Burst Laser: Difference between revisions

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[[File:BurstLaser_IngameBurst Laser.png|300px|thumb|ClassBurst 1Laser (Class burst3, laserFixed)]]
 
{{quote|Multiple-pulse laser weapon...|In-Game Description}}
The '''Burst Laser''' is an energy weapon that emits a burst of three laser blasts with each shot. Burst Lasers can inflict more damage per shot than a [[Pulse Laser]] provided that each blast hits its target, but somewhat less than a [[Beam Laser]].
 
==Usage==
The Burst Laser is an energy weapon that is mounted on one of your ship's hardpoints and needs to be assigned to a fire group before it can be used. When fired it emits three laser blasts in each burst, much like a burst fire assault rifle compared to a semi-automatic rifle. Burst lasers do much more damage in a single burst than a [[Pulse_Laser|pulse laser]] does in a single shot.
The Burst Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Although its [[Armour Hardness|Armour piercing]] capability is low, it is slightly higher than that of [[Beam Laser]]s. Burst Lasers require more power to use and generate more heat than a [[Pulse Laser]], but not as much as a Beam Laser. The weapon's range is 3000m but [[Damage Falloff]] begins at 500m.
 
Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low (but very slightly higher than that of beam lasers), making them less effective against hulls than shields - but not ineffective. These traits are common to almost all laser weapons.
 
Burst Lasers require more power to use and generate more heat than a [[Pulse_Laser|pulse laser]], but not as much so as a [[Beam Laser]].
 
Range is 3000m but [[Damage Falloff]] begins at 500m.
 
==Specifications==
{| class="articlesortable fandom-table sortablearticle-table" style="text-align: center;" border="1"
|-
! Class
Line 29 ⟶ 24:
! Value (CR)
|-
| 1
| 1 || F || 2.00 || 40|| 0.650 || Fixed || Thermic
| F
|0.25|| 1.70 || 20 || 4.70 || 8.10 || 0.40 || 4,400
| 2.00
| 40
| 0.650
| Fixed
| Thermal
| 0.25
| 1.70
| 20
| 4.70
| 8.10
| 0.40
| 4,400
|-
| 1
| 1 || G || 2.00 || 40 || 0.640 || Gimbal || Thermic
| G
|0.24|| 1.20 || 20 || 5.30 || 6.40 || 0.30 || 8,600
| 2.00
| 40
| 0.640
| Gimbal
| Thermal
| 0.24
| 1.20
| 20
| 5.30
| 6.40
| 0.30
| 8,600
|-
| 1
| 1 || G || 2.00 || 40 || 0.600 || Turret || Thermic
| G
|0.14|| 0.90|| 20 || 4.80 || 4.20 || 0.20 || 52,800
| 2.00
| 40
| 0.600
| Turret
| Thermal
| 0.14
| 0.90
| 20
| 4.80
| 4.20
| 0.20
| 52,800
|-
|2
Line 44 ⟶ 75:
|1.050
|Fixed
|Thermal
|Thermic
|0.50
|3.50
Line 59 ⟶ 90:
|1.040
|Gimbal
|Thermal
|Thermic
|0.49
|2.50
Line 74 ⟶ 105:
|0.980
|Turret
|Thermal
|Thermic
|0.28
|1.70
Line 83 ⟶ 114:
|162,800
|-
| 3
| 3 || D || 8.00 || 64 || 1.660 || Fixed || Thermic
| D
|1.11|| 7.70 || 52 || 2.70 || 20.80 || 1.70 || 140,400
| 8.00
| 64
| 1.660
| Fixed
| Thermal
| 1.11
| 7.70
| 52
| 2.70
| 20.80
| 1.70
| 140,400
|-
| 3
| 3 || E || 8.00 || 64 || 1.650 || Gimbal || Thermic
| E
|1.03|| 5.20 || 52 || 3.20 || 16.60 || 1.40 || 281,600
| 8.00
| 64
| 1.650
| Gimbal
| Thermal
| 1.03
| 5.20
| 52
| 3.20
| 16.60
| 1.40
| 281,600
|-
| 3
| 3 || E || 8.00 || 64 || 1.570 || Turret || Thermic
| E
|0.56|| 3.50 || 52 || 3.10 || 11.00 || 0.80 || 800,400
| 8.00
| 64
| 1.570
| Turret
| Thermal
| 0.56
| 3.50
| 52
| 3.10
| 11.00
| 0.80
| 800,400
|-
|4
Line 98 ⟶ 165:
|2.580
|Fixed
|Thermal
|Thermic
|2.98
|20.60
Line 113 ⟶ 180:
|2.590
|Gimbal
|Thermal
|Thermic
|2.41
|12.10
Line 122 ⟶ 189:
|1,245,600
|}
 
