Outpost: Difference between revisions
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[[File:Outpost.png|thumb| | [[File:Outpost.png|thumb|250x250px|Outpost]] | ||
'''Outposts''', sometimes called Orbital Outposts to distinguish them from ground-based facilities like [[Surface Port]]s and [[Settlement]]s, are relatively small and modular space [[station]]s. They differ significantly from the vastly larger [[Starport]]s and [[Asteroid Base]]s, which are usually the major hubs within a system. Outposts have between three and five [[Landing Pad]]s, no [[docking]] support for large [[ships]], and minimal security emplacements and patrols. They also lack any rotating habitation structures to simulate gravity for occupants, and docked ships are held in place magnetically. | '''Outposts''', sometimes called Orbital Outposts to distinguish them from ground-based facilities like [[Surface Port]]s and [[Settlement]]s, are relatively small and modular space [[station]]s. They differ significantly from the vastly larger [[Starport]]s and [[Asteroid Base]]s, which are usually the major hubs within a system. Outposts have between three and five [[Landing Pad]]s, no [[docking]] support for large [[ships]], and minimal security emplacements and patrols. They also lack any rotating habitation structures to simulate gravity for occupants, and docked ships are held in place magnetically. | ||
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{| class="wikitable sortable mw-collapsible" border="1" | {| class="wikitable sortable mw-collapsible" border="1" | ||
! | ! Outpost type | ||
!Description | |||
!Features | |||
! Example | ! Example | ||
|- | |- | ||
| Commercial Outpost | |'''Commercial Outpost'''[[File:Commercial-Outpost.png|200px]] | ||
|A trading outpost with a large market where you can sell or buy almost everything. They can often also be used to buy equipment for ships. In the main segment of the outpost you can see the starship storage. | |||
It has four landing platforms. | |||
| | | | ||
* Inland ship storage | |||
* Holographic advertising | |||
* 4 landing platforms | |||
* Facility Economy: Colony | |||
* Impact on the economy in the system: - | |||
* Initial population growth: - | |||
* Maximum growth in the system: - | |||
* Security change: -1 | |||
* Change in well-being: +2 | |||
* Change in standard of living: +5 | |||
* Changing technology levels: - | |||
* Change in the level of development: - | |||
|Galle Orbital, Garoju | |||
|- | |- | ||
| Civilian Outpost | |'''Civilian Outpost'''[[File:CivilianOutpost_001.jpg|200px]] | ||
|A residential outpost that is a colony in outer space and is designed for a long stay of people on it. At this outpost you can often purchase equipment and also sell humanitarian aid at a profit. | |||
Unlike other outposts, it has five landing platforms. | |||
| | | | ||
* Residential blocks | |||
* Scrap platform | |||
* 5 landing platforms | |||
* Facility Economy: Colony | |||
* The impact on the economy in the system is | |||
* Initial population growth: - | |||
* Maximum growth in the system: - | |||
* Security change: -1 | |||
* Change in well-being: +1 | |||
* Change in standard of living: +1 | |||
* Changing technology levels: - | |||
* Change in level of development: +1 | |||
|Roe Hub, Ngale | |||
|- | |- | ||
| Scientific Outpost | |'''Scientific Outpost'''[[File:Outpost-Col-285-Sector-IX-T-d3-43-A-1-Canonn-Institute.png|200px]] | ||
|Outpost with a small population, which houses a research center with laboratories. Sometimes such outposts are found in systems remote from the Bubble, for example, in space Guardians. You can buy high-tech equipment with them. | |||
It has three landing platforms. | |||
| | |||
* Research compartments | |||
* Residential blocks | |||
* 3 landing platforms | |||
* Object economics: technologies | |||
* Impact on the economy in the system: - | |||
* Initial population growth: +1 | |||
* Maximum growth in the system: - | |||
