure a FSD cooldown, which may give their target enough time to reach safety at a local [[station]] or jump to another system. The victim will remain in supercruise.


'''Interdiction''' is a term for when a ship is intercepted by another vessel during [[Supercruise|supercruise]] mode.  When a ship is interdicted, it starts a small minigame, were the ship being interdicted must fly towards an escape vector to run away. The Interdictor, must follow the ship and try to fill up its progress bar before the other does to successfully Interdict, or you will simply fail and the person will get away. Upon successfully Interdicting the person who was interdicted drops out of supercruise mode and into normal flight mode and takes small heat damage and their FSD taking a long cooldown.  Interdictions can be caused by System Authority Vessels, [[Bounty Hunter]]s, [[Pirate]]s, and other players.
[[System Authority Vessel]]s will interdict only to scan for criminal status ([[Bounty|Bounties]]) and contraband ([[Illegal Goods]]/[[Stolen Goods]]). If either scan turns out positive then they will begin to open fire on the ship.


System Authority Vessels will generally interdict only to scan for criminal status ([[Bounty|Bounties]]) and activities ([[Illegal Goods]]/[[Stolen Goods]].  If either scan turns out positive then they will begin to open fire on your ship otherwise they will send you a message to continue on your way.
When [[Bounty Hunter]]s interdict a ship they will likewise scan it to determine its criminal status, and they will open fire if the scan reveals a bounty.


When [[Bounty Hunter]]s interdict you they will generally scan your ship to determine your criminal status and if their scan reveals a bounty they will open fire.
[[Pirate]]s seek to steal a ship's cargo and will exhibit one of four different behaviors after interdiction. They may open fire immediately to frighten the victim into jettisoning cargo. They may broadcast a threatening message and wait a few moments for cargo to be jettisoned, and open fire if the victim does not drop any cargo or attempts to flee. They may scan the victim's cargo before demanding it be jettisoned. Lastly, if the pirate finds their victim has no cargo or is only carrying Limpets, they will express disappointment and let the victim depart peacefully.


[[Pirate]]s currently act in one of three ways when they interdict you. Either they will open fire immediately in hopes that you will jettison cargo, they will send you a message instructing you to "Give up your cargo or die!", or they will scan your cargo before demanding you jettison it. The end goal for the pirates is to relieve you of your cargo and they do not generally care if you live or die in the process.
== Exploit vs honorable ==
Frontier considers it an exploit if you Alt+F4 to escape an interdiction. If you do it via the menu and the danger timer, that's permitted. You should wait out the 15 seconds timer to escape and jump away. To increase your chance to escape you need a strong shield to tank the attack such as an [[Imperial Cutter]] or [[Federal Corvette]]. You can pop chaff, fly evasively, don't fly in a straight line, as soon as FSD has cooled down you can line up for escape. When the FSD countdown starts you're invulnerable. It's considered dishonorable to close the game while being interdicted.


==Notes==
If a ship enters the exclusion zone of a star or planetary body while being interdicted, they will make an emergency drop out of supercruise along with the interdictor.
* [[Frame Shift Drive Interdictor]] introduced which allows players to interdict other ships. <sup>(Beta 3)</sup>
 
* Ships will take more damage when interdicting at higher speeds than lower speeds.{{cite}}
If the victim of an interdiction was in the process of charging their Frame Shift Drive for a hyperspace jump before the onset of the interdiction, the FSD will continue to charge and the victim can escape if their escape vector happens to align with the jump destination marker.
* If the person who is being interdicted has there throttle at zero they will automatically be interdicted
 
==Development==
The [[Frame Shift Drive Interdictor]] was introduced in ''[[Elite Dangerous]]'' Beta 3.
 
