Long Range Weapon: Difference between revisions

Changed the damage falloff start numbers to reflect what I'm seeing in game. The long range modification seems to negate damage falloff completely as the boost matches the damage falloff start range to the max range of the weapon. True as of 1/5/20
m Add hyperlink for damage falloff
 
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'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Weapon|weapons]]. It increases overall range and the range at which damage falloff starts at the cost of increased [[Power Plant|power draw]] and increased mass.
'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Weapon|weapons]]. It increases overall range and increases [[Damage Falloff|damage falloff]] starting point to the weapon's maximum range (so the weapon suffers no damage falloff at all) the cost of increased [[Power Plant|power draw]] and increased mass. It also increases projectile velocity for [[Cannon]]s, [[Multi-cannon|Multi-Cannons]] and [[Plasma Accelerator]]s.


It is available in 5 grades, with the highest grade offering up to <nowiki>100%</nowiki> increase in range.
It is available in 5 grades, with the highest grade offering up to 100% increase in range, falloff, and projectile velocity (if applicable).


== Availability ==
== Availability ==
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* [[Cannon]]
* [[Cannon]]
** [[The Sarge]] (Grade 5)
** [[The Sarge]] (Grade 5)
** [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 2)
** [[Tod "The Blaster" McQuinn]] (Grade 2)
* [[Multi-cannon]]
* [[Multi-cannon]]
** [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 5)
** [[Tod "The Blaster" McQuinn]] (Grade 5)
** [[Zacariah Nemo]] (Grade 3)
** [[Zacariah Nemo]] (Grade 3)
* [[Plasma Accelerator]]
* [[Plasma Accelerator]]
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* [[Rail Gun]]
* [[Rail Gun]]
** [[The Sarge]] (Grade 3)
** [[The Sarge]] (Grade 3)
** [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 5)
** [[Tod "The Blaster" McQuinn]] (Grade 5)
 


== Grade 1 ==
== Grade 1 ==
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+500%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+10%</nowiki>
|<nowiki>+10%</nowiki>
|<nowiki>0%</nowiki>
|<span style="color:red;">Negative</span>
|-
|Power Draw
|<nowiki>+3%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Range
|Range
|<nowiki>+10%</nowiki>
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+10%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+40%</nowiki>
|<nowiki>+600%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+20%</nowiki>
|<nowiki>+15%</nowiki>
|<nowiki>+4%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+4%</nowiki>
|<nowiki>+6%</nowiki>
|<nowiki>0%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Range
|Range
|<nowiki>+20%</nowiki>
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+20%</nowiki>
|<nowiki>+40%</nowiki>
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+60%</nowiki>
|<nowiki>+700%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+30%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+10%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+10%</nowiki>
|<nowiki>+9%</nowiki>
|<nowiki>+4%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Range
|Range
|<nowiki>+30%</nowiki>
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+30%</nowiki>
|<nowiki>+60%</nowiki>
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+80%</nowiki>
|<nowiki>+800%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+40%</nowiki>
|<nowiki>+25%</nowiki>
|<nowiki>+14%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+14%</nowiki>
|<nowiki>+12%</nowiki>
|<nowiki>+10%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Range
|Range
|<nowiki>+40%</nowiki>
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+40%</nowiki>
|<nowiki>+80%</nowiki>
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+900%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+50%</nowiki>
|<nowiki>+30%</nowiki>
|<nowiki>+20%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+20%</nowiki>
|<nowiki>+15%</nowiki>
|<nowiki>+14%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Range
|Range
|<nowiki>+50%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+50%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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{{EngineerModNavbox}}
{{EngineerModNavbox}}
[[ru:Чертёж/Дальнобойное орудие]]
[[zh:Long Range Weapon]]
[[Category:Engineer Upgrades]]
[[Category:Engineer Upgrades]]