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Armour Hardness: Difference between revisions

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alphabetized ships for each armor rating; added links to ships and weapons; typo fixes
added Kestrel and Lynx
 
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|[[Federal Corvette]]
|[[Federal Corvette]]
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|[[Fer-de-Lance]]
|[[Fer-de-Lance]]
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|[[Mamba]]
|[[Mamba]]
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|[[Panther Clipper Mk II]]
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|[[Python Mk II]]
|[[Python Mk II]]
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|[[Alliance Chieftain]], [[Alliance Challenger]], [[Alliance Crusader]]
|[[Alliance Chieftain]]
| rowspan="5" |65
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|[[Alliance Challenger]]
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|[[Alliance Crusader]]
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|[[Anaconda]]
|[[Anaconda]]
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|[[Beluga Liner]]
|[[Beluga Liner]]
| rowspan="3" |60
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|[[Caspian Explorer]]
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|[[Federal Assault Ship]]
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|[[Federal Dropship]]
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|[[Federal Dropship]], [[Federal Assault Ship]], [[Federal Gunship]]
|[[Federal Gunship]]
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|[[Imperial Clipper]]
|[[Imperial Clipper]]
|-
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|[[Type-8 Transporter]]
|[[Type-8 Transporter]]
|58
| rowspan="2" |58
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|[[Type-11 Prospector]]
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|[[Kestrel Mk II]]
| rowspan="7" |55
|-
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|[[Krait Mk II]]
|[[Krait Mk II]]
| rowspan="5" |55
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|[[Krait Phantom]]
|[[Krait Phantom]]
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|[[Lynx Highliner]]
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|[[Mandalay]]
|[[Mandalay]]
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|54
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|[[Asp Explorer]], [[Asp Scout]]
|[[Asp Explorer]]
|52
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|[[Asp Scout]]
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|[[Keelback]]
|[[Keelback]]
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|[[Adder]]
|[[Adder]]
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|[[Cobra Mk III]], [[Cobra Mk IV]]
|[[Cobra Mk III]]
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|[[Cobra Mk IV]]
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|[[Dolphin]]
|[[Dolphin]]
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|[[Type-6 Transporter]]
|[[Type-6 Transporter]]
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|[[Viper Mk III]], [[Viper Mk IV]]
|[[Viper Mk III]]
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|[[Viper Mk IV]]
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|[[Imperial Courier]]
|[[Imperial Courier]]

Latest revision as of 02:08, 6 May 2026

Armour Hardness, also known as Armour Rating, is an innate characteristic of a ship's hull that determines how damage from specific weapons will be inflicted on the hull of the target. In general, larger ships tend to have high Armour Hardness values, while smaller ships tend to have low Armour Hardness values. This value is specific to each model of ship, and cannot be improved or otherwise altered through Outfitting or Engineering options.

Effect on Damage

If a weapon's Pierce Rating is higher than the targeted ship's Hardness Rating, then it will deal its full damage to the hull of the targeted ship. If the Pierce Rating is lower than the Hardness Rating, then damage will be calculated as follows:

Dealt Damage to Hull=Weapon Damage×Weapon Armour Pierce RatingShip Armour Hardness Rating

This means that a Mining Laser, the weakest of all standard weapon modules with a Pierce Rating of 18, used on a Type-10 Defender with an Armour Hardness of 75 will inflict only 24% of its total damage potential. The Cytoscrambler, a specialized anti-shield variant of the Burst Laser, performs even more poorly and will inflict only 1.33-5.00% of its damage, rendering it near useless against hulls.

Armour Hardness Ratings

Ship Rating
Type-10 Defender 75
Federal Corvette 70
Fer-de-Lance
Imperial Cutter
Mamba
Panther Clipper Mk II
Python Mk II
Alliance Chieftain 65
Alliance Challenger
Alliance Crusader
Anaconda
Corsair
Python
Type-9 Heavy
Beluga Liner 60
Caspian Explorer
Federal Assault Ship
Federal Dropship
Federal Gunship
Imperial Clipper
Type-8 Transporter 58
Type-11 Prospector
Kestrel Mk II 55
Krait Mk II
Krait Phantom
Lynx Highliner
Mandalay
Orca
Vulture
Type-7 Transporter 54
Asp Explorer 52
Asp Scout
Keelback 45
Diamondback Explorer 42
Cobra Mk V 40
Diamondback Scout
Adder 35
Cobra Mk III
Cobra Mk IV
Dolphin
Type-6 Transporter
Viper Mk III
Viper Mk IV
Imperial Courier 30
Eagle 28
Imperial Eagle
Hauler 20
Sidewinder

Armour Pierce Ratings

The Armour Pierce Rating depends on the type and class of the weapon used.

Class independent Weapon type Rating
Mining Lasers 18
Mines 60
Missiles (normal and AX)
Remote Release Flak Launchers
Plasma Accelerators 100
Railguns
Torpedoes >100
Class dependent Beam Lasers 18-60
Burst Lasers 20-65
Pulse Lasers
Cannons 30-90
Fragment Cannons 20-45
Multi-Cannons 22-68
Exceptions Cytoscrambler (Burst Laser) 1
Enforcer Cannon (Multi-Cannon) 30

ru:Прочность корпуса