Outpost: Difference between revisions

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[[File:Outpost.png|thumb|300px|Outpost]]
[[File:Outpost.png|thumb|250x250px|Outpost]]
'''Outposts''', sometimes called Orbital Outposts to distinguish them from ground-based facilities like [[Surface Port]]s and [[Settlement]]s, are relatively small and modular space [[station]]s. They differ significantly from the vastly larger [[Starport]]s and [[Asteroid Base]]s, which are usually the major hubs within a system. Outposts have between three and five [[Landing Pad]]s, no [[docking]] support for large [[ships]], and minimal security emplacements and patrols. They also lack any rotating habitation structures to simulate gravity for occupants, and docked ships are held in place magnetically.


While [[Starport]]s serve as major hubs for systems, '''''Outpost''s''' provide a (sometimes much needed) stop along the way. Much smaller than Starports, these stations generally don't have security vessels patrolling around to protect them which makes smuggling to and from these locations a common occurrence. Due to their small size there are few landing pads and no large pads which restricts trade here for anything larger than a medium sized ship.
== Outpost Types ==
There are seven Outpost variants, each built to serve a specific economic role: Civilian, Commercial, Industrial, Military, Mining, Scientific, and Unsanctioned.
 
{| class="wikitable sortable mw-collapsible" border="1"
! Outpost type
!Description
!Features
! Example
|-
|'''Commercial Outpost'''[[File:Commercial-Outpost.png|200px]]
|A trading outpost with a large market where you can sell or buy almost everything. They can often also be used to buy equipment for ships. In the main segment of the outpost you can see the starship storage.
It has four landing platforms.
|
* Inland ship storage
* Holographic advertising
* 4 landing platforms
* Facility Economy: Colony
* Impact on the economy in the system: -
* Initial population growth: -
* Maximum growth in the system: -
* Security change: -1
* Change in well-being: +2
* Change in standard of living: +5
* Changing technology levels: -
* Change in the level of development: -
|Galle Orbital, Garoju
|-
|'''Civilian Outpost'''[[File:CivilianOutpost_001.jpg|200px]]
|A residential outpost that is a colony in outer space and is designed for a long stay of people on it. At this outpost you can often purchase equipment and also sell humanitarian aid at a profit.
Unlike other outposts, it has five landing platforms.
|
* Residential blocks
* Scrap platform
* 5 landing platforms
* Facility Economy: Colony
* The impact on the economy in the system is
* Initial population growth: -
* Maximum growth in the system: -
* Security change: -1
* Change in well-being: +1
* Change in standard of living: +1
* Changing technology levels: -
* Change in level of development: +1
|Roe Hub, Ngale
|-
|'''Scientific Outpost'''[[File:Outpost-Col-285-Sector-IX-T-d3-43-A-1-Canonn-Institute.png|200px]]
|Outpost with a small population, which houses a research center with laboratories. Sometimes such outposts are found in systems remote from the Bubble, for example, in space Guardians. You can buy high-tech equipment with them.
It has three landing platforms.
|
* Research compartments
* Residential blocks
* 3 landing platforms
* Object economics: technologies
* Impact on the economy in the system: -
* Initial population growth: +1
* Maximum growth in the system: -
* Security change: +3
* Change in wealth: -
* Changing living standards: -
* Changing technology levels: -
* Change in the level of development: -
| Canonn Institute, Col 285 Sector IX-T d3-43
|-
|'''Mining Outpost'''[[File:Robigo-Mining-Outpost.png|200px]]
|These outposts contain workshops for processing minerals and minerals. Metals and minerals are sold here at a relatively low price.
It has three landing platforms.
|
* Industrial compartments
* Processing plants
* 3 landing platforms
* Facility economics:
* The impact on the economy in the system is
* Initial population growth:
* Maximum growth in the system:
* Security change:
* Welfare change:
* Changing living standards:
* Changing technology levels:
* Change in level of development:
| Robigo Mines, Robigo
|-
|'''Industrial Outpost'''[[File:AlphaCentaurial-DinProspect.png|200px]]
|At the same time, it is both a residential outpost and a plant for the production and sale of machinery. Agricultural materials and metals needed to produce new technologies are best valued here.
It has three landing platforms.
|
* Industrial compartment
* Fuel tanks
* 3 landing platforms
* Facility economy: industry
* Impact on the economy in the system: -
* Initial population growth: -
* Maximum growth in the system: -
* Security change: -
* Change in wealth: -
* Changing living standards: -
* Change in technology level: +3
* Change in level of development: +2
| al-Din Prospect, Alpha Centauri
|-
|'''Military Outpost'''[[File:Outpost_Military.jpg|200px]]
|An outpost whose activities are directed towards the military channel. It sells weapons and equipment, and they often have a limited range of services.
It has three landing platforms.
|
* Rotating barracks blocks
* Fuel tanks
* 3 landing platforms
* Economics of the object: Military affairs
* Impact on the economy in the system: -
* Initial population growth: +1
* Maximum growth in the system: -
* Security change: +2
* Change in wealth: -
* Changing living standards: -
* Change in the level of development: -
| Struve Colony, Larg
|-
|'''Unsanctioned Outpost'''[[File:Unsanctioned-Outpost-Pirate.png|200px]]
|The cottage industry outpost is not of the best quality, serving as a hideout for criminals, pirates and illegal traders. They are usually located far from populated systems. Weapons and technology are highly valued here, and are often available black market.
It has three landing platforms.
|
* Pirate symbols
* Scrap platform
* 3 landing platforms
* Facility Economy: Colony
* The impact on the economy in the system is contraband
* Initial population growth: 0
* Maximum growth in the system: 0
* Security change: -2
* Change in wealth: +2
* Changing living standards: -
* Change in the level of development: -
| Alcala Settlement, Mitlhou Wa
|}
 
