Bulkheads: Difference between revisions

Updated description to reflect test results.
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[[File:Bulkheads.png|thumb|220x220px|Bulkheads outfitting icon]]
{{Equipment_Infobox
{{Quote|Standard protection against all types of attack.|In-game description}}All ships in Elite use '''bulkheads''' to protect their hulls. This is your main form of defense should your shields fail. There are three general types of bulkheads, in increasing order of protection:
| name              = Bulkheads
* [[Lightweight Alloys|Lightweight Alloy]]
| image            = Bulkheads.png
* [[Reinforced Alloys|Reinforced Alloy]]
| imagecaption      = Bulkheads outfitting icon
* [[Military Grade Composite]]
<!-- Section Information -->
The more heavily armoured bulkheads are also heavier. These will affect ship handling by increasing the overall mass; maneuverability, speed and jump-range are negatively affected as a result. Bulkhead upgrades will also increase a ship's resistance to damage received from collisions.
| slot              = Core Internals
| slot2            =
| core_compartments = Bulkheads
| classes          = 1
| ratings          = E-A
| refills          = No
| refills_cost      =
| key              = No
| synthesis        = No
| technobroker      = No
<!-- Section Engineering -->
| engineering      = Yes
| engineers        = '''Gr.5''' - [[Selene Jean]]<br>
'''Gr.5''' - [[Petra Olmanova]]<br>
'''Gr.5''' - [[Liz Ryder]]
}}
{{Quote|Standard protection against all types of attack.|In-Game Description}}
All ships in Elite use '''Bulkheads''' to protect their hulls. Heavier Bulkheads offer better protection at the cost of mass and ship value, i.e. Credits.


General types of bulkheads will increase the base health of your ship.<ref>https://forums.frontier.co.uk/showthread.php?t=170205&page=7&p=2700937#post2700937</ref>
== Types ==
Values that determine hull protection are hull points and damage-type specific resistances: thermal, kinetic and explosive. In addition there is [[Armour Hardness]] determined by ship model which can not be changed in any way. There are five different bulkheads available for every ship:
* Free [[Lightweight Alloys|Lightweight Alloys]] installed by default on every ship, offering the base rating of hull points for a specific ship model. Vulnerable to collisions.
* Cheap [[Reinforced Alloys|Reinforced Alloys]] offering more hull points, as well as enhanced resistance to collisions.
* Moderately priced [[Military Grade Composite]] offering the maximum amount of hull points, as well as the highest resistance to collisions.
* Expensive [[Mirrored Surface Composite]] offering the maximum amount of hull points with better thermal resistance, mainly at the cost of lower kinetic resistance. Also offers the highest collision resistance.
* Most expensive [[Reactive Surface Composite]] offering the maximum amount of hull Points with better explosive and kinetic resistance, at the cost of lower thermal resistance. Also offers the highest collision resistance.


In addition, there are two types of specialty bulkheads:
Bulkheads are available for purchase at Outfitting for a relatively high price. However, no bulkheads will be available to purchase for a particular ship if that model is not for sale at that location's shipyard.
* [[Mirrored Surface Composite]], for protecting against energy weapons
* [[Reactive Surface Composite]], for protecting against projectile and missile weapons.
Specialty bulkheads will increase the base health of your ship, but also change the percentage of damage taken from specific types of damage, including damage done to modules.<ref>https://forums.frontier.co.uk/showthread.php?t=170205&page=7&p=2700937#post2700937</ref>