== Engineers ==
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
 
=== Modifications ===
The following modifications can be applied to this module:
 
* [[Efficient Weapon|Efficient]]
* [[Focused Weapon|Focused]]
* [[Lightweight Weapon|Lightweight]]
* [[Long Range Weapon|Long -range]]
* [[Overcharged Weapon|Overcharged]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Short Range Weapon|Short -range]]
* [[Sturdy Weapon|Sturdy]]
 
=== Possible Experimental Effects ===
The following [[Experimental Effect]]s can be applied to this module:
Modifying this module can sometimes result in any one of the following special effects also being applied:
 
* [[Concordant Sequence]]
* [[Double Braced]]
* [[Flow Control]]
* [[Inertial Impact]]
* [[Multi-Servos]]
* [[Oversized]]
* [[Phasing Sequence]]
* [[Scramble Spectrum]]
* [[Stripped Down]]
* [[Thermal Shock]]
 
== Purchase Locations ==
{| class="article-table" sortableborder="1"
!Class
!Rating
!Type
!System
!Station
!CR
!Date
Found
|-
|1All
|All
|Fixed
|Shinrarta Dezhra
|LTT 7543
|Jameson Memorial
|Clervoy Port
|3,960
|06/07/2015
|-
|3All
|All
|Fixed
|Brestla
|Eravate
|i Sola Prospect
|Russell Ring
|140,400
|07/10/2015
|-
|2All
|All
|Fixed
|HIP 8758
|Furbaide
|Firsoff Orbital
|Effinger Port
|23,000
|11/10/2015
|-
|1All
|All
|Fixed
|Latuba
|Furbaide
|Soukup City
|Effinger Port
|4,400
|11/10/2015
|-
|3All
|All
|Gimballed
|Mizar
|LTT 9810
|Judson Station
|Kerimov Dock
|281,600
|05/10/2015
|-
|3All
|All
|Turreted
|Beta Caeli
|Hariti
|Lloyd Port
|Goeppert-Mayer
 
Station
|800,400
|01/23/2016
|-
|3All
|All
|Gimballed
|7 Andromedae
|Sol
|Papin City
|Mars High
|281,600
|05/07/2015
|-
|3All
|All
|Gimballed
|Ratraii
|Vaka
|Colonia Dream
|Zenbei Orbital
|281,600
|23/05/2015
|-
|1, 2, 4
|E, F, G
|Gimballed
|Lembava
|Chona
|Goldstein Port
|Smoot Station
|48,500
|19/06/2015
|-
|2
|Gimballed
|51 Arietis
|Dillon Hub
|41,225
|29/06/2015
|-
|3
|Gimballed
|LHS 3505
|Olivias City
|281,600
|27/07/2015
|-
|3
|Turreted
|LHS 3505
|Olivas City
|720,360
|27/06/2015
|-
|3
|Fixed
|LHS 3505
|Olivas City
|126,360
|27/06/2015
|-
|2
|Fixed
|LHS 3505
|Olivas City
|20,700
|27/06/2015
|-
|3
|Gimballed
|Kalak
|Noble Terminal
|281,600
|20/09/2015
|-
|2
|Gimballed
|XI Ursae Majoris
|Durrance Dock
|48,500
|1/10/2015
|-
|2
|Turreted
|I Bootis
|Chango Dock
|152,000 (Not Exact)
|1/30/18
|}
 
Line 287 ⟶ 283:
{{WeaponNavbox}}
[[ru:Пульсирующий лазер]]
[[zh:Burst Laser]]
[[Category:Weapons]]