Elite Dangerous FAQ: Difference between revisions
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==General FAQ== | ==General FAQ== | ||
=== What is "Elite: Dangerous"? === | === What is "Elite: Dangerous"? === | ||
'''Elite: Dangerous''' is the | : '''''[http://www.elitedangerous.com Elite: Dangerous]''''' is the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 ''4th'' installment of the game], which includes [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] as an integral part, while still allowing [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer.]] | ||
: The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [http://elite.frontier.co.uk/media ''Elite'' games.] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat. | |||
: The origin of the series is ''[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite,]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox space / trading / combat simulator] first released in ''1984''. | |||
: It spawned two sequels ''[https://www.youtube.com/watch?v=ynXwvSqsCek Frontier: Elite II]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[https://www.youtube.com/watch?v=z0_WewBEGew Frontier: First Encounters (Elite III)]'' in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|moving planets]], with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic day/night cycles]. | |||
: ''Elite'' also [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php inspired the creation of the "Grand Theft Auto (GTA)" series.] | |||
: Official Pages: | |||
*[http://elite.frontier.co.uk Official "Elite: Dangerous" website] | *[http://elite.frontier.co.uk Official "Elite: Dangerous" website] | ||
*[https://www.facebook.com/elitegame Official News & Updates] | *[https://www.facebook.com/elitegame Official News & Updates] | ||
*[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums] | *[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums] | ||
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | *[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | ||
: Community Pages: | |||
*[http://www.reddit.com/r/EliteDangerous Reddit community] | *[http://www.reddit.com/r/EliteDangerous Reddit community] | ||
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html mmorpg community] | *[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html mmorpg community] | ||
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*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA] | *[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA] | ||
*[http://wiki.alioth.net/index.php/Elite_Rating History of the Elite Rating] | *[http://wiki.alioth.net/index.php/Elite_Rating History of the Elite Rating] | ||
*[[Elite: | *[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Ratings and Reputations in Elite: Dangerous]] | ||
---- | |||
Elite: Dangerous | ===What are the main features of "Elite: Dangerous"?=== | ||
* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change story of the Milky Way. | |||
* The vast, [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|scientifically accurate 1:1 scale of the seamless Milky Way galaxy]] is created using a mix of [[Procedural Generation|procedural generation and artist direction.]] | |||
** Around [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 around 100 billion star systems] (around 400 billion stars considering most systems contain multiple stars) according to current scientific theories of star system formation with [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets and moons that orbit and rotate.]] | |||
** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena like black holes, supernovas, active binary stars etc.] | |||
** Specially handcrafted overrides for [https://www.youtube.com/watch?v=tit1GaWCHXo&t=246 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc. | |||
* Pilots will be breaking blockades, battling pirates, attacking enemy positions and installations, and more, leaving their mark whatever they go. | |||
* All actions, be it [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] or [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer]] will change history of human kind. | |||
* For those who want to play in their own galaxy offline single player will also be available. | |||
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these roles. | |||
* There are [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|no classes or skill levels]], strength is decided by ship equipment and player skill. | |||
* [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, or sun appearing behind of Mars. Or they could choose to explore the vast expanse of space and discover new points of interest in star systems. | |||
: The game will be expanded with ambitious features such as [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets and more.]] | |||
: More detailed information on a lot of the features of the game can be found in the [http://forums.frontier.co.uk/showthread.php?t=25164 Design Discussion Archive.] | |||
---- | |||
===On what platforms will "Elite: Dangerous" be released?=== | |||
: [http://elite.frontier.co.uk Elite: Dangerous] is planned to be released for: | |||
* Microsoft Windows in Q4 2014 | |||
* Apple Mac OS X (approximately 3 months after Windows release) | |||
---- | |||
=== | ===Where can I buy "Elite: Dangerous"?=== | ||
[http://elite.frontier.co.uk/about Elite: Dangerous] will be available for ''[https://store.zaonce.net/elite-dangerous-cat/elite-dangerous.html £35.00 / €40.00 / $50.00]'' on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers. | |||
''The Beta is available only on Windows.'' You will be able to download the released game on Windows and/or Macintosh computers once it is available, at no extra charge. | |||
Current beta release schedule for the PC: | |||
{{gloss}} | |||
{{term|[https://store.zaonce.net/elite-dangerous-standard-beta.html/ Standard Beta (£50.00 / €60.00 / $75.00)]}} | |||
{{defn|Pre-Order open now – Immediate access to single player combat build. Beta available July 29th.}} | |||
{{term|[https://store.zaonce.net/elite-dangerous-cat/elite-dangerous.html Elite: Dangerous full game (£35.00 / €40.00 / $50.00)]}} | |||
{{defn|Pre-Order open now – ''planned release is Q4 2014,'' exact release date to be announced.}} | |||
{{glossend}} | |||
''If you have any problems upgrading (there were a few people with issues from the original Kickstarter), then please get in touch with Frontier [https://support.zaonce.net/http/user/loginform here].'' | |||
: | [http://elite.frontier.co.uk Official "Elite: Dangerous" website] | ||
: Development of the game is ongoing, and so recommended specifications are currently only available for the Beta builds. | ---- | ||
===What are the minimal system requirements to run "Elite: Dangerous"?=== | |||
While the full release of ''[http://elite.frontier.co.uk Elite: Dangerous]'' will be available on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers, the beta only supports Windows. Everyone who bought beta access, will be able to download the game for Windows and/or Macintosh computers once it is available, at no extra charge. | |||
==== Beta minimum recommended hardware specification ==== | |||
''Development of the game is ongoing, and so recommended specifications are currently only available for the Beta builds.'' | |||
*Direct X 11 | *Direct X 11 | ||
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*DX 10 hardware GPU with 1GB video ram | *DX 10 hardware GPU with 1GB video ram | ||
*Internet connection | *Internet connection | ||
Supported Operating Systems: | |||
*Windows 7.x | *Windows 7.x | ||
*Windows 8.x | *Windows 8.x | ||
For the final game the minimum hardware specifications may be lower as further code optimisations are completed. | |||
---- | |||
=== | === Are there plans for other platforms to be supported? === | ||
Frontier Developments have confirmed that they are evaluating support for the next-gen console platforms XBox One and Playstation 4[http://www.eurogamer.net/articles/2014-07-14-how-about-elite-dangerous-on-ps4-and-xbox-one] and also Linux desktop[http://www.tuxradar.com/content/interview-david-braben-0 ], but the initial release is only planned to support Windows and Mac OS X. | |||
