Point Defence Turret: Difference between revisions

No edit summary
mNo edit summary
 
(9 intermediate revisions by 7 users not shown)
Line 1: Line 1:
[[File:PointDefense Ingame.png|thumb|Point Defence Turret|250px]]
{{Equipment_Infobox
{{quote|Missile Defence. Automatically tracks and fires upon missiles and torpedoes in range when powered.|In-Game Description}}
| name              = Point Defence Turret
| image            = PointDefense Ingame.png
| imagecaption      = Point Defence Turret
<!-- Section Information -->
| slot              = Utility Mounts
| slot2            =
| core_compartments =
| classes          = 0
| ratings          = I
| refills          = Yes
| refills_cost      =
| key              = No
| synthesis        =
| technobroker      =
<!-- Section Engineering -->
| engineering      = Yes
| engineers        = Gr.5 - [[Petra Olmanova]]<br>
Gr.5 - [[Ram Tah]]
}}
{{quote|Fully automated anti-missile defence system that tracks and fires upon missiles, torpedoes and mines in range.|In-Game Description}}
The '''Point Defence Turret''' is a utility [[module]] that is used to defend against hostile [[Missile Rack|missiles]], [[Torpedo Pylon|torpedoes]], [[Mine Launcher|mines]], and [[Limpet Controller/Hatch Breaker|Hatch Breaker limpets]].
The '''Point Defence Turret''' is a utility [[module]] that is used to defend against hostile [[Missile Rack|missiles]], [[Torpedo Pylon|torpedoes]], [[Mine Launcher|mines]], and [[Limpet Controller/Hatch Breaker|Hatch Breaker limpets]].


Line 6: Line 25:
Once activated, the Point Defence Turret will automatically target and shoot at any [[Missile Rack|missiles]], [[Torpedo Pylon|torpedoes]], [[Mine Launcher|mines]], and [[Limpet Controller/Hatch Breaker|Hatch Breaker limpets]] within its 2.5 kilometer range and line-of-sight, including munitions fired by both hostile and friendly ships. Provided the module remains powered and has ammunition, it will continuously fire kinetic projectiles in four three-round bursts per clip to try and destroy the targets. This is not a perfect countermeasure, however, and hostile munitions in a blind spot or fired close enough to the ship have a moderate chance of impacting.
Once activated, the Point Defence Turret will automatically target and shoot at any [[Missile Rack|missiles]], [[Torpedo Pylon|torpedoes]], [[Mine Launcher|mines]], and [[Limpet Controller/Hatch Breaker|Hatch Breaker limpets]] within its 2.5 kilometer range and line-of-sight, including munitions fired by both hostile and friendly ships. Provided the module remains powered and has ammunition, it will continuously fire kinetic projectiles in four three-round bursts per clip to try and destroy the targets. This is not a perfect countermeasure, however, and hostile munitions in a blind spot or fired close enough to the ship have a moderate chance of impacting.


Point Defence Turret rounds have a large firing spread, meaning the module's accuracy significantly diminishes when targets are further away. Additionally, due to the positioning of utility mounts on many ship models, line-of-sight limitations may require multiple Point Defence Turrets to be installed to ensure the most complete coverage possible. Pilots who use fewer Point Defence Turrets can compensate by being aware of their positioning and rotating their ship to keep the Point Defence Turrets facing oncoming hostile munitions.
Point Defence Turret rounds have a large firing spread, meaning the module's accuracy significantly diminishes when targets are further away. Additionally, due to the positioning of utility mounts on many ship models, line-of-sight limitations may require multiple Point Defence Turrets to be installed to ensure the most complete coverage possible. Pilots who use fewer Point Defence Turrets can compensate by being aware of their positioning and rotating their ship to keep the Point Defence Turrets facing oncoming hostile munitions. If installed on ships intended for transport and cargo duty, Point Defence Turrets are best placed on utility slots on the ship's underside or adjacent to the cargo hatch in order to provide the best coverage against Hatch Breaker limpets.  


==Specifications==
==Specifications==
Line 48: Line 67:
* The Point Defence Turret remains active even after landing on planetary surfaces, and will target munitions fired at the player's SRV if it is within the module's range. Energy missiles fired by [[Guardian Sentinel]]s, which will target both ships and SRVs, will also be targeted by the Point Defence Turret.
* The Point Defence Turret remains active even after landing on planetary surfaces, and will target munitions fired at the player's SRV if it is within the module's range. Energy missiles fired by [[Guardian Sentinel]]s, which will target both ships and SRVs, will also be targeted by the Point Defence Turret.
* Point Defence Turrets fire green-colored projectiles by default. Equipping a weapon colour [[Livery]] item will override the default colour.
* Point Defence Turrets fire green-colored projectiles by default. Equipping a weapon colour [[Livery]] item will override the default colour.
* Larger [[Settlement#Odyssey Settlements|Settlement]]s in ''Odyssey'' often feature large turrets that function in much the same role as shipborne PDTs. They will even attempt to shoot down the [[Scorpion]]'s Aculeus missiles.


{{EquipmentNavbox}}
{{EquipmentNavbox}}
[[ru:Точечная оборона]]
[[ru:Турель точечной обороны]]
[[uk: Турель точкової оборони]]
[[zh:Point Defence Turret]]
[[Category:Equipment]]
[[Category:Equipment]]