Heatsink Launcher: Difference between revisions
m Recharge is measured in Megajoules, not Megawatts |
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The Heatsink Launcher can be used both in normal space and while in [[Supercruise]]. Heatsinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess [[heat]] when making multiple hyperspace jumps or straying too close to a star while [[Fuel Scoop|fuel scooping]]. Heatsink Launchers are also important to prevent overheating caused by the use of [[Shield Cell Bank]]s or other high-heat modules and weapons. Additionally, deploying a heatsink partially replenishes the [[Power Distributor]]'s WEP (weapon) capacitor; each active heatsink provides 2.0MJ/s of power to WEP, allowing more powerful weapons to be sustained for a short period of time. This effect stacks with multiple heatsinks. | The Heatsink Launcher can be used both in normal space and while in [[Supercruise]]. Heatsinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess [[heat]] when making multiple hyperspace jumps or straying too close to a star while [[Fuel Scoop|fuel scooping]]. Heatsink Launchers are also important to prevent overheating caused by the use of [[Shield Cell Bank]]s or other high-heat modules and weapons. Additionally, deploying a heatsink partially replenishes the [[Power Distributor]]'s WEP (weapon) capacitor; each active heatsink provides 2.0MJ/s of power to WEP, allowing more powerful weapons to be sustained for a short period of time. This effect stacks with multiple heatsinks. | ||
Heatsink Launchers are installed on a ship's Utility Mount. Multiple launchers can be installed | Heatsink Launchers are installed on a ship's Utility Mount. Multiple launchers can be installed but activating them will only fire a single heatsink from one launcher per button press, even if all Heatsink Launchers are linked to the same fire group. Each launcher holds 3 heatsinks and each heatsink will absorb approximately 90-100% of the ship's maximum heat capacity. Heatsinks can be launched via a dedicated keybind or the fire button of the fire group to which their launcher is assigned. Hardpoints do not need to be deployed to launch a heatsink. | ||
Heatsink Launchers are a ubiquitous module that can be purchased at most locations with [[Outfitting]] services. They can be restocked at [[Starport]]s or via [[Synthesis#Heat Sink|Synthesis]]. | |||
== Specifications == | == Specifications == | ||
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==Sirius Heatsink Launcher== | ==Sirius Heatsink Launcher== | ||
The '''Sirius Heatsink Launcher''' is a [[Engineers#Pre-Engineered modules|pre-Engineered]] Heatsink Launcher with enhanced [[Ammo Capacity Heat Sink Launcher|Ammo Capacity]] engineering, which can be acquired from [[Technology Broker]]s located on [[megaship]]s owned by the [[Sirius Corporation]]. Unlocking it on the Technology Broker screen immediately adds one module to local Outfitting storage at no additional cost. The module can be unlocked repeatedly to obtain multiple copies. While the pre-engineered modification can be removed, [[Engineers]] cannot re-apply the same pre-engineered effect, or apply extra engineering on top of the pre-engineered effect. | |||
Unlocking requires the following [[Materials | Unlocking requires the following [[Materials]]: | ||
*8 [[Mechanical Scrap]] | *8 [[Mechanical Scrap]] | ||
*6 [[Niobium]] | *6 [[Niobium]] | ||
*6 [[Vanadium]] | *6 [[Vanadium]] | ||
*5 [[Mechanical Components]] | *5 [[Mechanical Components]] | ||
====== | |||
===Specifications=== | |||
The following table shows the specifications of the Sirius Heatsink Launcher (differences over an unengineered Heatsink Launcher are indicated in brackets): | |||
{| class="article-table" border="1" style="text-align: center; font-size: small;" | {| class="article-table" border="1" style="text-align: center; font-size: small;" | ||
!Ammo Maximum | !Ammo Maximum | ||
| Line 75: | Line 77: | ||
|17.5 s (+75%) | |17.5 s (+75%) | ||
|} | |} | ||
Compared to an engineered [[Ammo Capacity Heat Sink Launcher]], the Sirius Heatsink Launcher adds 1 extra round of ammo but has an additional reload time of 2.5 s. | |||
===Unlock Locations=== | |||
{| class="article-table sortable" border="1" style="text-align: center; display: inline-table;" | |||
! Megaship Name | |||
! System | |||
|- | |||
| Chariot of Rhea | |||
| Leesti | |||
|- | |||
| El Centinela Cadejo | |||
| Arimpox | |||
|- | |||
| Kumiho Sky | |||
| Andecavi | |||
|- | |||
| Spirit of Laelaps | |||
| V886 Centauri | |||
|- | |||
| The Witness Odysseus | |||
| Alioth | |||
|} | |||
== Videos == | == Videos == | ||
Latest revision as of 15:21, 11 May 2026
Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition.
