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[[File:Elite-Universe-Logo-Big.png|thumb|250px|Elite Universe logo]]
[[File:Elite-Universe-Logo-Big.png|thumb|250px|Elite Universe logo]]
The '''Elite Universe''' is a term to describe the whole fictional universe of the [[Elite series]]. This includes the game world, galaxy, history, and [[lore]] created by [[Frontier Developments]]. It began with the release of the seminal ''[[Elite]]'' in 1984. The franchise has expanded across various entertainment media. There are disparities with [[timeline]] events. This page contains information about the official sources of the ''Elite'' franchise and its lore.


The '''Elite Universe''' is a term to describe the whole fictional universe of the [[:Category:Elite series|Elite series]]. Every Elite game and media takes place in the same science fiction universe. There are some minor disparities such as timeline events.
== Dystopian Hard Sci-fi ==
The Elite Universe is a plausible extrapolation of what human life would be like in the distant future. Many aspects make it dystopian and hard science fiction, because it has a grounding in science-based fact or theory. It's not an unrealistic depiction of a utopia or near-perfect societies without conflict.


== Dystopian Hard Sci-fi ==
[[David Braben]] said, ''"Obviously the previous games have been big influences, but I've been a science fiction fan for a very long time and I've always liked the harder end of science fiction where there's a lot more justification behind the way things happen."''<ref name=":4" />
The Elite Universe is a plausible extrapolation of what human life would be like in the distant future. Many aspects make it dystopian and hard science fiction, because it has a grounding in science-based fact or theory. It's not an unrealistic depiction of a utopia or near-perfect societies without conflict. The galactic superpowers Federation, Empire and Alliance are portrayed as imperfect. They're all flawed with good and bad aspects. There's not a clear group of "good guys" and "bad guys." It's kept rather ambiguous.
 
[[Michael Brookes]] said, ''"You have to imagine what the world could be like in 1000 years time. That's not as easy as you might think. There's things which you think might go easily, nanotechnology or whatever, but it may not turn out so we've actually got quite a dark world which I think is quite nice. I'm not a fan of utopia based science fiction in the future."''<ref name=":4">[https://www.youtube.com/watch?v=v7jP2drkUXE YouTube: The Making of Elite: Dangerous]
</ref>
 
The galactic superpowers Federation, Empire and Alliance are portrayed as imperfect. They're all flawed with good and bad aspects. There's not a clear group of "good guys" and "bad guys." It's kept rather ambiguous.
 
[[Sandro Sammarco]] clarified [[David Braben]]'s core vision for Elite: ''"I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship."''<ref>[https://www.youtube.com/watch?v=PhsH5U7tz4A&t=68m04s YouTube: LIVE from PAX East part 2! (1:08:04)]</ref>
 
Freedom and the ability to blaze your own trail are fundamental aspect of the Elite Universe. Players can carve their own path in an open [[galaxy]].<ref>[https://www.elitedangerous.com/en/gameplay Elite Dangerous: Gameplay]</ref> Space is generally lawless with little to no regulations. Since the original [[Elite]] they left what to do and where to go entirely up to the player.<ref name=":0">[https://www.theguardian.com/books/2003/oct/18/features.weekend The Guardian: Masters of their universe]</ref> Players can take control of their ship and do all kinds of [[roles]]. [[Commerce]], free trade and economic activities are another fundamental aspect, because people need it to improve their socioeconomic status in the galaxy and to rank up in the [[Pilots Federation]]. Players and NPCs can influence the galactic economy. This is simulated by the [[Background simulation]].
 
The [[timeline]] of the Elite Universe is a continuation of real life modern history. The [[Elite Dangerous Timeline]] takes place 1286 years in the future and moves at the same pace as real-life.
 
There's an emphasis on scientific accuracy which is sometimes subordinate to the gameplay experience. The setting is a full scale depiction of the Milky Way. It has a lot of hard science to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>[https://www.youtube.com/watch?v=rOYhoFYIWmw YouTube: My other car's a Cobra MKIII - Nordic Game 2014]</ref>
 
Technologically, what sets the Elite Universe apart is the lack of ‘magical’ anti-gravity or [[gravity]] generators. Ships have no anti-gravity, nor do [[Outpost|outposts]] or [[station]]s. To move around requires pushing/pulling yourself, use thrusters or electromagnetic boots. Artificial gravity is created by centrifugal force from the rotation of (for example) a large space [[station]].<ref>[https://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qds39/ reddit: I am David Braben, co-creator of Elite, creator of Frontier, Frontier II and the upcoming Elite: Dangerous]</ref>
 
A key distinction with other science fiction universes is people don't have inexplicable, unscientific, supernatural abilities. So there aren't any wizards, fairies or fantasy superheroes. Because in hard science fiction there's an emphasis on scientific accuracy and usually a justification behind things.<ref name=":4" /><ref>[https://en.wikipedia.org/wiki/Hard_science_fiction Wikipedia: Hard science fiction]</ref>


Freedom and the ability to blaze your own trail are fundamental aspect of the Elite Universe. Players can carve their own path in an open galaxy.<ref>''https://www.elitedangerous.com/en/gameplay''</ref> Space is generally lawless with little to no regulations. Since the original [[Elite]] they left what to do and where to go entirely up to the player.<ref>https://www.theguardian.com/books/2003/oct/18/features.weekend</ref> Players can take control of their ship and do all kinds of [[roles]]. Free trade and economic activities are another fundamental aspect, because people need it to improve their socioeconomic status in the galaxy. This is done by players and the economy is simulated by the [[Background simulation]].
=== Aliens ===
The aliens are truly alien in the Elite Universe. David Braben said, ''"I'm dead-against the stance where the alien is just a human with a slightly wrinkly head, or pointy ears... Thargoids, they are truly alien. They are based on differently chemistry, and a lot of effort went into making that chemistry right and plausible."''<ref name=":2">[https://archive.is/r1cmc#selection-900.0-900.3 Rolling Stone: 'Elite' Creator on Sci-Fi, Politics and His Studio's Next Big Thing], through archive.today</ref>


The timeline of the Elite Universe is a continuation of real life modern history. [[Elite Dangerous]] takes place 1286 years in the future and moves at the same speed as real-life.
''"One of the assumptions that the Elite series makes is that the chances of life happening in our galaxy are really high if the conditions are right,"'' Braben said.<ref name=":8">[https://www.polygon.com/2014/12/4/7333709/elite-dangerous-milky-way-stellar-forge-human-cruelty Polygon: Elite: Dangerous explores the limitless depths of space, and of human cruelty]
</ref>


There's an emphasis on scientific accuracy which is sometimes subordinate to the gameplay experience. The setting is a full scale depiction of the Milky Way. It has a lot of hard science, with for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>
''"It looks like, on Earth, that as soon as the conditions were right, we had life, to as close as we can measure it. And by life, I don’t mean people chatting in bars telling each other jokes. I just mean green slime at the bottom of a pond. … The assumption in Elite is that life can evolve, but even the best of it won’t have evolved [by 3300]."''<ref name=":8" />


Technologically what sets the Elite Universe apart is the lack of ‘magical’ anti-gravity or [[gravity]] generators. Ships have no anti-gravity, nor do [[Outpost|outposts]] or [[station|stations]]. To move around requires pushing/pulling yourself, use thrusters or electromagnetic boots. Artificial gravity is created by centripetal force from rotation of (for example) a large space station.<ref>https://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qds39/</ref> There are no mystical wizards (Jedi) with unscientific, supernatural abilities.
Many systems in the game have planets that have been terraformed, where any indigenous species have been wiped out and replaced with Earth-like flora and fauna.<ref name=":8" />


All these things make the Elite Universe more believable and realistic than other science-fiction universes.
These things make the Elite Universe more believable and realistic than other science-fiction universes.


