Icons legend/Ship Status Indicators: Difference between revisions
m Different fix for table width not be blocked by thumb img. |
m Fix for collapsible table 'Expand' element not displaying stuck to rightmost header text |
||
| (7 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
[[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]] | [[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]] | ||
When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.<includeonly><br/><br/>[[Icons_legend/Ship_Status_Indicators|Open section as separate page]]</includeonly> | When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.<br>It will also display positive effects like shield regeneration and hull repair.<includeonly><br/><br/>[[Icons_legend/Ship_Status_Indicators|Open section as separate page]]</includeonly> | ||
{{clear}} | |||
{| class="article-table article-table-selected mw-collapsible | {| class="article-table article-table-selected mw-collapsible" border="1" cellspacing="1" cellpadding="1" | ||
|- | |- | ||
! scope="col" |Icon | ! scope="col" |Icon | ||
! scope="col" |Description | ! scope="col" |Description | ||
! scope="col" |Effect | ! scope="col" |Effect | ||
! scope="col" |Sources | ! scope="col" |Sources | ||
|- | |- | ||
|[[File:Corrosion.svg|20x20px]] | |[[File:Corrosion.svg|20x20px|center]] | ||
|Corrosion | |Corrosion | ||
| | |Ship maximum armour is reduced by 20 and the ship takes 25% more damage from all sources. | ||
|[[Corrosive Shell]] | |[[Corrosive Shell]] | ||
|- | |- | ||
|[[File:Engine-disruption.svg|20x20px]] | |[[File:Ship_status-caustic_damage.svg|20x20px|center]] | ||
|Caustic damage | |||
|Ship is taking gradual hull damage over time until the source of the caustic damage is removed. | |||
|[[Thargoid Interceptor]] caustic missiles, "Orthrus Variant" Thargoid Interceptor wake, [[Thargoid Caustic Generator]]s, [[Enzyme Missile Rack|Enzyme Missiles]] | |||
|- | |||
|[[File:Engine-disruption.svg|20x20px|center]] | |||
|Engine Disruption | |Engine Disruption | ||
|Speed is reduced | |Speed is reduced; changing ENG pips has no effect on the ship's speed. | ||
|[[Drag Munitions]] | |[[Drag Munitions]] | ||
|- | |- | ||
|[[File:Engine-reboot.svg|20x20px]] | |[[File:Engine-reboot.svg|20x20px|center]] | ||
|Engine Reboot | |Engine Reboot | ||
| | |[[Thrusters]] are temporarily disabled. | ||
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion | |[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion | ||
|- | |- | ||
|[[File:Fsd-reboot.svg|20x20px]] | |[[File:Fsd-reboot.svg|20x20px|center]] | ||
|FSD Reboot | |FSD Reboot | ||
| | |The [[Frame Shift Drive]] is temporarily disabled. | ||
|[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]] | |[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]] | ||
|- | |- | ||
|[[File:Hull-breach.svg|20x20px]] | |[[File:Hull-breach.svg|20x20px|center]] | ||
|Hull Breach | |Hull Breach | ||
| | |Ship is taking significant direct damage to [[Outfitting|modules]]. | ||
|[[High Yield Shell|High-Yield Shell]] | |[[High Yield Shell|High-Yield Shell]] | ||
|- | |- | ||
|[[File:Impulse-attack.svg|20x20px]] | |[[File:Impulse-attack.svg|20x20px|center]] | ||
|Impulse Attack | |Impulse Attack | ||
| | |Ship is being physically pushed out of its trajectory. | ||
|[[Railgun]], [[Force Shell]] | |||
|- | |- | ||
|[[File:Increased-emissions.svg|20x20px]] | |[[File:Increased-emissions.svg|20x20px|center]] | ||
| Increased Emissions | |Increased Emissions | ||
| | |The ship's signature is being increased, making it easier to detect and generate heat faster. | ||
|[[Emissive Munitions]] | |[[Emissive Munitions]] | ||
|- | |- | ||
|[[File:Internal-damage.svg|20x20px]] | |[[File:Internal-damage.svg|20x20px|center]] | ||
|Internal Damage | |Internal Damage | ||
| | |Ship is taking internal module damage. | ||
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules | | [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules | ||
|- | |- | ||
