Fuel: Difference between revisions

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Distinction between fuel and the commodity
 
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{{Confuse|Hydrogen Fuel}}
'''Fuel''' consumed by conventional [[ships]] consists of hydrogen, which is fed into a ship's [[Power Plant]] and fused into helium under high pressure and temperature, thereby generating the energy necessary to run shipboard systems and weapons. When a ship activates its [[Frame Shift Drive]], a large quantity of fuel is consumed all at once at the moment a jump to [[hyperspace]] begins, after a brief charging period. Ships can replenish their fuel supply at [[station]]s with the Refueling service, or by skimming [[wikipedia:Main sequence|main sequence]] [[stars]] with a [[Fuel Scoop]]. The average price of fuel is roughly 50 [[Credits|CR]] per metric ton. Prices vary based on location as well as the supply and demand of hydrogen fuel at that location.


The galaxy is naturally composed of clusters of relatively close-by stars - Sol is relatively unusual in having its nearest neighbour over 4 light years away, which is not the case for most stars. For any given jump distance, groups of stars are naturally grouped into 3D ‘islands’ separated by that distance, and as the distance increases then the islands get bigger and there are fewer of them. This natural phenomenon provides a challenge to the smaller ships with limited jump distances, as quite often they have to go on quite a detour to reach a slightly further destination, or can choose to compromise on what they are carrying – perhaps stripping down their ship a little to make the jump in one. Ultimately it provides a challenge to explorers, especially as you move out of the galactic plane.  
Fuel and the [[Commodities|commodity]] [[Hydrogen Fuel]] aren't interchangeable: one can't transfer cargo to the [[Fuel Tank]] nor vice versa. On the contrary, [[Drake-Class Carrier|Fleet Carriers]] require an alternate fuel, the commodity [[Tritium]], to undertake hyperspace jumps.


Fuel consumption for a hyperspace jump will be determined by the total mass of your ship, the class and type of hyperdrive you have fitted, and the distance of the jump. Stripping some kit or cargo from your ship will extend the range a little, or doing multiple smaller jumps will take less fuel in total. In addition to this, normal propulsion and supercruise also use fuel, though vastly less than for long range hyperjumps.  Of course different ships will be able to accommodate different drive types, and will have different fuel capacities.
==Overview==
===Fuel consumption===
A ship consumes fuel continuously in propotion to its power needs any time it is not docked at a station, as it is necessary to power the ship's [[Thrusters]], [[Sensors]], [[Power Distributor]], and [[Life Support]]. The pilot can deactivate these and other modules manually to reduce fuel consumption, but this results in reduced ship functionality, and a pilot without a working Life Support module will be forced to draw from the limited oxygen supply of their personal [[Remlok Suit]], which will eventually be exhausted and result in the loss of the ship. During normal operation, a small amount of fuel proportionate to the demands placed on the ship's power plant is drawn continuously. Fuel consumption is constant in normal space and [[supercruise]], with supercruise demanding fuel at a higher rate.


During normal operation, a small amount of fuel that is proportionate to the demands you are placing on your power plant, is drawn continuously - the higher the power demand the faster your fuel is used.  Fuel use in normal space is a good deal less than in supercruise, but even then a single tank will last a significant amount of time. In comparison, hyperspace jumps are extremely thirsty. 
Fuel consumption is displayed on the ship's fuel indicator on the [[HUD]]. The number on the indicator shows the current fuel consumption per hour in tonnes. The two bars show remaining fuel; the thin, upper bar is the ship's fuel reserve, which is a small portion of fuel varying in volume by ship model that is set aside to power modules, and the thick, lower bar is the amount of fuel remaining in the ship's [[Fuel Tank]]. When the fuel reserve is exhausted, it will automatically replenish itself from the Fuel Tank. A ship's [[Frame Shift Drive]] bypasses the reserve and draws directly from the Fuel Tank.


You can re-fuel your ship at star ports. Later on in development, there will be dedicated refuelling outposts, you will be able to replenish your fuel by scooping directly from stars and gas giants (but you will find that not all such naturally occurring sources of fuel are equal in quality), and also eventually benefit from the milk of human kindness of your fellow Pilot Federation members who may be persuaded to ‘fill you up’ via a ship-to-ship fuel transfer.
Fuel consumption for a [[hyperspace]] jump is determined by the ship's total mass, the class and type of FSD the ship has equipped, and the distance of the jump. Performing multiple shorter jumps consumes less total fuel than one long jump to the same destination. Hyperspace jumps consume large amounts of fuel at once.
 
===Refuelling===
There are three methods by which a ship can be refuelled:
 
*'''Refuelling at ports''' - Pilots can pay to refuel their ships at any orbital or surface port with the "Refuel" service. Note that not all ports may have this service available, but a port's list of services can be checked via the [[System Map]].
*'''Fuel scooping''' - Ships can be refueled in flight by installing a [[Fuel Scoop]] and skimming a Main Sequence [[Stars|star]] (class O, B, A, F, G, K, and M). While fuel scooping costs nothing, the most efficient Fuel Scoops for larger ships can be expensive.
*'''Fuel transference''' - A ship equipped with a [[Fuel Transfer Limpet Controller]] can transfer part of its own fuel supply to another ship using limpets.
 
===Running out of fuel===
When a ship exhausts its fuel completely, the [[Power Plant]] will shut down and the ship will become stranded. At this point, with Life Support deactivated, the pilot will begin drawing on the breathable air in their [[Suits|suit's]] reservoir; when the pilot runs out of air, they will eject from the ship for [[Redeployment]] and their ship will [[Self Destruct|self-destruct]].
 
A pilot cannot save their ship by themselves if they become stranded, but they still have a chance of surviving if they can contact another ship that is equipped to transfer fuel. If the pilot does not have a friend who is available for the task, they can contact groups such as the [[Fuel Rats]] and request assistance.
 
== Notes ==
* Prior to ''[[Elite Dangerous]]'' version 1.1, fuel prices at ports scaled varied based on the size of the player's current ship for no apparent reason, with players using larger ships having to pay 5,000 CR or more per ton of fuel.
 
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