Hyperspace: Difference between revisions
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[[File:Elite Dangerous hyperspace jump.png|thumb|right|300px|Imperial Courier prepares to enter hyperspace]] | [[File:Elite Dangerous hyperspace jump.png|thumb|right|300px|Imperial Courier prepares to enter hyperspace]] | ||
'''Hyperspace''', colloquially known as '''Witch-space''', is a higher-dimensional region through which [[ships]] can travel between star systems at superluminal speeds. Only ships fitted with a [[hyperdrive]] are able to initiate hyperspace jumps on their own. In the 34th century, the most prevalent hyperdrive design in use among [[human]] | '''Hyperspace''', colloquially known as '''Witch-space''', is a higher-dimensional region through which [[ships]] can travel between star systems at superluminal speeds. Only ships fitted with a [[hyperdrive]] are able to initiate hyperspace jumps on their own. In the 34th century, the most prevalent hyperdrive design in use among [[human]] civilization is the [[Frame Shift Drive]] (FSD). | ||
Hyperspace jumps rely on the properties of quantum mechanics. Before a jump can be made, the destination must be selected, and a sufficient amount of [[Hydrogen Fuel]] or [[Tritium]] must be injected into the FSD. The type and quantity of fuel required depends on the ship's mass, the distance to the destination, and the specifications of the ship's FSD. Although hyperspace travel using the FSD is brief, straightforward, and generally safe, [[hyperdiction]]s by [[Thargoid]] vessels have presented a growing hazard in recent years. | Hyperspace jumps rely on the properties of quantum mechanics. Before a jump can be made, the destination must be selected, and a sufficient amount of [[Hydrogen Fuel]] or [[Tritium]] must be injected into the FSD. The type and quantity of fuel required depends on the ship's mass, the distance to the destination, and the specifications of the ship's FSD. Although hyperspace travel using the FSD is brief, straightforward, and generally safe, [[hyperdiction]]s by [[Thargoid]] vessels have presented a growing hazard in recent years. | ||
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=== Early hyperspace travel === | === Early hyperspace travel === | ||
The 22nd century saw early pioneering projects begin to take shape. The discovery of a workable hyperspace theory and the design of the first rudimentary "faster than light" drive by [[Li Qin Jao]] opened the possibility of exploration and settlement. A new frontier of science and engineering opened, confirmed by the first detailed messages and system scans to be received back to [[Earth]] from an interstellar probe sent to the [[Tau Ceti]] system years earlier. This led to a corporate race-for-the-stars as massive colony projects were founded, funded, built and launched, together with hundreds of automated probes sent to all the nearby systems.<ref>Tourist Spot 0166, "Early Hyperspace"</ref> | The 22nd century saw early pioneering projects begin to take shape. The discovery of a workable hyperspace theory and the design of the first rudimentary "faster than light" (FTL) drive by [[Li Qin Jao]] opened up the possibility of exploration and settlement. A new frontier of science and engineering opened, confirmed by the first detailed messages and system scans to be received back to [[Earth]] from an interstellar probe sent to the [[Tau Ceti]] system years earlier. This led to a corporate race-for-the-stars as massive colony projects were founded, funded, built, and launched, together with hundreds of automated probes sent to all the nearby systems.<ref>Tourist Spot 0166, "Early Hyperspace"</ref> | ||
Noted historian [[Sima Kalhana]] discusses the development of the [[hyperdrive]]: | Noted historian [[Sima Kalhana]] discusses the development of the [[hyperdrive]]: | ||
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"Hyperspace technology originated in the early 22nd Century, but it wasn't until the 2800s that consumer ships began to take advantage of it."<ref name="GalnetHyper" /> | "Hyperspace technology originated in the early 22nd Century, but it wasn't until the 2800s that consumer ships began to take advantage of it."<ref name="GalnetHyper" /> | ||
"The first commercially available hyperspace system was known as the | "The first commercially available hyperspace system was known as the 'Faraway Jump'. The Faraway system was far from perfect, however, depending on a complex network of monitoring satellites, branch lines, stop points and rescue stations – which took hundreds of years to establish – to operate smoothly."<ref name="GalnetHyper" /> | ||
"It was around this time the phrase 'witch-space' first appeared, reflecting the inherent dangers of early hyperspace technology and the strange 'corridor' a ship travelled through during a hyperspace jump. Some even believed witch-space was haunted by 'ghosts of ships that went into Faraway and didn't come out again'. It is certainly true that a number of ships never reached their destinations."<ref name="GalnetHyper" /> | "It was around this time the phrase 'witch-space' first appeared, reflecting the inherent dangers of early hyperspace technology and the strange 'corridor' a ship travelled through during a hyperspace jump. Some even believed witch-space was haunted by 'ghosts of ships that went into Faraway and didn't come out again'. It is certainly true that a number of ships never reached their destinations."<ref name="GalnetHyper" /> | ||
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== Thargoid Wormhole == | == Thargoid Wormhole == | ||
[[File:Thargoid-Interdictor-Witch-Space-Portal.png|thumb|250px|right|Thargoid Interceptor Witch Space Wormhole]] | [[File:Thargoid-Interdictor-Witch-Space-Portal.png|thumb|250px|right|Thargoid Interceptor Witch Space Wormhole]] | ||
