Jump to content

Cargo Scoop: Difference between revisions

From Elite Dangerous Wiki
Combines "How to scoop cargo" and other to a single header
Improved spelling and grammar in paragraphs
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Cargo-Scoop-Type-7.png|thumb|300px|Cargo Scoop, Type-7]]
[[File:Cargo-Scoop-Type-7.png|thumb|300px|Cargo Scoop, Type-7]]


The '''Cargo Scoop''' is a standard piece of equipment which is mounted to every [[Ships|ship]]. It allows for the collection of [[Cargo Canister]]s and other materials that are floating in space. Deploying the cargo scoop and targeting a valid scoopable object will cause the target hologram to be replaced with a scoop helper interface. A deployed cargo scoop will draw 0.60 MW of power from the ship's reactor - this value can be viewed in the power manage panel as "H1 Cargo Hatch". Once collected any canisters will be deposited into [[Cargo Rack]]s while raw materials will be deposited into a [[Refinery]]; if the corresponding module is not available (full or not installed) the target will not be collected.  
The '''Cargo Scoop''' is a standard piece of equipment which is mounted to every [[Ships|ship]]. It allows for the collection of [[Cargo Canister]]s and other materials that are floating in space.  
 
Deploying the cargo scoop and targeting a valid scoopable object will cause the target hologram to be replaced with a scoop helper interface. A deployed cargo scoop will draw 0.60 MW of power from the ship's reactor. This value can be viewed in the power manage panel as "H1 Cargo Hatch". Once collected any canisters will be deposited into [[Cargo Rack]]s while raw materials will be deposited into a [[Refinery]]; if the corresponding module is not available (full or not installed) the target will not be collected.


==Usage==
==Usage==
This module is a core module, meaning it cannot be removed from the owner of this module. To open the scoop, press Home or other corresponding you selected in the control setting. As mentioned, when open the hatch and target a canister, the target hologram will be replaced with a scoop helper interface.  
This is a core module that cannot be removed by the owner.  
 
=== How to scoop ===
 
# Open the scoop by pressing the Home button or the corresponding button in the Controls setting.  
# Target the cargo. The hologram will change to a scoop helper interface with a canister icon.
# Centre the icon and fly towards the cargo.
# Reduce the speed until the movement lines in the scoop helper interface are blue. Recommended speed is 40 m/s or lower. Failure to correctly align or reduce speed may damage your ship and/or your cargo.
# Continue to travel in a straight line until the distance is 5 meters or less. It will automatically scoop the cargo.
 
Cargo can be [[Jettison Cargo|jettisoned]] from the Inventory menu by pressing 4. Select a cargo and choose to jettison or abandon it. You can adjust the amount of cargo to jettison by pressing Page Right to increase number and Page Left to decrease. This feature works at [[Normal Speed|normal speed]] and [[Supercruise]]. By choosing "jettison" the scoop will eject the cargo. If someone else collects this cargo it will be marked as [[Stolen Goods|stolen]] and if it's detected then that pilot will be [[Bounty|fined]]. The owner of the cargo can retain ownership by re-scooping it. Abandoning will eject this cargo to cease ownership. In that case, anyone can collect the cargo without consequences and sell it. Jettisoning cargo near a [[station]] is illegal and will be fined. Cargo can be discarded when docked at a station, but then the cargo will be destroyed. Cargo cannot be jettisoned when the scoop is closed or while traveling in [[Hyperspace]]. 
 
Each ship has a limited cargo capacity for a finite amount of canisters. Once the canisters have filled the [[Cargo Rack]] then other cargo is unscoopable until the canisters are cleared. The Cargo Rack can be upgraded to increase the maximum capacity. Players can also outfit their ship with multiple Cargo Racks. Transporting a Thargoid commodity such as [[Thargoid Biological Matter]] will corrode modules overtime. Thus a [[Corrosion Resistant Cargo Rack]] is advised to safely transport it. 
 
The Cargo Scoop requires 0.6 MW so it can be disabled to save power. Disabling the scoop does not damage nor jettison the cargo. A canister can be added to the ignore list to make them invisible on the radar. Then it won't show in the a scoop helper interface. A [[Collector Limpet Controller]] is used to collect nearby canisters and add it to the rack if the scoop is open. If the scoop is closed then limpet stops working. 


To scoop a cargo, make sure the scoop is open, target a canister. There is a canister icon on the interface. Centre the icon and set your speed to 40 m/s or lower. Canister is quite vulnerable, and a plunge to a canister will destroy them or severely damage them. The icon will getting bigger when you approach it. When you opened your scoop, set your speed to 40 m/s and centre the icon, continue to travel in straight line until the distance to the canister fall below 5m, which it will automatically scoop the canister.  
The Cargo Scoop is also quite vulnerable. If the scoop's health decreases by 85% or less it will malfunction and jettison cargo.  


