HUD/Center: Difference between revisions

Editted effects.
 
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The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing <code>Page Up</code> to decrease range and <code>Page Down</code> to increase range.
The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing <code>Page Up</code> to decrease range and <code>Page Down</code> to increase range.


The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player's ship, and conversely if it is drawn downwards then the object is below the player's ship. If in [[Supercruise]] then [[planet]]s icons or [[star]]s icon will be shown of instead, through objects that in Supercruise can be also shown up in Supercruise.  
The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player's ship, and conversely if it is drawn downwards then the object is below the player's ship. If the ship is in [[Supercruise]] then the [[planet]] or [[star]] icons will be shown. Some objects may appear in supercruise.  


==Speed Indicator==
==Speed Indicator==
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===Ship Status Indicators===
===Ship Status Indicators===
[[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]]
{{:Icons_legend/Ship_Status_Indicators}}
When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.


{| class="article-table article-table-selected" border="1" cellspacing="1" cellpadding="1"
==Power Distribution ==
|-
! scope="col" |Icon
! scope="col" |Description
! scope="col" |Effect
|-
|[[File:Corrosion.svg|20x20px]]
|Corrosion
|Hull point is reduced by 20 points and incoming damage is increased by a quarter (in duration).
|-
|[[File:Engine-disruption.svg|20x20px]]
|Engine Disruption
|Prevent boost to be performed, speed is reduced and ENG pips is locked (in duration)
|-
|[[File:Engine-reboot.svg|20x20px]]
|Engine Reboot
| Temporarily disable [[Thrusters|thruster]]
|-
|[[File:Fsd-reboot.svg|20x20px]]
|FSD Reboot
| Temporarily disable [[FSD]]
|-
|[[File:Hull-breach.svg|20x20px]]
|Hull Breach
|Significant damage is directly deal to some [[Outfitting|modules]]
 
|-
|[[File:Impulse-attack.svg|20x20px]]
|Impulse Attack
|Physically push the affected [[ship]] out of its previous trajectory, [[Cannon]] with [[Force Shell]] can push the ship even stronger with "real force"
|-
|[[File:Increased-emissions.svg|20x20px]]
|Increased Emissions
| Increase the affected ship signature, making the affected ship much easier to detect and generate heat faster
|-
|[[File:Internal-damage.svg|20x20px]]
|Internal Damage
|Affected ship can experience internal module damage (happen very often of a module is being hit, overheating can also force this to occurr)
|-
|[[File:Malfunction.svg|20x20px]]
|Malfunction
|Random [[Module Malfunction|module malfunctions]] is dealed
|-
|[[File:Mass-locked.svg|20x20px]]
|Mass Locked
|Increase FSD charge time from originally 5 seconds to over one minutes, does not affect [[Hyperdrive]]
|-
|[[File:Regeneration.svg|20x20px]]
|Regeneration
|Without frequent hull damage, [[Shield Generator]] will recharge with a rate of about 1000+ (can apply to wingmans with [[Concordant Sequence]])
|-
|[[File:Sensor-disruption.svg|20x20px]]
| Sensor Disruption
|Affected ship can experience reduced [[Sensors|Sensor]] range and weapon target lock interference, reliability is also decreased
|-
|[[File:Shield-breach.svg|20x20px]]
|Shield Breach
|Hull is directly damaged, regardless of shield power
|-
|[[File:Shield-cell-cascade.svg|20x20px]]
|Shield Cell Cascade
|[[Shield Cell Bank]] is damaged: shield restoration rate is reduced
|-
|[[File:Shield-generator-attack.svg|20x20px]]
|Shield Generator Attack
|Directly damage the shield
|-
|[[File:Shield-reboot.svg|20x20px]]
|Shield Reboot
|Temporarily disable shield
|-
|[[File:Target-interferance.svg|20x20px]]
|Target Interference
|Target lock is loss
|-
|[[File:Targeting-overload.svg|20x20px]]
|Targeting Overload
|Turreted and gimballed weapon is scrambled, reduce its target tracking efficiency
|-
|[[File:Thermal-attack.svg|20x20px]]
|Thermal Attack
|Affected ship will experience heat raise
|}
 
There is also an external ship status called "Hazardous Substance Detected" which often occurr as a replacement of "Internal Damage". This status effect only occurr which chances. It have a red grade-five material icon. 
 
== Power Distribution==
Displays the current power distribution between the ship's three capacitors - Systems (SYS), Engines (ENG), and [[Weapons]] (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor.
Displays the current power distribution between the ship's three capacitors - Systems (SYS), Engines (ENG), and [[Weapons]] (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor.


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The thin line displays the current running fuel that the ship has - consumed when in supercruise or normal space. The segmented bar (although for ships with fuel capacity of 16 tons or more it is displayed as a solid line as well) displays how much fuel is in the ship's main fuel tank and is predominantly consumed when performing Hyperspace jumps.
The thin line displays the current running fuel that the ship has - consumed when in supercruise or normal space. The segmented bar (although for ships with fuel capacity of 16 tons or more it is displayed as a solid line as well) displays how much fuel is in the ship's main fuel tank and is predominantly consumed when performing Hyperspace jumps.


==Misc Indicators ==
==Misc Indicators==
There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. The "FSD Cooldown" indicator is also displayed there for a short time after exiting supercruise.  
There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. The "FSD Cooldown" indicator is also displayed there for a short time after exiting supercruise.


*Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]].
*Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]].