System Architect: Difference between revisions

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{{Work-in-progress}}
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{{RoleInfobox
{{RoleInfobox
| image            = Ocellus Station Construction.jpg
| image            = Ocellus Station Construction.jpg
| risk              = Medium
| risk              = Medium
| reward            = Very High
| reward            = Medium
| timeinvestment    = Large
| timeinvestment    = Very High
| suggestedships    = [[Anaconda]]; [[Beluga Liner]]; [[Federal Corvette]]; [[Imperial Clipper]]; [[Imperial Cutter]]; [[Type-7 Transporter]]; [[Type-8 Transporter]]; [[Type-9 Heavy]]; [[Type-10 Defender]];
| suggestedships    = [[Anaconda]]; [[Beluga Liner]]; [[Corsair]]; [[Federal Corvette]]; [[Imperial Cutter]]; [[Panther Clipper Mk II]]; [[Type-8 Transporter]]; [[Type-9 Heavy]]; [[Type-10 Defender]]
| suggestedupgrades =  
| suggestedupgrades =  
}}
}}


The '''System Architect''' is a [[Careers|career]] that involves [[System Colonisation|system colonisation]] to develop and utilize [[star system|star systems]].
The '''System Architect''' is a [[Careers|career]] to build and manage [[System Colonisation|colonies]] to utilize [[star system|star systems]].


== Overview ==
== Overview ==


The architect can develop 1 or more [[Star system|star systems]] by placing facilities such as a [[starport]], [[Surface Port|planet port]] and [[settlement]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Factions|faction]]'s influence.
The architect can develop 1 or more [[Star system|star systems]] by placing facilities such as a [[starport]], [[Surface Port|planet port]] and [[settlement]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Factions|faction]]'s influence.
To construct facilities, the architect must deliver extremely large quantities of materials which vary depending on the type of building. It is recommended to use a fleet carrier to buy and bring all needed resources to the system, and then ship them to the construction site using a large cargo ship, such as a panther clipper or type-9.
Upon completion, the architect receives passive income each weekly reset. It is initially low, but it increases with each facility that has been constructed.


== Colonial development ==
== Colonial development ==