Long Range Weapon: Difference between revisions
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'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Weapon|weapons]]. It increases overall range and the range | '''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Weapon|weapons]]. It increases overall range and increases [[Damage Falloff|damage falloff]] starting point to the weapon's maximum range (so the weapon suffers no damage falloff at all) the cost of increased [[Power Plant|power draw]] and increased mass. It also increases projectile velocity for [[Cannon]]s, [[Multi-cannon|Multi-Cannons]] and [[Plasma Accelerator]]s. | ||
It is available in 5 grades, with the highest grade offering up to | It is available in 5 grades, with the highest grade offering up to 100% increase in range, falloff, and projectile velocity (if applicable). | ||
== Availability == | == Availability == | ||
| Line 16: | Line 14: | ||
* [[Cannon]] | * [[Cannon]] | ||
** [[The Sarge]] (Grade 5) | ** [[The Sarge]] (Grade 5) | ||
** [[ | ** [[Tod "The Blaster" McQuinn]] (Grade 2) | ||
* [[Multi-cannon]] | * [[Multi-cannon]] | ||
** [[ | ** [[Tod "The Blaster" McQuinn]] (Grade 5) | ||
** [[Zacariah Nemo]] (Grade 3) | ** [[Zacariah Nemo]] (Grade 3) | ||
* [[Plasma Accelerator]] | * [[Plasma Accelerator]] | ||
| Line 28: | Line 26: | ||
* [[Rail Gun]] | * [[Rail Gun]] | ||
** [[The Sarge]] (Grade 3) | ** [[The Sarge]] (Grade 3) | ||
** [[ | ** [[Tod "The Blaster" McQuinn]] (Grade 5) | ||
== Grade 1 == | == Grade 1 == | ||
| Line 37: | Line 34: | ||
|- | |- | ||
! scope="col" |Attribute | ! scope="col" |Attribute | ||
! scope="col" | | ! scope="col" |Change | ||
! scope="col" |Benefit | ! scope="col" |Benefit | ||
|- | |- | ||
|Damage Falloff Start | |Damage Falloff Start | ||
|<nowiki>+ | |<nowiki>+20%</nowiki> | ||
|<nowiki>+ | |<span style="color:cyan;">Positive</span> | ||
|- | |||
|Projectile Velocity (Cannon/Plasma Only) | |||
|<nowiki>+20%</nowiki> | |||
|<span style="color:cyan;">Positive</span> | |<span style="color:cyan;">Positive</span> | ||
|- | |- | ||
|Mass | |Mass | ||
|<nowiki>+10%</nowiki> | |<nowiki>+10%</nowiki> | ||
|<nowiki> | |<span style="color:red;">Negative</span> | ||
|- | |||
|Power Draw | |||
|<nowiki>+3%</nowiki> | |||
|<span style="color:red;">Negative</span> | |<span style="color:red;">Negative</span> | ||
|- | |- | ||
|Range | |Range | ||
|<nowiki>+20%</nowiki> | |<nowiki>+20%</nowiki> | ||
|<span style="color:cyan;">Positive</span> | |<span style="color:cyan;">Positive</span> | ||
| Line 71: | Line 67: | ||
|- | |- | ||
! scope="col" |Attribute | ! scope="col" |Attribute | ||
! scope="col" | | ! scope="col" |Change | ||
! scope="col" |Benefit | ! scope="col" |Benefit | ||
|- | |- | ||
|Damage Falloff Start | |Damage Falloff Start | ||
|<nowiki>+ | |<nowiki>+40%</nowiki> | ||
|<nowiki>+ | |<span style="color:cyan;">Positive</span> | ||
|- | |||
|Projectile Velocity (Cannon/Plasma Only) | |||
|<nowiki>+40%</nowiki> | |||
|<span style="color:cyan;">Positive</span> | |<span style="color:cyan;">Positive</span> | ||
|- | |- | ||
|Mass | |Mass | ||
|<nowiki>+ | |<nowiki>+15%</nowiki> | ||
|<span style="color:red;">Negative</span> | |||
|<span style="color: | |||
|- | |- | ||
|Power Draw | |Power Draw | ||
|<nowiki>+ | |<nowiki>+6%</nowiki> | ||
|<span style="color:red;">Negative</span> | |||
|<span style="color: | |||
|- | |- | ||
|Range | |Range | ||
|<nowiki>+40%</nowiki> | |<nowiki>+40%</nowiki> | ||
|<span style="color:cyan;">Positive</span> | |<span style="color:cyan;">Positive</span> | ||
| Line 111: | Line 101: | ||
|- | |- | ||
! scope="col" |Attribute | ! scope="col" |Attribute | ||