=== Post-Apocalyptic ===
=== Post-Apocalyptic ===
The Elite Universe is post-apocalyptic. World War 3 (2044-2055 AD) was the most destructive war waged on Earth. It brought much destruction and loss of life. The war was abandoned after over one decade. In the after-math, the dominant power was the United States of the Americas. Governments could not cope with the damage of war. Corporations stepped in and gradually rebuilt human civilization.<ref>https://www.youtube.com/watch?v=-x-kaGsHvv0</ref>
The Elite Universe is post-apocalyptic. The lore mentions the occurrence of [[World War III]] (2044-2055 CE) which was the most destructive war waged on [[Earth]]. It brought much devastation and loss of life. The war was abandoned after over a decade. In the aftermath, the dominant power was the [[United States of the Americas]]. Governments could not cope with the widespread damage of the war. Thus [[corporations]] stepped in and gradually rebuilt [[human]] civilization.<ref name=":6" />


In the 34th century, countries are historical entities that don't exist anymore. All remaining countries on Earth joined and dissolved into the Federation which was formed circa 2240 AD. People find it hard to imagine a time when people existed only on Earth with many disparate countries.<ref>https://community.elitedangerous.com/en/galnet/05-JUL-3301</ref><ref>Tourist Spot 0165 beacon near Earth</ref>
In the 34th century [[country|countries]] are historical entities that don't exist anymore. All remaining countries on [[Earth]] joined and dissolved into the [[Federation]] which was formed circa 2240 CE. People find it hard to imagine a time when humans only existed on Earth with many disparate countries.<ref>[https://community.elitedangerous.com/galnet/uid/5597abc79657bab1445913c2 GalNet: The Founding of the Federation]</ref><ref name=":7" />


=== Corporations ===
=== Corporations ===
Corporations gained a huge increase in influence and dominance over Earth's political landscape after World War 3. These ideologies influenced the Federation.
[[Corporations]] gained a huge increase in influence and dominance over Earth's political landscape after World War 3. These ideologies influenced the Federation.<ref name=":6" />


There are several super-rich and super-powerful [[corporations]] that sustain the colossal interstellar economies. Other smaller corporations are specialized in specific products and services. The companies and corporations built the galactic community.<ref>https://www.edrpg.co.uk/what-s-in-the-books</ref>
There are several super-rich and super-powerful [[Mega Corporation|mega corporations]] that sustain the colossal interstellar economies. Other smaller corporations are specialized in specific products and services. The companies and corporations built the galactic community.<ref name=":9">[https://www.edrpg.co.uk/what-s-in-the-books EDRPG: What's in the Books]</ref>


While corporations are not above the law, they have much authority over their employees, planets and star systems. The mega corporations rule unchecked over vast sections of the galaxy. They control countless subsidiary companies which gauge entire planets and star systems for resources and food. They produce goods which are essential for the survival of trillions of people in the galaxy. Corporate governments exist in the Federation, Empire, Alliance and Independent systems.<ref>https://www.edrpg.co.uk/what-s-in-the-books</ref><ref>In-game description</ref><ref>https://www.youtube.com/watch?v=-x-kaGsHvv0</ref>  
While corporations are not above the law, they have much authority over their employees, [[planets]] and [[Star system|star systems]]. The [[Mega Corporation|mega corporations]] rule unchecked over vast sections of the galaxy. They control countless subsidiary companies which gauge entire planets and star systems for resources and food. They produce goods which are essential for the survival of trillions of people in the galaxy. Corporate governments exist in the Federation, Empire, Alliance and Independent systems.<ref name=":9" /><ref>In-Game Description</ref><ref name=":6">[https://www.youtube.com/watch?v=-x-kaGsHvv0 YouTube: Elite: Dangerous - Epic History of The Federation]</ref>


=== Lore ===
=== Lore ===
The official lore of the [[Elite Dangerous Role Playing Game]] gives an interesting insight into the Elite Universe. ''"Little has changed for those in the bottom of society since the old-[[Earth]]'s dark ages. The planet-spanning mega corporations employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on planets make it a dangerous galaxy."''<ref name=":0">https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref><ref>https://www.edrpg.co.uk/</ref>
The Elite Universe is diverse, distinctive, and over thirty years in the making. It provides a rich source of inspiration for any storyteller. The [[lore]] and [[fiction]] has an immense scale, developed backstory and history which give characters' actions meaning and makes for a captivating tale. It is vast in size and stretches back through time.<ref name=":1">[https://www.amazon.com/Out-Darkness-Elite-Dangerous-James/dp/1500950718 ''Out of the Darkness'']
</ref>
 
Science fiction & fantasy fans searching for alternate realities can immerse themselves in 400 billion star systems, 1300 years of future events, and epic space adventures like ''[[Out of the Darkness]]''.<ref name=":1" />
 
The official lore of the [[Elite Dangerous Role Playing Game]] gives interesting insight into the Elite Universe: ''Cheap and faster than light travel has enabled humanity to expand across the stars. They've built colonies, cities, stations and empires. This led to the rise of galactic superpowers: the [[Federation]], [[Empire]] and [[Alliance]]. The galaxy's vast wealth of minerals, water and life-bearing planets makes them wealthier every day. Such wealth of the major [[factions]] attracts [[Power|powerful people]] who scheme daily to gain power.''<ref name=":3">[https://web.archive.org/web/20190713052259/https://www.edrpg.co.uk/ EDRPG: Home], through archive.org</ref><ref name=":10" />
 
''The Middle-classes can afford spaceships like cars in the 20th century. This gives them tremendous freedom. Space trade is seldom hampered by politics. Pilots are encouraged to do all kinds of jobs such as supplying [[Station|stations]]. Little has changed for those in the bottom of society since the old-[[Earth]]'s dark ages. The planet-spanning mega [[corporations]] employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on [[planets]] make it a dangerous galaxy.''<ref name=":3" /><ref name=":10" />
 
== Heritage ==
[[File:Evolution-of-the-Cobra-Ship-Elite-Universe.png|thumb|200px|Evolution of the Cobra in the Elite Universe]]
[[File:Elite-1984-Elite-Dangerous-2018-Eagle-MkII.png|thumb|200px|Elite 1984 - Elite Dangerous 2018. Eagle MkII]]
[[File:Evolution-of-the-Thargoids.png|thumb|200px|Evolution of the Thargoids]]
The heritage of the Elite Universe spans over 30 years. The [[:Category:Elite series|Elite series]] began with the classic [[Elite]] in 1984. It was a genre defining, open world sandbox, space adventure, trading and combat simulator. Elite inspired the creation of many space games and new game genres such as the Grand Theft Auto (GTA) series. It also spawned the sequels [[Frontier: Elite II]] in 1993 and [[Frontier: First Encounters]] (Elite III) in 1995. These space sims attempted to simulate a realistic Milky Way [[galaxy]] and pioneered technical possibilities. Such as realistic star systems, seamless freeform interplanetary and atmospheric flight, landing on moving planets with realistic orbits and day/night cycles. For [[Elite Dangerous]], the developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the galaxy as realistic as possible.<ref name=":5">[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Wikipedia: ''Elite'' (video game)]</ref><ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra: The Replay Interviews: Gary Penn]</ref>
 
=== Iconic Ships ===
Many [[ships]] are named after snakes. This came about due to the wire-frame models looking like snake heads in the original [[Elite]]. The ship names are similar throughout the [[:Category:Elite series|Elite series]]. In [[Elite Dangerous]] the classic ship models have been updated with lots of details.
 
Artist Joanne Taylor said, ''"We've got a lot of iconic shapes to work from in those original games. So being able to fill out the details in those shapes is a lot of fun, but also it's going to mean a lot to anybody who has played the previous games."''<ref name=":4" />
 
Senior Artist John Kelly said, ''"The challenge for us is to take the wire-frame and keep the iconic shape, keep the design, but then fill the gaps that were left behind. So what was filled with the player's imagination before, we've got to take that load away. We've got to fill the gaps with content and with things that would be functional and make sense."''<ref name=":4" />
 
Art Director Chris Gregory said<em>, "Elite was a game in the 80s that was rooted in a certain sci-fi language that was prevalent at that time. It’s a language I remember as a kid, so it’s an area I’m comfortable with and understand. But it’s also important to ensure that our ships don’t look too retro, or too pastiche, so we build elements that make it look like a ship of the modern era. There is that occasional nod to sci-fi things that we found cool in the 80s sci-fi era, and this gives our ships a feeling of prestige and legacy."</em><ref>[https://www.youtube.com/watch?v=CSO3F6c5DxM Elite Dangerous Newsletter #248]</ref>


=== Major Influences ===
<gallery hideaddbutton="true">
File:Designing_the_Future_-_The_Ships_of_Elite_Dangerous
</gallery>


A major influence on the Elite Universe is the 1968 epic science-fiction film [https://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_(film) 2001: A Space Odyssey] produced by Stanley Kubrick. This is evident in the ringed station design and the [[Docking Computer|docking computer]] which plays the Blue Danube in the original Elite and Elite Dangerous.<ref>https://www.theguardian.com/books/2003/oct/18/features.weekend</ref> It's a representative work of hard science fiction films.
=== Legendary Elite Series ===
The legendary [[Elite series]] has critically acclaimed, groundbreaking, space simulation video games which take place in the [[Elite Universe]]. For example [[Frontier: Elite II]] and [[Frontier: First Encounters]] are famous for their 1:1 scale, dynamic star systems, realistic physics and seamless free-form landings.