|[[File:Malfunction.svg|20x20px]] | |[[File:Malfunction.svg|20x20px|center]] | ||
| Malfunction | | Malfunction | ||
|A module | |A module is malfunctioning; this is happening regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire. | ||
|[[Scramble Spectrum]], [[Pulse Disruptor]] | |[[Scramble Spectrum]], [[Pulse Disruptor]] | ||
|- | |- | ||
|[[File:Mass-locked.svg|20x20px]] | |[[File:Mass-locked.svg|20x20px|center]] | ||
|Mass Locked | |Mass Locked | ||
| | |The Frame Shift Drive needs over 1 minute to enter [[supercruise]].<br/>[[Hyperspace]] jump time is unaffected. | ||
|[[Mass Lock Munitions|Mass Lock Munition]] | |[[Mass Lock Munitions|Mass Lock Munition]] | ||
|- | |- | ||
|[[File:Regeneration.svg|20x20px]] | | rowspan=2 | [[File:Regeneration.svg|20x20px|center]] | ||
|Regeneration | |Regeneration | ||
| | |The [[Shield Generator]] is being recharged at 1000+ points/second. | ||
|[[Concordant Sequence]], [[Regeneration Sequence]] | |[[Concordant Sequence]], [[Regeneration Sequence]]<br/> Only [[Teams|teammates]] can be affected. | ||
|- | |||
|An effect wears out | |||
|Icon briefly flashes over effect icon when the effect wears out, before it's icon is removed | |||
|Effect timed out or removed by some action | |||
|- | |||
|[[File:Ship_status-Repairs.svg|24x24px|center]] | |||
|Being repaired | |||
|The ship's hull is being repaired, restoring its armour. | |||
|[[Repair_Limpet_Controller|Repair Limpet]]s | |||
|- | |- | ||
|[[File:Sensor-disruption.svg|20x20px]] | |[[File:Sensor-disruption.svg|20x20px|center]] | ||
|Sensor Disruption | |Sensor Disruption | ||
|The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability. | |The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability. | ||
|[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion | |[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion | ||
|- | |- | ||
|[[File:Shield-breach.svg|20x20px]] | |[[File:Shield-breach.svg|20x20px|center]] | ||
|Shield Breach | |Shield Breach | ||
|The | |The hull is taking damage regardless of shield strength. | ||
|[[Phasing Sequence]], [[Thargoid Scout]] weapons | |[[Phasing Sequence]], [[Thargoid Scout]] weapons | ||
|- | |- | ||
|[[File:Shield-cell-cascade.svg|20x20px]] | |[[File:Shield-cell-cascade.svg|20x20px|center]] | ||
| Shield Cell Cascade | |Shield Cell Cascade | ||
|[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced | |A [[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced | ||
|[[Feedback Cascade]] | |[[Feedback Cascade]] | ||
|- | |- | ||
|[[File:Shield-generator-attack.svg|20x20px]] | |[[File:Shield-generator-attack.svg|20x20px|center]] | ||
|Shield Generator Attack | |Shield Generator Attack | ||
| | |The [[Shield Generator]] is taking direct damage. | ||
| [[Defence Turrets | |[[Defence Turrets]], [[Reverberating Cascade]] | ||
|- | |- | ||
|[[File:Shield-reboot.svg|20x20px]] | |[[File:Shield-reboot.svg|20x20px|center]] | ||
|Shield Reboot | |Shield Reboot | ||
| | |Shield Generator is temporarily disabled. | ||
| Unknown | |Unknown | ||
|- | |- | ||
|[[File:Target-interferance.svg|20x20px]] | |[[File:Target-interferance.svg|20x20px|center]] | ||
|Target Interference | |Target Interference | ||
|Target lock is lost | |Target lock is lost. | ||
|[[Target Lock Breaker]] | |[[Target Lock Breaker]] | ||
|- | |- | ||
|[[File:Targeting-overload.svg|20x20px]] | |[[File:Targeting-overload.svg|20x20px|center]] | ||
|Targeting Overload | |Targeting Overload | ||
|Turreted and gimballed weapons are scrambled | |Turreted and gimballed weapons are scrambled, redcucing their tracking efficiency. | ||
| [[Dispersal Field]], [[Thargoid Titan]] Field | |[[Dispersal Field]], [[Thargoid Titan]] Field | ||
|- | |- | ||
|[[File:Thermal-attack.svg|20x20px]] | |[[File:Thermal-attack.svg|20x20px|center]] | ||
| Thermal Attack | |Thermal Attack | ||
| | |Ship is gaining heat from a damaging source. | ||
|[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]] | |[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]] | ||
|} | |} | ||