FSD Experimental Effects Trade-off: Difference between revisions

Edits.
m Format.
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
The [[Mass Manager]] and [[Deep Charge]] experimental effects for Frame Shift Drives offer increased max jump range but in different ways.  
The [[Mass Manager]] and [[Deep Charge]] experimental effects for Frame Shift Drives both increase max jump distance, but Mass Manager is likely more practical due to less fuel usage - less time spent fuel scooping.  


Mass Manager increases the max jump range by 4% with no additional fuel consumption.  
=== Fuel Usage ===
Mass Manager increases jump distance by 4% with no additional fuel consumption.


Deep Charge permits using up to 10% more fuel per jump, to increase the jump range by ''approximately'' 4%. The actual increase varies slightly depending on FSD Class (due to the nature of the hyperspace distance-vs-fuel burn equation<ref>https://www.reddit.com/r/EliteDangerous/comments/30nx4u/the_hyperspace_fuel_equation_documented/</ref>).
Deep Charge permits using up to 10% more fuel per jump, to increase the ''max'' jump distance by ''approximately'' 4%.


This variation causes Deep Charge to have greater max jump range for Class 2 to 4 FSD, and Mass Manager to be greater above Class 5<ref>https://forums.frontier.co.uk/threads/mass-manager-vs-deep-charge.403010/</ref>.  
For "vanilla" jump distances (engines without experimental effects), Deep Charge behaves the same as vanilla, while Mass Manager ''always'' uses less fuel at ''any'' jump distance.  


The jump range advantage of Deep Change on a small FSD however is ''very small'' and may be unnoticeable in practice. The approximately 10% extra fuel usage of Deep Charge over Mass Manager (which similarly varies slightly depending on FSD Class) will however require more fuel to be scooped when travelling long distances, and so ''more time spent fuel scooping''.  
The reduced fuel usage of Mass Manager over Deep Charge over long trips (approximately 10% when using max-range jumps) requires ''less time spent fuel scooping''.  


Although Deep Charge may ''technically'' offer ''slightly'' greater max jump range than Mass Manager for smaller Class Frame Shift Drives, it is likely outweighed in many cases by the extra fuel scooping requirements. Thus Mass Manager is likely more practical for ''all'' FSD Classes.
=== Max Jump Distance ===
<references />
 
The max jump distance of Deep Charge varies slightly with FSD Class (according to the hyperspace distance-vs-fuel burn equation<ref>https://www.reddit.com/r/EliteDangerous/comments/30nx4u/the_hyperspace_fuel_equation_documented/</ref>). Consequently, Deep Charge has ''slightly'' greater max jump distance than Mass Manager for Class 2 to 4 FSD (and less max jump range above Class 5)<ref>https://forums.frontier.co.uk/threads/mass-manager-vs-deep-charge.403010/</ref>. 
 
It is however less than 1%, and generally outweighed by the extra fuel scooping requirements, so Mass Manager is likely more practical for ''all'' FSD Classes. <references />
[[Category:Experimental Effects]]
[[Category:Experimental Effects]]