* Security change: +3 | |||
* Change in wealth: - | |||
* Changing living standards: - | |||
* Changing technology levels: - | |||
* Change in the level of development: - | |||
| Canonn Institute, Col 285 Sector IX-T d3-43 | | Canonn Institute, Col 285 Sector IX-T d3-43 | ||
|- | |- | ||
| Mining Outpost | |'''Mining Outpost'''[[File:Robigo-Mining-Outpost.png|200px]] | ||
|These outposts contain workshops for processing minerals and minerals. Metals and minerals are sold here at a relatively low price. | |||
It has three landing platforms. | |||
| | |||
* Industrial compartments | |||
* Processing plants | |||
* 3 landing platforms | |||
* Facility economics: | |||
* The impact on the economy in the system is | |||
* Initial population growth: | |||
* Maximum growth in the system: | |||
* Security change: | |||
* Welfare change: | |||
* Changing living standards: | |||
* Changing technology levels: | |||
* Change in level of development: | |||
| Robigo Mines, Robigo | | Robigo Mines, Robigo | ||
|- | |- | ||
| Industrial Outpost | |'''Industrial Outpost'''[[File:AlphaCentaurial-DinProspect.png|200px]] | ||
|At the same time, it is both a residential outpost and a plant for the production and sale of machinery. Agricultural materials and metals needed to produce new technologies are best valued here. | |||
It has three landing platforms. | |||
| | |||
* Industrial compartment | |||
* Fuel tanks | |||
* 3 landing platforms | |||
* Facility economy: industry | |||
* Impact on the economy in the system: - | |||
* Initial population growth: - | |||
* Maximum growth in the system: - | |||
* Security change: - | |||
* Change in wealth: - | |||
* Changing living standards: - | |||
* Change in technology level: +3 | |||
* Change in level of development: +2 | |||
| al-Din Prospect, Alpha Centauri | | al-Din Prospect, Alpha Centauri | ||
|- | |- | ||
| Military Outpost | |'''Military Outpost'''[[File:Outpost_Military.jpg|200px]] | ||
|An outpost whose activities are directed towards the military channel. It sells weapons and equipment, and they often have a limited range of services. | |||
It has three landing platforms. | |||
| | |||
* Rotating barracks blocks | |||
* Fuel tanks | |||
* 3 landing platforms | |||
* Economics of the object: Military affairs | |||
* Impact on the economy in the system: - | |||
* Initial population growth: +1 | |||
* Maximum growth in the system: - | |||
* Security change: +2 | |||
* Change in wealth: - | |||
* Changing living standards: - | |||
* Change in the level of development: - | |||
| Struve Colony, Larg | |||
|- | |- | ||
| Unsanctioned Outpost | |'''Unsanctioned Outpost'''[[File:Unsanctioned-Outpost-Pirate.png|200px]] | ||
|The cottage industry outpost is not of the best quality, serving as a hideout for criminals, pirates and illegal traders. They are usually located far from populated systems. Weapons and technology are highly valued here, and are often available black market. | |||
It has three landing platforms. | |||
| | |||
* Pirate symbols | |||
* Scrap platform | |||
* 3 landing platforms | |||
* Facility Economy: Colony | |||
* The impact on the economy in the system is contraband | |||
* Initial population growth: 0 | |||
* Maximum growth in the system: 0 | |||
* Security change: -2 | |||
* Change in wealth: +2 | |||
* Changing living standards: - | |||
* Change in the level of development: - | |||
| Alcala Settlement, Mitlhou Wa | |||
|} | |} | ||
== Outpost interior == | |||
The outpost has an interior with hangars and elevators that lead to a recreation area and services such as: bar, [[Pioneer Supplies]], [[Apex Interstellar Transport]], and employers can be found here. Access requires [[Elite Dangerous: Odyssey|ED: Odyssey]]. | |||
== Colonisation== | == Colonisation== | ||
{{Main|System Colonisation}} | |||
