Jump to content

Long Range Weapon: Difference between revisions

From Elite Dangerous Wiki
No edit summary
m Add hyperlink for damage falloff
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Weapon|weapons]]. It increases overall range and the range at which damage falloff starts at the cost of increased [[Power Plant|power draw]] and increased mass.
'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Weapon|weapons]]. It increases overall range and increases [[Damage Falloff|damage falloff]] starting point to the weapon's maximum range (so the weapon suffers no damage falloff at all) the cost of increased [[Power Plant|power draw]] and increased mass. It also increases projectile velocity for [[Cannon]]s, [[Multi-cannon|Multi-Cannons]] and [[Plasma Accelerator]]s.


It is available in 5 grades, with the highest grade offering up to <nowiki>100%</nowiki> increase in range.
It is available in 5 grades, with the highest grade offering up to 100% increase in range, falloff, and projectile velocity (if applicable).


== Availability ==
== Availability ==
Line 14: Line 14:
* [[Cannon]]
* [[Cannon]]
** [[The Sarge]] (Grade 5)
** [[The Sarge]] (Grade 5)
** [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 2)
** [[Tod "The Blaster" McQuinn]] (Grade 2)
* [[Multi-cannon]]
* [[Multi-cannon]]
** [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 5)
** [[Tod "The Blaster" McQuinn]] (Grade 5)
** [[Zacariah Nemo]] (Grade 3)
** [[Zacariah Nemo]] (Grade 3)
* [[Plasma Accelerator]]
* [[Plasma Accelerator]]
Line 26: Line 26:
* [[Rail Gun]]
* [[Rail Gun]]
** [[The Sarge]] (Grade 3)
** [[The Sarge]] (Grade 3)
** [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 5)
** [[Tod "The Blaster" McQuinn]] (Grade 5)
 


== Grade 1 ==
== Grade 1 ==
Line 39: Line 38:
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+20%</nowiki>
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
Line 68: Line 71:
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+40%</nowiki>
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
Line 98: Line 105:
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+60%</nowiki>
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
Line 129: Line 140:
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+80%</nowiki>
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
Line 160: Line 175:
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
Line 182: Line 201:


{{EngineerModNavbox}}
{{EngineerModNavbox}}
[[ru:Чертёж/Дальнобойное орудие]]
[[zh:Long Range Weapon]]
[[Category:Engineer Upgrades]]
[[Category:Engineer Upgrades]]

Latest revision as of 18:08, 21 August 2026

Long Range Weapon is an engineer modification that can be applied to weapons. It increases overall range and increases damage falloff starting point to the weapon's maximum range (so the weapon suffers no damage falloff at all) the cost of increased power draw and increased mass. It also increases projectile velocity for Cannons, Multi-Cannons and Plasma Accelerators.

It is available in 5 grades, with the highest grade offering up to 100% increase in range, falloff, and projectile velocity (if applicable).

Availability

This modification can be applied to the following weapons by the specified engineers, up to the maximum specified grade:

Grade 1

Primary Effects

Attribute Change Benefit
Damage Falloff Start +20% Positive
Projectile Velocity (Cannon/Plasma Only) +20% Positive
Mass +10% Negative
Power Draw +3% Negative
Range +20% Positive

Materials Required

Grade 2

Primary Effects

Attribute Change Benefit
Damage Falloff Start +40% Positive
Projectile Velocity (Cannon/Plasma Only) +40% Positive
Mass +15% Negative
Power Draw +6% Negative
Range +40% Positive

Materials Required

Grade 3

Primary Effects

Attribute Change Benefit
Damage Falloff Start +60% Positive
Projectile Velocity (Cannon/Plasma Only) +60% Positive
Mass +20% Negative
Power Draw +9% Negative
Range +60% Positive

Materials Required

Grade 4

Primary Effects

Attribute Change Benefit
Damage Falloff Start +80% Positive
Projectile Velocity (Cannon/Plasma Only) +80% Positive
Mass +25% Negative
Power Draw +12% Negative
Range +80% Positive

Materials Required

Grade 5

Primary Effects

Attribute Change Benefit
Damage Falloff Start +100% Positive
Projectile Velocity (Cannon/Plasma Only) +100% Positive
Mass +30% Negative
Power Draw +15% Negative
Range +100% Positive

Materials Required

Template:EngineerModNavbox ru:Чертёж/Дальнобойное орудие zh:Long Range Weapon