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'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Weapon|weapons]]. It increases overall range and the range at which damage falloff starts at the cost of increased power draw and increased mass.
'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Weapon|weapons]]. It increases overall range and increases [[Damage Falloff|damage falloff]] starting point to the weapon's maximum range (so the weapon suffers no damage falloff at all) the cost of increased [[Power Plant|power draw]] and increased mass. It also increases projectile velocity for [[Cannon]]s, [[Multi-cannon|Multi-Cannons]] and [[Plasma Accelerator]]s.


It is available in 5 grades, with the highest grade offering up to <nowiki>100%</nowiki> increase in range.
It is available in 5 grades, with the highest grade offering up to 100% increase in range, falloff, and projectile velocity (if applicable).
 
Applying this modification can sometimes result in a [[Engineer's weapon special effects|special effect]] also being applied.


== Availability ==
== Availability ==
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* [[Cannon]]
* [[Cannon]]
** [[The Sarge]] (Grade 5)
** [[The Sarge]] (Grade 5)
** [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 2)
** [[Tod "The Blaster" McQuinn]] (Grade 2)
* [[Multi-cannon]]
* [[Multi-cannon]]
** [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 5)
** [[Tod "The Blaster" McQuinn]] (Grade 5)
** [[Zacariah Nemo]] (Grade 3)
** [[Zacariah Nemo]] (Grade 3)
* [[Plasma Accelerator]]
* [[Plasma Accelerator]]
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* [[Rail Gun]]
* [[Rail Gun]]
** [[The Sarge]] (Grade 3)
** [[The Sarge]] (Grade 3)
** [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 5)
** [[Tod "The Blaster" McQuinn]] (Grade 5)
 


== Grade 1 ==
== Grade 1 ==
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+10%</nowiki>
|<nowiki>+10%</nowiki>
|<nowiki>0%</nowiki>
|<span style="color:red;">Negative</span>
|-
|Power Draw
|<nowiki>+3%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:red;">Negative</span>
|-
|-
|Range
|Range
|<nowiki>+10%</nowiki>
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+10%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+40%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+20%</nowiki>
|<nowiki>+15%</nowiki>
|<nowiki>+4%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+4%</nowiki>
|<nowiki>+6%</nowiki>
|<nowiki>0%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Range
|Range
|<nowiki>+20%</nowiki>
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+20%</nowiki>
|<nowiki>+40%</nowiki>
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+60%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+30%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+10%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+10%</nowiki>
|<nowiki>+9%</nowiki>
|<nowiki>+4%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Range
|Range
|<nowiki>+30%</nowiki>
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+30%</nowiki>
|<nowiki>+60%</nowiki>
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+80%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+40%</nowiki>
|<nowiki>+25%</nowiki>
|<nowiki>+14%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+14%</nowiki>
|<nowiki>+12%</nowiki>
|<nowiki>+10%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Range
|Range
|<nowiki>+40%</nowiki>
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+40%</nowiki>
|<nowiki>+80%</nowiki>
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
Line 193: Line 171:
|-
|-
! scope="col" |Attribute
! scope="col" |Attribute
! scope="col" |Min
! scope="col" |Change
! scope="col" |Max
! scope="col" |Benefit
! scope="col" |Benefit
|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Mass
|Mass
|<nowiki>+50%</nowiki>
|<nowiki>+30%</nowiki>
|<nowiki>+20%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+20%</nowiki>
|<nowiki>+15%</nowiki>
|<nowiki>+14%</nowiki>
|<span style="color:red;">Negative</span>
|<span style="color:cyan;">Positive</span>
|-
|-
|Range
|Range
|<nowiki>+50%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Shot Speed
|<nowiki>+50%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
Line 229: Line 201:


{{EngineerModNavbox}}
{{EngineerModNavbox}}
[[ru:Чертёж/Дальнобойное орудие]]
[[zh:Long Range Weapon]]
[[Category:Engineer Upgrades]]

Latest revision as of 18:08, 21 August 2026

Long Range Weapon is an engineer modification that can be applied to weapons. It increases overall range and increases damage falloff starting point to the weapon's maximum range (so the weapon suffers no damage falloff at all) the cost of increased power draw and increased mass. It also increases projectile velocity for Cannons, Multi-Cannons and Plasma Accelerators.

It is available in 5 grades, with the highest grade offering up to 100% increase in range, falloff, and projectile velocity (if applicable).

Availability

This modification can be applied to the following weapons by the specified engineers, up to the maximum specified grade:

Grade 1

Primary Effects

Attribute Change Benefit
Damage Falloff Start +20% Positive
Projectile Velocity (Cannon/Plasma Only) +20% Positive
Mass +10% Negative
Power Draw +3% Negative
Range +20% Positive

Materials Required

Grade 2

Primary Effects

Attribute Change Benefit
Damage Falloff Start +40% Positive
Projectile Velocity (Cannon/Plasma Only) +40% Positive
Mass +15% Negative
Power Draw +6% Negative
Range +40% Positive

Materials Required

Grade 3

Primary Effects

Attribute Change Benefit
Damage Falloff Start +60% Positive
Projectile Velocity (Cannon/Plasma Only) +60% Positive
Mass +20% Negative
Power Draw +9% Negative
Range +60% Positive

Materials Required

Grade 4

Primary Effects

Attribute Change Benefit
Damage Falloff Start +80% Positive
Projectile Velocity (Cannon/Plasma Only) +80% Positive
Mass +25% Negative
Power Draw +12% Negative
Range +80% Positive

Materials Required

Grade 5

Primary Effects

Attribute Change Benefit
Damage Falloff Start +100% Positive
Projectile Velocity (Cannon/Plasma Only) +100% Positive
Mass +30% Negative
Power Draw +15% Negative
Range +100% Positive

Materials Required

Template:EngineerModNavbox ru:Чертёж/Дальнобойное орудие zh:Long Range Weapon