Outposts are Tier 1 in Colonisation. If selected as the main (first) station, it can be constructed with the following resources delivered to the colony ship within 4 weeks. Each outpost type (as listed above) requires a slightly different amount of materials in order to be constructed. | Outposts are Tier 1 in Colonisation. If selected as the main (first) station, it can be constructed with the following resources delivered to the colony ship within 4 weeks. Each outpost type (as listed above) requires a slightly different amount of materials in order to be constructed. | ||
| Line 57: | Line 157: | ||
|769 | |769 | ||
|771 | |771 | ||
| | |761 | ||
|- | |- | ||
|Copper | |Copper | ||
| Line 64: | Line 164: | ||
|240 | |240 | ||
|251 | |251 | ||
| | |245 | ||
|- | |- | ||
| Food Cartridges | |Food Cartridges | ||
|94 | |94 | ||
|colspan="2" |94 | |colspan="2" |94 | ||
|92 | |92 | ||
|91 | |91 | ||
| | |98 | ||
|- | |- | ||
|Semiconductors | |Semiconductors | ||
| Line 78: | Line 178: | ||
|70 | |70 | ||
|68 | |68 | ||
| | |67 | ||
|- | |- | ||
|Power Generators | |Power Generators | ||
| Line 85: | Line 185: | ||
|18 | |18 | ||
|19 | |19 | ||
| | |19 | ||
|- | |- | ||
|Computer Components | |Computer Components | ||
| Line 92: | Line 192: | ||
|65 | |65 | ||
|60 | |60 | ||
| | |62 | ||
|- | |- | ||
|Ceramic Composites | |Ceramic Composites | ||
| Line 99: | Line 199: | ||
|500 | |500 | ||
|502 | |502 | ||
| | |531 | ||
|- | |- | ||
|Insulating Membrane | |Insulating Membrane | ||
| Line 106: | Line 206: | ||
|345 | |345 | ||
|349 | |349 | ||
| | |358 | ||
|- | |- | ||
|Medical Diagnostic Equipment | |Medical Diagnostic Equipment | ||
| Line 113: | Line 213: | ||
|13 | |13 | ||
|13 | |13 | ||
| | |14 | ||
|- | |- | ||
|Titanium | |Titanium | ||
| Line 120: | Line 220: | ||
|5603 | |5603 | ||
|5317 | |5317 | ||
| | |5264 | ||
|- | |- | ||
|Fruit and Vegetables | |Fruit and Vegetables | ||
| Line 127: | Line 227: | ||
|51 | |51 | ||
|49 | |49 | ||
| | |49 | ||
|- | |- | ||
| Polymers | |Polymers | ||
|545 | |545 | ||
|colspan="2" |497 | |colspan="2" |497 | ||
| Line 141: | Line 241: | ||
|109 | |109 | ||
|114 | |114 | ||
| | |112 | ||
|- | |- | ||
| Water Purifiers | |Water Purifiers | ||
|39 | |39 | ||
|colspan="2" |38 | |colspan="2" |38 | ||
| Line 155: | Line 255: | ||
|12 | |12 | ||
|13 | |13 | ||
| | |14 | ||
|- | |- | ||
|Liquid Oxygen | |Liquid Oxygen | ||
| Line 162: | Line 262: | ||
|1759 | |1759 | ||
|1769 | |1769 | ||
| | |1703 | ||
|- | |- | ||
|CMM Composite | |CMM Composite | ||
| Line 169: | Line 269: | ||
|4584 | |4584 | ||
|4680 | |4680 | ||
| | |4646 | ||
|- | |- | ||
|Steel | |Steel | ||
| Line 176: | Line 276: | ||
|6473 | |6473 | ||
|6619 | |6619 | ||
| | |6605 | ||
|- | |- | ||
|Aluminium | |Aluminium | ||
| Line 183: | Line 283: | ||
|477 | |477 | ||
|517 | |517 | ||
| | |520 | ||
|} | |} | ||
| Line 189: | Line 289: | ||
While trying to optimize everything and fly as fast as possible it took approximately 8 to 10h of play to complete the outpost, in the best conditions (FC in front of mining facility and near colonization ship). | While trying to optimize everything and fly as fast as possible it took approximately 8 to 10h of play to complete the outpost, in the best conditions (FC in front of mining facility and near colonization ship). | ||
== | ===Variations=== | ||
Important note: There | Important note: There are variations between the commodities requirements. The amounts required for a specific structure is not fixed. Primary ports cost more resources than subsequent ports of the same type. Each construction also has a fuzzy variance by a small percentage. | ||
====Primary Port==== | |||
Primary ports have an increased cost. The Primary Port is the initial port built after a claim. For Outposts, this increase is approximately 16% compared to building a port as a supporting structure to an existing colony. | |||
Here are some screenshots with an extract of the commodities requirements in different cases. | Here are some screenshots with an extract of the commodities requirements in different cases. | ||
| Line 209: | Line 306: | ||