! scope="col" | | ! scope="col" |Change | ||
! scope="col" |Benefit | ! scope="col" |Benefit | ||
|- | |- | ||
|Damage Falloff Start | |Damage Falloff Start | ||
|<nowiki>+ | |<nowiki>+60%</nowiki> | ||
|<nowiki>+ | |<span style="color:cyan;">Positive</span> | ||
|- | |||
|Projectile Velocity (Cannon/Plasma Only) | |||
|<nowiki>+60%</nowiki> | |||
|<span style="color:cyan;">Positive</span> | |<span style="color:cyan;">Positive</span> | ||
|- | |- | ||
|Mass | |Mass | ||
|<nowiki>+ | |<nowiki>+20%</nowiki> | ||
|<span style="color:red;">Negative</span> | |||
|<span style="color: | |||
|- | |- | ||
|Power Draw | |Power Draw | ||
|<nowiki>+ | |<nowiki>+9%</nowiki> | ||
|<span style="color:red;">Negative</span> | |||
|<span style="color: | |||
|- | |- | ||
|Range | |Range | ||
|<nowiki>+60%</nowiki> | |<nowiki>+60%</nowiki> | ||
|<span style="color:cyan;">Positive</span> | |<span style="color:cyan;">Positive</span> | ||
| Line 152: | Line 136: | ||
|- | |- | ||
! scope="col" |Attribute | ! scope="col" |Attribute | ||
! scope="col" | | ! scope="col" |Change | ||
! scope="col" |Benefit | ! scope="col" |Benefit | ||
|- | |- | ||
|Damage Falloff Start | |Damage Falloff Start | ||
|<nowiki>+ | |<nowiki>+80%</nowiki> | ||
|<nowiki>+ | |<span style="color:cyan;">Positive</span> | ||
|- | |||
|Projectile Velocity (Cannon/Plasma Only) | |||
|<nowiki>+80%</nowiki> | |||
|<span style="color:cyan;">Positive</span> | |<span style="color:cyan;">Positive</span> | ||
|- | |- | ||
|Mass | |Mass | ||
|<nowiki>+ | |<nowiki>+25%</nowiki> | ||
|<span style="color:red;">Negative</span> | |||
|<span style="color: | |||
|- | |- | ||
|Power Draw | |Power Draw | ||
|<nowiki>+ | |<nowiki>+12%</nowiki> | ||
|<span style="color:red;">Negative</span> | |||
|<span style="color: | |||
|- | |- | ||
|Range | |Range | ||
|<nowiki>+80%</nowiki> | |<nowiki>+80%</nowiki> | ||
|<span style="color:cyan;">Positive</span> | |<span style="color:cyan;">Positive</span> | ||
| Line 193: | Line 171: | ||
|- | |- | ||
! scope="col" |Attribute | ! scope="col" |Attribute | ||
! scope="col" | | ! scope="col" |Change | ||
! scope="col" |Benefit | ! scope="col" |Benefit | ||
|- | |- | ||
|Damage Falloff Start | |Damage Falloff Start | ||
|<nowiki>+100%</nowiki> | |<nowiki>+100%</nowiki> | ||
|<span style="color:cyan;">Positive</span> | |||
|- | |||
|Projectile Velocity (Cannon/Plasma Only) | |||
|<nowiki>+100%</nowiki> | |<nowiki>+100%</nowiki> | ||
|<span style="color:cyan;">Positive</span> | |<span style="color:cyan;">Positive</span> | ||
|- | |- | ||
|Mass | |Mass | ||
|<nowiki>+ | |<nowiki>+30%</nowiki> | ||
|<span style="color:red;">Negative</span> | |||
|<span style="color: | |||
|- | |- | ||
|Power Draw | |Power Draw | ||
|<nowiki>+ | |<nowiki>+15%</nowiki> | ||
|<span style="color:red;">Negative</span> | |||
|<span style="color: | |||
|- | |- | ||
|Range | |Range | ||
|<nowiki>+100%</nowiki> | |<nowiki>+100%</nowiki> | ||
|<span style="color:cyan;">Positive</span> | |<span style="color:cyan;">Positive</span> | ||
| Line 229: | Line 201: | ||
{{EngineerModNavbox}} | {{EngineerModNavbox}} | ||
[[ru:Чертёж/Дальнобойное орудие]] | |||
[[zh:Long Range Weapon]] | |||
[[Category:Engineer Upgrades]] | |||
Latest revision as of 18:08, 21 August 2026
Long Range Weapon is an engineer modification that can be applied to weapons. It increases overall range and increases damage falloff starting point to the weapon's maximum range (so the weapon suffers no damage falloff at all) the cost of increased power draw and increased mass. It also increases projectile velocity for Cannons, Multi-Cannons and Plasma Accelerators.
