Elite Dangerous FAQ: Difference between revisions
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==General FAQ== | ==General FAQ== | ||
=== What is "Elite: Dangerous"? === | === What is "Elite: Dangerous"? === | ||
'''''[http://www.elitedangerous.com Elite: Dangerous]''''' is the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 ''4th'' installment of the game], which includes [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] as an integral part, while still allowing [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer.]] | : '''''[http://www.elitedangerous.com Elite: Dangerous]''''' is the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 ''4th'' installment of the game], which includes [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] as an integral part, while still allowing [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer.]] | ||
The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [http://elite.frontier.co.uk/media ''Elite'' games.] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat. | : The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [http://elite.frontier.co.uk/media ''Elite'' games.] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat. | ||
The origin of the series is ''[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite,]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox space / trading / combat simulator] first released in ''1984''. | : The origin of the series is ''[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite,]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox space / trading / combat simulator] first released in ''1984''. | ||
It spawned two sequels ''[https://www.youtube.com/watch?v=ynXwvSqsCek Frontier: Elite II]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[https://www.youtube.com/watch?v=z0_WewBEGew Frontier: First Encounters (Elite III)]'' in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|moving planets]], with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic day/night cycles]. | : It spawned two sequels ''[https://www.youtube.com/watch?v=ynXwvSqsCek Frontier: Elite II]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[https://www.youtube.com/watch?v=z0_WewBEGew Frontier: First Encounters (Elite III)]'' in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|moving planets]], with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic day/night cycles]. | ||
''Elite'' also [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php inspired the creation of the "Grand Theft Auto (GTA)" series.] | : ''Elite'' also [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php inspired the creation of the "Grand Theft Auto (GTA)" series.] | ||
Official Pages: | : Official Pages: | ||
*[http://elite.frontier.co.uk Official "Elite: Dangerous" website] | *[http://elite.frontier.co.uk Official "Elite: Dangerous" website] | ||
*[https://www.facebook.com/elitegame Official News & Updates] | *[https://www.facebook.com/elitegame Official News & Updates] | ||
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*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | *[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | ||
Community Pages: | : Community Pages: | ||
*[http://www.reddit.com/r/EliteDangerous Reddit community] | *[http://www.reddit.com/r/EliteDangerous Reddit community] | ||
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html mmorpg community] | *[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html mmorpg community] | ||
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* [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, or sun appearing behind of Mars. Or they could choose to explore the vast expanse of space and discover new points of interest in star systems. | * [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, or sun appearing behind of Mars. Or they could choose to explore the vast expanse of space and discover new points of interest in star systems. | ||
The game will be expanded with ambitious features such as [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets and more.]] | : The game will be expanded with ambitious features such as [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets and more.]] | ||
More detailed information on a lot of the features of the game can be found in the [http://forums.frontier.co.uk/showthread.php?t=25164 Design Discussion Archive.] | : More detailed information on a lot of the features of the game can be found in the [http://forums.frontier.co.uk/showthread.php?t=25164 Design Discussion Archive.] | ||
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===On what platforms will "Elite: Dangerous" be released?=== | ===On what platforms will "Elite: Dangerous" be released?=== | ||
[http://elite.frontier.co.uk Elite: Dangerous] is planned to be released for: | : [http://elite.frontier.co.uk Elite: Dangerous] is planned to be released for: | ||
* Microsoft Windows in Q4 2014 | * Microsoft Windows in Q4 2014 | ||
* Apple Mac OS X (approximately 3 months after Windows release) | * Apple Mac OS X (approximately 3 months after Windows release) | ||
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===Where can I buy "Elite: Dangerous"?=== | ===Where can I buy "Elite: Dangerous"?=== | ||
[http://elite.frontier.co.uk/about Elite: Dangerous] will be available for ''[https://store.zaonce.net/elite-dangerous-cat/elite-dangerous.html £35.00 / €40.00 / $50.00]'' on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers. | [http://elite.frontier.co.uk/about Elite: Dangerous] will be available for ''[https://store.zaonce.net/elite-dangerous-cat/elite-dangerous.html £35.00 / €40.00 / $50.00]'' on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers. | ||
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Current beta release schedule for the PC: | Current beta release schedule for the PC: | ||
{{gloss}} | {{gloss}} | ||
{{term|[https://store.zaonce.net/elite-dangerous-standard-beta.html/ Standard Beta (£50.00 / €60.00 / $75.00)]}} | {{term|[https://store.zaonce.net/elite-dangerous-standard-beta.html/ Standard Beta (£50.00 / €60.00 / $75.00)]}} | ||
{{defn|Pre-Order open now – Immediate access to single player combat build. Beta available July 29th.}} | {{defn|Pre-Order open now – Immediate access to single player combat build. Beta available July 29th.}} | ||
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===What are the minimal system requirements to run "Elite: Dangerous"?=== | ===What are the minimal system requirements to run "Elite: Dangerous"?=== | ||