---- | |||
=== Does "Elite: Dangerous" support Physically Based Rendering (PBR)?=== | |||
: Yes according to an [http://forums.frontier.co.uk/showthread.php?t=7295 interview with a graphics programmer] dated August-29-2013. | : Yes according to an [http://forums.frontier.co.uk/showthread.php?t=7295 interview with a graphics programmer] dated August-29-2013. | ||
: ''My specialism for this project has mostly been full-scene things, like updating our lighting model to a [https://www.marmoset.co/toolbag/learn/pbr-theory “physically based”]system. '' | : ''My specialism for this project has mostly been full-scene things, like updating our lighting model to a [https://www.marmoset.co/toolbag/learn/pbr-theory “physically based”] system. '' | ||
: And [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#6 according to the executive producer.] | : And [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#6 according to the executive producer.] | ||
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* [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering] | * [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering] | ||
=== '''How will we travel those vast distances in such a huge glaxy? | ---- | ||
: There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover [[Elite: | |||
===Does "Elite: Dangerous" have positional damage?=== | |||
: Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes). [http://forums.frontier.co.uk/showpost.php?p=299736&postcount=12] | |||
---- | |||
=== How will we travel those vast distances in such a huge glaxy?=== | |||
: There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|those vast 1:1 scale distances.]] | |||
# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Super cruise (or frame shifting)]''' is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed will vary based on proximity to celestial bodies, up to '''2000 times the speed of light (2000C)''' that [http://forums.frontier.co.uk/showpost.php?p=345753&postcount=174 will rarely be reached], to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It will [http://forums.frontier.co.uk/showthread.php?t=14422 consume fuel] and you will also be able to find and do [http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2 combat maneuvering] to interdict other ships that are '''super-cruising''' within a star system from a long distance away visually and with long range sensors. | # '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Super cruise (or frame shifting)]''' is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed will vary based on proximity to celestial bodies, up to '''2000 times the speed of light (2000C)''' that [http://forums.frontier.co.uk/showpost.php?p=345753&postcount=174 will rarely be reached], to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It will [http://forums.frontier.co.uk/showthread.php?t=14422 consume fuel] and you will also be able to find and do [http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2 combat maneuvering] to interdict other ships that are '''super-cruising''' within a star system from a long distance away visually and with long range sensors. | ||
#* [http://forums.frontier.co.uk/showthread.php?t=7892 Old Super-Cruise proposal: Note that the speed has increased to 2000C and micro-jumps have been discarded.] | #* [http://forums.frontier.co.uk/showthread.php?t=7892 Old Super-Cruise proposal: Note that the speed has increased to 2000C and micro-jumps have been discarded.] | ||
# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Hyperspace drives]''' are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and [http://forums.frontier.co.uk/showthread.php?t=14422 fuel consumption] parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. There will also be ways to follow each other's hyperspace trail. | # '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Hyperspace drives]''' are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and [http://forums.frontier.co.uk/showthread.php?t=14422 fuel consumption] parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game will ensure that you will [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F get grouped] with other ships near the largest mass (star) during hyperspace exit. There will also be ways to follow each other's hyperspace trail. | ||
#* [http://forums.frontier.co.uk/showthread.php?t=5443 Old Hyperspace proposal: Note that small details may have changed.] | #* [http://forums.frontier.co.uk/showthread.php?t=5443 Old Hyperspace proposal: Note that small details may have changed.] | ||
=== | ---- | ||
: Most of the action will take place within the human populated core systems of the major factions and because of the way [[Elite: | |||
=== How are players going to meet each other in such a huge galaxy?=== | |||
: Most of the action will take place within the human populated core systems of the major factions and because of the way [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interstellar hyperspace travel]] works, the game will ensure that you will [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|get grouped]] with other ships near the largest mass (star) during hyperspace exit. You will also be able to find other ships that are [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|super-cruising]] within a star system from a long distance away visually and with long range sensors. | |||
: There will also be ways to follow each other's hyperspace trail. | : There will also be ways to follow each other's hyperspace trail. | ||
: Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find [[Elite: | : Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find [[Elite: Dangerous FAQ#Will there be mining.3F|rich systems with lots of resources]], so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then eventually [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|one of the major factions may claim the system leading to it becoming part of the core and space stations being built]] in those system. | ||
: But of course, you can also just go sightseeing. | : But of course, you can also just go sightseeing. | ||
: Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes. | : Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes. | ||
=== | ---- | ||
===Will there be an extensive dynamic economy?=== | |||
: Yes | : Yes | ||
*'''[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]''' | *'''[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]''' | ||
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*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | *[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | ||
=== | ---- | ||
===Will there be any missions or quests?=== | |||
: [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=09a3391149#Comms%20Events Yes], missions [http://www.pcgamer.com/previews/elite-dangerous/ fall into several types], the ones that you find en route and the ones that will have you actively engage in through a contract. These are coming in the Beta, and can earn you both credits and status within the organisation you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves. Initially these will be arranged either through direct messages or on a common message board. More details to follow. | : [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=09a3391149#Comms%20Events Yes], missions [http://www.pcgamer.com/previews/elite-dangerous/ fall into several types], the ones that you find en route and the ones that will have you actively engage in through a contract. These are coming in the Beta, and can earn you both credits and status within the organisation you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves. Initially these will be arranged either through direct messages or on a common message board. More details to follow. | ||
*'''[[Elite: | *'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]''' | ||
*'''[[Elite: | *'''[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]''' | ||
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations] | *[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations] | ||
