Icons legend/Ship Status Indicators: Difference between revisions
Adding categories |
m Fix for collapsible table 'Expand' element not displaying stuck to rightmost header text |
||
| (12 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
[[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]] | |||
When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.<br>It will also display positive effects like shield regeneration and hull repair.<includeonly><br/><br/>[[Icons_legend/Ship_Status_Indicators|Open section as separate page]]</includeonly> | |||
{{clear}} | |||
{| class="article-table article-table-selected mw-collapsible" border="1" cellspacing="1" cellpadding="1" | |||
|- | |||
! scope="col" |Icon | |||
! scope="col" |Description | |||
! scope="col" |Effect | |||
! scope="col" |Sources | |||
|- | |||
|[[File:Corrosion.svg|20x20px|center]] | |||
|Corrosion | |||
|Ship maximum armour is reduced by 20 and the ship takes 25% more damage from all sources. | |||
|[[Corrosive Shell]] | |||
|- | |||
|[[File:Ship_status-caustic_damage.svg|20x20px|center]] | |||
|Caustic damage | |||
|Ship is taking gradual hull damage over time until the source of the caustic damage is removed. | |||
|[[Thargoid Interceptor]] caustic missiles, "Orthrus Variant" Thargoid Interceptor wake, [[Thargoid Caustic Generator]]s, [[Enzyme Missile Rack|Enzyme Missiles]] | |||
|- | |||
|[[File:Engine-disruption.svg|20x20px|center]] | |||
|Engine Disruption | |||
|Speed is reduced; changing ENG pips has no effect on the ship's speed. | |||
|[[Drag Munitions]] | |||
|- | |||
|[[File:Engine-reboot.svg|20x20px|center]] | |||
|Engine Reboot | |||
|[[Thrusters]] are temporarily disabled. | |||
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion | |||
|- | |||
|[[File:Fsd-reboot.svg|20x20px|center]] | |||
|FSD Reboot | |||
|The [[Frame Shift Drive]] is temporarily disabled. | |||
|[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]] | |||
|- | |||
|[[File:Hull-breach.svg|20x20px|center]] | |||
|Hull Breach | |||
|Ship is taking significant direct damage to [[Outfitting|modules]]. | |||
|[[High Yield Shell|High-Yield Shell]] | |||
|- | |||
|[[File:Impulse-attack.svg|20x20px|center]] | |||
|Impulse Attack | |||
|Ship is being physically pushed out of its trajectory. | |||
|[[Railgun]], [[Force Shell]] | |||
|- | |||
|[[File:Increased-emissions.svg|20x20px|center]] | |||
|Increased Emissions | |||
|The ship's signature is being increased, making it easier to detect and generate heat faster. | |||
|[[Emissive Munitions]] | |||
|- | |||
|[[File:Internal-damage.svg|20x20px|center]] | |||
|Internal Damage | |||
|Ship is taking internal module damage. | |||
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules | |||
|- | |||
|[[File:Malfunction.svg|20x20px|center]] | |||
| Malfunction | |||
|A module is malfunctioning; this is happening regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire. | |||
|[[Scramble Spectrum]], [[Pulse Disruptor]] | |||
|- | |||
|[[File:Mass-locked.svg|20x20px|center]] | |||
|Mass Locked | |||
|The Frame Shift Drive needs over 1 minute to enter [[supercruise]].<br/>[[Hyperspace]] jump time is unaffected. | |||
|[[Mass Lock Munitions|Mass Lock Munition]] | |||
|- | |||
| rowspan=2 | [[File:Regeneration.svg|20x20px|center]] | |||
|Regeneration | |||
|The [[Shield Generator]] is being recharged at 1000+ points/second. | |||
|[[Concordant Sequence]], [[Regeneration Sequence]]<br/> Only [[Teams|teammates]] can be affected. | |||
|- | |||
|An effect wears out | |||
|Icon briefly flashes over effect icon when the effect wears out, before it's icon is removed | |||
|Effect timed out or removed by some action | |||
|- | |||
|[[File:Ship_status-Repairs.svg|24x24px|center]] | |||
|Being repaired | |||
|The ship's hull is being repaired, restoring its armour. | |||
|[[Repair_Limpet_Controller|Repair Limpet]]s | |||
|- | |||
|[[File:Sensor-disruption.svg|20x20px|center]] | |||
|Sensor Disruption | |||
|The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability. | |||
|[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion | |||
|- | |||
|[[File:Shield-breach.svg|20x20px|center]] | |||
|Shield Breach | |||
|The hull is taking damage regardless of shield strength. | |||
|[[Phasing Sequence]], [[Thargoid Scout]] weapons | |||
|- | |||
|[[File:Shield-cell-cascade.svg|20x20px|center]] | |||
|Shield Cell Cascade | |||
|A [[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced | |||
|[[Feedback Cascade]] | |||
|- | |||
|[[File:Shield-generator-attack.svg|20x20px|center]] | |||
|Shield Generator Attack | |||
|The [[Shield Generator]] is taking direct damage. | |||
|[[Defence Turrets]], [[Reverberating Cascade]] | |||
|- | |||
|[[File:Shield-reboot.svg|20x20px|center]] | |||
|Shield Reboot | |||
|Shield Generator is temporarily disabled. | |||
|Unknown | |||
|- | |||
|[[File:Target-interferance.svg|20x20px|center]] | |||
|Target Interference | |||
|Target lock is lost. | |||
|[[Target Lock Breaker]] | |||
|- | |||
|[[File:Targeting-overload.svg|20x20px|center]] | |||
|Targeting Overload | |||
|Turreted and gimballed weapons are scrambled, redcucing their tracking efficiency. | |||
|[[Dispersal Field]], [[Thargoid Titan]] Field | |||
|- | |||
|[[File:Thermal-attack.svg|20x20px|center]] | |||
|Thermal Attack | |||
|Ship is gaining heat from a damaging source. | |||
|[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]] | |||
|} | |||
There is also an external ship status called "Hazardous Substance Detected" which often occurs as a replacement of "Internal Damage". It has a red [[Icons legend/Materials|grade-five material icon]]. | |||
[[Category:User interface]] | [[Category:User interface]] | ||