[[Thargoids]] use stable wormholes to enter and exit hyperspace. Thargoid vessels such as the [[Thargoid Interceptor]] can be observed to deploy a type of green beam to create a wormhole. Rarely does a wormhole remain open after a Thargoid passes through | [[Thargoids]] use stable wormholes to enter and exit hyperspace. Thargoid vessels such as the [[Thargoid Interceptor]] can be observed to deploy a type of green beam to create a wormhole. Rarely does a wormhole remain open after a Thargoid passes through. It's impossible for a [[human]] ship to enter it, as the ship will simply bounce back.<ref name=":0">[https://www.reddit.com/r/EliteDangerous/comments/7b3eyk/elite_dangerous_another_inra_base_found_linked_to/ reddit: Elite: Dangerous: Another INRA Base Found, Linked To Hyperdrive Research]</ref> | ||
The [[INRA]] engineer [[Effie Ratling]] led research into reverse-engineering the Thargoid technology. She created a prototype hybrid hyperdrive and noted that Thargoid drives worked differently than human drives which shifted space around a ship. INRA took over the project, made modifications, and tested it with human pilots.<ref name=":0" /> | The [[INRA]] engineer [[Effie Ratling]] led research into reverse-engineering the Thargoid technology. She created a prototype hybrid hyperdrive and noted that Thargoid drives worked differently than human drives which shifted space around a ship. INRA took over the project, made modifications, and tested it with human pilots.<ref name=":0" /> | ||
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== Lore == | == Lore == | ||
[[File:Elite-Dangerous-Ship-Enters-Hyperspace.png|thumb|250px|Ship enters hyperspace]] | [[File:Elite-Dangerous-Ship-Enters-Hyperspace.png|thumb|250px|Ship enters hyperspace]] | ||
A hyperspace jump requires precise calculations with quantum mechanics and a discrete amount of energy. A misjump can be disastrous. For example when a ship emerges from hyperspace after a misjump, the pilot's body is turned inside out.<ref>[https://www.youtube.com/watch?v=N63DGZnl4eY YouTube: Elite: Dangerous: Another INRA Base Found, Linked To Hyperdrive Research] | A hyperspace jump requires precise calculations with quantum mechanics and a discrete amount of energy. A misjump can be disastrous. For example, when a ship emerges from hyperspace after a misjump, the pilot's body is turned inside out.<ref>[https://www.youtube.com/watch?v=N63DGZnl4eY YouTube: Elite: Dangerous: Another INRA Base Found, Linked To Hyperdrive Research] | ||
</ref> | </ref> | ||
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* The jump range is hard-limited by several factors: | * The jump range is hard-limited by several factors: | ||
** The amount of fuel available determines if a jump is possible | ** The amount of fuel available determines if a jump is possible | ||
** The basic jump range of the ship’s hyperdrive | ** The basic jump range of the ship’s hyperdrive determines the distance of each step of the trip | ||
*** Different hyperdrives have different capabilities | *** Different hyperdrives have different capabilities: | ||
**** Jump range | **** Jump range | ||
**** Fuel efficiency | **** Fuel efficiency | ||
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* A hyperspace journey may comprise of a number of jumps depending on the distance travelled | * A hyperspace journey may comprise of a number of jumps depending on the distance travelled | ||
* Changing between economic and fastest filter as well as cargo mass affects the route planner | * Changing between economic and fastest filter as well as cargo mass affects the route planner | ||
* Once a destination has been | * Once a destination has been set, the hyperdrive can be engaged | ||
* When the hyperdrive is engaged it begins to draw power from the ship’s power plant until it is fully charged: | * When the hyperdrive is engaged it begins to draw power from the ship’s power plant until it is fully charged: | ||
** The hyperdrive cannot be initiated if its power draw would make the total power draw of the ship exceed the ship’s power plant capacity | ** The hyperdrive cannot be initiated if its power draw would make the total power draw of the ship exceed the ship’s power plant capacity | ||
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*The hyperspace travel animation was changed slightly with the implementation of the 2.2 update. Graphics were improved, and the star of the destination system for a jump now appears at the far end of the corridor and brightens as the player approaches it. | *The hyperspace travel animation was changed slightly with the implementation of the 2.2 update. Graphics were improved, and the star of the destination system for a jump now appears at the far end of the corridor and brightens as the player approaches it. | ||
*As of January 5, 2017, there is chance when making a jump in the vicinity of [[Maia]] that the player will be interdicted from hyperspace by a [[Thargoid Interceptor]]. | *As of January 5, 2017, there is chance when making a jump in the vicinity of [[Maia]] that the player will be interdicted from hyperspace by a [[Thargoid Interceptor]]. | ||
*To reduce the brightness of a [[Stars|star]] in the [[Ship Canopy|canopy]], point and fly the ship immediately away from the star when exiting hyperspace. Or you could wear sunglasses. | |||
== See also == | == See also == | ||
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File:Elite Dangerous- Odyssey Alpha - New Hyperspace Jump animation | File:Elite Dangerous- Odyssey Alpha - New Hyperspace Jump animation | ||
File:Elite Dangerous - Fleet Carrier Jump from Bridge | File:Elite Dangerous - Fleet Carrier Jump from Bridge | ||
File:Elite- Dangerous - New record longest hyperspace jump | |||
File:Elite Dangerous Lore, Hyperspace | |||
</gallery> | </gallery> | ||