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's] | *[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's] | ||
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*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging] | *[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging] | ||
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel] | *[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel] | ||
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design | *[http://forums.frontier.co.uk/showthread.php?t=25164 Design Discussion Archive] | ||
---- | |||
=== | ===Will there be any roleplaying elements?=== | ||
: <span style="line-height:21px;">Just like in all the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F previous Elite games], </span>you are '''not '''fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions. | : <span style="line-height:21px;">Just like in all the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F previous Elite games], </span>you are '''not '''fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions. | ||
: That said there will be extensive [http://forums.frontier.co.uk/showthread.php?t=6279 ratings and reputation] systems that affect how NPC's and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearence (age/damage)] into consideration. | : That said there will be extensive [http://forums.frontier.co.uk/showthread.php?t=6279 ratings and reputation] systems that affect how NPC's and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearence (age/damage)] into consideration. | ||
: There will also be [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 extensive customization options] for the ships. | : There will also be [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 extensive customization options] for the ships. | ||
*'''[[Elite: | *'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]''' | ||
*[[Elite: | *[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]] | ||
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations] | *[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations] | ||
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's] | *[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's] | ||
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*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | *[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | ||
=== | ---- | ||
===Will I be able to smuggle illegal goods?=== | |||
: Yes | : Yes | ||
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations] | *[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations] | ||
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*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | *[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | ||
=== | ---- | ||
===Will there be mining?=== | |||
: Yes, just like [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm the last two Elite games], there will be mining. | : Yes, just like [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm the last two Elite games], there will be mining. | ||
: First [http://forums.frontier.co.uk/showthread.php?t=7196 '''Mineral Bodies''' (Asteroids), '''Frozen Liquid Bodies '''(Comets), '''Gas/Dust Clouds''']''' and [http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging], '''but [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm planetary mining] machines [http://forums.frontier.co.uk/showpost.php?p=455834&postcount=5 after the first release.] | : First [http://forums.frontier.co.uk/showthread.php?t=7196 '''Mineral Bodies''' (Asteroids), '''Frozen Liquid Bodies '''(Comets), '''Gas/Dust Clouds''']''' and [http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging], '''but [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm planetary mining] machines [http://forums.frontier.co.uk/showpost.php?p=455834&postcount=5 after the first release.] | ||
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*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | *[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | ||
=== | ---- | ||
=== I have heard that the "Elite" series have no actual storyline. Is that true?=== | |||
: '''No'''. While classic '''[http://elite.frontier.co.uk/media Elite]''' and '''[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]''' didn't have an in-game story, the 3rd '''Elite '''game, | : '''No'''. While classic '''[http://elite.frontier.co.uk/media Elite]''' and '''[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]''' didn't have an in-game story, the 3rd '''Elite '''game, | ||
: '''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]''' had an in-game storyline centered around the [[Elite: | : '''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]''' had an in-game storyline centered around the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids alien encounter]] that you could follow if you chose to do so. | ||
: The story wasn't explicitly told with traditional cut-scenes but unfolded from a first person perspective with the help of news events and corresponding missions. | : The story wasn't explicitly told with traditional cut-scenes but unfolded from a first person perspective with the help of news events and corresponding missions. | ||
: '''[http://elite.frontier.co.uk Elite: Dangerous]''' will continue 45 years from where '''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]''' left in the year 3300 and the [[Elite: | : '''[http://elite.frontier.co.uk Elite: Dangerous]''' will continue 45 years from where '''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]''' left in the year 3300 and the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids will make a return.]] It will feature more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from '''newsfeeds''' within the game] or outside, based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&t=419 developer injected] and [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] and '''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|missions.]]''' | ||
: The game will also have '''[[Fiction|more than 13 official book tie-ins]]''' to tell different stories about '''Elite''' universe, with lots of places, events and people referenced in the game. | : The game will also have '''[[Fiction|more than 13 official book tie-ins]]''' to tell different stories about '''Elite''' universe, with lots of places, events and people referenced in the game. | ||
*'''[https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 Elite Fiction Diaries]''' | *'''[https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 Elite Fiction Diaries]''' | ||
*'''[[Elite: | *'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]''' | ||
*'''[[Elite: | *'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]''' | ||
*'''[http://forums.frontier.co.uk/forumdisplay.php?f=45 Elite Fiction Forum]''' | *'''[http://forums.frontier.co.uk/forumdisplay.php?f=45 Elite Fiction Forum]''' | ||
*'''[https://www.youtube.com/watch?v=7ue87r4zPcE&t=420 Explanation on how in-game storytelling in Elite: Dangerous works]''' | *'''[https://www.youtube.com/watch?v=7ue87r4zPcE&t=420 Explanation on how in-game storytelling in Elite: Dangerous works]''' | ||
| Line 214: | Line 249: | ||
: In addition to this there is also [http://wiki.alioth.net/index.php/Category:Fiction Fan Fiction]. | : In addition to this there is also [http://wiki.alioth.net/index.php/Category:Fiction Fan Fiction]. | ||
=== | ---- | ||
===Will there be detailed ship managment and avionics?=== | |||
: Yes, see the following links: | : Yes, see the following links: | ||
*[http://forums.frontier.co.uk/showthread.php?t=7374 Ship Systems with Heat Management and Stealth] | *[http://forums.frontier.co.uk/showthread.php?t=7374 Ship Systems with Heat Management and Stealth] | ||
| Line 227: | Line 264: | ||
*'''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits and HUD]''' | *'''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits and HUD]''' | ||
=== | ---- | ||
: Yes, as with previous[[Elite: | |||
===Will I be able to hire crew for my ship?=== | |||
: Yes, as with previous[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F| Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships.] | |||
