Hyperspace: Difference between revisions
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[[File:Elite Dangerous hyperspace jump.png|thumb|right|300px|Imperial Courier prepares to enter hyperspace]] | |||
'''Hyperspace''', colloquially known as '''Witch-space''', is a higher-dimensional region through which [[ships]] can travel between star systems at superluminal speeds. Only ships fitted with a [[hyperdrive]] are able to initiate hyperspace jumps on their own. In the 34th century, the most prevalent hyperdrive design in use among [[human]] civilization is the [[Frame Shift Drive]] (FSD). | |||
Hyperspace | Hyperspace jumps rely on the properties of quantum mechanics. Before a jump can be made, the destination must be selected, and a sufficient amount of [[Hydrogen Fuel]] or [[Tritium]] must be injected into the FSD. The type and quantity of fuel required depends on the ship's mass, the distance to the destination, and the specifications of the ship's FSD. Although hyperspace travel using the FSD is brief, straightforward, and generally safe, [[hyperdiction]]s by [[Thargoid]] vessels have presented a growing hazard in recent years. | ||
'''''Please Note: The following is taken directly from the Design Decision Forum and will need to be checked and amended as elements are implemented into current gameplay.''''' | ==History== | ||
[[File:Fer-De-Lance-in-Witch-space.png|thumb|right|250px|Fer-de-Lance in Witch-space]] | |||
=== Early hyperspace travel === | |||
The 22nd century saw early pioneering projects begin to take shape. The discovery of a workable hyperspace theory and the design of the first rudimentary "faster than light" (FTL) drive by [[Li Qin Jao]] opened up the possibility of exploration and settlement. A new frontier of science and engineering opened, confirmed by the first detailed messages and system scans to be received back to [[Earth]] from an interstellar probe sent to the [[Tau Ceti]] system years earlier. This led to a corporate race-for-the-stars as massive colony projects were founded, funded, built, and launched, together with hundreds of automated probes sent to all the nearby systems.<ref>Tourist Spot 0166, "Early Hyperspace"</ref> | |||
Noted historian [[Sima Kalhana]] discusses the development of the [[hyperdrive]]: | |||
"Hyperspace technology originated in the early 22nd Century, but it wasn't until the 2800s that consumer ships began to take advantage of it."<ref name="GalnetHyper" /> | |||
"The first commercially available hyperspace system was known as the 'Faraway Jump'. The Faraway system was far from perfect, however, depending on a complex network of monitoring satellites, branch lines, stop points and rescue stations – which took hundreds of years to establish – to operate smoothly."<ref name="GalnetHyper" /> | |||
"It was around this time the phrase 'witch-space' first appeared, reflecting the inherent dangers of early hyperspace technology and the strange 'corridor' a ship travelled through during a hyperspace jump. Some even believed witch-space was haunted by 'ghosts of ships that went into Faraway and didn't come out again'. It is certainly true that a number of ships never reached their destinations."<ref name="GalnetHyper" /> | |||
"The original hyperdrives were powered by a fuel known as quirium, the formula for which was a closely guarded secret. When this formula was lost, the hyperspace industry suffered a major setback. A number of different drives strove to fill the void left by the quirium drives, but it was the Type 2b that proved most popular. Unfortunately, ships equipped with a 2b left behind a hyperspace 'cloud' at their entry and exit points, making it all too easy for malcontents to track and ambush these vessels."<ref name="GalnetHyper" /> | |||
"In the late 3290s, a [[Frame Shift Drive|new hyperspace system]] emerged that immediately rendered the Type 2b obsolete. Jump times were reduced to mere seconds, as they had been with quirium drives, without any loss in jump range. Journeys that had hitherto been considered unfeasible were now within the realms of possibility."<ref name="GalnetHyper" /> | |||
"Even today, hyperspace remains poorly understood. Many pilots have reported glimpsing inexplicable lights, and even structures, within the witch-space tunnels. It may be centuries before all of its mysteries are unravelled."<ref name="GalnetHyper">[https://community.elitedangerous.com/en/galnet/uid/586f796c9657ba3357039d07 GalNet: Galactic News: Hyperspace]</ref> | |||
== Capital Ships == | |||
[[File:Majestic-Class-Interdictor-Witchspace.png|thumb|250px|Majestic-Class Interdictor emerges from Witch-space]] | |||
[[Capital Ship]]s such as the [[Farragut-Class Battle Cruiser]], [[Majestic-Class Interdictor]], and [[Drake-Class Carrier]] also use Frame Shift Drives, but their increased mass results in proportionally larger energy requirements that dwarf the already significant energy consumed by regular ships upon jumping. This increased energy results in capital ships jumping into and exiting from hyperspace in a much more spectacular fashion.<ref>[https://forums.frontier.co.uk/threads/uas-barnacles-more-thread-6-the-canonn.227901/page-390#post-4088631 Frontier Forums: UAs, Barnacles & More Thread 6 - The Canonn, post #7788]</ref> Unlike the Frame Shift Drives installed in smaller ships that consume [[Hydrogen Fuel]], Capital Ship Frame Shift Drives require [[Tritium]].<ref name="April Stream">[https://www.youtube.com/watch?v=8BJqDJp525k YouTube: Fleet Carriers - Content Reveal (18:00 UTC)]</ref> | |||
