System Architect: Difference between revisions
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{{RoleInfobox | {{RoleInfobox | ||
| image = Ocellus Station Construction.jpg | | image = Ocellus Station Construction.jpg | ||
| risk = | | risk = Medium | ||
| reward = | | reward = Medium | ||
| timeinvestment = | | timeinvestment = Very High | ||
| suggestedships = [[Anaconda]]; [[Beluga Liner]]; [[ | | suggestedships = [[Anaconda]]; [[Beluga Liner]]; [[Corsair]]; [[Federal Corvette]]; [[Imperial Cutter]]; [[Panther Clipper Mk II]]; [[Type-8 Transporter]]; [[Type-9 Heavy]]; [[Type-10 Defender]] | ||
| suggestedupgrades = | | suggestedupgrades = | ||
}} | }} | ||
The '''System Architect''' | The '''System Architect''' is a [[Careers|career]] to build and manage [[System Colonisation|colonies]] to utilize [[star system|star systems]]. | ||
== Overview == | == Overview == | ||
The architect | The architect can develop 1 or more [[Star system|star systems]] by placing facilities such as a [[starport]], [[Surface Port|planet port]] and [[settlement]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Factions|faction]]'s influence. | ||
To construct facilities, the architect must deliver extremely large quantities of materials which vary depending on the type of building. It is recommended to use a fleet carrier to buy and bring all needed resources to the system, and then ship them to the construction site using a large cargo ship, such as a panther clipper or type-9. | |||
Upon completion, the architect receives passive income each weekly reset. It is initially low, but it increases with each facility that has been constructed. | |||
== Colonial development == | |||
A player becomes a system architect when an unpopulated star system is claimed by building a primary starport.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> There can be only 1 architect per system.<ref name=":6" /> That person stays the architect forever.<ref name=":6" /> It requires lots of [[commodities]] to expand a colony.<ref name=":6" /> There are no upkeep costs.<ref name=":6" /> Facilities such as settlements and [[Outpost|outposts]], determine the [[Market Economy|economy]] in the system.<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> This affects the trade within and between systems. You can be the architect of countless systems.<ref name=":6" /> If you move on to another system then the [[Background Simulation|BGS]] takes over.<ref name=":6" /> Previous colonies stay the same, but you can return to develop it further.<ref name=":6" /> | |||
==Development== | |||
The System Architect career was added with the Trailblazers update on 26 Feb 2025. It includes developing planetary bodies with tenuous atmospheres thus it requires the [[Elite Dangerous: Odyssey|ED: Odyssey]] expansion. | |||
==Videos== | ==Videos== | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
==Gallery== | ==Gallery== | ||
== References == | |||
<references /> | |||
{{CareerNavbox}} | {{CareerNavbox}} | ||
[[ru:Архитектор системы]] | |||
[[Category:Careers]] | [[Category:Careers]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Elite Dangerous: Odyssey]] | |||
Latest revision as of 20:22, 8 July 2026
The System Architect is a career to build and manage colonies to utilize star systems.
Overview
The architect can develop 1 or more star systems by placing facilities such as a starport, planet port and settlement. The facilities determine the economy type such as high tech or agribusiness. You can create new civilizations and expand a faction's influence.
To construct facilities, the architect must deliver extremely large quantities of materials which vary depending on the type of building. It is recommended to use a fleet carrier to buy and bring all needed resources to the system, and then ship them to the construction site using a large cargo ship, such as a panther clipper or type-9.
Upon completion, the architect receives passive income each weekly reset. It is initially low, but it increases with each facility that has been constructed.
Colonial development
A player becomes a system architect when an unpopulated star system is claimed by building a primary starport.[1] There can be only 1 architect per system.[1] That person stays the architect forever.[1] It requires lots of commodities to expand a colony.[1] There are no upkeep costs.[1] Facilities such as settlements and outposts, determine the economy in the system.[2] This affects the trade within and between systems. You can be the architect of countless systems.[1] If you move on to another system then the BGS takes over.[1] Previous colonies stay the same, but you can return to develop it further.[1]
Development
The System Architect career was added with the Trailblazers update on 26 Feb 2025. It includes developing planetary bodies with tenuous atmospheres thus it requires the ED: Odyssey expansion.