== Outpost interior ==
The outpost has an interior with hangars and elevators that lead to a recreation area and services such as: bar, [[Pioneer Supplies]], [[Apex Interstellar Transport]], and employers can be found here. Access requires [[Elite Dangerous: Odyssey|ED: Odyssey]].
 
== Colonisation==
{{Main|System Colonisation}}
Outposts are Tier 1 in Colonisation. If selected as the main (first) station, it can be constructed with the following resources delivered to the colony ship within 4 weeks. Each outpost type (as listed above) requires a slightly different amount of materials in order to be constructed.
 
{| class="wikitable sortable" border="1"
!Material
!Commercial
!Civilian
!Criminal
!Scientific
!Industrial
!Military
|-
|Water
|706
|colspan="2" |621
|769
|771
|761
|-
|Copper
|234
|colspan="2" |218
|240
|251
|245
|-
|Food Cartridges
|94
|colspan="2" |94
|92
|91
|98
|-
|Semiconductors
|65
|colspan="2" |56
|70
|68
|67
|-
|Power Generators
|20
|colspan="2" |19
|18
|19
|19
|-
|Computer Components
|50
|colspan="2" |50
|65
|60
|62
|-
|Ceramic Composites
|504
|colspan="2" |497
|500
|502
|531
|-
|Insulating Membrane
|357
|colspan="2" |311
|345
|349
|358
|-
|Medical Diagnostic Equipment
|13
|colspan="2" |13
|13
|13
|14
|-
|Titanium
|5579
|colspan="2" |4843
|5603
|5317
|5264
|-
|Fruit and Vegetables
|50
|colspan="2" |50
|51
|49
|49
|-
|Polymers
|545
|colspan="2" |497
|498
|543
|497
|-
|Superconductors
|107
|colspan="2" |100
|109
|114
|112
|-
|Water Purifiers
|39
|colspan="2" |38
|37
|38
|36
|-
|Non-Lethal Weapons
|13
|colspan="2" |13
|12
|13
|14
|-
|Liquid Oxygen
|1721
|colspan="2" |1553
|1759
|1769
|1703
|-
|CMM Composite
|4539
|colspan="2" |3912
|4584
|4680
|4646
|-
|Steel
|6936
|colspan="2" |5588
|6473
|6619
|6605
|-
|Aluminium
|513
|colspan="2" |0
|477
|517
|520
|}
 
From a solo player POV, it takes 28 to 35 travels with an Imperial Cutter (728u of cargo [[https://edsy.org/s/vRecMqs outfit]]) to complete the commercial outpost. With a Fleet-Carrier, you can speed up these travels but putting the FC in front of the planet which holds the mining facility which produces CMM composites, titanium and steel. Getting 250 to 500 CMM C. one travel every two or three, the FC gets filled smoothly if you haul the three merchandises in parallel (when the FC is full you have what you need for the outpost in good proportions). But then count on 35x2 travels.
 
While trying to optimize everything and fly as fast as possible it took approximately 8 to 10h of play to complete the outpost, in the best conditions (FC in front of mining facility and near colonization ship).


