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Shipyards is the option in the menu of a station that lets you buy and sell ships and also store ships if you have more than one. A system with a high tech economy are more likely than others to have many different ships to purchase but this is not always the case. In some systems with conflict zones, stations nearby will often have as many ships listed as a high tech one.
[[File:Shipyard-Station.png|thumb|right|300px|Shipyard]]
The '''Shipyard''' is the option in the menu of a [[station]] that lets you buy and sell [[ships]], store ships if you have more than one, and transfer ships from other stations in the Galaxy.


== Selling ships ==
In the pre-seeded Galaxy, a wealthy system with a High-Tech Economy is more likely than others to have many different ships to purchase but this is not always the case. In some systems with conflict zones, stations nearby will often have as many ships listed as a High-Tech one.
When a player sells a ship, they get only 90% of the total value of the ship back. This has lead to a lot of frustration from many players since this information is not in the game or in the prompt when you sell the ship, the price is just simply adjusted on the screen.


In order to get more money back, players always sell the modules and parts of the ship and replace them with modules with lowest classes and grades as to get back as much money as possible.
In Trailblazers, a system must have a Tech Level of 35 and the station must have Large landing pads.<ref>https://forums.frontier.co.uk/threads/shipyards-offline-after-trailblazers-update-3.637137/post-10621085</ref> When these conditions are met the station will offer a Shipyard.


For the smaller ships like [http://elite-dangerous.wikia.com/wiki/Cobra Cobra], [http://elite-dangerous.wikia.com/wiki/Viper Viper] and [http://elite-dangerous.wikia.com/wiki/Sidewinder Sidewinder], a 10% loss of the ship value is not much, but when fully outfitted with modules with maximum classes and grades, a 10% ship value can be up to 200'000 credits. For bigger ships like [http://elite-dangerous.wikia.com/wiki/Lakon_Type_7 Lakon Type 7], the loss is closer to 2 million credits.
== Storage limit ==
The shipyard has a storage limit of 40 ships. However, this is only a maximum per location.  So you can store more ships at another station.


This hidden game feature also makes it worthless to pursue trading, then selling the ship to do combat and then returning to trading or any other switch in game style that requires selling the ship. It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships. Thus, if you want to go into a combat zone or switch profession, remember to keep the 10% of the ship value as an inevitable loss when you are done with that ship.
You can keep your regular or favorite ships at your home station or carrier and keep the less commonly used ships elsewhere.


==Upgrading to a bigger ship==
The ship limit was 250 per [[commander]] in September 2015.<ref name=":0">[https://forums.frontier.co.uk/threads/elite-dangerous-maximum-ships.564376/ Elite Dangerous Maximum Ships] - Frontier Forums - Sep 12, 2015</ref> If you exceed this soft cap, you may encounter problems when switching ships such as the game crashing or sending you back to the main login. When you log back in you're in a sidewinder, regardless of the ship you tried to buy. That ship will be in your shipyard but when you try to switch to it, or your previous ship, or any other ships in the yard you will encounter problems.<ref name=":0" />
There are many things a player needs to take into consideration when upgrading to a bigger ship. Because Frontier has not specifically specified this information in the game or in the manuals, it might be frustrating for a player to learn information through trial and error when buying and selling ships.


As a ship owner it is crucial that you calculate the prices of all the upgrades you wish to make on your new ship and save this money in advance prior to buying the ship. Even though it might be easy to upgrade from a Cobra to a Type 6 and all its modules, when you reach the bigger ships on the list, an upgrade can be an economical bankruptcy. Going from a Type 7 to a Python not only require the roughly 50 million credits for the initial ship purchase, but also an additional 40 million credits for class A modules for the Python. This is something a lot of players are experiencing when going from the somewhat expensive ships to the bigger ships and is not written anywhere as information.
== Sell Ship ==
When a player sells a ship, they get only 90% of the total value of the ship back. In order to retain as much money as possible, players should sell modules and parts of the ship and replace them with the cheapest modules available.


One thing the player also need to take note of is the fuel consumption or the fuel price. All the ships from Sidewinder up until Type 7 has a fairly low fuel price where a full tank can cost anything from 1000 CR to 10 000 CR. But as soon as the player gets an Imperial Clipper, Python or bigger, the fuel price changes. Even though the actual fuel consumption does not change, the price for a full tank of fuel is now all of a sudden closer to 160 000 CR for the same amount you would use in a smaller ship. A player using a big ship should prefer a fuel scoop over the price of the fuel when trading, exploring or hunting wanted ships because it is not worth buying fuel at stations anymore.
This feature also makes it worthless to sell and rebuy ships for different purposes. It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships.