The Thargoid ships and [[Thargoid Surface Site|surface sites]] share similarities with the 1979 [https://en.wikipedia.org/wiki/Alien_(film) Alien] movie directed by Ridley Scott. The style seems to be influenced by the Swiss painter [https://en.wikipedia.org/wiki/H._R._Giger Hans Ruedi "H.R." Giger].
<gallery widths="140" position="center" columns="4" hideaddbutton="true" navigation="true">
Elite-1984-Official-Art-Restored.png|link=Elite|[[Elite|Elite]] - 1984  <br /> ⤷ ''[[Elite|Elite Plus]]'' - 1991
Frontier-Elite-2-Logo.png|link=Frontier:_Elite_II|[[Frontier:_Elite_II|Frontier: Elite II]] - 1993
Frontier-First-Encounters-Artwork.png|link=Frontier:_First_Encounters|[[Frontier:_First_Encounters|Frontier: First Encounters]] (Elite III) - 1995
Elite-Dangerous-Box-Art.png|link=Elite Dangerous|[[Elite_Dangerous|Elite Dangerous]] - Q4/2014 <br /> ⤷ ''[[Elite Dangerous: Horizons|ED: Horizons]] - Q4/2015'' <br /> ⤷ ''[[Elite Dangerous: Beyond|ED: Beyond]] - Q1/2018'' <br /> ⤷ ''[[Elite Dangerous: Odyssey|ED: Odyssey]] - Q2/2021''
</gallery>


Galactic charts of space agencies like NASA and ESA were used to model the Milky Way galaxy.
[[Elite]] was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added twitch gameplay and was the first game that included a novel for distribution with a video game: [[The Dark Wheel|''The Dark Wheel'']] by Robert Holdstock.<ref>[https://web.archive.org/web/20070211011328/http://www.computerandvideogames.com/article.php?id=78368 Computer & Video Games: Games that changed the world: Elite], archived from [http://www.computerandvideogames.com/article.php?id=78368 the original] on 11 February 2007 at archive.org</ref><ref name=":5" /> Elite was hugely influential with its open-ended game model, advanced game engine and revolutionary 3D graphics which earned it a place as a classic and genre-maker in gaming history.<ref>[https://www.escapistmagazine.com/lost-in-the-void/ The Escapist: Lost in the Void]</ref>
 
[[File:Elite-Series-Guinness-World-Record-Longest-Running-Space-Simulation-Series.png|thumb|200px|Elite series Guinness World Record for Longest Running Space Simulation Series]]
According to Guinness World Records,''"Elite was the first game to feature a (3D) procedurally generated world, while Frontier: Elite II was the first game to feature procedurally generated star systems. Frontier: First Encounters was the first game to contain procedurally generated terrain and textures. Procedural Generation uses random inputs to a computer ‘procedure’ to create something unique that also adheres to certain rules, such as Elite II’s star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material distribution in order to ensure each system’s uniqueness."''<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ Guinness World Records: First use of procedural generation in a videogame]</ref>
 
Elite is the longest running space simulation series in history. This is verified by Guinness World Records. The certificate says, ''"The longest running space simulation series is Elite created by David Braben and Ian Bell and was released on 20 September 1984. Officially amazing."''<ref>[https://twitter.com/gwr/status/611537566299463681?lang=en Twitter: Guinness World Records, 18 Jun 2015]</ref>
 
== Major Influences ==
[[File:Aulin Enterprise Orbis Station.png|thumb|200px|Orbis station]]
A major influence on the Elite Universe is the 1968 epic science-fiction film [https://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_(film) 2001: A Space Odyssey] produced by [https://en.wikipedia.org/wiki/Stanley_Kubrick Stanley Kubrick]. This is evident in the ringed [[Orbis]] station design and the [[Docking Computer|docking computer]] that plays the waltz [https://en.wikipedia.org/wiki/The_Blue_Danube The Blue Danube] by [https://en.wikipedia.org/wiki/Johann_Strauss_II Johann Strauss II] in the original Elite and Elite Dangerous.<ref name=":0" /> This movie is representative work of hard science fiction films. 2001 was made to be as scientifically correct as possible. Hence no sound in space, walking in zero-gravity requires velcro-equipped shoes etc. The Elite Universe follows that ethos to a degree.
 
[[David Braben]] and [[Ian Bell]] also refer to [https://en.wikipedia.org/wiki/Star_Wars Star Wars] (original trilogy), [https://en.wikipedia.org/wiki/Hitchhiker%27s_Guide_to_the_Galaxy Hitchhiker's Guide to the Galaxy] and the original [https://en.wikipedia.org/wiki/Battlestar_Galactica_(1978_TV_series) Battlestar Galactica] (1978 TV series) as influences for [[Elite]]. Additionally, Braben cites the works of science fiction writers [https://en.wikipedia.org/wiki/Larry_Niven Larry Niven], [https://en.wikipedia.org/wiki/Jerry_Pournelle Jerry Pournelle], [https://en.wikipedia.org/wiki/Arthur_C._Clarke Arthur C. Clarke], [https://en.wikipedia.org/wiki/Robert_L._Forward Robert L. Forward], [https://en.wikipedia.org/wiki/Isaac_Asimov Isaac Asimov] and [https://en.wikipedia.org/wiki/Orson_Scott_Card Orson Scott Card].<ref>Rusell DeMaria, Johnny L. Wilson, ''High Score!: the illustrated history of electronic games'', p. 340-341</ref><ref name=":5" />
 
The [[Thargoid Interceptor]] was inspired by sea creatures such as sea urchins and corals.<ref>[https://www.artstation.com/artwork/AVoBy ArtStation: Thargoid Shield - VFX Concept]</ref>
 
The [[Federation]] is an evolution from current [[Earth]], rolled forward into the distant future. Federal politics has a lot of influence from the [https://en.wikipedia.org/wiki/United_States_Constitution United States Constitution].<ref name=":2" /> The [[United States of the Americas]] is the fictional predecessor of the Federation. The Americas implies that it's the totality of continents of North and South America. The Americas comprises most of the land in the Western Hemisphere on Earth.<ref name=":7">Tourist Spot 0165, "Ancient History"</ref>
 
The [[Empire]] is influenced by [https://en.wikipedia.org/wiki/Ancient_Rome Ancient Rome]. Slavery in the Empire is quite similar to Ancient Rome. Imperial slaves have rights like in Roman times. People would sign up for slavery to pay a debt. Imperial society is based on honor, like the Roman [https://en.wikipedia.org/wiki/Dignitas_(Roman_concept) Dignitas], or the Japanese [https://en.wikipedia.org/wiki/Bushido Bushido], even elements of the [https://en.wikipedia.org/wiki/British_Empire British Empire], pre-WWI. It was shaming to do something that put people in a bad state. The poorhouses still happened, but sensibly, people were supposed to look after each other.<ref name=":2" />
 
Galactic charts of space agencies like [https://en.wikipedia.org/wiki/NASA NASA] and [https://en.wikipedia.org/wiki/European_Space_Agency ESA] were used to model the Milky Way [[galaxy]].


== Societies ==
== Societies ==
[[File:Elite-Dangerous-Official-Powerplay-Banner-Xavier-Henry.png|thumb|200px|Elite Dangerous Powerplay Banner]]
[[File:Elite-Dangerous-Official-Powerplay-Banner-Xavier-Henry.png|thumb|200px|Elite Dangerous Powerplay Banner]]
Societies in the Elite Universe are diverse, because there are many populated [[Star system|star systems]] which can have different government types and customs. This is mostly the case in [[Alliance]] and [[Independent Systems|independent systems]] where each system is governed independently with their own culture, values and [[government]].


Societies in the Elite Universe can be very diverse, because star systems can have many different government types and customs. This is mostly the case in the [[Alliance]] and independent systems where each system is governed independently with their own culture, values and government.  
The [[Federation]] is less diverse than the Alliance due to having common values, regulations and government types among all their systems. The [[Empire]] is the least diverse due to having an imperial monarchy with more strict regulations.


The [[Federation]] is less diverse than the Alliance due to having common values, regulations and government types among all their systems. The [[Empire]] is the least diverse due to having an imperial monarchy with more strict regulations. The Federation has the most densely human settled territories which makes it the biggest power. Its interstellar democracy has trillions of voters and is sustained by ancient bureaus.<ref>[https://www.edrpg.co.uk/what-s-in-the-books</ref>
=== Federation ===
In the [[Federation]], society is economically and socially corporatist. Social class is only determined by the 'haves' and 'have-nots'. Corruption is not unusual and people defend it shamelessly when caught as 'getting one over the system'. The working-class of the population is kept entranced by mass-entertainment and commercialism.<ref name=":9" />


=== Federation ===
The Federation has the most densely human settled territories which makes it the biggest power. Its interstellar democracy has trillions of voters and is sustained by ancient bureaus.<ref name=":9" />
In the Federation, society is economically and socially corporatist. Social class is only determined by the 'haves' and 'have-nots'. Corruption is not unusual and people defend it shamelessly when caught as 'getting one over the system'. The working-class of the population is kept entranced by mass-entertainment and commercialism.