Due to the lack of rotation Outposts are mostly zero-G and thus ships are held in place magnetically. There are currently seven known outpost variants: Civilian, Commercial, Industrial, Military, Mining, Scientific, and Unsanctioned. Unsanctioned outposts almost always contain a black market.  
===Variations===
Important note: There are variations between the commodities requirements. The amounts required for a specific structure is not fixed. Primary ports cost more resources than subsequent ports of the same type. Each construction also has a fuzzy variance by a small percentage.


Outposts now sometimes have security forces scan you only when you have a mission that requires you to deliver illegal cargo. Sometimes the security scan you even when you are docked or scan you before you launch which you cannot avoid. 
====Primary Port====


== Outpost Types ==
Primary ports have an increased cost. The Primary Port is the initial port built after a claim. For Outposts, this increase is approximately 16% compared to building a port as a supporting structure to an existing colony.
 
Here are some screenshots with an extract of the commodities requirements in different cases.
<gallery>
File:Military outpost commodities requirement.png|Commodities required for a military outpost in an already colonized system example
File:Scientific outpost example.png|Scientific outpost in the same system
File:Military outpost, new system.png|Commodities for a military outpost, when configuring for a primary port
File:Scientific primary example.png|Scientific outpost in the same unclaimed system, when configuring the primary


'''Commercial Outpost'''
<gallery hideaddbutton="true">
Commercial-Outpost.png
</gallery>
</gallery>


'''Civilian Outpost'''
====Fuzz Amounts====
<gallery hideaddbutton="true">
 
CivilianOutpost_001.jpg
Additionally, all constructions have "fuzzy" amounts. There is a plus/minus randomization of small amounts for each construction. This compounds with the primary port "tax" above.
</gallery>
 
 
====Research====
 
The differences between requirements determine how much cargo a player has to haul. The amount of commodities can range between >18.000 and <22.000. Making the difference of the commodities you need to haul of about 3000 tons. Generally, it seems that primary ports are more expensive (about 21,800 tons) than a non primary (about 18,400 tons).
 
After constructing and documenting the requirements for multiple outposts constructions here are some findings:


'''Scientific Outpost'''
(Note that these findings only apply to primary ports - outposts)
<gallery hideaddbutton="true">
Outpost-Col-285-Sector-IX-T-d3-43-A-1-Canonn-Institute.png|Scientific Outpost, Col 285 Sector IX T d3 43 A 1 Canonn Institute
</gallery>


'''Mining Outpost'''
* Constructing a primary port (Outpost) requires more commodities (about 16% more, or 22,000) than constructing a new outpost in an already colonized system.
<gallery hideaddbutton="true">
* The '''''list''''' of commodities required to construct the primary outpost is identical, regardless of the type of outpost
Robigo-Mining-Outpost.png|Robigo Mining Outpost
* The '''''quantity''''' of commodities required is randomly rolled each time a '''new''' claim is made. Otherwise, the commodities required will be the same no matter where the claim is made in the galaxy.  Example: suppose you make a claim and check the requirements for the outpost cost. The quantity of commodities required will be the same, no matter where you'll make the claim. Now, suppose you completed the previous claim, and check the cost for the outpost for another claim: the quantity of commodities required have changed.
</gallery>
* The quantity of commodities when constructing a primary outpost will always be around >21,000 to about 22,000 tons.
* Each and all commodities quantities in the list are randomly rolled with "clamped" values. This means that the quantities will always be of similar magnitude, no matter the roll.  


'''Industrial Outpost'''
Example:
<gallery hideaddbutton="true">
AlphaCentaurial-DinProspect.png|al-Din Prospect Industrial Outpost in Alpha Centauri
</gallery>


'''Military Outpost'''
Your Aluminum required will be in the range of 500 tons. It could be as low as 485 tons, or even 522 tons (data from records). But it will never be much higher or lower.
<gallery hideaddbutton="true">
Outpost_Military.jpg
</gallery>