</gallery> | </gallery> | ||
====Fuzz Amounts==== | |||
Additionally, all constructions have "fuzzy" amounts. There is a plus/minus randomization of small amounts for each construction. This compounds with the primary port "tax" above. | |||
====Research==== | |||
The differences between requirements determine how much cargo a player has to haul. The amount of commodities can range between >18.000 and <22.000. Making the difference of the commodities you need to haul of about 3000 tons. Generally, it seems that primary ports are more expensive (about 21,800 tons) than a non primary (about 18,400 tons). | |||
After constructing and documenting the requirements for multiple outposts constructions here are some findings: | |||
(Note that these findings only apply to primary ports - outposts) | |||
* Constructing a primary port (Outpost) requires more commodities (about 16% more, or 22,000) than constructing a new outpost in an already colonized system. | |||
* The '''''list''''' of commodities required to construct the primary outpost is identical, regardless of the type of outpost | |||
* The '''''quantity''''' of commodities required is randomly rolled each time a '''new''' claim is made. Otherwise, the commodities required will be the same no matter where the claim is made in the galaxy. Example: suppose you make a claim and check the requirements for the outpost cost. The quantity of commodities required will be the same, no matter where you'll make the claim. Now, suppose you completed the previous claim, and check the cost for the outpost for another claim: the quantity of commodities required have changed. | |||
* The quantity of commodities when constructing a primary outpost will always be around >21,000 to about 22,000 tons. | |||
* Each and all commodities quantities in the list are randomly rolled with "clamped" values. This means that the quantities will always be of similar magnitude, no matter the roll. | |||
Example: | |||
Your Aluminum required will be in the range of 500 tons. It could be as low as 485 tons, or even 522 tons (data from records). But it will never be much higher or lower. | |||
Your Power Generators required will be in the range of 20 tons. It could be 18 tons or 20 (data from records). But it will never be a requirement that will go in the hundreds. | |||
{| class="fandom-table" | |||
|+Empirical Records | |||
!Commodity | |||
!Min recorded | |||
!Max recorded | |||
!Estimated range | |||
|- | |||
|Aluminum | |||
|485 | |||
|522 | |||
|450 - 550 | |||
|- | |||
|Ceramic Composites | |||
|517 | |||
|544 | |||
|500 - 550 | |||
|- | |||
|CMM Composite | |||
|4321 | |||
|4644 | |||
|4000 - 5000 | |||
|- | |||
|Computer Components | |||
|60 | |||
|64 | |||
|60 - 70 | |||
|- | |||
|Copper | |||
|231 | |||
|253 | |||
|225 - 260 | |||
|- | |||
|Food Cartridges | |||
|90 | |||
|99 | |||
|90 - 100 | |||
|- | |||
|Fruit and vegetables | |||
|50 | |||
|51 | |||
|50 - 55 | |||
|- | |||
|Insulating Membrane | |||
|336 | |||
|359 | |||
|300- 400 | |||
|- | |||
|Liquid Oxygen | |||
|1747 | |||
|1813 | |||
|1700 - 1900 | |||
|- | |||
|Medical Diagnostic Equipment | |||
|12 | |||
|14 | |||
|12 - 15 | |||
|- | |||
|Non lethal weapons | |||
|13 | |||
|14 | |||
|12 - 15 | |||
|- | |||
|Polymers | |||
|504 | |||
|530 | |||
|500 - 550 | |||
|- | |||
|Power generators | |||
|18 | |||
|20 | |||
|17 - 20 | |||
|- | |||
|Semiconductors | |||
|65 | |||
|71 | |||
|65 - 75 | |||
|- | |||
|Steel | |||
|6331 | |||
|6978 | |||
|6250 - 7000 | |||
|- | |||
|Superconductors | |||
|108 | |||
|117 | |||
|100 - 120 | |||
|- | |||
|Titanium | |||
|5283 | |||
|5564 | |||
|5250- 5750 | |||
|- | |||
|Water | |||
|713 | |||
|748 | |||
|700 - 750 | |||
|- | |||
|Water Purifiers | |||
|36 | |||
|39 | |||
|35 - 40 | |||
|} | |||
==Notes== | |||
*Based on the population data of systems that contain one Outpost and no other habitable structures, Outposts have an estimated population capacity ranging from as low as 10 to as high as 150,000, depending on their size and configuration. | |||