The corporations are the life-blood and backbone of the Federation.<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2</ref><ref>https://www.edrpg.co.uk/what-s-in-the-books</ref> They hold a very wide remit as to what they're permitted to do in the name of profit concerns. They control many aspects of life, politics and business within Federal space.<ref>https://www.youtube.com/watch?v=-x-kaGsHvv0</ref>  
The corporations are the life-blood and backbone of the Federation.<ref name=":11">[https://web.archive.org/web/20200517111759/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Elite Dangerous Newsletter #22]</ref><ref name=":9" /> They hold a very wide remit as to what they're permitted to do in the name of profit concerns. They control many aspects of life, politics and business within Federal space.<ref name=":6" />


The Constitution enshrines human rights and freedoms. It's the basis of Federal Law.<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2</ref> The Federation respects human life more than the Empire, but it's not as free as the Alliance.<ref>https://www.youtube.com/watch?v=-x-kaGsHvv0</ref>
The Constitution enshrines human rights and freedoms. It's the basis of Federal Law.<ref name=":11" /> The Federation respects human life more than the Empire, but it's not as free as the Alliance.<ref name=":6" />


=== Empire ===
=== Empire ===
In the Empire, society is based on a cliens system like ancient Rome and strictly stratified. To move between strata requires money, patronage and influence. It has rampant nationalism and people like wealth projection. Wealthy and famous people find it an attractive place to live due to its high living standards, outlandishly wealthy companies, sophisticated technology and design.<ref>https://www.edrpg.co.uk/what-s-in-the-books</ref>
In the [[Empire]], society is based on a [https://en.wikipedia.org/wiki/Patronage_in_ancient_Rome cliens] system like ancient Rome and strictly stratified. To move between strata requires money, patronage and influence. It has rampant nationalism and people like wealth projection. Wealthy and famous people find it an attractive place to live due to its high living standards, outlandishly wealthy companies, sophisticated technology and design.<ref name=":9" />


There's a dark underbelly of legalized slavery. Slaves perform work which machines would do in other parts of the universe. It's also a proponent of human-cloning. Few things are illegal, but much is frowned upon like narcotics.<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2</ref>
There's a dark underbelly of legalized slavery. [[Slaves]] perform work which [[robots]] and machines would do in other parts of the universe. It's also a proponent of human-[[cloning]]. Few things are illegal, but much is frowned upon like [[narcotics]].<ref name=":11" />


Imperials value both status and honour very highly. Whilst it is acceptable to flaunt wealth, treating people well is a question of honour - and this includes slaves. People would sell themselves into slavery to pay for a debt that cannot otherwise be cleared in order to restore their honour.<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2</ref>
Imperials value both status and honour very highly. Whilst it is acceptable to flaunt wealth, treating people well is a question of honour - and this includes slaves. People would sell themselves into slavery to pay for a debt that cannot otherwise be cleared in order to restore their honour.<ref name=":11" />


Imperial Law is enforced by [[Senators]] who themselves are above the law. They can order executions or even kill people themselves. They're rarely held accountable by the [[Emperor]].<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2</ref>
Imperial Law is enforced by [[Senators]] who themselves are above the law. They can order executions or even kill people themselves. They're rarely held accountable by the [[Emperor]].<ref name=":11" />


=== Alliance ===
=== Alliance ===
The Alliance consists of independent systems who are militarily allied. It's governed by the Alliance Assembly. Each Alliance member state has a number of Council Members within the Alliance Assembly, based on the size of their respective populations. It functions as an arbitration body to establish common policies and treaties among Alliance systems, but it lacks any law making powers.<ref>https://www.youtube.com/watch?v=0R8jZN2_tJU Tourist Spot 0113</ref>
The [[Alliance]] consists of independent systems who are militarily allied. It's governed by the Alliance Assembly. Each Alliance member state has a number of Council Members within the Alliance Assembly, based on the size of their respective populations. It functions as an arbitration body to establish common policies and treaties among Alliance systems, but it lacks any lawmaking powers.<ref>Tourist Spot 0113, "Alliance Assembly"</ref>


There's much cultural and societal diversity among its members. It's much more diverse than the Federation and Empire. This makes political agreement difficult. Personal freedoms are inscribed in the Bill of Humans Rights.  
There's much cultural and societal diversity among its members. It's much more diverse than the Federation and Empire. This makes political agreement difficult. Personal freedoms are inscribed in the Bill of Humans Rights.


Alliance systems and planets have the freedom to govern themselves independently.<ref>https://community.elitedangerous.com/en/galnet/uid/5593b9d49657bab1445913c1</ref> The flipside is there are also oppressive regimes on certain planets in Alliance space. Such as "on revolutionary Eranin the population are expected to perform in weekly parades celebrating their independence from the Federation, even while their leaders ‘redistribute’ the people’s wages into their own back pockets."<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref>
Alliance systems and planets have the freedom to govern themselves independently.<ref>[https://community.elitedangerous.com/en/galnet/uid/5593b9d49657bab1445913c1 GalNet: Mahon speaks out on Alliance Values]</ref> The flip-side is that there are also oppressive regimes on certain planets in Alliance space. Such as ''"on revolutionary Eranin the population are expected to perform in weekly parades celebrating their independence from the Federation, even while their leaders ‘redistribute’ the people’s wages into their own back pockets."''<ref name=":10">[https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game Kickstarter: Elite: Dangerous Role Playing Game]</ref>


== Social Classes ==
== Social Classes ==
[[File:Elite-Dangerous-OST-Sound-And-Essence-Art.png|thumb|400px|Elite Dangerous Art]]
Trillions of people live in the Milky Way [[galaxy]]. They can be grouped into hierarchical social categories. This is what it's like in the 34th century:
Trillions of people live in the Milky Way [[galaxy]]. They can be grouped into hierarchical social categories. This is what it's like in the 34th century:


=== Upper class ===
=== Upper class ===
The vast wealth of the major [[factions]], which was built over centuries of commerce, attracts greed and powerful people who seek more of the same. [[Powers]] are powerful individuals or organizations who form the upper class of galactic society.<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref>
The vast wealth of the major [[factions]] was built over centuries of [[commerce]]. It attracts greed and powerful people who seek more of the same. The [[Powers]] are powerful individuals or organizations who form the upper class of galactic society.<ref name=":10" /> These are also people with immense wealth who can wield a disproportionate influence over political, educational, religious, and other institutions.<ref>Thompson, William; [https://en.wikipedia.org/wiki/Joseph_Hickey Hickey, Joseph] (2005). ''Society in Focus''. Boston, Mass.: Pearson. ISBN 0-205-41365-X.</ref> In the Empire, nobility and royalty are members of the upper class.
 
The richest people of the 21st century such as Bill Gates pale in comparison to the wealth and influence of Powers in the 34th century. For example [[Zemina Torval]] is preposterously rich due to her controlling stake in [[Mastopolos Mining]] and slavery. She owns many [[Star Systems|star systems]] and has a personal fleet of [[Majestic-Class Interdictor]]s.<ref>[http://galnetarchive.blogspot.com/2014/12/the-emperor-is-sick-man.html GalNet: The Emperor is a Sick Man]</ref>


The richest people of the 21st century such as Bill Gates pale in comparison to the wealth and influence of Powers in the 34th century. For example [[Zemina Torval]] is preposterously rich due to her controlling stake in [[Mastopolos Mining]] and slavery. She owns many star systems and has a personal fleet of [[Majestic Class Interdictor|Majestic Class Interdictors]].<ref>http://galnetarchive.blogspot.com/2014/12/the-emperor-is-sick-man.html</ref> All the 21st century rich people combined would not come close to Zemina Torval's level of wealth.
By comparison, the richest person in antiquity was Roman Emperor [https://en.wikipedia.org/wiki/Augustus Augustus Caesar] (63 BCE – 19 August 14 CE) with a personal wealth of "$4.6 trillion" because he "personally owned all of [https://en.wikipedia.org/wiki/Egypt Egypt]".<ref>[https://en.wikipedia.org/wiki/List_of_wealthiest_historical_figures Wikipedia: List of wealthiest historical figures]</ref><ref>[https://money.com/the-10-richest-people-of-all-time-2/ Money: The 10 Richest People of All Time]</ref> The combined net worth of all billionaires on [[Earth]] was $7.67 trillion in 2017 CE.<ref>[https://www.forbes.com/special-report/2012/billionaires-25th-anniversary-timeline.html Forbes: The World's Billionaires 25th Anniversary Timeline]</ref> So they don't come close to [[powers]] who own whole planets and star systems.