'''Unsanctioned Outpost'''
Your Power Generators required will be in the range of 20 tons. It could be 18 tons or 20 (data from records). But it will never be a requirement that will go in the hundreds.
<gallery hideaddbutton="true">
{| class="fandom-table"
Unsanctioned-Outpost.png
|+Empirical Records
</gallery>
!Commodity
!Min recorded
!Max recorded
!Estimated range
|-
|Aluminum
|485
|522
|450 - 550
|-
|Ceramic Composites
|517
|544
|500 - 550
|-
|CMM Composite
|4321
|4644
|4000 - 5000
|-
|Computer Components
|60
|64
|60 - 70
|-
|Copper
|231
|253
|225 - 260
|-
|Food Cartridges
|90
|99
|90 - 100
|-
|Fruit and vegetables
|50
|51
|50 - 55
|-
|Insulating Membrane
|336
|359
|300- 400
|-
|Liquid Oxygen
|1747
|1813
|1700 - 1900
|-
|Medical Diagnostic Equipment
|12
|14
|12 - 15
|-
|Non lethal weapons
|13
|14
|12 - 15
|-
|Polymers
|504
|530
|500 - 550
|-
|Power generators
|18
|20
|17 - 20
|-
|Semiconductors
|65
|71
|65 - 75
|-
|Steel
|6331
|6978
|6250 - 7000
|-
|Superconductors
|108
|117
|100 - 120
|-
|Titanium
|5283
|5564
|5250- 5750
|-
|Water
|713
|748
|700 - 750
|-
|Water Purifiers
|36
|39
|35 - 40
|}


== Planetary Outposts ==
==Notes==
There are planetary outposts, [[Settlement|settlements]] and [[Surface Ports|surface ports]] such as those of the [[Colonia Connection Highway]]. These can be useful places to stop while traveling between [[The Bubble]] and [[Colonia]].
*Based on the population data of systems that contain one Outpost and no other habitable structures, Outposts have an estimated population capacity ranging from as low as 10 to as high as 150,000, depending on their size and configuration.
*Unsanctioned Outposts are usually run by Anarchy minor factions and almost always have an active black market. Coupled with Outposts' bare-bones security, they make ideal hubs for [[Smuggler]]s looking to sell illegal goods or take on missions that involve retrieving illegal salvage. It is also one of the few places that sells [[E-Breach|E-Breaches]].


== Notable Outposts ==
The [[Brestla]] system has a planetary outpost [[i Sola Prospect]] on planet Brestla A 1 which always stocks all ships and modules. These are sold at a 20% higher price point.


== Videos ==
==Videos==
<gallery>
<gallery>
File:Elite_Dangerous_-_Outpost_around_Earth-like_world
File:Elite Dangerous Low Earth-Like Orbit, Time Lapse
File:Exploring the Frontier in Elite Dangerous
File:Dimery Dockings . Elite Dangerous. 4k
</gallery>
</gallery>


== Gallery ==
==Gallery==
<gallery>
<gallery hideaddbutton="true">
2015-05-18 00005.jpg|Outpost inside
File:2015-05-18 00005.jpg|Outpost inside
2015-07-20 00004.jpg|Outpost inside
File:CivilianOutpost 001.jpg|Civilian Outpost
CivilianOutpost_001.jpg|Civilian Outpost
File:Military-Outpost.png|Military Outpost
Military-Outpost.png|Military Outpost
File:Commercial-Outpost.png|Commercial Outpost
Commercial-Outpost.png|Commercial Outpost
File:Outpost-Col-285-Sector-IX-T-d3-43-A-1-Canonn-Institute.png|Scientific Outpost
Outpost-Col-285-Sector-IX-T-d3-43-A-1-Canonn-Institute.png|Scientific Outpost
File:Robigo-Mining-Outpost.png|Mining Outpost
Robigo-Mining-Outpost.png|Mining Outpost
File:AlphaCentaurial-DinProspect.png|Industrial Outpost
AlphaCentaurial-DinProspect.png|Industrial Outpost
File:Outpost Military.jpg|Military Outpost
Outpost_Military.jpg|Military Outpost
File:Unsanctioned-Outpost-Pirate.png|Unsanctioned Outpost in the CR Draco system
Unsanctioned-Outpost.png|Unsanctioned Outpost
File:Outpost.png|Outpost
Outpost.png|Outpost
File:Adder-and-Outpost.png|Hauler and Outpost
Outpost sm.svg
File:Asp Explorer and Outpost.jpg|Asp Explorer and Outpost
File:Outpost cafe.jpg|Outpost cafe concept
File:Outpost sm.svg|Outpost icon
</gallery>
</gallery>


==See also==
{{StructureNavbox}}
* [[Docking]]
[[ru:Аванпост]]
[[Category:Stations]]
[[Category:Stations]]
[[Category:Article stubs]]
[[Category:Structures]]
[[Category:Outposts]]
[[Category:Technology]]
[[Category:Technology]]