== Videos ==
<gallery>
Elite_Dangerous_Guide_to_Interdiction
</gallery>
 
== Gallery ==
<gallery>
InterdictMsgAlert.jpg|Interdiction ALERT!
InterdictMsg.jpg|Security forces scanning for illicit cargo
CrimeScanMsg.jpg|Security forces scanning for criminal status
PirateScanMsg.jpg|A pirate scanning for cargo in LHS 3262
</gallery>
 
[[Category:Gameplay]]
[[Category:Guides]]
[[ru:Перехват FSD]]

Latest revision as of 12:55, 12 June 2024

File:Interdiction at LHS 417 0223.jpg
An interdicted ship on the verge of escaping

Interdiction is the process of using a Frame Shift Drive Interdictor to intercept another ship during supercruise travel. Interdictions can be caused by System Authority Vessels, Bounty Hunters, Pirates, and other players. An interdiction instigated by a Thargoid vessel while in hyperspace is known as a hyperdiction.

Overview

When an interdiction occurs, the interdictor and their victim engage in a brief tug-of-war: the interdictor must follow the victim and maintain the connection until the interdiction process completes, while the victim must either try to escape by closely following the designated escape vector to break the connection or submit to the interdiction by throttling down. The progress of the interdiction is indicated on both ships' HUDs by two parallel, synchronized meters. The blue meter will fill as a ship aligns with its target or the escape vector, while the red meter will fill as a ship fails to keep up with its target or escape vector.

Upon successfully interdicting, the victim of the interdiction drops out of supercruise mode into normal flight mode with a small amount of heat damage and their FSD locked into a lengthy cooldown; the interdictor will also suffer heat damage. If the victim submits to the interdiction at any time during the process by throttling down to zero, they and the interdictor will avoid the heat damage and experience a much shorter FSD cooldown. Players that struggle with escaping interdictions may find it easier to submit, and then immediately target another star system and attempt to jump when the shorter cooldown finishes to elude their pursuer; jumping to another system is recommended over returning to supercruiser as the interdicting ship's Mass Lock Factor may interfere with FSD supercruise charging.

If an interdicting ship is successfully evaded by its intended victim, it will forcibly drop from supercruise and have to endure a FSD cooldown, which may give their target enough time to reach safety at a local station or jump to another system. The victim will remain in supercruise.

System Authority Vessels will interdict only to scan for criminal status (Bounties) and contraband (Illegal Goods/Stolen Goods). If either scan turns out positive then they will begin to open fire on the ship.

When Bounty Hunters interdict a ship they will likewise scan it to determine its criminal status, and they will open fire if the scan reveals a bounty.

Pirates seek to steal a ship's cargo and will exhibit one of four different behaviors after interdiction. They may open fire immediately to frighten the victim into jettisoning cargo. They may broadcast a threatening message and wait a few moments for cargo to be jettisoned, and open fire if the victim does not drop any cargo or attempts to flee. They may scan the victim's cargo before demanding it be jettisoned. Lastly, if the pirate finds their victim has no cargo or is only carrying Limpets, they will express disappointment and let the victim depart peacefully.

Exploit vs honorable

Frontier considers it an exploit if you Alt+F4 to escape an interdiction. If you do it via the menu and the danger timer, that's permitted. You should wait out the 15 seconds timer to escape and jump away. To increase your chance to escape you need a strong shield to tank the attack such as an Imperial Cutter or Federal Corvette. You can pop chaff, fly evasively, don't fly in a straight line, as soon as FSD has cooled down you can line up for escape. When the FSD countdown starts you're invulnerable. It's considered dishonorable to close the game while being interdicted.

If a ship enters the exclusion zone of a star or planetary body while being interdicted, they will make an emergency drop out of supercruise along with the interdictor.

If the victim of an interdiction was in the process of charging their Frame Shift Drive for a hyperspace jump before the onset of the interdiction, the FSD will continue to charge and the victim can escape if their escape vector happens to align with the jump destination marker.

Development

The Frame Shift Drive Interdictor was introduced in Elite Dangerous Beta 3.

Videos

ru:Перехват FSD