: [https://www.youtube.com/watch?v=P3bVeRpvctQ&t=815 Player crews] however will be in future updates. | : [https://www.youtube.com/watch?v=P3bVeRpvctQ&t=815 Player crews] however will be in future updates. | ||
---- | |||
: Yes, you can [http://forums.frontier.co.uk/showthread.php?t=14580 hire wingmen and escorts], but you [[Elite: | ===Will I be able to hire wingmen?=== | ||
: Yes, you can [http://forums.frontier.co.uk/showthread.php?t=14580 hire wingmen and escorts], but you [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|won't be able to own them]], but you can give them simple commads such as, Hold Fire, Fire at Will, Wait, Follow, End Contract, etc. | |||
: Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts. | : Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts. | ||
=== | ---- | ||
: Yes, just like <span style="line-height:21px;">[[Elite: | |||
===Will it be possible to manually land on planets?=== | |||
: Yes, just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|the last two Elite games]]</span> you will be able to '''seamlessly freeform (manual pitch/yaw/roll)''' enter and '''fly through full 1:1 scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planet]''' '''atmospheres''' with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities'''] and '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 wildlife]''' enabling '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|extra-vehicular activities]]''' as part of [[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions]]. Starting most probably [http://forums.frontier.co.uk/showthread.php?t=5659 within a year of the initial release]. | |||
:The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages. | :The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages. | ||
| Line 247: | Line 290: | ||
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite] | *[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite] | ||
=== | ---- | ||
: <span style="line-height:21px;">'''Yes''', just like in all the [[Elite: | |||
: <span style="line-height:21px;">Future </span><span style="line-height:21px;">[[Elite: | ===Will landing and docking be seamless in "Elite: Dangerous"?=== | ||
: <span style="line-height:21px;">'''Yes''', just like in all the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]] you will be able to '''[https://www.youtube.com/watch?v=QJGUvr-uBRA&t=201 manually dock with space stations seamlessly.]'''</span> | |||
: <span style="line-height:21px;">Future </span><span style="line-height:21px;">[[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions]] will also add the posibility to seamlessly freeform</span><span style="line-height:21px;"><span style="line-height:21px;"> </span>[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|land on planets]]. </span><span style="line-height:21px;">Landing and docking will be doable either using auto pilot, or manually. Additionally to simply flying into a station's door, in E:D you'll have to fly and land your ship onto the landing pad within the station.</span> | |||
* '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]''' | * '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]''' | ||
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1 Newsletter about Space Stations] | * [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1 Newsletter about Space Stations] | ||
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01 Newsletter about Space Station Docking] | * [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01 Newsletter about Space Station Docking] | ||
* [http://forums.frontier.co.uk/showthread.php?t=8124 Space Station Docking Proposal] | * [http://forums.frontier.co.uk/showthread.php?t=8124 Space Station Docking Proposal] | ||
* [[Elite: | * [[Elite: Dangerous FAQ#Can I still back .22Elite: Dangerous.22 development in exchange of game.2Faddons.2Fdlcs.3F|Development Plan]] | ||
---- | |||
=== | ===Will gas giants be realistically represented?=== | ||
: Yes, they will be [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=238 gassy and cloudy.] | : Yes, they will be [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=238 gassy and cloudy.] | ||
=== | ---- | ||
: Yes, you will be able to '''[https://www.youtube.com/watch?v=s6WmsnwNq98&t=363 walk around ship interiors]''', [[Elite: | |||
===Can I walk around the ship, planets and space stations?=== | |||
: Yes, you will be able to '''[https://www.youtube.com/watch?v=s6WmsnwNq98&t=363 walk around ship interiors]''', [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|operate ships with multiple players]], [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 '''board and steal other ships''' with '''Zero-G FPS''' combat], '''[https://www.youtube.com/watch?v=G6AxOoBF7SM&t=285 walk around in space stations]''', do [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ '''space walks''' to repair your ship], operate [http://forums.frontier.co.uk/showthread.php?t=5659 '''land''' and '''underwater vehicles'''] and walk on '''full 1:1 scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planets]''' with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities''', forests and be able to big-game hunt '''wildlife like dinosaurs'''] as part of [[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions.]] | |||
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages. | : The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages. | ||
| Line 274: | Line 323: | ||
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD] | *[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD] | ||
=== | ---- | ||
===How big will planets and star systems be?=== | |||
: '''Elite: Dangerous''' will have a '''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html scientifically accurate]''' '''1:1 scale, fully seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=155 Milky Way galaxy]''' where stars and planets will be '''[http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned]''' relative to your view. | : '''Elite: Dangerous''' will have a '''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html scientifically accurate]''' '''1:1 scale, fully seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=155 Milky Way galaxy]''' where stars and planets will be '''[http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned]''' relative to your view. | ||
: And just like '''<span style="line-height:21px;">[[Elite: | : And just like '''<span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|last two Elite games]]</span>''' the '''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=89b597852e#7 planets and stars will be realistically sized with vast distances between them.]''' The detail in '''Elite''' ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&t=160 macroscopic to microscopic] scale. | ||
: Here [http://en.wikipedia.org/wiki/List_of_largest_known_stars are examples of the size of celestial bodies] you can expect in the game. Also see''' [https://www.youtube.com/watch?v=HEheh1BH34Q this video to give you a sense of scale.]''' | : Here [http://en.wikipedia.org/wiki/List_of_largest_known_stars are examples of the size of celestial bodies] you can expect in the game. Also see''' [https://www.youtube.com/watch?v=HEheh1BH34Q this video to give you a sense of scale.]''' | ||
*'''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html The Video Game That Maps the Galaxy : The New Yorker]''' | *'''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html The Video Game That Maps the Galaxy : The New Yorker]''' | ||
| Line 285: | Line 336: | ||
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 About the benefits of using a custom engine to solve the 1:1 scale challenge] | * [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 About the benefits of using a custom engine to solve the 1:1 scale challenge] | ||
=== | ---- | ||
===Will planets rotate and orbit around stars?=== | |||