*Unsanctioned Outposts are usually run by Anarchy minor factions and almost always have an active black market. Coupled with Outposts' bare-bones security, they make ideal hubs for [[Smuggler]]s looking to sell illegal goods or take on missions that involve retrieving illegal salvage. It is also one of the few places that sells [[E-Breach|E-Breaches]]. | |||
| Line 221: | Line 442: | ||
File:Elite Dangerous Low Earth-Like Orbit, Time Lapse | File:Elite Dangerous Low Earth-Like Orbit, Time Lapse | ||
File:Exploring the Frontier in Elite Dangerous | File:Exploring the Frontier in Elite Dangerous | ||
File:Dimery Dockings . Elite Dangerous. 4k | |||
</gallery> | </gallery> | ||
==Gallery== | ==Gallery== | ||
<gallery hideaddbutton="true"> | <gallery hideaddbutton="true"> | ||
2015-05-18 00005.jpg|Outpost inside | File:2015-05-18 00005.jpg|Outpost inside | ||
File:CivilianOutpost 001.jpg|Civilian Outpost | |||
Military-Outpost.png|Military Outpost | File:Military-Outpost.png|Military Outpost | ||
Commercial-Outpost.png|Commercial Outpost | File:Commercial-Outpost.png|Commercial Outpost | ||
Outpost-Col-285-Sector-IX-T-d3-43-A-1-Canonn-Institute.png|Scientific Outpost | File:Outpost-Col-285-Sector-IX-T-d3-43-A-1-Canonn-Institute.png|Scientific Outpost | ||
Robigo-Mining-Outpost.png|Mining Outpost | File:Robigo-Mining-Outpost.png|Mining Outpost | ||
AlphaCentaurial-DinProspect.png|Industrial Outpost | File:AlphaCentaurial-DinProspect.png|Industrial Outpost | ||
File:Outpost Military.jpg|Military Outpost | |||
Unsanctioned-Outpost-Pirate.png|Unsanctioned Outpost in the CR Draco system | File:Unsanctioned-Outpost-Pirate.png|Unsanctioned Outpost in the CR Draco system | ||
Outpost.png|Outpost | File:Outpost.png|Outpost | ||
Adder-and-Outpost.png|Hauler and Outpost | File:Adder-and-Outpost.png|Hauler and Outpost | ||
Asp Explorer and Outpost.jpg|Asp Explorer and Outpost | File:Asp Explorer and Outpost.jpg|Asp Explorer and Outpost | ||
Outpost sm.svg|Outpost icon | File:Outpost cafe.jpg|Outpost cafe concept | ||
File:Outpost sm.svg|Outpost icon | |||
</gallery> | </gallery> | ||
Latest revision as of 13:01, 15 September 2026
Outposts, sometimes called Orbital Outposts to distinguish them from ground-based facilities like Surface Ports and Settlements, are relatively small and modular space stations. They differ significantly from the vastly larger Starports and Asteroid Bases, which are usually the major hubs within a system. Outposts have between three and five Landing Pads, no docking support for large ships, and minimal security emplacements and patrols. They also lack any rotating habitation structures to simulate gravity for occupants, and docked ships are held in place magnetically.
Outpost Types
There are seven Outpost variants, each built to serve a specific economic role: Civilian, Commercial, Industrial, Military, Mining, Scientific, and Unsanctioned.
| Outpost type | Description | Features | Example |
|---|---|---|---|
| Commercial OutpostFile:Commercial-Outpost.png | A trading outpost with a large market where you can sell or buy almost everything. They can often also be used to buy equipment for ships. In the main segment of the outpost you can see the starship storage.
It has four landing platforms. |
|
Galle Orbital, Garoju |
| Civilian OutpostFile:CivilianOutpost 001.jpg | A residential outpost that is a colony in outer space and is designed for a long stay of people on it. At this outpost you can often purchase equipment and also sell humanitarian aid at a profit.
Unlike other outposts, it has five landing platforms. |
|
Roe Hub, Ngale |
| Scientific OutpostFile:Outpost-Col-285-Sector-IX-T-d3-43-A-1-Canonn-Institute.png | Outpost with a small population, which houses a research center with laboratories. Sometimes such outposts are found in systems remote from the Bubble, for example, in space Guardians. You can buy high-tech equipment with them.
