FSD Experimental Effects Trade-off: Difference between revisions

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=== Max Jump Distance ===
=== Max Jump Distance ===


The max jump distance of Deep Charge varies slightly depending on FSD Class (due to the nature of the hyperspace distance-vs-fuel burn equation<ref>https://www.reddit.com/r/EliteDangerous/comments/30nx4u/the_hyperspace_fuel_equation_documented/</ref>). Consequently, Deep Charge has ''slightly'' greater max jump distance than Mass Manager for Class 2 to 4 FSD (and less max jump range above Class 5)<ref>https://forums.frontier.co.uk/threads/mass-manager-vs-deep-charge.403010/</ref>. It is however less than 1%, and generally outweighed by the extra fuel scooping requirements, so Mass Manager is likely more practical for ''all'' FSD Classes. <references />
The max jump distance of Deep Charge varies slightly with FSD Class (according to the hyperspace distance-vs-fuel burn equation<ref>https://www.reddit.com/r/EliteDangerous/comments/30nx4u/the_hyperspace_fuel_equation_documented/</ref>). Consequently, Deep Charge has ''slightly'' greater max jump distance than Mass Manager for Class 2 to 4 FSD (and less max jump range above Class 5)<ref>https://forums.frontier.co.uk/threads/mass-manager-vs-deep-charge.403010/</ref>.
 
It is however less than 1%, and generally outweighed by the extra fuel scooping requirements, so Mass Manager is likely more practical for ''all'' FSD Classes. <references />
[[Category:Experimental Effects]]
[[Category:Experimental Effects]]