: Yes, just like in the last two Elite games, [https://www.youtube.com/watch?v=Fv0Tj-UGOtY&t=440 Frontier: Elite 2] and [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 Frontier: First Encounters (Elite 3)], planets and moons [https://www.youtube.com/watch?v=K1tl6_zc40k will orbit and rotate in 1:1 scale real-time] and [https://www.youtube.com/watch?v=GEVutbSqBI0&t=477 tilt will affect their seasons.] | : Yes, just like in the last two Elite games, [https://www.youtube.com/watch?v=Fv0Tj-UGOtY&t=440 Frontier: Elite 2] and [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 Frontier: First Encounters (Elite 3)], planets and moons [https://www.youtube.com/watch?v=K1tl6_zc40k will orbit and rotate in 1:1 scale real-time] and [https://www.youtube.com/watch?v=GEVutbSqBI0&t=477 tilt will affect their seasons.] | ||
: This '''affects gameplay''', since you will have to '''match the orbital velocity of the celestial bodies and stations''', manage '''changing fuel requirements''' and '''gravity will also distort the direction of travel during [[Elite: | : This '''affects gameplay''', since you will have to '''match the orbital velocity of the celestial bodies and stations''', manage '''changing fuel requirements''' and '''gravity will also distort the direction of travel during [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|freeform flight.]]''' | ||
: Full orbital periods will noticable in a short time for [http://www.space.com/22451-fastest-earth-size-lava-planet-kepler78b.html many celestial bodies] and you will also be able to view them at a faster rate in the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 Orrery view]. | : Full orbital periods will noticable in a short time for [http://www.space.com/22451-fastest-earth-size-lava-planet-kepler78b.html many celestial bodies] and you will also be able to view them at a faster rate in the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 Orrery view]. | ||
: | : | ||
---- | |||
==='''Does the "Elite: Dangerous" developer Frontier Developments have enough expertise to pull off such an ambitious project? | ===Will there be alien life forms?=== | ||
: [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=580 Alien life is common, but sentient alien life is rare.] From these the major alien race are insectoids called The [http://wiki.alioth.net/index.php/Thargoids Thargoids], which appeared in the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|original Elite]] and had an [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|extensive story arc]] in''' '''[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|Frontier: First Encounters (Elite 3)]] and [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=458 they will make a return in Elite: Dangerous] | |||
---- | |||
===Does the "Elite: Dangerous" developer Frontier Developments have enough expertise to pull off such an ambitious project?=== | |||
: It's very hard to measure "success" or "pulling off" a project objectively, because in the end the game will be judged not only by it's technical merits, but also subjectivity by the player. So we can really only talk about technical expertise. As the game conceptually is almost a technical marvel, it will be easy to measure. | : It's very hard to measure "success" or "pulling off" a project objectively, because in the end the game will be judged not only by it's technical merits, but also subjectivity by the player. So we can really only talk about technical expertise. As the game conceptually is almost a technical marvel, it will be easy to measure. | ||
| Line 300: | Line 357: | ||
: Before '''Elite: Dangerous''', David Braben and his company have also produced a lot of high class games, like RollerCoaster Tycoon 3 and Coaster Crazy, the Lostwind series, [https://www.youtube.com/watch?v=4lX4uZ9nVEM Kinectimals], and most recently the 1st party XBox One title, [https://www.youtube.com/watch?v=dcYwUEgsA4k Zoo Tycoon], which can give you the impression of craftmanship of the '''Frontier '''developers and technical capablities of in-house software tools. | : Before '''Elite: Dangerous''', David Braben and his company have also produced a lot of high class games, like RollerCoaster Tycoon 3 and Coaster Crazy, the Lostwind series, [https://www.youtube.com/watch?v=4lX4uZ9nVEM Kinectimals], and most recently the 1st party XBox One title, [https://www.youtube.com/watch?v=dcYwUEgsA4k Zoo Tycoon], which can give you the impression of craftmanship of the '''Frontier '''developers and technical capablities of in-house software tools. | ||
: They have also done considerable work on an unpublished open world city game known as [https://www.youtube.com/watch?v=AsjsvHCs-94 The Outsider] using '''[https://frontier.co.uk/our_technology COBRA]''', which featured [http://intrinsicalgorithm.com/IAonAI/tag/david-braben/ advanced AI and dynamic story generation] and is likely to influence '''E:D's''' [[Elite: | : They have also done considerable work on an unpublished open world city game known as [https://www.youtube.com/watch?v=AsjsvHCs-94 The Outsider] using '''[https://frontier.co.uk/our_technology COBRA]''', which featured [http://intrinsicalgorithm.com/IAonAI/tag/david-braben/ advanced AI and dynamic story generation] and is likely to influence '''E:D's''' [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|planets / cityscapes]] / [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|dynamic event system]] etc. | ||
: '''Frontier''' uses their in-house '''[https://frontier.co.uk/our_technology COBRA]''' engine for all their game development, and now they have started to license it to other development houses. | : '''Frontier''' uses their in-house '''[https://frontier.co.uk/our_technology COBRA]''' engine for all their game development, and now they have started to license it to other development houses. | ||
: '''Elite: Dangerous''' uses a mix of '''[http://elite-dangerous.wikia.com/wiki/Procedural_Generation procedural generation with artist direction]''', this means that they don't need to hand create all their star systems, they just need to be sure that all the special overrides, the event system, etc works in one place and therefore it will work in the rest of galaxy. As '''Frontier''' has already worked with this concept for all <span style="line-height:21px;">[[Elite: | : '''Elite: Dangerous''' uses a mix of '''[http://elite-dangerous.wikia.com/wiki/Procedural_Generation procedural generation with artist direction]''', this means that they don't need to hand create all their star systems, they just need to be sure that all the special overrides, the event system, etc works in one place and therefore it will work in the rest of galaxy. As '''Frontier''' has already worked with this concept for all <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span> and many more recent games, '''Frontier''' as a company has the knowhow to deliver such a product. | ||
---- | |||
=== | === <span style="line-height:21px;">How many ships will be flyable by player in "Elite: Dangerous"?</span>=== | ||
: <span style="line-height:21px;">There will be [[Ships|25 flyable ships]], both new, modified, and improved models from the </span><span style="line-height:21px;"><span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span>, at initial release.</span> | |||
---- | |||
=== <span style="line-height:21px;">Can I own multiple ships?</span>=== | |||
: Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time. | : Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time. | ||
* [http://forums.frontier.co.uk/showthread.php?t=6753 Multiple Ship Ownership] | * [http://forums.frontier.co.uk/showthread.php?t=6753 Multiple Ship Ownership] | ||
=== | ---- | ||
=== <span style="line-height:21px;">Can I own and control capital ships?</span>=== | |||
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won't be able to control or own them, but they will [http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack player controllable in an expansion.] <!-- <ref>{{YT|url=fR4G2W7bCHY#t=110|text=Test1 @0:59}}</ref><ref>{{YT|url=P3bVeRpvctQ&t=815|text=Test2 @0:59}}</ref> --> | : There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won't be able to control or own them, but they will [http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack player controllable in an expansion.] <!-- <ref>{{YT|url=fR4G2W7bCHY#t=110|text=Test1 @0:59}}</ref><ref>{{YT|url=P3bVeRpvctQ&t=815|text=Test2 @0:59}}</ref> --> | ||