In the process of jumping, the capital ship essentially tears open a wormhole into hyperspace, allowing elements of witch-space to leak out into our universe as exemplified by the strange particle effects and audio observed during a capital-class jump.<ref>[https://www.reddit.com/r/EliteDangerous/comments/2yenrs/a_capital_ship_coming_out_of_warp_speed_is/ reddit: A Capital ship coming out of Warp speed is beautiful and terrifying at the same time.]</ref> When a capital ship exits hyperspace, a series of lights can be seen moving against the backdrop of space. Space crackles behind the points of light, darkness writhes and lightning flashes.<ref>[http://elite-dangerous.wikia.com/wiki/Elite_Dangerous:_Premonition ''Elite Dangerous: Premonition''], page 388 | |||
</ref> | |||
== Thargoid Wormhole == | |||
[[File:Thargoid-Interdictor-Witch-Space-Portal.png|thumb|250px|right|Thargoid Interceptor Witch Space Wormhole]] | |||
[[Thargoids]] use stable wormholes to enter and exit hyperspace. Thargoid vessels such as the [[Thargoid Interceptor]] can be observed to deploy a type of green beam to create a wormhole. Rarely does a wormhole remain open after a Thargoid passes through. It's impossible for a [[human]] ship to enter it, as the ship will simply bounce back.<ref name=":0">[https://www.reddit.com/r/EliteDangerous/comments/7b3eyk/elite_dangerous_another_inra_base_found_linked_to/ reddit: Elite: Dangerous: Another INRA Base Found, Linked To Hyperdrive Research]</ref> | |||
The [[INRA]] engineer [[Effie Ratling]] led research into reverse-engineering the Thargoid technology. She created a prototype hybrid hyperdrive and noted that Thargoid drives worked differently than human drives which shifted space around a ship. INRA took over the project, made modifications, and tested it with human pilots.<ref name=":0" /> | |||
== Lore == | |||
[[File:Elite-Dangerous-Ship-Enters-Hyperspace.png|thumb|250px|Ship enters hyperspace]] | |||
A hyperspace jump requires precise calculations with quantum mechanics and a discrete amount of energy. A misjump can be disastrous. For example, when a ship emerges from hyperspace after a misjump, the pilot's body is turned inside out.<ref>[https://www.youtube.com/watch?v=N63DGZnl4eY YouTube: Elite: Dangerous: Another INRA Base Found, Linked To Hyperdrive Research] | |||
</ref> | |||
==Gameplay== | |||
[[File:Hyperspace-Jump-Sidewinder.png|thumb|250px|Sidewinder in hyperspace]] | |||
'''''Please Note: The following is taken directly from the Design Decision Forum and will need to be checked and amended as elements are implemented into current gameplay. Also note that misjumps have yet to be implemented.''''' | |||
Before the player can initiate a hyperspace jump they must set the final destination of the journey: | Before the player can initiate a hyperspace jump they must set the final destination of the journey: | ||
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* The jump range is hard-limited by several factors: | * The jump range is hard-limited by several factors: | ||
** The amount of fuel available determines if a jump is possible | ** The amount of fuel available determines if a jump is possible | ||
** The basic jump range of the ship’s hyperdrive | ** The basic jump range of the ship’s hyperdrive determines the distance of each step of the trip | ||
*** Different hyperdrives have different capabilities | *** Different hyperdrives have different capabilities: | ||
**** Jump range | **** Jump range | ||
**** Fuel efficiency | **** Fuel efficiency | ||
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*** Hyperdrives can be replaced with better models to increase capabilities | *** Hyperdrives can be replaced with better models to increase capabilities | ||
** Jump locations available to their star map determine the route of the trip | ** Jump locations available to their star map determine the route of the trip | ||
** The total mass | ** The total mass affects the jump range, this can be affected by: | ||
*** The mass of the modules | *** The mass of the modules | ||
*** Cargo | *** Cargo | ||
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* The player may also have access to additional information that could inform their decisions: | * The player may also have access to additional information that could inform their decisions: | ||
** Activity heat maps for trade, piracy, conflicts etc. | ** Activity heat maps for trade, piracy, conflicts etc. | ||
** Hyperspace tracking/prediction devices to monitor local ship activity | ** Hyperspace tracking/prediction devices to monitor local ship activity '''(not currently implemented)''' | ||
* A hyperspace journey may comprise of a number of jumps depending on the distance travelled | * A hyperspace journey may comprise of a number of jumps depending on the distance travelled | ||
* Changing between economic and fastest filter as well as cargo mass | * Changing between economic and fastest filter as well as cargo mass affects the route planner | ||
