FSD Experimental Effects Trade-off: Difference between revisions
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The [[Mass Manager]] and [[Deep Charge]] experimental effects for Frame Shift Drives | The [[Mass Manager]] and [[Deep Charge]] experimental effects for Frame Shift Drives both increase max jump distance, but Mass Manager is likely more practical due to less fuel usage - less time spent fuel scooping. | ||
Mass Manager increases | === Fuel Usage === | ||
Mass Manager increases jump distance by 4% with no additional fuel consumption. | |||
Deep Charge permits using up to 10% more fuel per jump, to increase the jump | Deep Charge permits using up to 10% more fuel per jump, to increase the ''max'' jump distance by ''approximately'' 4%. | ||
For "vanilla" jump distances (engines without experimental effects), Deep Charge behaves the same as vanilla, while Mass Manager ''always'' uses less fuel at ''any'' jump distance. | |||
The | The reduced fuel usage of Mass Manager over Deep Charge over long trips (approximately 10% when using max-range jumps) requires ''less time spent fuel scooping''. | ||
=== Max Jump Distance === | |||
<references /> | |||
The max jump distance of Deep Charge varies slightly with FSD Class (according to the hyperspace distance-vs-fuel burn equation<ref>https://www.reddit.com/r/EliteDangerous/comments/30nx4u/the_hyperspace_fuel_equation_documented/</ref>). Consequently, Deep Charge has ''slightly'' greater max jump distance than Mass Manager for Class 2 to 4 FSD (and less max jump range above Class 5)<ref>https://forums.frontier.co.uk/threads/mass-manager-vs-deep-charge.403010/</ref>. | |||
It is however less than 1%, and generally outweighed by the extra fuel scooping requirements, so Mass Manager is likely more practical for ''all'' FSD Classes. <references /> | |||
[[Category:Experimental Effects]] | [[Category:Experimental Effects]] | ||