— In-Game Description
The Heatsink Launcher is a utility module that can be used to temporarily reduce a ship's heat levels. When activated, all of a ship's internally stored heat is rapidly transferred into a heatsink, and then the heatsink itself is ejected from the ship.
Usage
The Heatsink Launcher can be used both in normal space and while in Supercruise. Heatsinks are most commonly used in connection with Silent Running or with larger ships dumping excess heat when making multiple hyperspace jumps or straying too close to a star while fuel scooping. Heatsink Launchers are also important to prevent overheating caused by the use of Shield Cell Banks or other high-heat modules and weapons. Additionally, deploying a heatsink partially replenishes the Power Distributor's WEP (weapon) capacitor; each active heatsink provides 2.0MJ/s of power to WEP, allowing more powerful weapons to be sustained for a short period of time. This effect stacks with multiple heatsinks.
Heatsink Launchers are installed on a ship's Utility Mount. Multiple launchers can be installed but activating them will only fire a single heatsink from one launcher per button press, even if all Heatsink Launchers are linked to the same fire group. Each launcher holds 3 heatsinks and each heatsink will absorb approximately 90-100% of the ship's maximum heat capacity. Heatsinks can be launched via a dedicated keybind or the fire button of the fire group to which their launcher is assigned. Hardpoints do not need to be deployed to launch a heatsink.
Heatsink Launchers are a ubiquitous module that can be purchased at most locations with Outfitting services. They can be restocked at Starports or via Synthesis.
Specifications
| Rating | Mass (T) | Integrity | Power Draw | Armour Penetration | Thermal Load | Ammo Clip Size | Ammo Maximum | Value (CR) |
|---|---|---|---|---|---|---|---|---|
| I | 1.30 | B | 0.200 | F | 0 | 1 | 3 | 3,500 |
Engineer Modifications
The following modifications can be applied to this module by Engineers to enhance its abilities:
Sirius Heatsink Launcher
The Sirius Heatsink Launcher is a pre-Engineered Heatsink Launcher with enhanced Ammo Capacity engineering, which can be acquired from Technology Brokers located on megaships owned by the Sirius Corporation. Unlocking it on the Technology Broker screen immediately adds one module to local Outfitting storage at no additional cost. The module can be unlocked repeatedly to obtain multiple copies. While the pre-engineered modification can be removed, Engineers cannot re-apply the same pre-engineered effect, or apply extra engineering on top of the pre-engineered effect.
Unlocking requires the following Materials:
Specifications
The following table shows the specifications of the Sirius Heatsink Launcher (differences over an unengineered Heatsink Launcher are indicated in brackets):
| Ammo Maximum | Reload Time |
|---|---|
| 5 (+2) | 17.5 s (+75%) |
Compared to an engineered Ammo Capacity Heat Sink Launcher, the Sirius Heatsink Launcher adds 1 extra round of ammo but has an additional reload time of 2.5 s.
Unlock Locations
| Megaship Name | System |
|---|---|
| Chariot of Rhea | Leesti |
| El Centinela Cadejo | Arimpox |
| Kumiho Sky | Andecavi |
| Spirit of Laelaps | V886 Centauri |
| The Witness Odysseus | Alioth |
Videos
Gallery
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Heatsink Launcher concept art
-
An ejected heatsink
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