Icons legend/Ship Status Indicators: Difference between revisions
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[[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]] | [[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]] | ||
When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.<includeonly><br/><br/>[[Icons_legend/Ship_Status_Indicators|Open section as separate page]]</includeonly> | When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.<br>It will also display positive effects like shield regeneration and hull repair.<includeonly><br/><br/>[[Icons_legend/Ship_Status_Indicators|Open section as separate page]]</includeonly> | ||
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{| class="article-table article-table-selected mw-collapsible | {| class="article-table article-table-selected mw-collapsible" border="1" cellspacing="1" cellpadding="1" | ||
|- | |- | ||
! scope="col" |Icon | ! scope="col" |Icon | ||
! scope="col" |Description | ! scope="col" |Description | ||
! scope="col" |Effect | ! scope="col" |Effect | ||
! scope="col" |Sources | ! scope="col" |Sources | ||
|- | |- | ||
|[[File:Corrosion.svg|20x20px|center]] | |[[File:Corrosion.svg|20x20px|center]] | ||
|Corrosion | |Corrosion | ||
| | |Ship maximum armour is reduced by 20 and the ship takes 25% more damage from all sources. | ||
|[[Corrosive Shell]] | |[[Corrosive Shell]] | ||
|- | |- | ||
|[[File:Ship_status-caustic_damage.svg|20x20px|center]] | |[[File:Ship_status-caustic_damage.svg|20x20px|center]] | ||
|Caustic damage | |Caustic damage | ||
| | |Ship is taking gradual hull damage over time until the source of the caustic damage is removed. | ||
|[[ | |[[Thargoid Interceptor]] caustic missiles, "Orthrus Variant" Thargoid Interceptor wake, [[Thargoid Caustic Generator]]s, [[Enzyme Missile Rack|Enzyme Missiles]] | ||
|- | |- | ||
|[[File:Engine-disruption.svg|20x20px|center]] | |[[File:Engine-disruption.svg|20x20px|center]] | ||
|Engine Disruption | |Engine Disruption | ||
|Speed is reduced | |Speed is reduced; changing ENG pips has no effect on the ship's speed. | ||
|[[Drag Munitions]] | |[[Drag Munitions]] | ||
|- | |- | ||
|[[File:Engine-reboot.svg|20x20px|center]] | |[[File:Engine-reboot.svg|20x20px|center]] | ||
|Engine Reboot | |Engine Reboot | ||
| | |[[Thrusters]] are temporarily disabled. | ||
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion | |[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion | ||
|- | |- | ||
|[[File:Fsd-reboot.svg|20x20px|center]] | |[[File:Fsd-reboot.svg|20x20px|center]] | ||
|FSD Reboot | |FSD Reboot | ||
| | |The [[Frame Shift Drive]] is temporarily disabled. | ||
|[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]] | |[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]] | ||
|- | |- | ||
|[[File:Hull-breach.svg|20x20px|center]] | |[[File:Hull-breach.svg|20x20px|center]] | ||
|Hull Breach | |Hull Breach | ||
| | |Ship is taking significant direct damage to [[Outfitting|modules]]. | ||
|[[High Yield Shell|High-Yield Shell]] | |[[High Yield Shell|High-Yield Shell]] | ||
|- | |- | ||
|[[File:Impulse-attack.svg|20x20px|center]] | |[[File:Impulse-attack.svg|20x20px|center]] | ||
|Impulse Attack | |Impulse Attack | ||
| | |Ship is being physically pushed out of its trajectory. | ||
|[[Railgun]], [[Force Shell]] | |||
|- | |- | ||
|[[File:Increased-emissions.svg|20x20px|center]] | |[[File:Increased-emissions.svg|20x20px|center]] | ||
| Increased Emissions | |Increased Emissions | ||
| | |The ship's signature is being increased, making it easier to detect and generate heat faster. | ||
|[[Emissive Munitions]] | |[[Emissive Munitions]] | ||
|- | |- | ||
|[[File:Internal-damage.svg|20x20px|center]] | |[[File:Internal-damage.svg|20x20px|center]] | ||
|Internal Damage | |Internal Damage | ||
| | |Ship is taking internal module damage. | ||
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules | | [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules | ||
|- | |- | ||