=== Middle class ===
=== Middle class ===
People in the middle of the social hierarchy, known as the middle-class, have gained tremendous freedom due to the affordability of space [[ships]] with faster-than-light travel. This has opened a galaxy of opportunities.<ref name=":0" />
People in the middle of the social hierarchy, known as the middle-class, have gained tremendous freedom due to the affordability of space [[ships]] with faster-than-light travel. This has opened a galaxy of opportunities.<ref name=":10" />


=== Working class ===
=== Working class ===
These are people who generally earn little money with low-skilled manual labour. Little changed for those in the bottom of society since the Old-[[Earth]]'s dark ages. Some governments such as on [[Eranin]] exploit citizens with duties and redistribute people's wealth into their own pockets.<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref> On the planet Zaonce, masses trade stocks for the planet-wide [[Bank of Zaonce]], selling high and buying low, but receive nothing of the gains they make.<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref>  
These are people who generally earn little money with low-skilled manual labour. Little has changed for those in the bottom of society since the Old-[[Earth]]'s dark ages. Some governments such as on [[Eranin]] exploit citizens with duties and redistribute people's wealth into their own pockets.<ref name=":10" /> On the planet Zaonce, masses trade stocks for the planet-wide [[Bank of Zaonce]], selling high and buying low, but receive nothing of the gains they make.<ref name=":10" />


== Kardashev Scale ==
== Significant species ==
The '''Kardashev scale''' measures a civilization's level of technological advancement based on the amount of energy a civilization is able to use for communication.<ref>https://en.wikipedia.org/wiki/Kardashev_scale</ref>
There are countless sentient [[species]] and a small number of sapient species in the Milky Way [[galaxy]]. The latter are categorized by Tech Level (TL), which is a measure of the minimum sophistication of technology production available at varying levels of social organisation, such as colony, state, and interstellar community. For example, while [[human]] civilisation as a whole rises to TL 12, individual states, planets, and settlements may be classified at a lower TL when considered by themselves. Tech Levels do not directly relate to a species' cultural advancement, although they can be used that way. Tech Levels are as follows:<ref name="EE">''[[Elite Encounters RPG]]''</ref>
* '''Type I''' - a planetary civilization capable of utilizing all of the energy of a single planet. Earth, circa 2015, sits at 0.724 (circa 1960, 0.7), just under Type I.
* '''Type II''' - a stellar civilization is capable of utilizing all the energy of a star
* '''Type III''' - galactic civilization can control energy on the scale of the entire host galaxy


Type IV and V civilizations are thought to be too advanced by Nikolai Kardashev and may not be possible according to current scientific understanding. Other theorists like Michio Kaku, Robert Zubrin and Carl Sagan think it is possible.  
*'''TL 01''': Pre-industrial technology. Approximately medieval in nature, with carbon-steel being the newest innovation.
*'''TL 02''': Gunpowder-based projectile weaponry, flintlock type. Steam powered engines.
*'''TL 03''': Internal combustion engines, coal and steam power generators, large scale electronic development.
*'''TL 04''': Rocket-based space travel, nuclear fission technology, natural gas power stations, small scale electronic development.
*'''TL 05''': Silicon chip manufacture, quantum physics theory understood and proven, solar and hydrodynamic power generators.
*'''TL 06''': Ion propulsion, laser weaponry, advanced sensor development.
*'''TL 07''': Advanced thermal management technology, nuclear fusion reactors, plasma weaponry.
*'''TL 08''': Basics of hyperspace tech, shield technology, local stellar navigation.
*'''TL 09''': System-scale magnetic fields understood.
*'''TL 10''': Hyperspace theory understood, basic interstellar navigation, organic technology, nanotech, ECM systems, planet-scale magnetic fields understood.
*'''TL 11''': Hyperspace wake analysis, advanced interstellar navigation.
*'''TL 12''': Advanced hyperspace theory understood, Faster-Than-Light communications.


* '''Type IV''' - a civilization that can control or use the entire universe. They can take on gargantuan, superhuman projects such as changing the structure of space-time.
Note that TL 12 is only the highest TL defined and achieved by humans, and not the zenith of all technological advancement. Both [[Thargoid]]s and [[Guardian]]s have demonstrated more advanced technological capabilities than humanity, and thus exceed the existing scale by an extent that cannot yet be quantified.<ref name="EE" />
* '''Type V '''- a civilization that can control or use a collection of universes. They are like gods, can jump between multiverses with the knowledge to manipulate the universe as they please.  


== Type II Civilizations ==
=== Humans ===
Based on the Kardashev scale, we can determine how advanced a civilization really is depending on the amount of energy it uses and how much it could harvest for its own needs.
[[File:Elite_Dangerous_Human_City_Concept_Art.png|thumb|right|200px|Human megalopolis]]
[[Human]]s have achieved the following advancements by the 34th century:


=== Humans ===
* With the [[Frame Shift Drive]] humans can travel many times the speed of light between star systems.
[[human|Humans]] are a Type II civilization in the Elite Universe. It's estimated to be around level 2.5 which is in between Type II and Type III. This is evident in the following human technological abilities and achievements in the 34th century:
* Humans can travel in a higher dimensional region known as [[Hyperspace]].
* With the [[Frame Shift Drive]] humans can travel many times the speed of light between star systems.  
* [[corporations|Corporations]] control countless companies which farm, mine and use entire planets and star systems for resources and food. This is done to produce basic goods which trillions of people use for their survival. Corporations have the technological capability and actively harness the energy of entire [[Star Systems|star systems]]. A good example of this is the energy production from planet Lucifer which orbits [[Sirius|Sirius B]].
* Humans can travel in a higher dimensional region known as [[Hyperspace]].  
* With faster than light travel (FTL) being commonly available, Dyson spheres are inefficient compared with harnessing energy (and resources) at a smaller scale over more stars and systems.
* [[corporations|Corporations]] control countless companies which farm, mine and use entire planets and star systems for resources and food. This is done to produce basic goods which trillions of people use for their survival. Corporations have the technological capability and actively harness the energy of entire [[Star Systems|star systems]].
* Humans were able to jump across the galaxy and between galaxies with modifications to the original hyperdrive. It used the fuel Quirium in the classic [[Elite]].<ref>[https://canonn.science/lore/drewwagar-hyperspace/ Canonn Research: Drew Wagar’s Lore: Hyperspace]</ref>
* With faster than light travel (FTL) being commonly available, Dyson spheres are inefficient compared with harnessing energy (and resource) at a smaller scale over more stars and systems.
* The Middle-classes can afford spaceships like cars in the 20th century.<ref name=":10" />
* Humans were able to jump across the galaxy and between galaxies with modifications to the original hyperdrive. It used the fuel Quirium in the classic [[Elite]].<ref>https://www.drewwagar.com/lore/elite-dangerous-lore-hyperspace/</ref>
* The Middle-classes can afford spaceships like cars in the 20th century.<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref>
* Humans can travel to almost any point in the whole Milky Way galaxy on a mass scale
* Humans can travel to almost any point in the whole Milky Way galaxy on a mass scale
* Humans have the ability to harness power of thousands of star types in the [[galaxy]].  
* Humans have the ability to harness power of thousands of star types in the [[galaxy]].
* Humans have expanded heavily on an interstellar level. Primarily in [[The Bubble]] and some other regions like [[Colonia]]. Human [[Settlement|settlements]] and [[Asteroid Base|asteroid bases]] are scattered in [[Deep Space|deep space]].
* Humans have expanded heavily on an interstellar level. Primarily in [[The Bubble]], the [[Colonia|Colonia Region]] and the [[Pleiades Nebula]]. Human [[Settlement|settlements]] and [[Asteroid Base|asteroid bases]] are scattered in [[Deep Space|deep space]].
* Tens of thousands of systems have been colonized so far. Corporations rule over vast sections of the galaxy, much of that is uninhabited.
* Tens of thousands of systems have been colonized so far. Corporations rule over vast sections of the galaxy, much of that is uninhabited.
* There's the galactic infrastructure [[GalNet]]. It provides news, market pricing and a pilot communication system.
* There's a galactic infrastructure called [[GalNet]]. It provides galactic news, market information and communication systems for ships and stations.
* Humans can use Holo-Me holograms to instantly join other ships with telepresence. This works throughout the galaxy.
* Humans can use [[Holo-Me]] [[hologram]]s to join other ships with [[telepresence]]. This works throughout the galaxy.
 
Humans don't yet control or use the energy of the entire Milky Way galaxy which is a requirement for being a Type III civilization.  


=== Guardians ===
=== Guardians ===
The [[Guardians]] are a Type II civilization. This is based on the recovered knowledge of the [[Ancient Ruins]].
[[File:Guardians_Ancient_Ruins.jpg|thumb|right|200px|Guardians ancient ruins]]
The [[Guardians]] were an anthropoidal species that existed millions of years ago, occupying a territory not far from the human [[Core Systems]]. They clashed with the Thargoids and managed to prevail. They achieved the following advancements before the fall of their civilisation due to internecine conflict:


== Type III Civilizations ==
* Faster-than-light space travel
* [[Hyperspace]] technology
* Clean nuclear fission and fusion
* Interstellar civilization, Ark ships colonized alien worlds
* City-sized shields capable of withstanding significant damage including orbital bombardment
* Created an interstellar, faster-than-light communications network and information infrastructure that incorporated [[Ancient Ruins]], [[Guardian Structure]]s, and [[Guardian Beacon]]s
* Neurological implanted Guardians were reaching a technological symbiosis with artificial intelligence.
* Nanobot technology is incorporated in the Guardian relics and panels.
* Electro-magnetic projectile weapons and energy-based weapons
* Created sentient machines known as the [[Constructs]]


