Point Defence Turret: Difference between revisions

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[[File:PointDefense_Ingame.png|thumb|320x320px]]
{{Equipment_Infobox
{{quote|Missile Defence. Automatically tracks and fires upon missiles and torpedoes in range when powered.|In-Game Description}}
| name              = Point Defence Turret
| image            = PointDefense Ingame.png
| imagecaption      = Point Defence Turret
<!-- Section Information -->
| slot              = Utility Mounts
| slot2            =
| core_compartments =
| classes          = 0
| ratings          = I
| refills          = Yes
| refills_cost      =
| key              = No
| synthesis        =
| technobroker      =
<!-- Section Engineering -->
| engineering      = Yes
| engineers        = Gr.5 - [[Petra Olmanova]]<br>
Gr.5 - [[Ram Tah]]
}}
{{quote|Fully automated anti-missile defence system that tracks and fires upon missiles, torpedoes and mines in range.|In-Game Description}}
The '''Point Defence Turret''' is a utility [[module]] that is used to defend against hostile [[Missile Rack|missiles]], [[Torpedo Pylon|torpedoes]], [[Mine Launcher|mines]], and [[Limpet Controller/Hatch Breaker|Hatch Breaker limpets]].


The '''Point Defence Turret''' is defensive [[Weapons|weapon]] equipment that can be mounted on the "utility mount". Once mounted, the Point Defence Turret will automatically shoot at [[Missile Rack|missiles]], [[Torpedo Pylon|torpedos]] and [[Mine Launcher|mines]] for as long as it has power and ammunition. It also shoots any incoming [[Hatch Breaker Drone|Hatch Breaker Drones]]. The Point Defence Turret does need line of sight to shoot at any valid target. Due to line of sight limitations on many ships, multiple Point Defence Turrets may be needed for full coverage or alternatively, erratic corkscrewing and rolling flight paths may be used to rotate on oncoming target into the turret's line of fire.
==Usage==
Once activated, the Point Defence Turret will automatically target and shoot at any [[Missile Rack|missiles]], [[Torpedo Pylon|torpedoes]], [[Mine Launcher|mines]], and [[Limpet Controller/Hatch Breaker|Hatch Breaker limpets]] within its 2.5 kilometer range and line-of-sight, including munitions fired by both hostile and friendly ships. Provided the module remains powered and has ammunition, it will continuously fire kinetic projectiles in four three-round bursts per clip to try and destroy the targets. This is not a perfect countermeasure, however, and hostile munitions in a blind spot or fired close enough to the ship have a moderate chance of impacting.


==Munitions==
Point Defence Turret rounds have a large firing spread, meaning the module's accuracy significantly diminishes when targets are further away. Additionally, due to the positioning of utility mounts on many ship models, line-of-sight limitations may require multiple Point Defence Turrets to be installed to ensure the most complete coverage possible. Pilots who use fewer Point Defence Turrets can compensate by being aware of their positioning and rotating their ship to keep the Point Defence Turrets facing oncoming hostile munitions. If installed on ships intended for transport and cargo duty, Point Defence Turrets are best placed on utility slots on the ship's underside or adjacent to the cargo hatch in order to provide the best coverage against Hatch Breaker limpets.  
Spent ammunition must be replenished once used. Any [[station]] equipped with a "Re-arm" service will be able to replenish ammunition. One can also replenish ammunition from the Munitions menu in the Starport Services.<!-- Tested ? on ?, 2015--> It has a clip size of 50 bullets  and can hold 10,050 bullets in total, each bullet costing 1 CR.


==Specifications==
==Specifications==
{| class="article-table" border="1"
{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
! Class
| 0
|-
|-
! Rating
! scope="col" |Class
| I
! scope="col" |Rating
! scope="col" |Mass (T)
! scope="col" |Integrity
! scope="col" |Power Draw
! scope="col" |Thermal Load
! scope="col" |Maximum Range (m)
! scope="col" |Burst Interval (s)
! scope="col" |Burst Rate of Fire (/s)
! scope="col" |Ammo Clip Size
! scope="col" |Ammo Maximum
! scope="col" |Value (CR)
|-
|-
! Mass (T)
|0
| 0.00
|I
|-
|1.30
! Integrity
|30
| B
|0.200
|-
|0.07
! Power Draw
|2,500
| 0.200
|0.2
|-
|15
! Armour Penetration
|12
| F
|10,000
|-
|18,546
! Thermal Load
| 1
|-
! Value
| 18,546 CR
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
 
== Engineer Modifications ==
The following modifications can be applied to this module by [[Engineers]] to enhance its abilities:
* [[Ammo Capacity Point Defence|Ammo capacity]]
* [[Lightweight Module|Lightweight]]
* [[Reinforced Module|Reinforced]]
* [[Shielded Module|Shielded]]


==Notes==
==Notes==
* Will shoot at all missiles and mines.
* The Point Defence Turret remains active even after landing on planetary surfaces, and will target munitions fired at the player's SRV if it is within the module's range. Energy missiles fired by [[Guardian Sentinel]]s, which will target both ships and SRVs, will also be targeted by the Point Defence Turret.
* The bullets appear to be green and fire in a three round burst.
* Point Defence Turrets fire green-colored projectiles by default. Equipping a weapon colour [[Livery]] item will override the default colour.
* As of v1.3, missile and torpedo damage to shields has been greatly reduced, reducing the usefulness of Point Defence Turrets on ships that are equipped and flown to always maintain shielding. However, once a shields are down, Point Defense Turrets become very important for reducing damage, as unshielded ships will take significant damage from missile and torpedo impacts.
* Larger [[Settlement#Odyssey Settlements|Settlement]]s in ''Odyssey'' often feature large turrets that function in much the same role as shipborne PDTs. They will even attempt to shoot down the [[Scorpion]]'s Aculeus missiles.
* The Point Defence Turret requires both time and a clear line of sight to shoot down incoming targets.  Missiles and Torpedoes fired at close range, at angles with limited or no line of sight, and in large enough quantities have a decent chance of not being shot down.  


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[[ru:Турель точечной обороны]]
[[uk: Турель точкової оборони]]
[[zh:Point Defence Turret]]
[[Category:Equipment]]
[[Category:Equipment]]