Jump to content

Long Range Cannon: Difference between revisions

From Elite Dangerous Wiki
mNo edit summary
mNo edit summary
 
(2 intermediate revisions by one other user not shown)
Line 2: Line 2:


It is available in 5 grades, with the highest grade offering up to 100% increase in range and projectile speed.
It is available in 5 grades, with the highest grade offering up to 100% increase in range and projectile speed.
Applying this modification can sometimes result in a [[Engineer's weapon special effects|special effect]] also being applied.


== Availability ==
== Availability ==
Line 9: Line 7:


* [[The Sarge]] (Grade 5)
* [[The Sarge]] (Grade 5)
* [[Tod "The Blaster" Mcquinn|Tod "The Blaster" McQuinn]] (Grade 2)
* [[Tod "The Blaster" McQuinn]] (Grade 2)


== Grade 1 ==
== Grade 1 ==
Line 209: Line 207:


{{EngineerModNavbox}}
{{EngineerModNavbox}}
[[Category:Weapon Modifications]]
[[Category:Engineer Upgrades]]
[[Category:Engineer Upgrades]]
[[zh:Long Range Cannon]]

Latest revision as of 09:35, 22 June 2026

Long Range Cannon is an engineer modification that can be applied to Cannons. It increases overall range and the range at which damage falloff starts, at the cost of increased power draw and increased mass. It is a variation of the Long Range Weapon modification that also increases projectile speed.

It is available in 5 grades, with the highest grade offering up to 100% increase in range and projectile speed.

Availability

This modification can be applied by the following engineers up to the maximum specified grade:

Grade 1

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +10% 0% Negative
Range +10% +20% Positive
Shot Speed +10% +20% Positive

Materials Required

Grade 2

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +20% +4% Negative
Power Draw +4% 0% Negative
Range +20% +40% Positive
Shot Speed +20% +40% Positive

Materials Required

Grade 3

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +30% +10% Negative
Power Draw +10% +4% Negative
Range +30% +60% Positive
Shot Speed +30% +60% Positive

Materials Required

Grade 4

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +40% +14% Negative
Power Draw +14% +10% Negative
Range +40% +80% Positive
Shot Speed +40% +80% Positive

Materials Required

Grade 5

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +50% +20% Negative
Power Draw +20% +14% Negative
Range +50% +100% Positive
Shot Speed +50% +100% Positive

Materials Required

Template:EngineerModNavbox zh:Long Range Cannon