Long Range Weapon: Difference between revisions

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'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Weapon|weapons]]. It increases overall range and the range at which damage falloff starts at the cost of increased [[Power Plant|power draw]] and increased mass.
'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Weapon|weapons]]. It increases overall range and increases [[Damage Falloff|damage falloff]] starting point to the weapon's maximum range (so the weapon suffers no damage falloff at all) the cost of increased [[Power Plant|power draw]] and increased mass. It also increases projectile velocity for [[Cannon]]s, [[Multi-cannon|Multi-Cannons]] and [[Plasma Accelerator]]s.


It is available in 5 grades, with the highest grade offering up to <nowiki>100%</nowiki> increase in range.
It is available in 5 grades, with the highest grade offering up to 100% increase in range, falloff, and projectile velocity (if applicable).


== Availability ==
== Availability ==
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* [[Cannon]]
* [[Cannon]]
** [[The Sarge]] (Grade 5)
** [[The Sarge]] (Grade 5)
** [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 2)
** [[Tod "The Blaster" McQuinn]] (Grade 2)
* [[Multi-cannon]]
* [[Multi-cannon]]
** [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 5)
** [[Tod "The Blaster" McQuinn]] (Grade 5)
** [[Zacariah Nemo]] (Grade 3)
** [[Zacariah Nemo]] (Grade 3)
* [[Plasma Accelerator]]
* [[Plasma Accelerator]]
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* [[Rail Gun]]
* [[Rail Gun]]
** [[The Sarge]] (Grade 3)
** [[The Sarge]] (Grade 3)
** [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 5)
** [[Tod "The Blaster" McQuinn]] (Grade 5)
 


== Grade 1 ==
== Grade 1 ==
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+10%</nowiki>
|<nowiki>+10%</nowiki>
|<nowiki>0%</nowiki>
|<span style="color:red;">Negative</span>
|-
|Power Draw
|<nowiki>+3%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Range
|Range
|<nowiki>+10%</nowiki>
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+10%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+40%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+20%</nowiki>
|<nowiki>+15%</nowiki>
|<nowiki>+4%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+4%</nowiki>
|<nowiki>+6%</nowiki>
|<nowiki>0%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Range
|Range
|<nowiki>+20%</nowiki>
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+20%</nowiki>
|<nowiki>+40%</nowiki>
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+60%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+30%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+10%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+10%</nowiki>
|<nowiki>+9%</nowiki>
|<nowiki>+4%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Range
|Range
|<nowiki>+30%</nowiki>
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+30%</nowiki>
|<nowiki>+60%</nowiki>
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+80%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+40%</nowiki>
|<nowiki>+25%</nowiki>
|<nowiki>+14%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+14%</nowiki>
|<nowiki>+12%</nowiki>
|<nowiki>+10%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Range
|Range
|<nowiki>+40%</nowiki>
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+40%</nowiki>
|<nowiki>+80%</nowiki>
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+50%</nowiki>
|<nowiki>+30%</nowiki>
|<nowiki>+20%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+20%</nowiki>
|<nowiki>+15%</nowiki>
|<nowiki>+14%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Range
|Range
|<nowiki>+50%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+50%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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{{EngineerModNavbox}}
{{EngineerModNavbox}}
[[ru:Чертёж/Дальнобойное орудие]]
[[zh:Long Range Weapon]]
[[Category:Engineer Upgrades]]
[[Category:Engineer Upgrades]]