Hull strength is used in determining the chance of weapons penetrating the hull and hitting any modules in the projectile's path. The more damaged a hull is, the higher the chance of weapons penetrating the hull. A more heavily armored ship therefore take less module damage through penetrating hits, but be equally vulnerable to direct module hits as a ship with less armor.<ref>https://forums.frontier.co.uk/showthread.php?t=170205&page=7&p=2700937#post2700937</ref>
=== Mk II Ablative ===
The introduction of the [[Caspian Explorer]] ship also added new Mk II Ablative versions of the above bulkhead armour types, which permit steeper and faster atmospheric entries.<ref>[https://www.elitedangerous.com/en-US/news/galnet/zorgon-peterson-unveils-caspian-explorer-vessel Zorgon Peterson Unveils Caspian Explorer Vessel - Galnet 02 Dec 3311] - Elite Dangerous website - 02 December 2025</ref> The five new types were added to [[Elite Dangerous: Odyssey|''Elite Dangerous: Odyssey'']] in the v4.3.0.0 Caspian Explorer Update, released on 2 December 2025.<ref>[https://www.elitedangerous.com/en-US/UpdateNotes/4-3-0-0 Update Notes - v4.3.0.0 Caspian Explorer Update] - Elite Dangerous website - 02 December 2025</ref> At the time of introduction, the Caspian Explorer is the only ship on which they can be fitted.


Bulkheads are available for purchase at outfitters throughout civilized space. However, no bulkheads will be available to purchase for a particular ship if it is not also sold at that location's shipyard.
== Penetration ==
If the hull is penetrated by a shot, specific internal modules can sustain damage, based on the location of the impact. Damage to the module can be reduced with [[Module Reinforcement Package|Module Reinforcement Packages]], and is otherwise determined by the weapon used. The chance of penetration is entirely dependant on the remaining hull points, as plotted in this graph:
[[File:Hull Penetration-0.png|none|thumb|440x440px]]


=== Stats ===
== Specifications ==
{| class="article-table"
{| class="article-table"
|
!Class and Rating
|Hull boost
!
|Kinetic resistance
!Hull Point boost
|Thermal resistance
!Kinetic resistance
|Explosive resistance
!Thermal resistance
!Explosive resistance
|-
|-
|Lighweight alloy
|1C
|Lightweight alloy
|<nowiki>+80%</nowiki>
|<nowiki>+80%</nowiki>
|<nowiki>-20%</nowiki>
|<nowiki>-20%</nowiki>
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|<nowiki>-40%</nowiki>
|<nowiki>-40%</nowiki>
|-
|-
|1B
|Reinforced alloy
|Reinforced alloy
|<nowiki>+152%</nowiki>
|<nowiki>+152%</nowiki>
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|<nowiki>-40%</nowiki>
|<nowiki>-40%</nowiki>
|-
|-
|1A
|Military grade composite
|Military grade composite
|<nowiki>+250%</nowiki>
|<nowiki>+250%</nowiki>
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|<nowiki>-40%</nowiki>
|<nowiki>-40%</nowiki>
|-
|-
|1A
|Mirrored surface composite
|Mirrored surface composite
|<nowiki>+250%</nowiki>
|<nowiki>+250%</nowiki>
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|<nowiki>-50%</nowiki>
|<nowiki>-50%</nowiki>
|-
|-
|1A
|Reactive surface composite
|Reactive surface composite
|<nowiki>+250%</nowiki>
|<nowiki>+250%</nowiki>
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== Engineer Modifications ==
== Engineer Modifications ==
The following modifications can be applied to this module by [[Engineers]] to enhance it's abilities:
 
=== Modifications ===
The following modifications can be applied to this module by [[Engineers]] to enhance its abilities:
* [[Blast Resistant Armour|Blast resistant]]
* [[Blast Resistant Armour|Blast resistant]]
* [[Heavy Duty Armour|Heavy duty]]
* [[Heavy Duty Armour|Heavy duty]]
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* [[Lightweight Armour|Lightweight]]
* [[Lightweight Armour|Lightweight]]
* [[Thermal Resistant Armour|Thermal resistant]]
* [[Thermal Resistant Armour|Thermal resistant]]
=== Experimental Effects ===
The following [[Experimental effect|experimental effects]] can be applied to this module:
* [[Angled Plating]]
* [[Deep Plating]]
* [[Layered Plating]]
* [[Reflective Plating]]


==Gallery==
==Gallery==
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<references />
<references />
{{EquipmentNavbox}}
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[[ru:Переборки]]
[[uk: Перегородки]]
[[zh:Bulkheads]]
[[Category:Equipment]]
[[Category:Equipment]]