: Although you can't fly capital ships, you will still be able to own and fly [[Elite: | : Although you can't fly capital ships, you will still be able to own and fly [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|large multi-crew ships]] like the [http://images4.wikia.nocookie.net/__cb20130720170718/elite-dangerous/images/d/d8/Anaconda_01_Inside.jpg Anaconda], the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=94e38570c6#4 Panther LX], the [[Dolphin|passenger ships]] and [http://www.pcgamer.com/2014/05/30/david-braben-on-the-ambitious-future-of-elite-dangerous/ big ships can carry other ships], so you’d be able to launch a small fighter from it, which is more nimble. | ||
=== | ---- | ||
===Will I be able to build an empire and own space stations and fleets?=== | |||
: You will be able to own [https://www.youtube.com/watch?v=s6tahRbkaq8&t=1283 small inflatable asteroid stations] as [https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/stationtypes.jpg depicted here] as part of an update, but you won't be able to own [http://elite.frontier.co.uk/media/walls/07_Hydroponic.jpg large sations], build empires or own fleets, since that would [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 change the nature of the game.] | : You will be able to own [https://www.youtube.com/watch?v=s6tahRbkaq8&t=1283 small inflatable asteroid stations] as [https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/stationtypes.jpg depicted here] as part of an update, but you won't be able to own [http://elite.frontier.co.uk/media/walls/07_Hydroponic.jpg large sations], build empires or own fleets, since that would [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 change the nature of the game.] | ||
| Line 322: | Line 387: | ||
: It's also problematic from a lore and immersion standpoint, since the game is [https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 simulating realistic societies, social structures] and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more. | : It's also problematic from a lore and immersion standpoint, since the game is [https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 simulating realistic societies, social structures] and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more. | ||
: So as an '''Elite''' federation pilot, you will only be able to [https://www.youtube.com/watch?v=5uKD1ap5hsI aid in building empires and large space stations], by [[Elite: | : So as an '''Elite''' federation pilot, you will only be able to [https://www.youtube.com/watch?v=5uKD1ap5hsI aid in building empires and large space stations], by [[Elite: Dangerous FAQ#Will there be any missions or quests.3F|taking missions]] to transport resources and defend them etc, but you are too low on the [http://forums.frontier.co.uk/showthread.php?t=7494 social ladder] (not important enough) to be able to command or own these kind of things. | ||
: That said, you will be able to [[Elite: | : That said, you will be able to [[Elite: Dangerous FAQ#Will I be able to hire wingmen.3F|hire wingmen and escorts]], but [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 you won't be able to own] or [https://www.youtube.com/watch?v=Sz5aeV-G7DE#t=474 remote control them directly.] | ||
: The exact details of this are still to be announced. | : The exact details of this are still to be announced. | ||
* [http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan] | * [http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan] | ||
=== | ---- | ||
: Because '''[http://elite.frontier.co.uk Elite: Dangerous]''' is set in a '''[[Elite: | |||
: The '''[[ | ===Why are the ships simpler in design compared to other games?=== | ||
: Because '''[http://elite.frontier.co.uk Elite: Dangerous]''' is set in a '''[[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic galaxy]]''' where there is''' '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity] and atmospheric capable '''[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ ships are engineered to be symmetrical and aerodynamically streamlined]''', therefore they carry their '''weapons inboard within a bay''' to be able to skim, enter and '''[[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll) fly through planet atmospheres]]''' at '''[http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.]''' | |||
: The '''[[ships]]''' in '''Elite: Dangerous''' have '''airlocks, '''proper '''[https://forums.robertsspaceindustries.com/discussion/113131/all-the-ships-are-broken-sort-of-ok-not-really-ship-design-now-with-science-see-second-post mass distribution with no off-centre main thrusters]''' and [http://elite-dangerous.wikia.com/wiki/Viper_Mk_II?file=Viper_Mk_II_02.png separate tessellated cargo holds.] | |||
: However, just like the '''[http://www.frontierastro.co.uk/Ships/ships.html ships in the previous Elite games]''', there will be a lot of '''[[Ships|variety in designs]]''' with '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 each manufacturer having its own unique style]''', which can customized into '''[https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 numerous configurations.]''' | : However, just like the '''[http://www.frontierastro.co.uk/Ships/ships.html ships in the previous Elite games]''', there will be a lot of '''[[Ships|variety in designs]]''' with '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 each manufacturer having its own unique style]''', which can customized into '''[https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 numerous configurations.]''' | ||
* '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]''' | * '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]''' | ||
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* '''[[Ships]]''' | * '''[[Ships]]''' | ||
=== | ---- | ||
===Will I be able to create multiple pilot characters for my account?=== | |||
: '''Yes''', you will be able to do so. | : '''Yes''', you will be able to do so. | ||
=== | ---- | ||
: The differences are predominantly in | |||
=== What are the general differences between "Elite: Dangerous" and "Star Citizen"? === | |||
: The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule. | |||
: | : Release Schedule: | ||
: '' | : ''Elite: Dangerous'' is projected for a general [[Elite: Dangerous FAQ#Where can I buy .22Elite: Dangerous.22.3F| release in Q4 2014.]] | ||
: | : ''Star Citizen'' is projected for a general [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen release in late 2016.] | ||
: | |||
: '''[https://www.youtube.com/watch?v= | : Story: | ||
: | |||
: Both ''Elite: Dangerous'' and ''Star Citizen'' will have an on-going [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|background story]] which will be influenced by the players and augmented with developer injected events. | |||
: ''Star Citizen'' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] and is projected for general episodic releases starting from mid 2015, which will later be updated with [http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr paid DLC expansions.] | |||
: Ship Design: | |||
: In ''Elite: Dangerous'', the [http://i.imgur.com/vXLnJea.png ships] are relatively [https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger] for [[Ships#Faction Ships|their class]], with capital ships in the [http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png 2 km range] and atmospheric capable ones are engineered to be [[Elite: Dangerous FAQ#Why are the ships simpler in design compared to other games.3F|aerodynamically streamlined and symmetrical]], and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll)]] fly through 1:1 scale planet atmospheres at hypersonic speeds. | |||
: In ''Star Citizen'' the ships are less aerodynamically streamlined and carry their weapons outboard, some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.] | |||
: Landing on planets in ''Star Citizen'' will use [https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s scripted in-game cinematics] and will be limited to several star ports. | |||
: Methods of Travel: | |||