=== Thargoids ===
=== Thargoids ===
The alien [[Thargoids]] could be a Type III civilization. They're an intergalactic [[species]] and may exist in a parallel universe or spatial dimension. They've interdicted pilots in Hyperspace which is a higher-dimensional region. Maybe they control energy on the scale of their entire galaxy of origin.
[[File:Thargoid Interceptors Group.png|thumb|right|200px|Thargoid Interceptors]]
The [[Thargoids]] are an insectoid species that have been roaming the stars for millions of years. They are believed to have originated outside of known space, potentially even in another dimension. They are hyper-territorial and rebuff all attempts at communication, instead viewing other spacefaring species as unacceptable impediments to their own needs and relentlessly attacking any who happen to be in their way. The full extent of their technology is unknown, but they have been observed to possess the following advancements:
 
* Faster-than-light space travel
* Hyperspace technology, and the ability to create semi-persistent [[wormhole]]s. Humans lack the capability to analyze Thargoid hyperspace wakes.
* Interstellar civilization
* Advanced biotechnology as exemplified by [[Thargoid Interceptor]]s, [[Scavenger]]s, and [[Thargoid Barnacle]]s, as well the caustic enzyme characteristic of their plasma weaponry
* Nanobots are presumed to be feature of [[Thargoid Sensor]]s and similar objects, which are known to break down surrounding electronics and metals for raw material for the purposes of self-repair
* Advanced material engineering, as seen in [[Meta-Alloys]], which only Thargoid Barnacles are capable of producing
* Faster-than-light communications, which humans can partially track with the [[Eagle Eye]] array
* The ability to [[Hyperdiction|interdict ships in hyperspace]]


Thargoids are not a Type IV civilization, because they don't control the universe. This is evident by their lack of control over the Milky Way galaxy.
== References ==
== References ==
<references />[[Category:Guides]]
<references />
[[Category:Guides]]
[[Category:Elite series]]
[[Category:Elite series]]
[[Category:Lore]]
[[Category:Lore]]
[[Category:Fiction]]
[[ru:Вселенная Elite]]

Latest revision as of 11:28, 19 October 2026

File:Elite-Universe-Logo-Big.png
Elite Universe logo

The Elite Universe is a term to describe the whole fictional universe of the Elite series. This includes the game world, galaxy, history, and lore created by Frontier Developments. It began with the release of the seminal Elite in 1984. The franchise has expanded across various entertainment media. There are disparities with timeline events. This page contains information about the official sources of the Elite franchise and its lore.

Dystopian Hard Sci-fi

The Elite Universe is a plausible extrapolation of what human life would be like in the distant future. Many aspects make it dystopian and hard science fiction, because it has a grounding in science-based fact or theory. It's not an unrealistic depiction of a utopia or near-perfect societies without conflict.

David Braben said, "Obviously the previous games have been big influences, but I've been a science fiction fan for a very long time and I've always liked the harder end of science fiction where there's a lot more justification behind the way things happen."[1]

Michael Brookes said, "You have to imagine what the world could be like in 1000 years time. That's not as easy as you might think. There's things which you think might go easily, nanotechnology or whatever, but it may not turn out so we've actually got quite a dark world which I think is quite nice. I'm not a fan of utopia based science fiction in the future."[1]

The galactic superpowers Federation, Empire and Alliance are portrayed as imperfect. They're all flawed with good and bad aspects. There's not a clear group of "good guys" and "bad guys." It's kept rather ambiguous.

Sandro Sammarco clarified David Braben's core vision for Elite: "I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship."[2]

Freedom and the ability to blaze your own trail are fundamental aspect of the Elite Universe. Players can carve their own path in an open galaxy.[3] Space is generally lawless with little to no regulations. Since the original Elite they left what to do and where to go entirely up to the player.[4] Players can take control of their ship and do all kinds of roles. Commerce, free trade and economic activities are another fundamental aspect, because people need it to improve their socioeconomic status in the galaxy and to rank up in the Pilots Federation. Players and NPCs can influence the galactic economy. This is simulated by the Background simulation.

The timeline of the Elite Universe is a continuation of real life modern history. The Elite Dangerous Timeline takes place 1286 years in the future and moves at the same pace as real-life.

There's an emphasis on scientific accuracy which is sometimes subordinate to the gameplay experience. The setting is a full scale depiction of the Milky Way. It has a lot of hard science to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.[5]

Technologically, what sets the Elite Universe apart is the lack of ‘magical’ anti-gravity or gravity generators. Ships have no anti-gravity, nor do outposts or stations. To move around requires pushing/pulling yourself, use thrusters or electromagnetic boots. Artificial gravity is created by centrifugal force from the rotation of (for example) a large space station.[6]

A key distinction with other science fiction universes is people don't have inexplicable, unscientific, supernatural abilities. So there aren't any wizards, fairies or fantasy superheroes. Because in hard science fiction there's an emphasis on scientific accuracy and usually a justification behind things.[1][7]

Aliens

The aliens are truly alien in the Elite Universe. David Braben said, "I'm dead-against the stance where the alien is just a human with a slightly wrinkly head, or pointy ears... Thargoids, they are truly alien. They are based on differently chemistry, and a lot of effort went into making that chemistry right and plausible."[8]

"One of the assumptions that the Elite series makes is that the chances of life happening in our galaxy are really high if the conditions are right," Braben said.[9]

"It looks like, on Earth, that as soon as the conditions were right, we had life, to as close as we can measure it. And by life, I don’t mean people chatting in bars telling each other jokes. I just mean green slime at the bottom of a pond. … The assumption in Elite is that life can evolve, but even the best of it won’t have evolved [by 3300]."[9]

Many systems in the game have planets that have been terraformed, where any indigenous species have been wiped out and replaced with Earth-like flora and fauna.[9]

These things make the Elite Universe more believable and realistic than other science-fiction universes.

Post-Apocalyptic

The Elite Universe is post-apocalyptic. The lore mentions the occurrence of World War III (2044-2055 CE) which was the most destructive war waged on Earth. It brought much devastation and loss of life. The war was abandoned after over a decade. In the aftermath, the dominant power was the United States of the Americas. Governments could not cope with the widespread damage of the war. Thus corporations stepped in and gradually rebuilt human civilization.[10]

In the 34th century countries are historical entities that don't exist anymore. All remaining countries on Earth joined and dissolved into the Federation which was formed circa 2240 CE. People find it hard to imagine a time when humans only existed on Earth with many disparate countries.[11][12]

Corporations

Corporations gained a huge increase in influence and dominance over Earth's political landscape after World War 3. These ideologies influenced the Federation.[10]

There are several super-rich and super-powerful mega corporations that sustain the colossal interstellar economies. Other smaller corporations are specialized in specific products and services. The companies and corporations built the galactic community.[13]

While corporations are not above the law, they have much authority over their employees, planets and star systems. The mega corporations rule unchecked over vast sections of the galaxy. They control countless subsidiary companies which gauge entire planets and star systems for resources and food. They produce goods which are essential for the survival of trillions of people in the galaxy. Corporate governments exist in the Federation, Empire, Alliance and Independent systems.[13][14][10]

Lore

The Elite Universe is diverse, distinctive, and over thirty years in the making. It provides a rich source of inspiration for any storyteller. The lore and fiction has an immense scale, developed backstory and history which give characters' actions meaning and makes for a captivating tale. It is vast in size and stretches back through time.[15]

Science fiction & fantasy fans searching for alternate realities can immerse themselves in 400 billion star systems, 1300 years of future events, and epic space adventures like Out of the Darkness.[15]

The official lore of the Elite Dangerous Role Playing Game gives interesting insight into the Elite Universe: Cheap and faster than light travel has enabled humanity to expand across the stars. They've built colonies, cities, stations and empires. This led to the rise of galactic superpowers: the Federation, Empire and Alliance. The galaxy's vast wealth of minerals, water and life-bearing planets makes them wealthier every day. Such wealth of the major factions attracts powerful people who scheme daily to gain power.[16][17]

The Middle-classes can afford spaceships like cars in the 20th century. This gives them tremendous freedom. Space trade is seldom hampered by politics. Pilots are encouraged to do all kinds of jobs such as supplying stations. Little has changed for those in the bottom of society since the old-Earth's dark ages. The planet-spanning mega corporations employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on planets make it a dangerous galaxy.[16][17]

Heritage

File:Evolution-of-the-Cobra-Ship-Elite-Universe.png
Evolution of the Cobra in the Elite Universe
File:Elite-1984-Elite-Dangerous-2018-Eagle-MkII.png
Elite 1984 - Elite Dangerous 2018. Eagle MkII
File:Evolution-of-the-Thargoids.png
Evolution of the Thargoids

The heritage of the Elite Universe spans over 30 years. The Elite series began with the classic Elite in 1984. It was a genre defining, open world sandbox, space adventure, trading and combat simulator. Elite inspired the creation of many space games and new game genres such as the Grand Theft Auto (GTA) series. It also spawned the sequels Frontier: Elite II in 1993 and Frontier: First Encounters (Elite III) in 1995. These space sims attempted to simulate a realistic Milky Way galaxy and pioneered technical possibilities. Such as realistic star systems, seamless freeform interplanetary and atmospheric flight, landing on moving planets with realistic orbits and day/night cycles. For Elite Dangerous, the developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the galaxy as realistic as possible.[18][19]

Iconic Ships

Many ships are named after snakes. This came about due to the wire-frame models looking like snake heads in the original Elite. The ship names are similar throughout the Elite series. In Elite Dangerous the classic ship models have been updated with lots of details.