While the full release of ''[http://elite.frontier.co.uk Elite: Dangerous]'' will be available on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers, the beta only supports Windows. Everyone who bought beta access, will be able to download the game for Windows and/or Macintosh computers once it is available, at no extra charge. | |||
==== Beta minimum recommended hardware specification ==== | |||
''Development of the game is ongoing, and so recommended specifications are currently only available for the Beta builds.'' | |||
*Direct X 11 | *Direct X 11 | ||
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*DX 10 hardware GPU with 1GB video ram | *DX 10 hardware GPU with 1GB video ram | ||
*Internet connection | *Internet connection | ||
Supported Operating Systems: | |||
*Windows 7.x | *Windows 7.x | ||
*Windows 8.x | *Windows 8.x | ||
For the final game the minimum hardware specifications may be lower as further code optimisations are completed. | |||
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===Are there plans for other platforms to be supported?=== | === Are there plans for other platforms to be supported? === | ||
Frontier Developments have confirmed that they are evaluating support for the next-gen console platforms XBox One and Playstation 4[http://www.eurogamer.net/articles/2014-07-14-how-about-elite-dangerous-on-ps4-and-xbox-one] and also Linux desktop[http://www.tuxradar.com/content/interview-david-braben-0 ], but the initial release is only planned to support Windows and Mac OS X. | |||
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: ''Short answer: yes it does.<br />Elite: Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!'' | : ''Short answer: yes it does.<br />Elite: Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!'' | ||
* [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering] | * [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering] | ||
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===Does "Elite: Dangerous" have positional damage?=== | |||
: Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes). [http://forums.frontier.co.uk/showpost.php?p=299736&postcount=12] | |||
---- | |||
=== How will we travel those vast distances in such a huge glaxy?=== | === How will we travel those vast distances in such a huge glaxy?=== | ||
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=== What are the general differences between "Elite: Dangerous" and "Star Citizen"? === | === What are the general differences between "Elite: Dangerous" and "Star Citizen"? === | ||
The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule. | : The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule. | ||
: Release Schedule: | |||
: ''Elite: Dangerous'' is projected for a general [[Elite: Dangerous FAQ#Where can I buy .22Elite: Dangerous.22.3F| release in Q4 2014.]] | |||
: ''Star Citizen'' is projected for a general [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen release in late 2016.] | |||
: Story: | |||
: Both ''Elite: Dangerous'' and ''Star Citizen'' will have an on-going [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|background story]] which will be influenced by the players and augmented with developer injected events. | |||
: ''Star Citizen'' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] and is projected for general episodic releases starting from mid 2015, which will later be updated with [http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr paid DLC expansions.] | |||
: Ship Design: | |||
: In ''Elite: Dangerous'', the [http://i.imgur.com/vXLnJea.png ships] are relatively [https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger] for [[Ships#Faction Ships|their class]], with capital ships in the [http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png 2 km range] and atmospheric capable ones are engineered to be [[Elite: Dangerous FAQ#Why are the ships simpler in design compared to other games.3F|aerodynamically streamlined and symmetrical]], and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll)]] fly through 1:1 scale planet atmospheres at hypersonic speeds. | |||
: In ''Star Citizen'' the ships are less aerodynamically streamlined and carry their weapons outboard, some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.] | |||
: Landing on planets in ''Star Citizen'' will use [https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s scripted in-game cinematics] and will be limited to several star ports. | |||
: Methods of Travel: | |||
: ''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interplanetary fast travel]] with combat maneuvering. Due to the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic 1:1 scale galaxy]] with proper distances, it necessitates [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|faster than light speeds]], up to 2000 times the speed of light (2000C), to make travel times practical with [[Elite: Dangerous FAQ#Will there be detailed ship managment and avionics.3F|very long range sensors and combat interaction]] and you will be able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] to travel from anywhere to another star. | |||
''Star Citizen'' | : ''Star Citizen'''s interplanetary fast travel will allow a speed of up to 20% the speed of light (0.2C), which necessitates [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 scaled down] star systems to compress [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial distances] to make travel times practical. It also won't be freeform (Autopilot Only) nor have combat maneuvering in this mode, [http://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uxa22 so you will not have the ability to specify an exact random location in space. You can navigate to known locations or tag a ship they want to track or ambush.] Also you must fly through [https://forums.robertsspaceindustries.com/discussion/comment/1738871/#Comment_1738871 wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.] | ||
: Galaxy: | |||
In '' | : In ''Elite: Dangerous'' the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy will be scientifically accurate]] and include around a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modelled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment. | ||
==== | : ''Star Citizen'''s galaxy will have [http://starcitizenreview.com/star-citizen-star-systems-review 120 star systems] at launch, with [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 time compressed to 2 hours for each day (1:12 scale time)] and a more [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 casual take] on [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial size and distance of celestial bodies], meaning [https://www.youtube.com/watch?v=NwTsSkUhQhU&t=482 planets won't be properly scaled] and they might also not orbit. To give an example, ''Elite: Dangerous'' will have [https://en.wikipedia.org/wiki/List_of_largest_known_stars stars] alone that can engulf whole star systems of Star Citizen multiple times. Also see [https://www.youtube.com/watch?v=HEheh1BH34Q this video] to give a sense of scale. | ||