: ''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interplanetary fast travel]] with combat maneuvering. Due to the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic 1:1 scale galaxy]] with proper distances, it necessitates [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|faster than light speeds]], up to 2000 times the speed of light (2000C), to make travel times practical with [[Elite: Dangerous FAQ#Will there be detailed ship managment and avionics.3F|very long range sensors and combat interaction]] and you will be able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] to travel from anywhere to another star. | |||
: ''Star Citizen'''s interplanetary fast travel will allow a speed of up to 20% the speed of light (0.2C), which necessitates [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 scaled down] star systems to compress [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial distances] to make travel times practical. It also won't be freeform (Autopilot Only) nor have combat maneuvering in this mode, [http://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uxa22 so you will not have the ability to specify an exact random location in space. You can navigate to known locations or tag a ship they want to track or ambush.] Also you must fly through [https://forums.robertsspaceindustries.com/discussion/comment/1738871/#Comment_1738871 wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.] | |||
: Galaxy: | |||
: In ''Elite: Dangerous'' the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy will be scientifically accurate]] and include around a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modelled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment. | |||
: ''Star Citizen'''s galaxy will have [http://starcitizenreview.com/star-citizen-star-systems-review 120 star systems] at launch, with [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 time compressed to 2 hours for each day (1:12 scale time)] and a more [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 casual take] on [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial size and distance of celestial bodies], meaning [https://www.youtube.com/watch?v=NwTsSkUhQhU&t=482 planets won't be properly scaled] and they might also not orbit. To give an example, ''Elite: Dangerous'' will have [https://en.wikipedia.org/wiki/List_of_largest_known_stars stars] alone that can engulf whole star systems of Star Citizen multiple times. Also see [https://www.youtube.com/watch?v=HEheh1BH34Q this video] to give a sense of scale. | |||
: Given what we know about our [http://image.gsfc.nasa.gov/poetry/venus/q89.html solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the maximum speed in ''Star Citizen'' will be 0.2C, with a targeted travel time of [http://www.squad42.com/pages/mmorpgint around 30 minutes] to cross a star system, it is calculated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of ''Star Citizen'' star systems] will be compressed to around [https://www.youtube.com/watch?v=wf2_9-6Fmyc&t=1765 1:100] up to 1:2500 scale. | |||
: Weapons: | |||
: ''Elite: Dangerous'' has lightspeed pulse and [[Beam Laser|beam lasers]] on all ships fitted with energy weapons, as opposed to ''Star Citizen'' which has [https://www.youtube.com/watch?v=wE_xZdeakEw&t=873 slow moving beam weapons] only on capital ships. The remainder of the ''Star Citizen'' fleet will have [https://www.youtube.com/watch?v=wE_xZdeakEw&t=883 slow moving laser bolts] like one would see in Star Wars. | |||
: Planetary Exploration: | |||
: ''Elite: Dangerous'' will have [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|freeform (go wherever you want) planetary exploration]] on full 1:1 scale planets. | |||
: In ''Star Citizen'', planetside movement will be restricted to specialized locations, such as star ports, bars and FPS arenas, while the rest of the planet is off limits. | |||
: Artifical Gravity: | |||
: In ''Elite: Dangerous'' there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity], so [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]] are [https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate] as opposed to ''Star Citizen''. | |||
: Flight and Combat Models: | |||
: | : There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space. | ||
: ''' | : ''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by by way of [http://elite.frontier.co.uk/media/walls/03_Ship_Cobra.jpg thruster placement] and limits in the [[Elite: Dangerous FAQ#Will there be newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.] | ||
: In '' | : In ''Star Citizen'' ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body discomforting] for a human pilot). It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], but it is less critical due to the lack of lightspeed lasers on the smaller ships. | ||
: | : Multiplayer: | ||
: | : Multiplayer is handled with a [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|grouping system]] in ''Elite: Dangerous'' and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVP-PVE slider] which doesn't completely control engagements in ''Star Citizen''. | ||
: | |||
: | : Additional Links: | ||
* [https://www.youtube.com/watch?v=VY5x85F-DKM ''Star Citizen'' vs ''Elite: Dangerous'' - Flight Model Comparison] | |||
* [https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD] | |||
---- | |||
===What are the general differences between "Elite: Dangerous" and "Eve Online"?=== | |||
: ''[http://elite.frontier.co.uk Elite: Dangerous]'' is '''[[Elite: Dangerous FAQ#Will .22Elite: Dangerous.22 have a monthly subscription fee.3F|pay once and play]]''', therefore does '''not''' have a periodic subscription like ''Eve Online''. | |||
: Another major difference is that in ''EVE'' everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game. | |||
: | : '''Elite: Dangerous''' features [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|dynamically created free roaming multiplayer instances, based on perception bubble]], that are decoupled from the star systems themselves [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|(but you can also play solo)]]. | ||
: | : Due to a lot less network traffic, this allows ''Elite: Dangerous'' to have [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch based action instead of classic MMO click 'n' roll]] (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&D system) which is used in ''EVE''. | ||
: That means that ''Elite: Dangerous'' combat is ''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch skill]]'' based. | |||
: | : The ''Elite: Dangerous'' galaxy is based on the real '''[[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|Milky Way]] '''and''' [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets will rotate and orbit their stars]]''', thus constantly changing a system's landscape and adding lot of depth - and it has around '''[[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|100 billion star systems]]''', as opposed to ''EVE'' where the planets are static and don't move. | ||
: | : ''Elite: Dangerous'' has '''freeform (manual pitch/yaw/roll)''' '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F interplanetary fast travel up to 2000 times the speed of light (2000C)]''' and you will be able to seamlessly enter '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F hyperspace]''' from anywhere to another star. '''EVE''' on the other hand has point & click travel and you must fly to a jump gate to enter another star system. | ||
: | : A major feature that ''Elite: Dangerous'' will have is '''[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets]]''' and '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking on living planets with cities and wildlife]]''' as part of [[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions]] soon after the initial release. | ||
: | : Another important difference is that ''EVE'' has a lot of [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|empire building]] and RTS elements, while '''Elite '''is what it would be like to be a spacefarer in a galaxy from a first person’s perspective. | ||