Artist Joanne Taylor said, "We've got a lot of iconic shapes to work from in those original games. So being able to fill out the details in those shapes is a lot of fun, but also it's going to mean a lot to anybody who has played the previous games."[1]

Senior Artist John Kelly said, "The challenge for us is to take the wire-frame and keep the iconic shape, keep the design, but then fill the gaps that were left behind. So what was filled with the player's imagination before, we've got to take that load away. We've got to fill the gaps with content and with things that would be functional and make sense."[1]

Art Director Chris Gregory said, "Elite was a game in the 80s that was rooted in a certain sci-fi language that was prevalent at that time. It’s a language I remember as a kid, so it’s an area I’m comfortable with and understand. But it’s also important to ensure that our ships don’t look too retro, or too pastiche, so we build elements that make it look like a ship of the modern era. There is that occasional nod to sci-fi things that we found cool in the 80s sci-fi era, and this gives our ships a feeling of prestige and legacy."[20]

Legendary Elite Series

The legendary Elite series has critically acclaimed, groundbreaking, space simulation video games which take place in the Elite Universe. For example Frontier: Elite II and Frontier: First Encounters are famous for their 1:1 scale, dynamic star systems, realistic physics and seamless free-form landings.

Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added twitch gameplay and was the first game that included a novel for distribution with a video game: The Dark Wheel by Robert Holdstock.[21][18] Elite was hugely influential with its open-ended game model, advanced game engine and revolutionary 3D graphics which earned it a place as a classic and genre-maker in gaming history.[22]

File:Elite-Series-Guinness-World-Record-Longest-Running-Space-Simulation-Series.png
Elite series Guinness World Record for Longest Running Space Simulation Series

According to Guinness World Records,"Elite was the first game to feature a (3D) procedurally generated world, while Frontier: Elite II was the first game to feature procedurally generated star systems. Frontier: First Encounters was the first game to contain procedurally generated terrain and textures. Procedural Generation uses random inputs to a computer ‘procedure’ to create something unique that also adheres to certain rules, such as Elite II’s star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material distribution in order to ensure each system’s uniqueness."[23]

Elite is the longest running space simulation series in history. This is verified by Guinness World Records. The certificate says, "The longest running space simulation series is Elite created by David Braben and Ian Bell and was released on 20 September 1984. Officially amazing."[24]

Major Influences

File:Aulin Enterprise Orbis Station.png
Orbis station

A major influence on the Elite Universe is the 1968 epic science-fiction film 2001: A Space Odyssey produced by Stanley Kubrick. This is evident in the ringed Orbis station design and the docking computer that plays the waltz The Blue Danube by Johann Strauss II in the original Elite and Elite Dangerous.[4] This movie is representative work of hard science fiction films. 2001 was made to be as scientifically correct as possible. Hence no sound in space, walking in zero-gravity requires velcro-equipped shoes etc. The Elite Universe follows that ethos to a degree.

David Braben and Ian Bell also refer to Star Wars (original trilogy), Hitchhiker's Guide to the Galaxy and the original Battlestar Galactica (1978 TV series) as influences for Elite. Additionally, Braben cites the works of science fiction writers Larry Niven, Jerry Pournelle, Arthur C. Clarke, Robert L. Forward, Isaac Asimov and Orson Scott Card.[25][18]

The Thargoid Interceptor was inspired by sea creatures such as sea urchins and corals.[26]

The Federation is an evolution from current Earth, rolled forward into the distant future. Federal politics has a lot of influence from the United States Constitution.[8] The United States of the Americas is the fictional predecessor of the Federation. The Americas implies that it's the totality of continents of North and South America. The Americas comprises most of the land in the Western Hemisphere on Earth.[12]

The Empire is influenced by Ancient Rome. Slavery in the Empire is quite similar to Ancient Rome. Imperial slaves have rights like in Roman times. People would sign up for slavery to pay a debt. Imperial society is based on honor, like the Roman Dignitas, or the Japanese Bushido, even elements of the British Empire, pre-WWI. It was shaming to do something that put people in a bad state. The poorhouses still happened, but sensibly, people were supposed to look after each other.[8]

Galactic charts of space agencies like NASA and ESA were used to model the Milky Way galaxy.

Societies

File:Elite-Dangerous-Official-Powerplay-Banner-Xavier-Henry.png
Elite Dangerous Powerplay Banner

Societies in the Elite Universe are diverse, because there are many populated star systems which can have different government types and customs. This is mostly the case in Alliance and independent systems where each system is governed independently with their own culture, values and government.

The Federation is less diverse than the Alliance due to having common values, regulations and government types among all their systems. The Empire is the least diverse due to having an imperial monarchy with more strict regulations.

Federation

In the Federation, society is economically and socially corporatist. Social class is only determined by the 'haves' and 'have-nots'. Corruption is not unusual and people defend it shamelessly when caught as 'getting one over the system'. The working-class of the population is kept entranced by mass-entertainment and commercialism.[13]

The Federation has the most densely human settled territories which makes it the biggest power. Its interstellar democracy has trillions of voters and is sustained by ancient bureaus.[13]

The corporations are the life-blood and backbone of the Federation.[27][13] They hold a very wide remit as to what they're permitted to do in the name of profit concerns. They control many aspects of life, politics and business within Federal space.[10]

The Constitution enshrines human rights and freedoms. It's the basis of Federal Law.[27] The Federation respects human life more than the Empire, but it's not as free as the Alliance.[10]

Empire

In the Empire, society is based on a cliens system like ancient Rome and strictly stratified. To move between strata requires money, patronage and influence. It has rampant nationalism and people like wealth projection. Wealthy and famous people find it an attractive place to live due to its high living standards, outlandishly wealthy companies, sophisticated technology and design.[13]

There's a dark underbelly of legalized slavery. Slaves perform work which robots and machines would do in other parts of the universe. It's also a proponent of human-cloning. Few things are illegal, but much is frowned upon like narcotics.[27]

Imperials value both status and honour very highly. Whilst it is acceptable to flaunt wealth, treating people well is a question of honour - and this includes slaves. People would sell themselves into slavery to pay for a debt that cannot otherwise be cleared in order to restore their honour.[27]

Imperial Law is enforced by Senators who themselves are above the law. They can order executions or even kill people themselves. They're rarely held accountable by the Emperor.[27]

Alliance

The Alliance consists of independent systems who are militarily allied. It's governed by the Alliance Assembly. Each Alliance member state has a number of Council Members within the Alliance Assembly, based on the size of their respective populations. It functions as an arbitration body to establish common policies and treaties among Alliance systems, but it lacks any lawmaking powers.[28]

There's much cultural and societal diversity among its members. It's much more diverse than the Federation and Empire. This makes political agreement difficult. Personal freedoms are inscribed in the Bill of Humans Rights.

Alliance systems and planets have the freedom to govern themselves independently.[29] The flip-side is that there are also oppressive regimes on certain planets in Alliance space. Such as "on revolutionary Eranin the population are expected to perform in weekly parades celebrating their independence from the Federation, even while their leaders ‘redistribute’ the people’s wages into their own back pockets."[17]

Social Classes

File:Elite-Dangerous-OST-Sound-And-Essence-Art.png
Elite Dangerous Art

Trillions of people live in the Milky Way galaxy. They can be grouped into hierarchical social categories. This is what it's like in the 34th century:

Upper class

The vast wealth of the major factions was built over centuries of commerce. It attracts greed and powerful people who seek more of the same. The Powers are powerful individuals or organizations who form the upper class of galactic society.[17] These are also people with immense wealth who can wield a disproportionate influence over political, educational, religious, and other institutions.[30] In the Empire, nobility and royalty are members of the upper class.

The richest people of the 21st century such as Bill Gates pale in comparison to the wealth and influence of Powers in the 34th century. For example Zemina Torval is preposterously rich due to her controlling stake in Mastopolos Mining and slavery. She owns many star systems and has a personal fleet of Majestic-Class Interdictors.[31]

By comparison, the richest person in antiquity was Roman Emperor Augustus Caesar (63 BCE – 19 August 14 CE) with a personal wealth of "$4.6 trillion" because he "personally owned all of Egypt".[32][33] The combined net worth of all billionaires on Earth was $7.67 trillion in 2017 CE.[34] So they don't come close to powers who own whole planets and star systems.