|[[File:Malfunction.svg|20x20px|center]] | |[[File:Malfunction.svg|20x20px|center]] | ||
| Malfunction | | Malfunction | ||
|A module | |A module is malfunctioning; this is happening regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire. | ||
|[[Scramble Spectrum]], [[Pulse Disruptor]] | |[[Scramble Spectrum]], [[Pulse Disruptor]] | ||
|- | |- | ||
|[[File:Mass-locked.svg|20x20px|center]] | |[[File:Mass-locked.svg|20x20px|center]] | ||
|Mass Locked | |Mass Locked | ||
| | |The Frame Shift Drive needs over 1 minute to enter [[supercruise]].<br/>[[Hyperspace]] jump time is unaffected. | ||
|[[Mass Lock Munitions|Mass Lock Munition]] | |[[Mass Lock Munitions|Mass Lock Munition]] | ||
|- | |- | ||
|[[File:Regeneration.svg|20x20px|center]] | | rowspan=2 | [[File:Regeneration.svg|20x20px|center]] | ||
|Regeneration | |Regeneration | ||
| | |The [[Shield Generator]] is being recharged at 1000+ points/second. | ||
|[[Concordant Sequence]], [[Regeneration Sequence]] | |[[Concordant Sequence]], [[Regeneration Sequence]]<br/> Only [[Teams|teammates]] can be affected. | ||
|- | |||
|An effect wears out | |||
|Icon briefly flashes over effect icon when the effect wears out, before it's icon is removed | |||
|Effect timed out or removed by some action | |||
|- | |- | ||
|[[File:Ship_status-Repairs.svg|24x24px|center]] | |[[File:Ship_status-Repairs.svg|24x24px|center]] | ||
|Being repaired | |Being repaired | ||
| | |The ship's hull is being repaired, restoring its armour. | ||
|[[Repair_Limpet_Controller|Repair Limpet]] | |[[Repair_Limpet_Controller|Repair Limpet]]s | ||
|- | |- | ||
|[[File:Sensor-disruption.svg|20x20px|center]] | |[[File:Sensor-disruption.svg|20x20px|center]] | ||
| Line 83: | Line 86: | ||
|[[File:Shield-breach.svg|20x20px|center]] | |[[File:Shield-breach.svg|20x20px|center]] | ||
|Shield Breach | |Shield Breach | ||
|The | |The hull is taking damage regardless of shield strength. | ||
|[[Phasing Sequence]], [[Thargoid Scout]] weapons | |[[Phasing Sequence]], [[Thargoid Scout]] weapons | ||
|- | |- | ||
|[[File:Shield-cell-cascade.svg|20x20px|center]] | |[[File:Shield-cell-cascade.svg|20x20px|center]] | ||
| Shield Cell Cascade | |Shield Cell Cascade | ||
|[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced | |A [[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced | ||
|[[Feedback Cascade]] | |[[Feedback Cascade]] | ||
|- | |- | ||
|[[File:Shield-generator-attack.svg|20x20px|center]] | |[[File:Shield-generator-attack.svg|20x20px|center]] | ||
|Shield Generator Attack | |Shield Generator Attack | ||
| | |The [[Shield Generator]] is taking direct damage. | ||
| [[Defence Turrets | |[[Defence Turrets]], [[Reverberating Cascade]] | ||
|- | |- | ||
|[[File:Shield-reboot.svg|20x20px|center]] | |[[File:Shield-reboot.svg|20x20px|center]] | ||
|Shield Reboot | |Shield Reboot | ||
| | |Shield Generator is temporarily disabled. | ||
| Unknown | |Unknown | ||
|- | |- | ||
|[[File:Target-interferance.svg|20x20px|center]] | |[[File:Target-interferance.svg|20x20px|center]] | ||
|Target Interference | |Target Interference | ||
|Target lock is lost | |Target lock is lost. | ||
|[[Target Lock Breaker]] | |[[Target Lock Breaker]] | ||
|- | |- | ||
|[[File:Targeting-overload.svg|20x20px|center]] | |[[File:Targeting-overload.svg|20x20px|center]] | ||
|Targeting Overload | |Targeting Overload | ||
|Turreted and gimballed weapons are scrambled | |Turreted and gimballed weapons are scrambled, redcucing their tracking efficiency. | ||
| [[Dispersal Field]], [[Thargoid Titan]] Field | |[[Dispersal Field]], [[Thargoid Titan]] Field | ||
|- | |- | ||
|[[File:Thermal-attack.svg|20x20px|center]] | |[[File:Thermal-attack.svg|20x20px|center]] | ||
| Thermal Attack | |Thermal Attack | ||
| | |Ship is gaining heat from a damaging source. | ||
|[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]] | |[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]] | ||
|} | |} | ||
Latest revision as of 13:50, 3 August 2026
When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.
