Silent Running: Difference between revisions

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== Heat Management ==
== Heat Management ==
All powered ship modules (including the reactor) generate heat. When a module's thermal limit is exceeded, heat is transferred from it to the ship’s cooling system which radiates the heat away from the ship via cooling vents. If more heat is being generated than radiated the excess heat will build up in the modules, causing overheating. When heat levels exceed set thresholds some modules may automatically turn off or begin to suffer fatigue damage. Excessive heat puts a strain on the ship’s atmosphere control (reducing the capability of life support modules). Further increase in heat directly impacts the pilot and crew’s ability to function and will eventually kill them.
All powered ship modules (including the reactor) generate heat. When a module's thermal limit is exceeded, heat is transferred to the ship’s cooling system which radiates the heat away from the ship via cooling vents. If more heat is being generated than radiated, the excess heat will build up in the modules, causing overheating. When heat levels exceed set thresholds, some modules may automatically turn off or begin to suffer damage. Excessive heat puts a strain on the ship’s atmosphere control, reducing the capability of life support modules. Further increase in heat directly impacts the pilot and crew’s ability to function and will eventually kill them.


Most ships have articulated heat vanes which can be raised, significantly increasing heat dissipation from the ship. However, such activity normally affects the flight model of the ship and always increases the ship’s thermal signature whilst active. Heat stored in a ship’s cooling system generates a thermal signature for the ship, a high signature making it easier for other ships to locate using heat-based sensors and for heat-tracking weapons to lock-on.
Most ships have articulated heat vanes which can be raised, significantly increasing heat dissipation from the ship. However, such activity normally affects the flight model of the ship and always increases the ship’s thermal signature whilst active. Heat stored in a ship’s cooling system generates a thermal signature for the ship; a high signature makes it easier for other ships to locate it using heat-based sensors, and for heat-tracking weapons to lock on.


== Engaging Silent Running ==
== Engaging Silent Running ==
When silent running is engaged, shields immediately go offline (and won't recharge until silent running is disengaged), and the cooling vents of the ship shut, preventing any heat from escaping from it. Heat signature dramatically reduces causing the ship to become more difficult to detect on the scanners of any nearby ships. The less heat a ship generates and the farther away it is from another ship the more effective this will be.
When silent running is engaged, shields immediately go offline (and won't recharge until silent running is disengaged), and the cooling vents of the ship shut, preventing any heat from escaping. The heat signature dramatically reduces, causing the ship to become more difficult to detect on nearby ships’ scanners. The less heat a ship generates and the farther away it is from another ship, the more effective this will be.


Heat generated by any active ship systems and modules starts to build up inside the ship, causing the ship's temperature gauge to rise.
Heat generated by any active ship systems and modules starts to build up inside the ship, causing the ship’s temperature gauge to rise.


Using systems that generate heat (such as firing energy weapons) while in silent running will cause the ship to show up on other ship's scanners.
Using systems that generate heat (such as firing energy weapons) while in silent running will cause the ship to show up on other ships’ scanners.


The heat signature may be reduced even further while in silent running by switching off additional ship modules (even including life support). The total current heat output of active systems on the ship can be seen on the Modules section of the right-hand systems panel, and individual modules can be switched off and on from this screen.
The heat signature may be reduced even further while in silent running by switching off non-essential ship modules (even including life support). The total current heat output of active systems on the ship can be seen on the Modules section of the right-hand systems panel, and individual modules can be toggled on and off from this screen.


To go totally dark (i.e. completely off scanner), the ship must generate virtually no heat (to the point where it is so cold that ice forms on the cockpit canopy), with weapons stored in their bays and engines turned off.
To go totally dark (i.e. completely undetectable), the ship must generate virtually no heat, to the point where it is so cold that ice forms on the cockpit canopy, with weapons stored in their bays and engines turned off.


Silent running never, by itself, hides a ship completely from the scanner. It will make the ship appear as a "ghost" or "vague" contact though, so people will know something is there but they won't be able to lock on to it.
Silent running never, by itself, hides a ship completely from the scanner. It will make the ship appear as a "ghost" or "vague" contact though, so other pilots will know something is there but they won't be able to lock on to it.


== Heatsinks ==
== Heatsinks ==
{{Main|Heatsink Launcher}}
{{Main|Heatsink Launcher}}
Heatsink Launcher modules can be fitted to Utility Mounts. When activated (i.e. fired), a heat sink module flushes the cooling system’s heat into a heat sink which is then ejected from the ship. This will cause a blip to be generated on the scanners of any nearby ships. Ejected heat sinks can also be used as a form of chaff against heat tracking missiles, causing them to switch lock from your ship to the sink (n.b. This is not a behaviour of regular chaff, which only disrupts enemy gimballed and turret weaponry, so does not affect missiles that have already been launched).
Heatsink Launcher modules can be fitted to Utility Mounts. When activated (i.e. fired), a heat sink module flushes the cooling system’s heat into a heat sink, an expendable unit which is then ejected from the ship. This will cause a blip to be generated on the scanners of any nearby ships. Ejected heat sinks can also be used as a form of chaff against heat tracking missiles, causing them to lock on to the sink instead of your ship (n.b. This is not a behaviour of regular chaff, which only disrupts enemy gimballed and turret weaponry, so does not affect missiles that have already been launched).


== Additional Notes ==
== Additional Notes ==
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It's also important to note that we specifically did not want a "cloak" stealth ability that was indefinite, which is why silent running has various limitations.
It's also important to note that we specifically did not want a "cloak" stealth ability that was indefinite, which is why silent running has various limitations.
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[[Category:Guides]]
[[Category:Guides]]