* Once a destination has been | * Once a destination has been set, the hyperdrive can be engaged | ||
* When the hyperdrive is engaged it begins to draw power from the ship’s power plant until it is fully charged: | * When the hyperdrive is engaged it begins to draw power from the ship’s power plant until it is fully charged: | ||
** The hyperdrive cannot be initiated if its power draw would make the total power draw of the ship exceed the ship’s power plant capacity | ** The hyperdrive cannot be initiated if its power draw would make the total power draw of the ship exceed the ship’s power plant capacity | ||
*** The player can turn off other powered systems to free up capacity for the hyperdrive | *** The player can turn off other powered systems to free up capacity for the hyperdrive | ||
** The hyperdrive cannot be initiated when the ship is too close to a celestial body or large man-made structure; the ship must use in-system travel to reach a minimum jump distance | ** The hyperdrive cannot be initiated when the ship is too close to a celestial body or large man-made structure; the ship must use in-system travel to reach a minimum jump distance '''(as implemented ship must not be mass locked)''' | ||
** To create a safe transit the hyperdrive must perform real-time changes based on ship’s power draw; changes to the ship’s total power draw (up or down) slow the charge rate by a percentage value for a duration | ** To create a safe transit the hyperdrive must perform real-time changes based on ship’s power draw; changes to the ship’s total power draw (up or down) slow the charge rate by a percentage value for a duration | ||
*** The percentage value and duration is based on the quality of the hyperdrive | *** The percentage value and duration is based on the quality of the hyperdrive | ||
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*** The hyperdrive may misfire, becoming inoperable for a short duration whilst it runs diagnostics, after which it can be initiated again | *** The hyperdrive may misfire, becoming inoperable for a short duration whilst it runs diagnostics, after which it can be initiated again | ||
*** The charging process may generate extra heat | *** The charging process may generate extra heat | ||
** | ** While charging, the hyperdrive generates heat | ||
* Once the hyperdrive is fully charged it activates: | * Once the hyperdrive is fully charged it activates: | ||
** The appropriate amount of fuel is removed | ** The appropriate amount of fuel is removed | ||
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*** The tailgater suffers an amount of hull/module damage during the jump based on how close the residual opening is to dissipating | *** The tailgater suffers an amount of hull/module damage during the jump based on how close the residual opening is to dissipating | ||
*** If successful, the tailgater appears very close to arrival point of the tailgated vessel | *** If successful, the tailgater appears very close to arrival point of the tailgated vessel | ||
* Special ship modules exist that when active can give brief forewarning of ships about to arrive nearby at a location | * Special ship modules exist that when active can give brief forewarning of ships about to arrive nearby at a location '''(not implemented)''' | ||
==Notes== | |||
*The hyperspace travel animation was changed slightly with the implementation of the 2.2 update. Graphics were improved, and the star of the destination system for a jump now appears at the far end of the corridor and brightens as the player approaches it. | |||
*As of January 5, 2017, there is chance when making a jump in the vicinity of [[Maia]] that the player will be interdicted from hyperspace by a [[Thargoid Interceptor]]. | |||
*To reduce the brightness of a [[Stars|star]] in the [[Ship Canopy|canopy]], point and fly the ship immediately away from the star when exiting hyperspace. Or you could wear sunglasses. | |||
== See also == | |||
* A [[Mass Jump]] is when many ships initiate a hyperspace jump at the same time. | |||
== Videos == | |||
<gallery> | |||
File:Capital Ship, Wreck and In-Jump | |||
File:Cinematic Majestic Class Interdictor Entrance | |||
File:Elite Dangerous- Odyssey Alpha - New Hyperspace Jump animation | |||
File:Elite Dangerous - Fleet Carrier Jump from Bridge | |||
File:Elite- Dangerous - New record longest hyperspace jump | |||
File:Elite Dangerous Lore, Hyperspace | |||
</gallery> | |||
== Gallery == | |||
<gallery> | |||
File:Elite Dangerous hyperspace jump.png|Hyperspace jump | |||
File:Fer-De-Lance-in-Witch-space.png|Fer-de-Lance in Witch-space | |||
File:Hyperspace-Jump-Sidewinder.png|Hyperspace jump in a Sidewinder | |||
Thargoid-Interdictor-Witch-Space-Portal.png|Thargoid Interceptor Witch Space Wormhole | |||
File:Thargoid-Wormhole.png|Thargoid wormhole | |||
File:Diamondback enters Hyperspace.png|Diamondback enters Hyperspace | |||
File:Anaconda-Hyperspace-Jump.png|Anaconda hyperspace jump | |||
File:Elite-Dangerous-Ship-Enters-Hyperspace.png|Ship enters hyperspace | |||
File:Majestic-Class-Interdictor-Witchspace.png|Majestic-Class Interdictor emerges from Witch-space | |||
</gallery> | |||
== References == | |||
<references/> | |||
[[ru:Гиперпространство]] | |||
[[Category:Lore]] | |||
[[Category:Technology]] | |||