System Architect: Difference between revisions

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{{Work-in-progress}}
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{{RoleInfobox
{{RoleInfobox
| image            = Ocellus Station Construction.jpg
| image            = Ocellus Station Construction.jpg
| risk              = Medium
| risk              = Medium
| reward            = Very High
| reward            = Medium
| timeinvestment    = Large
| timeinvestment    = Very High
| suggestedships    = [[Anaconda]]; [[Beluga Liner]]; [[Federal Corvette]]; [[Imperial Clipper]]; [[Imperial Cutter]]; [[Orca]]; [[Type-7 Transporter]]; [[Type-8 Transporter]]; [[Type-9 Heavy]]; [[Type-10 Defender]];
| suggestedships    = [[Anaconda]]; [[Beluga Liner]]; [[Corsair]]; [[Federal Corvette]]; [[Imperial Cutter]]; [[Panther Clipper Mk II]]; [[Type-8 Transporter]]; [[Type-9 Heavy]]; [[Type-10 Defender]]
| suggestedupgrades =  
| suggestedupgrades =  
}}
}}


The '''System Architect''' is a [[Careers|career]] that involves [[System Colonisation|system colonisation]] to develop and utilize a [[star system]].
The '''System Architect''' is a [[Careers|career]] to build and manage [[System Colonisation|colonies]] to utilize [[star system|star systems]].


== Overview ==
== Overview ==


The architect owns 1 or more [[Star system|star systems]] and develops it by placing facilities such as a [[starport]], [[Surface Port|planet ports]] and [[Settlement|settlements]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Power|Power]]'s influence.
The architect can develop 1 or more [[Star system|star systems]] by placing facilities such as a [[starport]], [[Surface Port|planet port]] and [[settlement]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Factions|faction]]'s influence.
 
To construct facilities, the architect must deliver extremely large quantities of materials which vary depending on the type of building. It is recommended to use a fleet carrier to buy and bring all needed resources to the system, and then ship them to the construction site using a large cargo ship, such as a panther clipper or type-9.


== Facilities ==
Upon completion, the architect receives passive income each weekly reset. It is initially low, but it increases with each facility that has been constructed.
List of facilities (to be determined):
{| class="wikitable sortable mw-collapsible" border="1"
|+
!Facility
!Type
!Economy
!Location
!Cost
!Notes
|-
|Planetary Outpost
|[[Surface Port|Surface port]]
|
|Planet, moon
|
|
|-
|Planetary Port
|[[Surface Port|Surface port]]
|
|Planet, moon
|
|
|-
|
|[[Settlement]]
|Agriculture
|Planet, moon
|
|
|-
|
|
|Biological
|Planet, moon
|
|
|-
|Command Centre
|
|
|Planet, moon
|
|
|-
|
|
|Extraction
|Planet, moon
|
|
|-
|Habitat
|
|Habitat
|Planet, moon
|
|
|-
|
|
|Industrial
|Planet, moon
|
|
|-
|Power Centre
|
|
|Planet, moon
|
|
|-
|
|
|Research
|Planet, moon
|
|
|-
|
|
|Storage
|Planet, moon
|
|
|-
|Coriolis
|[[Starport]]
|
|Space
|
|
|-
|Orbis
|[[Starport]]
|
|Space
|
|
|-
|Ocellus
|[[Starport]]
|
|Space
|
|
|-
|[[Capital Ship Dock|Capital Ship Docks]]
|[[Station]]
|
|Space
|
|
|-
|[[Outpost]]
|[[Station]]
|
|Space
|
|
|-
|[[Asteroid Base]]
|[[Station]]
|
|Space
|
|
|-
|[[Installation]]
|[[Station]]
|
|Space
|
|
|-
|[[Carrier Construction Dock]]
|[[Station]]
|
|Space
|
|
|}


== Colonial development ==
== Colonial development ==
A player becomes a system architect after an empty star system is claimed by building a primary starport.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> There can be only 1 architect per system.<ref name=":6" /> That person stays the architect forever.<ref name=":6" /> It requires lots of commodities to expand a colony.<ref name=":6" /> There are no upkeep costs.<ref name=":6" /> Facilities such as settlements and [[Outpost|outposts]], determine the [[Market Economy|economy]] in the system.<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> This affects the trade within and between systems. A player can be the architect of countless systems.<ref name=":6" /> If you move on to another system then the [[Background Simulation|BGS]] takes over.<ref name=":6" /> Previous colonies stay the same, but you can return to develop it further.<ref name=":6" />
A player becomes a system architect when an unpopulated star system is claimed by building a primary starport.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> There can be only 1 architect per system.<ref name=":6" /> That person stays the architect forever.<ref name=":6" /> It requires lots of [[commodities]] to expand a colony.<ref name=":6" /> There are no upkeep costs.<ref name=":6" /> Facilities such as settlements and [[Outpost|outposts]], determine the [[Market Economy|economy]] in the system.<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> This affects the trade within and between systems. You can be the architect of countless systems.<ref name=":6" /> If you move on to another system then the [[Background Simulation|BGS]] takes over.<ref name=":6" /> Previous colonies stay the same, but you can return to develop it further.<ref name=":6" />


==Development==
==Development==
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<references />
<references />
{{CareerNavbox}}
{{CareerNavbox}}
[[ru:Архитектор системы]]
[[Category:Careers]]
[[Category:Careers]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Elite Dangerous: Odyssey]]
[[Category:Elite Dangerous: Odyssey]]