''Elite: Dangerous'' | : Given what we know about our [http://image.gsfc.nasa.gov/poetry/venus/q89.html solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the maximum speed in ''Star Citizen'' will be 0.2C, with a targeted travel time of [http://www.squad42.com/pages/mmorpgint around 30 minutes] to cross a star system, it is calculated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of ''Star Citizen'' star systems] will be compressed to around [https://www.youtube.com/watch?v=wf2_9-6Fmyc&t=1765 1:100] up to 1:2500 scale. | ||
: Weapons: | |||
: ''Elite: Dangerous'' has lightspeed pulse and [[Beam Laser|beam lasers]] on all ships fitted with energy weapons, as opposed to ''Star Citizen'' which has [https://www.youtube.com/watch?v=wE_xZdeakEw&t=873 slow moving beam weapons] only on capital ships. The remainder of the ''Star Citizen'' fleet will have [https://www.youtube.com/watch?v=wE_xZdeakEw&t=883 slow moving laser bolts] like one would see in Star Wars. | |||
: Planetary Exploration: | |||
: ''Elite: Dangerous'' will have [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|freeform (go wherever you want) planetary exploration]] on full 1:1 scale planets. | |||
''Elite: Dangerous'' | |||
: In ''Star Citizen'', planetside movement will be restricted to specialized locations, such as star ports, bars and FPS arenas, while the rest of the planet is off limits. | |||
'' | |||
: Artifical Gravity: | |||
: In ''Elite: Dangerous'' there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity], so [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]] are [https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate] as opposed to ''Star Citizen''. | |||
In ''Elite: Dangerous'' there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity], so [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]] are [https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate] as opposed to ''Star Citizen''. | |||
: Flight and Combat Models: | |||
: There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space. | |||
: ''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by by way of [http://elite.frontier.co.uk/media/walls/03_Ship_Cobra.jpg thruster placement] and limits in the [[Elite: Dangerous FAQ#Will there be newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.] | |||
=== | : In ''Star Citizen'' ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body discomforting] for a human pilot). It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], but it is less critical due to the lack of lightspeed lasers on the smaller ships. | ||
Multiplayer | : Multiplayer: | ||
: Multiplayer is handled with a [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|grouping system]] in ''Elite: Dangerous'' and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVP-PVE slider] which doesn't completely control engagements in ''Star Citizen''. | |||
: Additional Links: | |||
* [https://www.youtube.com/watch?v=VY5x85F-DKM ''Star Citizen'' vs ''Elite: Dangerous'' - Flight Model Comparison] | * [https://www.youtube.com/watch?v=VY5x85F-DKM ''Star Citizen'' vs ''Elite: Dangerous'' - Flight Model Comparison] | ||
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: '''Elite: Dangerous''' features [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|dynamically created free roaming multiplayer instances, based on perception bubble]], that are decoupled from the star systems themselves [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|(but you can also play solo)]]. | : '''Elite: Dangerous''' features [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|dynamically created free roaming multiplayer instances, based on perception bubble]], that are decoupled from the star systems themselves [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|(but you can also play solo)]]. | ||
: Due to a lot less network traffic, this allows ''Elite: Dangerous'' to have [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch based action instead of classic MMO click 'n' roll]] (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&D system) which is used in | : Due to a lot less network traffic, this allows ''Elite: Dangerous'' to have [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch based action instead of classic MMO click 'n' roll]] (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&D system) which is used in ''EVE''. | ||
: That means that ''Elite: Dangerous'' combat is ''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch skill]]'' based. | : That means that ''Elite: Dangerous'' combat is ''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch skill]]'' based. | ||
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===What | ===What are the expansions?=== | ||
: The expansions includes features such as seamless freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|out-of-ship activities]] (such as FPS combat, walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets), [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]]. | |||
: | : Frontier intends to release small, free updates after launch. Expansions that include significant new features and content will have to be purchased | ||
: For example, the initial roadmap is to add these features over the following expansions (in no particular order): | : For example, the initial roadmap is to add these features over the following expansions (in no particular order): | ||
* Landing/ driving / prospecting on airless rocky planets, moons & asteroids | |||
* Walking around interiors and combative boarding of other ships | |||
* Combat and other interactions with other players and AIs in the internal areas of star ports | |||
* Accessing richly detailed planetary surfaces | |||
* Availability of giant ‘executive control’ ships to players | |||
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 scope for ''Elite'' is huge], so a sensible strategy is used to add to the game in stages. | |||
: Keep in mind that the game has been [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start] with all these features in mind (it is not an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.] | |||
:Keep in mind that the game has been | |||
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video] | *[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video] | ||