: Another important difference is that '' | : Another important difference is that ''<nowiki>EVE'</nowiki>''s economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. ''Elite: Dangerous'' uses a carefully tuned statistic model to simulate the flow of products, which also have all player trades as input to emulate a shared universe. This allows for more casual game play and a much bigger galaxy. | ||
: | : PVP also has some differences which are [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|explained here]]. | ||
---- | |||
=== | ===Where I can follow development news about "Elite: Dangerous"?=== | ||
* [http://forums.frontier.co.uk/forumdisplay.php?f=39 Elite: Dangerous updates forum] | * [http://forums.frontier.co.uk/forumdisplay.php?f=39 Elite: Dangerous updates forum] | ||
| Line 411: | Line 513: | ||
* [http://forums.frontier.co.uk/showthread.php?t=25164 Design Discussion Archive] | * [http://forums.frontier.co.uk/showthread.php?t=25164 Design Discussion Archive] | ||
=== | ---- | ||
=== Will there be newtonian physics?=== | |||
: The flight physics are newtonian with forces fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body.] | : The flight physics are newtonian with forces fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body.] | ||
| Line 418: | Line 522: | ||
: Cargo mass will also affect the maneuverability of your ship. | : Cargo mass will also affect the maneuverability of your ship. | ||
: Practical interplanetary flight is done with the [[Elite: | : Practical interplanetary flight is done with the [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|inertia-less Super-Cruise mode]]. | ||
---- | |||
=== | ===Will I be able to manually fire thrusters in every direction?=== | ||
: | : Yes the game allows for [[Elite: Dangerous FAQ#Will there be newtonian physics.3F|full 6DOF motion.]] | ||
: The game features a shared persistent galaxy server, where macro effects and [[Elite: | ---- | ||
===Is "Elite: Dangerous" an MMOG?=== | |||
: '''[https://en.wikipedia.org/wiki/Elite:_Dangerous#Gameplay Elite: Dangerous is an MMOG], but with the important addition, that you can [http://forums.frontier.co.uk/showthread.php?t=6300 choose if you want to meet other players] or not and there is even a [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|mode to play fully offline]].''' | |||
: The game features a shared persistent galaxy server, where macro effects and [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|events such as economy, society and war status]] etc are recorded. | |||
: The are '''no''' multi-player lobbies. | : The are '''no''' multi-player lobbies. | ||
| Line 432: | Line 540: | ||
: The effects of those instances are then stored on the central galaxy server and shared by everybody. | : The effects of those instances are then stored on the central galaxy server and shared by everybody. | ||
: Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite: | : Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|1:1 scale Milky Way galaxy]], sessions will typically be spread out much farther away [[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|(although most of the action will be within the core systems)]] and it wouldn't be immersion breaking as opposed to a space game in a smaller area. | ||
* '''[[Elite: | * '''[[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|How are players going to meet each other in such a huge galaxy?]]''' | ||
* [http://forums.frontier.co.uk/showthread.php?t=6300 Multi-player Groups] | * [http://forums.frontier.co.uk/showthread.php?t=6300 Multi-player Groups] | ||
* [http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty] | * [http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty] | ||
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | *[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive] | ||
=== | ---- | ||
===How will single player work? Will I need to connect to a server to play?=== | |||
: No, it will be possible to have a single player game without connecting to the galaxy server. You won't get the developer injected events and you probably won't be able to sync between server and non-server (again they'll investigate). | : No, it will be possible to have a single player game without connecting to the galaxy server. You won't get the developer injected events and you probably won't be able to sync between server and non-server (again they'll investigate). | ||
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: The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing. | : The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing. | ||
=== | ---- | ||
=== Will "Elite: Dangerous" have a monthly subscription fee?=== | |||
: '''No. [http://elite.frontier.co.uk Elite: Dangerous] '''has a fixed a box price, without hidden costs. However, you will pay one-time fees for major '''[[Elite: Dangerous FAQ#What is the expansion pass.3F|additional expansions.]]''' | |||
---- | |||
=== | ===What are the expansions?=== | ||
: The expansions includes features such as seamless freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|out-of-ship activities]] (such as FPS combat, walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets), [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]]. | |||
: The | : Frontier intends to release small, free updates after launch. Expansions that include significant new features and content will have to be purchased | ||
: | |||
: For example, the initial roadmap is to add these features over the following expansions (in no particular order): | |||
* Landing/ driving / prospecting on airless rocky planets, moons & asteroids | |||
* Walking around interiors and combative boarding of other ships | |||
* Combat and other interactions with other players and AIs in the internal areas of star ports | |||
* Accessing richly detailed planetary surfaces | |||
* Availability of giant ‘executive control’ ships to players | |||
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 scope for ''Elite'' is huge], so a sensible strategy is used to add to the game in stages. | |||
: Keep in mind that the game has been [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start] with all these features in mind (it is not an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.] | |||
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video] | *[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video] | ||
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan] | *[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan] | ||
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around] | |||
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.] | *[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.] | ||
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.] | *[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.] | ||
=== | ---- | ||
=== Will "Elite: Dangerous" support Oculus Rift?=== | |||
: '''Yes, '''[http://elite.frontier.co.uk Elite: Dangerous]''' will officially support OR at initial release.''' It's already supported in "Elite: Dangerous" Alpha Combat Test 1.1, released 20.12.2012. | : '''Yes, '''[http://elite.frontier.co.uk Elite: Dangerous]''' will officially support OR at initial release.''' It's already supported in "Elite: Dangerous" Alpha Combat Test 1.1, released 20.12.2012. | ||
: See [http://forums.frontier.co.uk/showthread.php?t=7985 Elite: Dangerous will support Oculus Rift ] | : See [http://forums.frontier.co.uk/showthread.php?t=7985 Elite: Dangerous will support Oculus Rift ] | ||
=== | ---- | ||
=== Where does the Elite: Dangerous community hang out?=== | |||
*'''[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official "Elite: Dangerous" Forums]''' | *'''[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official "Elite: Dangerous" Forums]''' | ||
*[http://www.reddit.com/r/EliteDangerous Reddit community] | *[http://www.reddit.com/r/EliteDangerous Reddit community] | ||
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*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous simhq community] | *[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous simhq community] | ||
*[http://www.elitedangerous.de/forum/ elitedangerous.de community] | *[http://www.elitedangerous.de/forum/ elitedangerous.de community] | ||
==References== | ==References== | ||
<references /> | <references /> | ||