It has three landing platforms. |
|
Canonn Institute, Col 285 Sector IX-T d3-43 |
| Mining OutpostFile:Robigo-Mining-Outpost.png | These outposts contain workshops for processing minerals and minerals. Metals and minerals are sold here at a relatively low price.
It has three landing platforms. |
|
Robigo Mines, Robigo |
| Industrial OutpostFile:AlphaCentaurial-DinProspect.png | At the same time, it is both a residential outpost and a plant for the production and sale of machinery. Agricultural materials and metals needed to produce new technologies are best valued here.
It has three landing platforms. |
|
al-Din Prospect, Alpha Centauri |
| Military OutpostFile:Outpost Military.jpg | An outpost whose activities are directed towards the military channel. It sells weapons and equipment, and they often have a limited range of services.
It has three landing platforms. |
|
Struve Colony, Larg |
| Unsanctioned OutpostFile:Unsanctioned-Outpost-Pirate.png | The cottage industry outpost is not of the best quality, serving as a hideout for criminals, pirates and illegal traders. They are usually located far from populated systems. Weapons and technology are highly valued here, and are often available black market.
It has three landing platforms. |
|
Alcala Settlement, Mitlhou Wa |
Outpost interior
The outpost has an interior with hangars and elevators that lead to a recreation area and services such as: bar, Pioneer Supplies, Apex Interstellar Transport, and employers can be found here. Access requires ED: Odyssey.
Colonisation
- Main article: System Colonisation
Outposts are Tier 1 in Colonisation. If selected as the main (first) station, it can be constructed with the following resources delivered to the colony ship within 4 weeks. Each outpost type (as listed above) requires a slightly different amount of materials in order to be constructed.
| Material | Commercial | Civilian | Criminal | Scientific | Industrial | Military |
|---|---|---|---|---|---|---|
| Water | 706 | 621 | 769 | 771 | 761 | |
| Copper | 234 | 218 | 240 | 251 | 245 | |
| Food Cartridges | 94 | 94 | 92 | 91 | 98 | |
| Semiconductors | 65 | 56 | 70 | 68 | 67 | |
| Power Generators | 20 | 19 | 18 | 19 | 19 | |
| Computer Components | 50 | 50 | 65 | 60 | 62 | |
| Ceramic Composites | 504 | 497 | 500 | 502 | 531 | |
| Insulating Membrane | 357 | 311 | 345 | 349 | 358 | |
| Medical Diagnostic Equipment | 13 | 13 | 13 | 13 | 14 | |
| Titanium | 5579 | 4843 | 5603 | 5317 | 5264 | |
| Fruit and Vegetables | 50 | 50 | 51 | 49 | 49 | |
| Polymers | 545 | 497 | 498 | 543 | 497 | |
| Superconductors | 107 | 100 | 109 | 114 | 112 | |
| Water Purifiers | 39 | 38 | 37 | 38 | 36 | |
| Non-Lethal Weapons | 13 | 13 | 12 | 13 | 14 | |
| Liquid Oxygen | 1721 | 1553 | 1759 | 1769 | 1703 | |
| CMM Composite | 4539 | 3912 | 4584 | 4680 | 4646 | |
| Steel | 6936 | 5588 | 6473 | 6619 | 6605 | |
| Aluminium | 513 | 0 | 477 | 517 | 520 | |
From a solo player POV, it takes 28 to 35 travels with an Imperial Cutter (728u of cargo [outfit]) to complete the commercial outpost. With a Fleet-Carrier, you can speed up these travels but putting the FC in front of the planet which holds the mining facility which produces CMM composites, titanium and steel. Getting 250 to 500 CMM C. one travel every two or three, the FC gets filled smoothly if you haul the three merchandises in parallel (when the FC is full you have what you need for the outpost in good proportions). But then count on 35x2 travels.
While trying to optimize everything and fly as fast as possible it took approximately 8 to 10h of play to complete the outpost, in the best conditions (FC in front of mining facility and near colonization ship).
Variations
Important note: There are variations between the commodities requirements. The amounts required for a specific structure is not fixed. Primary ports cost more resources than subsequent ports of the same type. Each construction also has a fuzzy variance by a small percentage.
Primary Port
Primary ports have an increased cost. The Primary Port is the initial port built after a claim. For Outposts, this increase is approximately 16% compared to building a port as a supporting structure to an existing colony.