==Shipyard Locations==
== Ship Transfer ==
''Use 'Classic Editor' to add rows to table''
You can have a ship transferred to other stations in the galaxy. This costs a significant fee and depends on the distance. The transit time increases with longer distances.
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 800px;"
 
|-
==Upgrade Ship==
! scope="col"|System
There are many things a player needs to take into consideration when upgrading to a bigger ship. As a ship owner it is crucial that you calculate the prices of all the upgrades you wish to make on your new ship and save this money in advance prior to buying the ship. Even though it might be easy to upgrade from a [[Cobra]] to a [[Type-6]] and all its modules, when you reach the bigger ships on the list, an upgrade can be an economical bankruptcy. Going from a [[Type-7]] to a [[Python]] not only require the roughly 50 million [[credits]] for the initial ship purchase, but also an additional 40 million credits for class A modules for the Python. This is something a lot of players are experiencing when going from the somewhat expensive ships to the bigger ships and is not written anywhere as information.
! scope="col"|Planet
 
! scope="col"|Station
== References ==
! scope="col"|Ships
<references />
! scope="col"|Notes
 
|-
[[Category:Gameplay]]
|Abukunin
[[Category:Guides]]
|A1
[[ru:Космоверфь]]
|Reilly Hub
[[Category:Services and Contacts]]
|Sidewinder, Eagle, Hauler
|
|-
| colspan="1" rowspan="3"|Eravate
|5
|Ackerman Market
|
|
|-
|
|Cleve Hub
|
|
|-
|
|Russel Ring
|
|
|-
|LTLT 7979
|2
|Steinmuller Gateway
|Adder, Cobra MK III, Eagle, Federal Dropship, Hauler, Python, Sidewinder, Type-6 Transporter, Type-7 Transporter, Viper
|
|-
|Mechtan
|1
|Kuttner Vision
|Federal DropShip, Hauler, Lakon Type-9 Heavy, SideWinder, Type-7 Transport, Type-6 Transporter
|
|-
|V1688 Aquilae
|A3
|Littlewood Terminal
|Lakon Type-9 Heavy, Cobra MK III, Type-6 Transporter, Sidewinder, ASP
|
|-
|V1688 Aquilae
|A4
|Thompson Terminal
|Type-6 Transporter, Hauler, Sidewinder, Cobra MK III
Eagle, Viper, Adder, Lakon Type-9 Heavy
|
|-
|V1688 Aquilae
|A5
|Baylock Enterprises
|Type-6 Transporter, Hauler, Sidewinder, Cobra MK III
Eagle, VIper, Adder, Lakon Type-9 Heavy
|
|-
|V1688 Aquilae
|B2
|Rangarajan Port
|Type-6 Transporter, Hauler, Sidewinder, Cobra MK III
Eagle, VIper, Adder, Lakon Type-9 Heavy
|
|}

Latest revision as of 16:14, 1 May 2025

File:Shipyard-Station.png
Shipyard

The Shipyard is the option in the menu of a station that lets you buy and sell ships, store ships if you have more than one, and transfer ships from other stations in the Galaxy.

In the pre-seeded Galaxy, a wealthy system with a High-Tech Economy is more likely than others to have many different ships to purchase but this is not always the case. In some systems with conflict zones, stations nearby will often have as many ships listed as a High-Tech one.

In Trailblazers, a system must have a Tech Level of 35 and the station must have Large landing pads.[1] When these conditions are met the station will offer a Shipyard.

Storage limit

The shipyard has a storage limit of 40 ships. However, this is only a maximum per location. So you can store more ships at another station.

You can keep your regular or favorite ships at your home station or carrier and keep the less commonly used ships elsewhere.

The ship limit was 250 per commander in September 2015.[2] If you exceed this soft cap, you may encounter problems when switching ships such as the game crashing or sending you back to the main login. When you log back in you're in a sidewinder, regardless of the ship you tried to buy. That ship will be in your shipyard but when you try to switch to it, or your previous ship, or any other ships in the yard you will encounter problems.[2]

Sell Ship

When a player sells a ship, they get only 90% of the total value of the ship back. In order to retain as much money as possible, players should sell modules and parts of the ship and replace them with the cheapest modules available.

This feature also makes it worthless to sell and rebuy ships for different purposes. It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships.

Ship Transfer

You can have a ship transferred to other stations in the galaxy. This costs a significant fee and depends on the distance. The transit time increases with longer distances.

Upgrade Ship

There are many things a player needs to take into consideration when upgrading to a bigger ship. As a ship owner it is crucial that you calculate the prices of all the upgrades you wish to make on your new ship and save this money in advance prior to buying the ship. Even though it might be easy to upgrade from a Cobra to a Type-6 and all its modules, when you reach the bigger ships on the list, an upgrade can be an economical bankruptcy. Going from a Type-7 to a Python not only require the roughly 50 million credits for the initial ship purchase, but also an additional 40 million credits for class A modules for the Python. This is something a lot of players are experiencing when going from the somewhat expensive ships to the bigger ships and is not written anywhere as information.

References

ru:Космоверфь