Cargo can be [[Jettison Cargo|jettisoned]] in the Inventory menu (press 4). Select a cargo and choose to jettison or abandon it, you can adjust how many cargo you need to jettison by press Page Right to increase number and Page Left to decrease. This feature works [[Normal Speed|normal space]] and [[Supercruise]]. Just simply choose to "jettison" this cargo will make the scoop eject the canister, and anyone collect this cargo will mark it as [[Stolen Goods|stolen]] and will be [[Bounty|fined]] if detected. Owner of this cargo will retain ownership when re-scoop it. Abandon this cargo will eject this cargo and no longer retain ownership. Anyone can collect this cargo without consequences and sell it on the shop.  
There are some scoopable [[Manufactured Materials|manufactured materials]]. However, these cannot be jettisoned by the owner. They can only be removed via [[Synthesis]] or [[Engineers]]. [[Encoded Materials]] become available while scanning ships, structures, complete missions etc. These are not cannisters, rather pieces of data that cannot be jettisoned. [[Raw Materials]] are actually fragments. Raw Materials require a Refinery to refine them into sellable cargo. Without a Refinery, the Raw Materials are unscoopable.  


==See also ==  
==See also==
*[[Commodities]] for information on legal goods
*[[Commodities]] for information on legal goods
*[[Black Market]] for information on [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] goods
*[[Black Market]] for information on [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] goods
Line 18: Line 34:
*[[Pirate]]
*[[Pirate]]


==Gallery ==
==Gallery==
<gallery>
<gallery>
Cargo-Scoop-and-Limpet.png|Cargo Scoop and limpet
Cargo-Scoop-and-Limpet.png|Cargo Scoop and limpet

Latest revision as of 07:39, 29 May 2024

File:Cargo-Scoop-Type-7.png
Cargo Scoop, Type-7

The Cargo Scoop is a standard piece of equipment which is mounted to every ship. It allows for the collection of Cargo Canisters and other materials that are floating in space.

Deploying the cargo scoop and targeting a valid scoopable object will cause the target hologram to be replaced with a scoop helper interface. A deployed cargo scoop will draw 0.60 MW of power from the ship's reactor. This value can be viewed in the power manage panel as "H1 Cargo Hatch". Once collected any canisters will be deposited into Cargo Racks while raw materials will be deposited into a Refinery; if the corresponding module is not available (full or not installed) the target will not be collected.

Usage

This is a core module that cannot be removed by the owner.

How to scoop

  1. Open the scoop by pressing the Home button or the corresponding button in the Controls setting.
  2. Target the cargo. The hologram will change to a scoop helper interface with a canister icon.
  3. Centre the icon and fly towards the cargo.
  4. Reduce the speed until the movement lines in the scoop helper interface are blue. Recommended speed is 40 m/s or lower. Failure to correctly align or reduce speed may damage your ship and/or your cargo.
  5. Continue to travel in a straight line until the distance is 5 meters or less. It will automatically scoop the cargo.

Cargo can be jettisoned from the Inventory menu by pressing 4. Select a cargo and choose to jettison or abandon it. You can adjust the amount of cargo to jettison by pressing Page Right to increase number and Page Left to decrease. This feature works at normal speed and Supercruise. By choosing "jettison" the scoop will eject the cargo. If someone else collects this cargo it will be marked as stolen and if it's detected then that pilot will be fined. The owner of the cargo can retain ownership by re-scooping it. Abandoning will eject this cargo to cease ownership. In that case, anyone can collect the cargo without consequences and sell it. Jettisoning cargo near a station is illegal and will be fined. Cargo can be discarded when docked at a station, but then the cargo will be destroyed. Cargo cannot be jettisoned when the scoop is closed or while traveling in Hyperspace.

Each ship has a limited cargo capacity for a finite amount of canisters. Once the canisters have filled the Cargo Rack then other cargo is unscoopable until the canisters are cleared. The Cargo Rack can be upgraded to increase the maximum capacity. Players can also outfit their ship with multiple Cargo Racks. Transporting a Thargoid commodity such as Thargoid Biological Matter will corrode modules overtime. Thus a Corrosion Resistant Cargo Rack is advised to safely transport it.

The Cargo Scoop requires 0.6 MW so it can be disabled to save power. Disabling the scoop does not damage nor jettison the cargo. A canister can be added to the ignore list to make them invisible on the radar. Then it won't show in the a scoop helper interface. A Collector Limpet Controller is used to collect nearby canisters and add it to the rack if the scoop is open. If the scoop is closed then limpet stops working.

The Cargo Scoop is also quite vulnerable. If the scoop's health decreases by 85% or less it will malfunction and jettison cargo.

There are some scoopable manufactured materials. However, these cannot be jettisoned by the owner. They can only be removed via Synthesis or Engineers. Encoded Materials become available while scanning ships, structures, complete missions etc. These are not cannisters, rather pieces of data that cannot be jettisoned. Raw Materials are actually fragments. Raw Materials require a Refinery to refine them into sellable cargo. Without a Refinery, the Raw Materials are unscoopable.

See also

ru:Грузовой ковш