Here are some screenshots with an extract of the commodities requirements in different cases.
-
Commodities required for a military outpost in an already colonized system example
-
Scientific outpost in the same system
-
Commodities for a military outpost, when configuring for a primary port
-
Scientific outpost in the same unclaimed system, when configuring the primary
Fuzz Amounts
Additionally, all constructions have "fuzzy" amounts. There is a plus/minus randomization of small amounts for each construction. This compounds with the primary port "tax" above.
Research
The differences between requirements determine how much cargo a player has to haul. The amount of commodities can range between >18.000 and <22.000. Making the difference of the commodities you need to haul of about 3000 tons. Generally, it seems that primary ports are more expensive (about 21,800 tons) than a non primary (about 18,400 tons).
After constructing and documenting the requirements for multiple outposts constructions here are some findings:
(Note that these findings only apply to primary ports - outposts)
- Constructing a primary port (Outpost) requires more commodities (about 16% more, or 22,000) than constructing a new outpost in an already colonized system.
- The list of commodities required to construct the primary outpost is identical, regardless of the type of outpost
- The quantity of commodities required is randomly rolled each time a new claim is made. Otherwise, the commodities required will be the same no matter where the claim is made in the galaxy. Example: suppose you make a claim and check the requirements for the outpost cost. The quantity of commodities required will be the same, no matter where you'll make the claim. Now, suppose you completed the previous claim, and check the cost for the outpost for another claim: the quantity of commodities required have changed.
- The quantity of commodities when constructing a primary outpost will always be around >21,000 to about 22,000 tons.
- Each and all commodities quantities in the list are randomly rolled with "clamped" values. This means that the quantities will always be of similar magnitude, no matter the roll.
Example:
Your Aluminum required will be in the range of 500 tons. It could be as low as 485 tons, or even 522 tons (data from records). But it will never be much higher or lower.
Your Power Generators required will be in the range of 20 tons. It could be 18 tons or 20 (data from records). But it will never be a requirement that will go in the hundreds.
| Commodity | Min recorded | Max recorded | Estimated range |
|---|---|---|---|
| Aluminum | 485 | 522 | 450 - 550 |
| Ceramic Composites | 517 | 544 | 500 - 550 |
| CMM Composite | 4321 | 4644 | 4000 - 5000 |
| Computer Components | 60 | 64 | 60 - 70 |
| Copper | 231 | 253 | 225 - 260 |
| Food Cartridges | 90 | 99 | 90 - 100 |
| Fruit and vegetables | 50 | 51 | 50 - 55 |
| Insulating Membrane | 336 | 359 | 300- 400 |
| Liquid Oxygen | 1747 | 1813 | 1700 - 1900 |
| Medical Diagnostic Equipment | 12 | 14 | 12 - 15 |
| Non lethal weapons | 13 | 14 | 12 - 15 |
| Polymers | 504 | 530 | 500 - 550 |
| Power generators | 18 | 20 | 17 - 20 |
| Semiconductors | 65 | 71 | 65 - 75 |
| Steel | 6331 | 6978 | 6250 - 7000 |
| Superconductors | 108 | 117 | 100 - 120 |
| Titanium | 5283 | 5564 | 5250- 5750 |
| Water | 713 | 748 | 700 - 750 |
| Water Purifiers | 36 | 39 | 35 - 40 |
Notes
- Based on the population data of systems that contain one Outpost and no other habitable structures, Outposts have an estimated population capacity ranging from as low as 10 to as high as 150,000, depending on their size and configuration.
- Unsanctioned Outposts are usually run by Anarchy minor factions and almost always have an active black market. Coupled with Outposts' bare-bones security, they make ideal hubs for Smugglers looking to sell illegal goods or take on missions that involve retrieving illegal salvage. It is also one of the few places that sells E-Breaches.
Videos
Gallery
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Outpost inside
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Civilian Outpost
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Military Outpost
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Commercial Outpost
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Scientific Outpost
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Mining Outpost
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Industrial Outpost
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Military Outpost
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Unsanctioned Outpost in the CR Draco system
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Outpost
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Hauler and Outpost
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Asp Explorer and Outpost
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Outpost cafe concept
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Outpost icon