HUD/Center: Difference between revisions
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The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing <code>Page Up</code> to decrease range and <code>Page Down</code> to increase range. | The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing <code>Page Up</code> to decrease range and <code>Page Down</code> to increase range. | ||
The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player's ship, and conversely if it is drawn downwards then the object is below the player's ship. If in [[Supercruise]] then [[planet]] | The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player's ship, and conversely if it is drawn downwards then the object is below the player's ship. If the ship is in [[Supercruise]] then the [[planet]] or [[star]] icons will be shown. Some objects may appear in supercruise. | ||
==Speed Indicator== | ==Speed Indicator== | ||
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===Ship Status Indicators=== | ===Ship Status Indicators=== | ||
{{:Icons_legend/Ship_Status_Indicators}} | |||
==Power Distribution == | |||
== Power Distribution== | |||
Displays the current power distribution between the ship's three capacitors - Systems (SYS), Engines (ENG), and [[Weapons]] (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor. | Displays the current power distribution between the ship's three capacitors - Systems (SYS), Engines (ENG), and [[Weapons]] (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor. | ||
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The thin line displays the current running fuel that the ship has - consumed when in supercruise or normal space. The segmented bar (although for ships with fuel capacity of 16 tons or more it is displayed as a solid line as well) displays how much fuel is in the ship's main fuel tank and is predominantly consumed when performing Hyperspace jumps. | The thin line displays the current running fuel that the ship has - consumed when in supercruise or normal space. The segmented bar (although for ships with fuel capacity of 16 tons or more it is displayed as a solid line as well) displays how much fuel is in the ship's main fuel tank and is predominantly consumed when performing Hyperspace jumps. | ||
==Misc Indicators == | ==Misc Indicators== | ||
There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. The "FSD Cooldown" indicator is also displayed there for a short time after exiting supercruise. | There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. The "FSD Cooldown" indicator is also displayed there for a short time after exiting supercruise. | ||
*Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]]. | *Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]]. | ||