It will also display positive effects like shield regeneration and hull repair.
| Icon | Description | Effect | Sources |
|---|---|---|---|
| Corrosion | Ship maximum armour is reduced by 20 and the ship takes 25% more damage from all sources. | Corrosive Shell | |
| Caustic damage | Ship is taking gradual hull damage over time until the source of the caustic damage is removed. | Thargoid Interceptor caustic missiles, "Orthrus Variant" Thargoid Interceptor wake, Thargoid Caustic Generators, Enzyme Missiles | |
| Engine Disruption | Speed is reduced; changing ENG pips has no effect on the ship's speed. | Drag Munitions | |
| Engine Reboot | Thrusters are temporarily disabled. | Ion Disruptor, Thargoid Caustic Generator explosion | |
| FSD Reboot | The Frame Shift Drive is temporarily disabled. | FSD Interrupt, Containment Missile Powerplay weapon, Shift-Lock Canister | |
| Hull Breach | Ship is taking significant direct damage to modules. | High-Yield Shell | |
| Impulse Attack | Ship is being physically pushed out of its trajectory. | Railgun, Force Shell | |
| Increased Emissions | The ship's signature is being increased, making it easier to detect and generate heat faster. | Emissive Munitions | |
| Internal Damage | Ship is taking internal module damage. | Overheating, Missile Racks (both dumbfire and seeker), strike on internal modules | |
| Malfunction | A module is malfunctioning; this is happening regardless of the module's health. - Yellow icon: a low chance that a malfunction will occur. - Red icon: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire. |
Scramble Spectrum, Pulse Disruptor | |
| Mass Locked | The Frame Shift Drive needs over 1 minute to enter supercruise. Hyperspace jump time is unaffected. |
Mass Lock Munition | |
| Regeneration | The Shield Generator is being recharged at 1000+ points/second. | Concordant Sequence, Regeneration Sequence Only teammates can be affected. | |
| An effect wears out | Icon briefly flashes over effect icon when the effect wears out, before it's icon is removed | Effect timed out or removed by some action | |
| Being repaired | The ship's hull is being repaired, restoring its armour. | Repair Limpets | |
| Sensor Disruption | The ship may experience reduced Sensor range and weapon target lock interference with decreased reliability. | Dazzle Shell, Seismic Charge explosion | |
| Shield Breach | The hull is taking damage regardless of shield strength. | Phasing Sequence, Thargoid Scout weapons | |
| Shield Cell Cascade | A Shield Cell Bank is damaged, and the shield restoration rate is reduced | Feedback Cascade | |
| Shield Generator Attack | The Shield Generator is taking direct damage. | Defence Turrets, Reverberating Cascade | |
| Shield Reboot | Shield Generator is temporarily disabled. | Unknown | |
| Target Interference | Target lock is lost. | Target Lock Breaker | |
| Targeting Overload | Turreted and gimballed weapons are scrambled, redcucing their tracking efficiency. | Dispersal Field, Thargoid Titan Field | |
| Thermal Attack | Ship is gaining heat from a damaging source. | Plasma Accelerator, Thermal Cascade, Thermal Shock |
There is also an external ship status called "Hazardous Substance Detected" which often occurs as a replacement of "Internal Damage". It has a red grade-five material icon.