Middle class

People in the middle of the social hierarchy, known as the middle-class, have gained tremendous freedom due to the affordability of space ships with faster-than-light travel. This has opened a galaxy of opportunities.[17]

Working class

These are people who generally earn little money with low-skilled manual labour. Little has changed for those in the bottom of society since the Old-Earth's dark ages. Some governments such as on Eranin exploit citizens with duties and redistribute people's wealth into their own pockets.[17] On the planet Zaonce, masses trade stocks for the planet-wide Bank of Zaonce, selling high and buying low, but receive nothing of the gains they make.[17]

Significant species

There are countless sentient species and a small number of sapient species in the Milky Way galaxy. The latter are categorized by Tech Level (TL), which is a measure of the minimum sophistication of technology production available at varying levels of social organisation, such as colony, state, and interstellar community. For example, while human civilisation as a whole rises to TL 12, individual states, planets, and settlements may be classified at a lower TL when considered by themselves. Tech Levels do not directly relate to a species' cultural advancement, although they can be used that way. Tech Levels are as follows:[35]

  • TL 01: Pre-industrial technology. Approximately medieval in nature, with carbon-steel being the newest innovation.
  • TL 02: Gunpowder-based projectile weaponry, flintlock type. Steam powered engines.
  • TL 03: Internal combustion engines, coal and steam power generators, large scale electronic development.
  • TL 04: Rocket-based space travel, nuclear fission technology, natural gas power stations, small scale electronic development.
  • TL 05: Silicon chip manufacture, quantum physics theory understood and proven, solar and hydrodynamic power generators.
  • TL 06: Ion propulsion, laser weaponry, advanced sensor development.
  • TL 07: Advanced thermal management technology, nuclear fusion reactors, plasma weaponry.
  • TL 08: Basics of hyperspace tech, shield technology, local stellar navigation.
  • TL 09: System-scale magnetic fields understood.
  • TL 10: Hyperspace theory understood, basic interstellar navigation, organic technology, nanotech, ECM systems, planet-scale magnetic fields understood.
  • TL 11: Hyperspace wake analysis, advanced interstellar navigation.
  • TL 12: Advanced hyperspace theory understood, Faster-Than-Light communications.

Note that TL 12 is only the highest TL defined and achieved by humans, and not the zenith of all technological advancement. Both Thargoids and Guardians have demonstrated more advanced technological capabilities than humanity, and thus exceed the existing scale by an extent that cannot yet be quantified.[35]

Humans

File:Elite Dangerous Human City Concept Art.png
Human megalopolis

Humans have achieved the following advancements by the 34th century:

  • With the Frame Shift Drive humans can travel many times the speed of light between star systems.
  • Humans can travel in a higher dimensional region known as Hyperspace.
  • Corporations control countless companies which farm, mine and use entire planets and star systems for resources and food. This is done to produce basic goods which trillions of people use for their survival. Corporations have the technological capability and actively harness the energy of entire star systems. A good example of this is the energy production from planet Lucifer which orbits Sirius B.
  • With faster than light travel (FTL) being commonly available, Dyson spheres are inefficient compared with harnessing energy (and resources) at a smaller scale over more stars and systems.
  • Humans were able to jump across the galaxy and between galaxies with modifications to the original hyperdrive. It used the fuel Quirium in the classic Elite.[36]
  • The Middle-classes can afford spaceships like cars in the 20th century.[17]
  • Humans can travel to almost any point in the whole Milky Way galaxy on a mass scale
  • Humans have the ability to harness power of thousands of star types in the galaxy.
  • Humans have expanded heavily on an interstellar level. Primarily in The Bubble, the Colonia Region and the Pleiades Nebula. Human settlements and asteroid bases are scattered in deep space.
  • Tens of thousands of systems have been colonized so far. Corporations rule over vast sections of the galaxy, much of that is uninhabited.
  • There's a galactic infrastructure called GalNet. It provides galactic news, market information and communication systems for ships and stations.
  • Humans can use Holo-Me holograms to join other ships with telepresence. This works throughout the galaxy.

Guardians

File:Guardians Ancient Ruins.jpg
Guardians ancient ruins

The Guardians were an anthropoidal species that existed millions of years ago, occupying a territory not far from the human Core Systems. They clashed with the Thargoids and managed to prevail. They achieved the following advancements before the fall of their civilisation due to internecine conflict:

  • Faster-than-light space travel
  • Hyperspace technology
  • Clean nuclear fission and fusion
  • Interstellar civilization, Ark ships colonized alien worlds
  • City-sized shields capable of withstanding significant damage including orbital bombardment
  • Created an interstellar, faster-than-light communications network and information infrastructure that incorporated Ancient Ruins, Guardian Structures, and Guardian Beacons
  • Neurological implanted Guardians were reaching a technological symbiosis with artificial intelligence.
  • Nanobot technology is incorporated in the Guardian relics and panels.
  • Electro-magnetic projectile weapons and energy-based weapons
  • Created sentient machines known as the Constructs

Thargoids

File:Thargoid Interceptors Group.png
Thargoid Interceptors

The Thargoids are an insectoid species that have been roaming the stars for millions of years. They are believed to have originated outside of known space, potentially even in another dimension. They are hyper-territorial and rebuff all attempts at communication, instead viewing other spacefaring species as unacceptable impediments to their own needs and relentlessly attacking any who happen to be in their way. The full extent of their technology is unknown, but they have been observed to possess the following advancements:

  • Faster-than-light space travel
  • Hyperspace technology, and the ability to create semi-persistent wormholes. Humans lack the capability to analyze Thargoid hyperspace wakes.
  • Interstellar civilization
  • Advanced biotechnology as exemplified by Thargoid Interceptors, Scavengers, and Thargoid Barnacles, as well the caustic enzyme characteristic of their plasma weaponry
  • Nanobots are presumed to be feature of Thargoid Sensors and similar objects, which are known to break down surrounding electronics and metals for raw material for the purposes of self-repair
  • Advanced material engineering, as seen in Meta-Alloys, which only Thargoid Barnacles are capable of producing
  • Faster-than-light communications, which humans can partially track with the Eagle Eye array
  • The ability to interdict ships in hyperspace

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 YouTube: The Making of Elite: Dangerous
  2. ↑ YouTube: LIVE from PAX East part 2! (1:08:04)
  3. ↑ Elite Dangerous: Gameplay
  4. ↑ 4.0 4.1 The Guardian: Masters of their universe
  5. ↑ YouTube: My other car's a Cobra MKIII - Nordic Game 2014
  6. ↑ reddit: I am David Braben, co-creator of Elite, creator of Frontier, Frontier II and the upcoming Elite: Dangerous
  7. ↑ Wikipedia: Hard science fiction
  8. ↑ 8.0 8.1 8.2 Rolling Stone: 'Elite' Creator on Sci-Fi, Politics and His Studio's Next Big Thing, through archive.today
  9. ↑ 9.0 9.1 9.2 Polygon: Elite: Dangerous explores the limitless depths of space, and of human cruelty
  10. ↑ 10.0 10.1 10.2 10.3 10.4 YouTube: Elite: Dangerous - Epic History of The Federation
  11. ↑ GalNet: The Founding of the Federation
  12. ↑ 12.0 12.1 Tourist Spot 0165, "Ancient History"
  13. ↑ 13.0 13.1 13.2 13.3 13.4 13.5 EDRPG: What's in the Books
  14. ↑ In-Game Description
  15. ↑ 15.0 15.1 Out of the Darkness
  16. ↑ 16.0 16.1 EDRPG: Home, through archive.org
  17. ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 Kickstarter: Elite: Dangerous Role Playing Game
  18. ↑ 18.0 18.1 18.2 Wikipedia: Elite (video game)
  19. ↑ Gamasutra: The Replay Interviews: Gary Penn
  20. ↑ Elite Dangerous Newsletter #248
  21. ↑ Computer & Video Games: Games that changed the world: Elite, archived from the original on 11 February 2007 at archive.org
  22. ↑ The Escapist: Lost in the Void
  23. ↑ Guinness World Records: First use of procedural generation in a videogame
  24. ↑ Twitter: Guinness World Records, 18 Jun 2015
  25. ↑ Rusell DeMaria, Johnny L. Wilson, High Score!: the illustrated history of electronic games, p. 340-341
  26. ↑ ArtStation: Thargoid Shield - VFX Concept
  27. ↑ 27.0 27.1 27.2 27.3 27.4 Elite Dangerous Newsletter #22
  28. ↑ Tourist Spot 0113, "Alliance Assembly"
  29. ↑ GalNet: Mahon speaks out on Alliance Values
  30. ↑ Thompson, William; Hickey, Joseph (2005). Society in Focus. Boston, Mass.: Pearson. ISBN 0-205-41365-X.
  31. ↑ GalNet: The Emperor is a Sick Man
  32. ↑ Wikipedia: List of wealthiest historical figures
  33. ↑ Money: The 10 Richest People of All Time
  34. ↑ Forbes: The World's Billionaires 25th Anniversary Timeline
  35. ↑ 35.0 35.1 Elite Encounters RPG
  36. ↑ Canonn Research: Drew Wagar’s Lore: Hyperspace

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