It is available in 5 grades, with the highest grade offering up to 100% increase in range, falloff, and projectile velocity (if applicable).
Availability
This modification can be applied to the following weapons by the specified engineers, up to the maximum specified grade:
- Beam Laser
- Broo Tarquin (Grade 5)
- The Dweller (Grade 3)
- Burst Laser
- Broo Tarquin (Grade 5)
- The Dweller (Grade 3)
- Cannon
- The Sarge (Grade 5)
- Tod "The Blaster" McQuinn (Grade 2)
- Multi-cannon
- Tod "The Blaster" McQuinn (Grade 5)
- Zacariah Nemo (Grade 3)
- Plasma Accelerator
- Bill Turner (Grade 5)
- Zacariah Nemo (Grade 2)
- Pulse Laser
- The Dweller (Grade 4)
- Broo Tarquin (Grade 5)
- Rail Gun
- The Sarge (Grade 3)
- Tod "The Blaster" McQuinn (Grade 5)
Grade 1
Primary Effects
| Attribute | Change | Benefit |
|---|---|---|
| Damage Falloff Start | +20% | Positive |
| Projectile Velocity (Cannon/Plasma Only) | +20% | Positive |
| Mass | +10% | Negative |
| Power Draw | +3% | Negative |
| Range | +20% | Positive |
Materials Required
- 1 x Sulphur
Grade 2
Primary Effects
| Attribute | Change | Benefit |
|---|---|---|
| Damage Falloff Start | +40% | Positive |
| Projectile Velocity (Cannon/Plasma Only) | +40% | Positive |
| Mass | +15% | Negative |
| Power Draw | +6% | Negative |
| Range | +40% | Positive |
Materials Required
- 1 x Modified Consumer Firmware
- 1 x Sulphur
Grade 3
Primary Effects
| Attribute | Change | Benefit |
|---|---|---|
| Damage Falloff Start | +60% | Positive |
| Projectile Velocity (Cannon/Plasma Only) | +60% | Positive |
| Mass | +20% | Negative |
| Power Draw | +9% | Negative |
| Range | +60% | Positive |
Materials Required
- 1 x Focus Crystals
- 1 x Modified Consumer Firmware
- 1 x Sulphur
Grade 4
Primary Effects
| Attribute | Change | Benefit |
|---|---|---|
| Damage Falloff Start | +80% | Positive |
| Projectile Velocity (Cannon/Plasma Only) | +80% | Positive |
| Mass | +25% | Negative |
| Power Draw | +12% | Negative |
| Range | +80% | Positive |
Materials Required
Grade 5
Primary Effects
| Attribute | Change | Benefit |
|---|---|---|
| Damage Falloff Start | +100% | Positive |
| Projectile Velocity (Cannon/Plasma Only) | +100% | Positive |
| Mass | +30% | Negative |
| Power Draw | +15% | Negative |
| Range | +100% | Positive |
Materials Required
Template:EngineerModNavbox ru:Чертёж/Дальнобойное орудие zh:Long Range Weapon